• 제목/요약/키워드: understanding of observation

검색결과 605건 처리시간 0.035초

다중 원격탐사 자료를 활용한 해양 오염 추적 모의 실험 방안에 대한 연구 (Simulation Approach for the Tracing the Marine Pollution Using Multi-Remote Sensing Data)

  • 김근용;김의현;최준명;신지선;김원국;이광재;손영백;유주형
    • 대한원격탐사학회지
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    • 제36권2_2호
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    • pp.249-261
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    • 2020
  • 다중 플랫폼/센서를 활용한 연안 모니터링은 연안 해양환경 변화와 다양한 재해/재난을 높은 시공간 해상도로 정확하게 이해하기 위한 매우 중요한 수단이다. 하지만 다중 플랫폼과 센서를 복합적으로 이용한 통합 관측 연구는 미비한 실정이고, 통합 관측을 통한 효율성, 융합 한계성 등에 대해 평가된 바 없다. 본 연구에서는 다중 원격탐사 플랫폼/센서를 이용한 모의실험을 통해 통합 관측 방법을 제시하고, 그 효용성과 한계점을 진단하였다. 다양한 해양 재해, 재난을 모사하기 위하여 Rhodamine WT (RWT) 형광염료를 이용하여 통합 현장조사를 수행하였다. 2019년 9월 남해-여수 해역에 형광염료를 주입 후 위성(Kompsat-2/3/3A, Landsat-8 Operational Land Imager (OLI), Sentinel-3 Ocean and Land Colour Instrument (OLCI), GOCI), 무인항공기 (Mavic 2 pro, Inspire 2), 유인항공기 플랫폼을 이용하여 염료 패치의 분포와 이동을 탐지하였다. 형광염료 주입 초기 패치 규모는 2,600 ㎡ 이었고, 약 138분 후 62,000 ㎡ 규모까지 확산되었다. RWT 패치는 처음 주입된 지점으로 부터 점차 남서 방향으로 이동하였고, 이는 현장 모의 실험이 진행되는 동안 조위(고조: 7시 7분(286 cm), 저조: 13시 9분(73 cm))가 점차 낮아짐에 따라 조석이 남동 방향으로 흐르는 것과 유사하였다. 무인항공기 영상은 공간해상도와 시간해상도 측면에서 가장 높은 해상력을 보인 반면 탐지 영역이 가장 좁았다. 위성의 경우 탐지 영역은 넓었지만 재방문 주기가 길기 때문에 운용성 측면에서 타 플랫폼과 비교하여 다소 한계가 있었다. 또한 Sentinel-3 OLCI와 GOCI의 경우 분광해상도와 신호 대 잡음비(signal to noise ratio)가 가장 높았지만 소규모 형광염료 탐지에는 공간해상도 측면에서 제한적이었다. 유인항공기에 탑재된 초다분광 영상의 경우 분광해상도가 가장 높았지만 이 역시 운용성 측면에서 다소 제한적이었다. 다중 플랫폼 통합관측 연구를 통해 시간과 공간뿐만 아니라 분광 해상력 증가 향상을 확인 가능하였다. 향후 이 연구 결과가 연안 수치모델과 연계된다면 오염 물질의 이동확산 예측이 가능할 것으로 생각되고, 수치모델의 입력 및 검증 자료로 활용하여 모델 정확도 향상에 기여할 수 있을 것으로 기대된다.

장기 관측 에디 플럭스 자료의 연속성 확보에 대하여: 개회로 및 봉폐회로 기체분석기의 야외 상호 비교 (On Securing Continuity of Long-Term Observational Eddy Flux Data: Field Intercomparison between Open- and Enclosed-Path Gas Analyzers)

  • 강민석;김준;양현영;임종환;천정화;문민규
    • 한국농림기상학회지
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    • 제21권3호
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    • pp.135-145
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    • 2019
  • 장기간 관측된 자료를 기반으로 그 시계열의 장주기나 경향을 분석할 때 선행되어야 할 조건은 과거에 관측된 자료와 현재에 관측된 자료가 비교 가능해야 한다는 점이다. 이러한 자료의 연속성을 확보하기 위해서는 장기 관측에 사용된 기기들 간에 호환성이 보장되어야 한다. 우리나라에서 가장 긴 에디 공분산 플럭스 관측 역사를 가지고 있는 광릉 활엽수림에서 다양한 기체분석기가 플럭스 관측에 사용된 가운데, 2015년 7월 과거 10년 이상 사용되었던 개회로 기체 분석기(Model LI-7500, LI-COR, Inc.)에서 봉폐회로 기체분석기(Model EC155, Campbell Scientific, Inc.)로 교체되었다. 기체분석기가 완전히 교체되기 전 두 기체분석기로 동시에 관측되었던 2015년 8월부터 12월까지 5개월의 기간 동안 모은 이산화탄소와 수증기(잠열) 플럭스를 서로 비교해보았다. 이산화탄소 플럭스는 일평균기온이 영상이었던 시기에 기체분석기 간의 큰 차이는 없었으나, 영하로 떨어지면서 개회로 기체분석기의 경우 기기에서 발생하는 열 때문에 이산화탄소 플럭스가 양의 값(이산화탄소 발원)에서 0 또는 음의 값(이산화탄소 중립 또는 흡원)으로 편향됨이 확인되었다. 잠열 플럭스는 봉폐회로 기체분석기에서 관측된 값이 주파수 반응 보정을 통해 수증기의 튜브 감쇄 효과를 보정하였음에도 불구하고, 개회로 기체분석기에서 관측된 값보다 평균적으로 9% 정도 작았으며, 5개월 동안 적산 시 20% 이상 차이(봉폐회로: 166 mm, 개회로 211 mm)났다. 본 연구결과는 광릉 활엽수림에서 관측된 장기 플럭스 자료 분석 시, 개회로 기체분석기의 겨울철 가열 효과에 대한 추가적인 공기밀도 보정의 필요성과 함께 봉폐회로 기체분석기에서 나타나는 잠열 플럭스의 과소평가 경향에 대한 이해가 수반되어야 함을 시사한다.

초등 5~6학년 과학 교과서에 제시된 탐구 활동 유형 분석 및 탐구 활동 지도의 어려움 탐색 (Analyzing Inquiry Activities and Exploring the Difficulties of Teaching Inquiry Activities Presented in Science Textbooks for Grades 5-6)

  • 채동현;신정윤;김은애
    • 대한지구과학교육학회지
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    • 제15권2호
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    • pp.213-223
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    • 2022
  • 이 연구는 초등 과학 5~6학년 교과서에 제시된 필수 탐구 활동의 유형을 파악하고, 현장 교사들은 실제 지도 과정에서는 어떤 어려움이 있는지를 파악하는데 그 목적이 있다. 이를 위해 교과서에 제시된 필수 탐구 활동을 실험·관찰, 조사·토의 및 발표, 자료 해석, 토의·토론, 모의활동, 표현하기의 6가지 유형으로 분석하였다. 또한 초등 교사 108명을 대상으로 탐구 활동에 대한 탐구 활동의 성취기준 달성 적합성, 학생 수준 적합성, 학생 흥미도, 수업 지도의 어려움을 조사하였다. 연구 결과를 종합하면, 5~6학년 과학 교과서에 제시된 탐구 활동 유형을 분석한 결과 가장 많이 제시되는 유형은 실험·관찰 유형이었고, 다음으로 많은 유형은 모의활동 유형, 자료 해석 유형이었다. 5학년 교과서에는 토의·토론 유형이 없는 것으로 분석되었고, 6학년은 조사·토의 및 발표 유형과 표현하기 유형에 해당되는 탐구 활동이 교과서에 제시되지 않았다. 교과서에 제시된 탐구 활동의 성취기준 달성 적합성과 학생의 수준의 적합성에 대한 교사들의 응답결과에서는 5학년이 6학년에 비해 낮은 평균 점수를 나타냈고, 학생 흥미도와 지도 어려움에서는 비슷한 평균 점수를 보였다. 설문조사 결과를 바탕으로 개선이 필요한 탐구 활동을 도출한 결과 총 17개의 탐구 활동에 대한 개선이 필요한 것을 확인되었다. 구체적으로 교사들은 실험 결과가 교과서에서 의도한대로 잘 나타나지 않을 때, 탐구 활동에 대한 학생의 흥미도가 낮을 때, 학생 및 교사들이 관련된 과학 개념에 대해 이해도가 낮을 때 탐구 활동 지도의 어려움을 겪는다고 응답하였다. 천문 관련 단원에서 장기간의 꾸준한 관찰이 어렵다거나 초등학교 고학년 학생들이 역학놀이 활동에 적극적으로 참여하지 않는 등의 현실적인 문제도 지적하였다.

2023년 장마기간 동안 산악지역의 강우 특성 (Precipitation Characteristics in Mountainous Regions During Changma Period in 2023)

  • 김인혜;장근창;유병오
    • 한국농림기상학회지
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    • 제26권3호
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    • pp.161-173
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    • 2024
  • 우리나라는 여름 장마철에 연 강우량의 50~65%가 집중되는 특징이 있다. 2023년 장마기간에는 전국적으로 660.2mm의 강우가 발생하였으며, 남부지방에서는 712.3mm가 기록되어 관측 이래로 가장 많은 비가 내렸다. 산림지역에서의 집중호우는 산사태를 유발하는 주요 원인이다. 따라서 장마철 산사태 재난 예방을 위해서는 산림지역에서 발생하는 강우를 정확하게 모니터링하고, 그 특성을 파악하는 것이 중요하다. 따라서 본 연구에서는 2023년 장마철 산악지역의 강우 특성을 살펴보기 위해 산림청 산악기상관측소(AMOS, Automatic Mountain Meteorology Observation Stations)의 자료를 활용하였으며, 비산악지역과의 강우량 비교를 위해 기상청의 강우량 관측 자료를 함께 활용하였다. 또한, 산사태 피해가 발생했던 경상북도 지역의 강우 분포를 확인하기 위해 MK-PRISM (Modified Korean-Parameter elevation Regressions an Independent Slopes Model)을 사용하여 강우량 분포도를 생산하였다. 강우량 관측 자료를 분석한 결과, 장마기간 중 강우량은 대체로 고도가 높은 산악지역에서 더 많은 것으로 나타났으며, 산사태가 발생했던 경북의 문경시, 봉화군, 영주시에서는 산악지역과 비산악지역 간의 강우량 차이가 최대 270mm였다. 특히, 이 지역에서는 산사태가 발생하기까지 50시간 이상의 연속 강우와 시간 당 30mm/hr 이상의 집중호우, 300mm 이상의 누적 강우가 발생했다. 강우분포도를 이용하여 산사태 발생 지역의 강우량을 비교한 결과, 장마기간 동안의 누적강우량은 평균 기후값 대비 2배 이상 많은 것으로 나타났다. 향후 효과적인 산사태 재난 대비를 위해서는 산림지역에서의 정확한 강우 관측과 함께 최근의 강우 특성을 고려한 기준 마련이 필요할 것으로 사료된다.

VIDEO GAME CULTURE AND INTERACTIVITY -An exploration of digital interactive media through a metaphorical approach to video game culture-

  • 우탁
    • 한국게임학회지
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    • 제6권1호
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    • pp.70-72
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    • 2009
  • This research is focused on defining interaction within the context of digital media and creating a multi cultural definition of interactivity. The concept of multi digital culture and a definition of interaction in digital media have often been overlooked by other researchers and this has caused the emergence of many different notions on this issue. As a result of these varied notions of the concept, public confusion has arisen regarding interactivity. The main purpose of this research is to find a suitable multi definition of interaction through examining local digital culture. In order to analogise multi digital culture, the video game culture is employed as a metaphor to interpret local digital culture. The reason for this is that a specific national culture can be easily identified within the video game culture. Four countries, South Korea, Japan, the U.S. and the UK have been chosen for comparison purposes. Case study, questionnaire and publicly accessible video game related data, such as, video game charts, are used for formalising and analysing unique local digital culture. The Heyri POP UP IMAGE Festival, S. Korea, was also used as a pilot study, with some of the above research methods being employed to analyse South Korean digital culture. In relation to western cases, interview and questionnaire were primarily used. The data from the case countries was carefully compared and analysed and then it became the basis of a theory of multi definition of interaction in digital media. The case study employed the cultural metaphor for this research and in addition video game culture related questionnaires and interviews with experts of interactive art genre, regarding new notions of digital interaction were utilised. The survey was conducted simultaneously in the four different cultural case nations of this research. Twenty respondents from each case nation participated in the survey, in order to investigate firstly, the existence of 'local digital culture' and secondly, the trends and phenomena of 'digital culture' in these four different 'local digital cultural areas'. In terms of interviews with experts of the interactive art genre, these were focused on obtaining their understanding of contemporary digital culture in their research. Using gathered data from the observation of local digital culture, the basic theory of interaction and the terminology of interaction are reformed. Localised definitions of interaction on digital media, control based interaction and communication based interaction are presented, in order to identify a 'locality' in terms of various contemporary digital cultures. As a result of analysing digital culture, new definitions of 'multi definition of digital interaction' were formulated. As mentioned above, 'control' and 'communication' based interaction were initiated, based on 'user to media' relationships. Based on the degree of physical interaction, 'liminal' and 'transitive' interactions were initiated. Less physical digital interaction is named 'liminal' interaction and more physical digital interaction is named' transitive' interaction. These new definitions of interaction were applied to the real world examples of uses of digital interaction, such as, digital interactive installation artworks and video games. The newly defined meaning of digital interaction can be applied to analysing digital interactive installation artworks and possibly indicate their future development and the prospects of future electronic games. Three leading digital interactive artists were selected for this analysis and their works were studied in terms of the implementation of 'multi definition of digital interaction'. Throughout these processes, the meaning of 'communication' in digital interactive media was emphasised. Many of the selected artists' digital installations were focused on 'communication' or 'interaction between each user through digital media', rather than the concept of 'control' in digital interaction, otherwise termed, 'communication with digital media'. In their artworks, interaction between each audience was digitally engaged within the physical interactive environment which was created by the digital media. Both the audience's action and all the reaction throughout the interaction between the audiences, triggered the digital media' s reaction. This audience-audience-media interaction is the key to understanding the concept of 'communication' in physical digital media and it is the main interactive concept upon which the selected digital interactive installation artists for this research and many other artists from similar fields, are concentrating their efforts. In the case of the video game, a similar trend was noticed to that of digital interactive installations. Based on this research's 'multi definition of digital interaction', the video game has evolved from the early stage of being conventional game, which was focused on control based interaction, to the on-line game which was focused on communication based interaction, to physical interactive games, such as, Nintendo Wii, which are focused on more physical interaction and finally, the ubiquitous interactive game, which is mainly concentrated on the concept of 'communication' in physical digital interaction. It is possible that this evolution of the video game concept of interaction is comparable to the progress of digital interactive artworks. This view is based on the fact that both genres show evidence that they are developing in the direction of the concept of 'communication', in terms of physical digital interaction. The important emphasis of this research's results is 'locality' and 'communication' in physical digital interaction. The existence of different digital culture trends, which were assessed by the 'multi definition of digital interaction', can explain the concept of 'locality' in digital interaction. This meaning of 'locality' may assist in understanding contemporary digital culture and can reduce possible misunderstanding as regards 'local' digital culture. In the application of the concept of digital interaction to the field of either artworks or video games, it is possible to form the opinion that an innovative concept of physical digital interaction is 'communication' within this context. This concept and its applications can improve the potential of both digital interactive culture and technology.

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노인성 치매 환자의 돌봄경험에 대한 문화기술지 (Ethnography of Caring Experience for the Senile Dementia)

  • 김귀분;이경희
    • 대한간호학회지
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    • 제28권4호
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    • pp.1047-1059
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    • 1998
  • Senile Dementia is one of the dispositional mental disorder which has been known to the world since Hippocratic age. It has become a wide-spread social problem all over the world because of chronic disease processes and the demands of dependent care for several years as well as improbability of treatment of it at the causal level. Essentially, life styles of the older generation differ from those of the younger generation. While the fomer is used to the patriarchal system and the spirit of filial piet and respect, the latter is pragmatized and individualized under the effects of the Western material civilization. These differences between the two generations cause conflict between family members. In particular, the pain and conflict of care-givers who take care of a totally dependent dementia patient not only is inciting to the collapse of the family union, but is expanding into a serious social problem. According to this practical difficulty, this study has tried to compare dementia care-givers' experiences inter-culturally and to help set up more proper nursing interventions, describing and explaining them through ethnographies by participant observation and in-depth interviews that enable seeing them in a more close, honest and certain way. It also tries to provide a theoetical model of nusing care for dementia patients which is proper to Korean culture. This study is composed of 12 participants (4 males, 8 females) whose ages range from 37-71 years. The relations of patients are 5 spouses(3 husbands, 2 wives), 4 daughters-in-law, 2 daughters, and 1 son-in-law. The following are the care-givers' meaning of experiences that results of the study shows. The first is "psychological conflict". It contains the minds of getting angry, reproaching, being driven to dispair, blaming oneself, giving up lives, and being afraid, hopeless, and resigned. The second is "physical, social and psychological pressure" . At this stage, care-givers are shown to be under stress of both body and soul for the lack of freedom and tiredness. They also feel constraint because they hardly cope with the care and live through others' eyes. The third is "isolation". It makes the relationship of patient care-giver to be estranged, without understanding each other. They, also, experience indifference such as being upset and left alone. The forth is "acceptance" They gradually have compassion, bear up and then adapt themselves to the circumstances they are in. The fifth is "love". Now they learn to reward the other with love. It is also shown that this stage contains the process of winning others' recognition. The final is "hope". In this stage they really want situations to go smoothly and hope everything will be O.K. These consequences enable us to summarize the principles of cue experience such as, in the early stage, negative response such as physical·psychological confusion, pain and conflict are primary. Then the stage of acceptance emerges. It is an initial positive response phase when care-givers may admit their situations. As time passes by a positive response stage emerges. At last they have love and hope. Three stages we noted above : however, there are never consistent situations. Rather it gradually comes into the stage of acceptance, repeating continuous conflict, pressure and isolation. If any interest and understanding of families or the support of surrounding society lack, it will again be converted to negative responses sooner or later. Otherwise, positive responses like hope and love can be encouraged if the family and the surroundings give active aids and understanding. After all, the principles of dementia care experiences neither stay at any stage, nor develop from negative stages to positive stages steadily. They are cycling systems in which negative responses and positive responses are constantly being converted. I would like to suggest the following based on the above conclusions : First, the systematic and planned education of dementia should be performed in order to enhance public relations. Second, a special medical treatment center which deals with dementia, under government's charge, should be managed. Third, the various studies approaching dementia care experiences result in the development of more reasonable and useful nursing guidelines.

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Transcript Profiling of Toll-Like Receptor mRNAs in Selected Tissues of Mink (Neovison vison)

  • Tong, Mingwei;Yi, Li;Cheng, Yuening;Zhang, Miao;Cao, Zhigang;Wang, Jianke;Zhao, Hang;Lin, Peng;Yang, Yong;Cheng, Shipeng
    • Journal of Microbiology and Biotechnology
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    • 제26권12호
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    • pp.2214-2223
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    • 2016
  • Toll-like receptors (TLRs) can recognize conserved molecular patterns and initiate a wide range of innate and adaptive immune responses against invading infectious agents. The aim of this study was to assess the transcript profile of mink TLRs (mTLRs) in mink peripheral blood mononuclear cells (PBMCs) and a range of tissues, and to explore the potential role of mTLRs in the antiviral immune response process. The results indicated that the mTLR partial nucleotide sequences had a high degree of nucleotide identity with ferret sequences (95-98%). Phylogenetic analysis showed that mammalian TLRs grouped into five TLR families, with a closer relationship of the mTLRs with those of ferret than the other mammalian sequences. Moreover, all the mTLRs were ubiquitously expressed in lymphoid organs (spleen and lymph nodes) and PBMCs. Interestingly, the mTLR expression patterns in lung, uterus, and heart showed quite a lot of similarity. Another remarkable observation was the wide expression of mTLR1-3 mRNAs in all tissues. Among the analyzed tissues, skeletal muscle was revealed to being the lowest repertoire of mTLR expression. Additionally, mink PBMCs exposed to the canine distemper virus revealed significant upregulation of mTLR2, mTLR4, mTLR7, and mTLR8 mRNAs, indicating that mTLRs have a role in innate immunity in the mink. Collectively, our results are the first to establish the basic expression patterns of mTLRs and the relationship between mTLRs and a virus, which will contribute to better understanding of the evolution and the functions of mTLRs in the innate immune system in minks.

두개내압상승(頭蓋內壓上昇)과 궐의(厥) 상관성(相關性)에 대(對)한 동서의학적(東西醫學的) 고찰(考察) (The Eastern and Western Medical Investigation on the Relation with I.I.C.P and Kwul)

  • 정승현;박성식;이원철
    • 동국한의학연구소논문집
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    • 제3권
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    • pp.237-267
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    • 1994
  • The purpose of this study is the approach to I.I.C.P. centered on the meaning of consciousness disorder and the pathological aspect of Kwul (Jose consciousness ; faint, fall into a coma). The meaning of consciousness disorder and apoplexy is evidently involved the definition of Kwul. 1. It is found that the etymological interpretation on Kwul which the energy rises back to go through blocked space and the meaning interpretation of regarding Kwul as apoplexy with medical viewpoint, are related with consciousness disorder and motor disturbance in IICP in the aspect of the rise of Kwul and the abnormal rising of vital energy and blood, In addtion, the overall of meaning of Kwul is showed in table <1-1> by reference to doctors of many generations, 2. The pathology of Kwul includes abnormal rising, sthenia-syndrome in the upper part and asthenia in the lower, the origin of Kwul, the lower, looking like Yin by too sthenic Yang and looking like Yang by too sthenic Yin. The headache, vomiting, papilledema, paralysis of nervi craniales, coma, blood pressure rising, tachycardia by I.I.C.P can be regarded as a conception of trouble of vital energy, sthenia-syndrome of Kwul. The pulse pressure, brachycardia, bradypnea can be regarded as the conception of looking like Yin by too sthenic Yang. 3. In the emergency of Kwul, the abnormal ternimal reversion of the Kwulyin channel, Kuyang channel, and three Yins are related with the phenomenon in I.I.C.P. It is considered that the reverse movement of materials, I.I.C.P. can be closely observed by giving meaning on the meridian of Kwul in Somunkwulron. And the content of phrases of Naelyung which includes consciousness disorder refered in the chapter of Kwul, is compared with I.I.C.P. 4. The followings should be considered; examination of optic symptom and abnormal posture in cerebral herniation ; understanding and working out counterplans of factors and symptoms of consciousness disorder by the observation of vital sign, check of general stages, neurologic inverstigation, clinical diagnosis, and subsidiary diagnosis; application of morphological change of opinion; addtion of the conception of demonstration centered on Yunkyung, Samyinkwulruk, asthenia and thenia of healthy energy in oriental medicine. 5. The similarity of Kwul and I.I.C.P. can be found from etiology and pathotenic factor. The similarity is clearly found by investigation of etiology, pathotenic factor, symptoms and thrapy of Kwul, disease symptom ar.d other symptoms.

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방글라데쉬 농촌 개발을 위한 케이디에이비 농업 개발사업의 평가 (The Review of KDAB Agriculture Project for the Rural Development in Bangladesh)

  • 권병희
    • 농촌지도와개발
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    • 제3권2호
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    • pp.197-209
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    • 1996
  • Bangladesh that is known as the poorest country of the world has the large land of fertile soil and very good environment to live, even though we think she may be very bad to live. People being habituated to that good environment, the population explosion made the people to be starven, but the treatment has been simple support without deep analysis of the root of poverty. As the result it is general that the poverty is severer and severer in spite of continuous support. For the last century Korea changed from the country of poverty and despair to that of development and hope, to be model mid vision of under development countries including Bangladesh. At this point it is necessary to look back the way of development to help them to solve their poverty problem. That is the goal of this project, and this thesis is the result of it. It is evaluated for the 1st 5 years work of the project to apply the result to the next 5 years plan. This project had been proceeded from 1. Jul. 1990 to 30. Jun. 1995 at Chilmari area of Bangladesh, with teaching and training to wake up the mentality of the people, demonstration farming and cooperative association. It was proceeded as the Agriculture project of KDAB(Korean Development Association in Bangladesh, an NGO registered to Bangladesh) supported by Good Neighbors, KOICA and many churches and individuals. Especially the teaching and training work was proceeded as the branch of the Canaan Farmer`s School of Korea with instruction and support. After the basic survey for project, the confirmation of working place and the preparation of training facility, 10 times of long term training(3 months worse, boarding) was completed, with many times of short term training, informal training, demonstration farm, various demonstrating works. The results of the work are understanding of the not of problem by participatory observation, making plan to solve it, getting the trust from the people and beginning the practical work with the trainees for development of economy and living situation. The biggest problem of Bangladesh is being understood losing the desire to solve the poverty problem and the self-confidence to be able to do it. It is the conclusion that after solving the problem of thought and mentality, the education, technology and money can be effective for development. So the 1st 5 year project is evaluated as the basic work to analyse the root of problem, to chance mentality of people and to search income source. The next goal is to promote practical living level of people. For that it is necessary to develope die mentality of people including responsibility and self-confidence by teaching and training, to educate cooperative association and technology for economical development, to proceed integrated rural development work with economical development, educational improvement and reformation of environment. It is very important result that they decided to grow poultry for main economical source of Chilmari area, to do economical development work by joint operation of poultry through cooperative association.

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치과용 세라믹의 파단면분석(fractography)에 대한 문헌고찰 (Literature review on fractography of dental ceramics)

  • 송민규;차민상;고경호;허윤혁;박찬진;조리라
    • 구강회복응용과학지
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    • 제38권3호
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    • pp.138-149
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    • 2022
  • 치과용 세라믹의 파절실험 후 파절이 발생한 원인을 분석하면 세라믹의 임상적용 가능성을 높일 수 있다. 파절원인을 파악하기 위한 파단면분석은 주사전자현미경 등 영상기술의 발달로 점차 널리 적용되고 있는데 이를 정확히 해석하기 위해서는 실험조건 설정이 중요하다. 파절시편이 오염되지 않도록 보관하고 세척하며, 관찰을 위해 금속 전처리가 필요하다. 파절은 양상에 따라 주로 금속에서 관찰되는 보조개모양 파절, 열개, 분리파손 및 세라믹에서 관찰되는 피로파절과 조가비 모양 파절이 있다. 세라믹의 주된 파절원인인 피로파절을 실험실에서 재현하기 위해 느린 균열성장을 관찰할 수 있는 동적 하중이 필수적이며 하중조건과 하중횟수 등을 적절히 설정해야 한다. 세라믹의 파단면에서 나타나는 대표적인 특징은 해클이며 다양한 해클의 형태를 잘 관찰하여 세라믹 파절의 원인과 과정을 분석할 수 있도록 하는 것이 필요하다. 파단면분석은 치과용 세라믹의 파절을 심층적으로 파악할 수 있는 유용한 방법이므로 정확한 실험과정을 따르고 결과해석에 유의해야 한다.