• Title/Summary/Keyword: understanding of contents

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The Christian Understanding and Application of Metaverse: Focusing on the the Characteristics of Metaverse (메타버스(Metaverse)의 기독교적 이해와 적용: 메타버스의 특성을 중심으로)

  • Park, Kunchun;Bong, Wonyoung
    • The Journal of the Korea Contents Association
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    • v.22 no.7
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    • pp.511-523
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    • 2022
  • This study attempts an appropriate Christian understanding and application of the metaverse. To this end, the general concept, type, and utilization of the metaverse were examined, and the main characteristics of the metaverse were analyzed in three main categories by the association of the concepts and the common factors. Based on this, the main focus of the Christian understanding of the metaverse found in this study is, first, the "transcendental worldview" of the metaverse. Applications include restructuring the Christian worldview and creating a Christian metaverse environment for future generations. Second, it is a "fusion and composite on- and offline" understanding of the metaverse. An integrated on- and off-line understanding of the church, worship, mission, and the missional acceptance of the metaverse are its applications. Third, in the metaverse, it is an "extension of the functionality of the avatar." This presents its application tasks, such as establishing human identity, expanding the concepts of empathy and communication, and expanding Christian ethics and economic views. At the heart of the Christian understanding of the metaverse is worldview, mission, and understanding on human being.

A Comparative Analysis of Elementary Students' Content Understanding and Perceptions by Different Types of Informational Science Texts (정보적 과학 텍스트의 유형에 따른 초등학생들의 내용 이해도와 인식 비교)

  • Lim, Hee-Jun;Kim, Yeon-Sang
    • Journal of Korean Elementary Science Education
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    • v.29 no.4
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    • pp.526-537
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    • 2010
  • The purpose of this study was to compare the effects of two different types of texts, which were narrative and expository, on the understanding of content. Elementary students' perceptions of the two types of the texts were also investigated. In the comparison of the effects on the understanding of the text contents, test scores of mind-mapping, closed-answer question, and essay test were used. The analyses of mind-mapping tests showed narrative text was more effective to figure out main concepts of the text throughout the mind-mapping test. But expository text was more effective in the hierarchical organization of the concepts. In the closed-answer questions and essay test, narrative text was more effective than expository text. However when the contents of text were difficult and complex, there was no meaningful difference between the two types of texts. The analyses of students' perceptions of the texts showed that narrative texts were preferred. Students perceived that the narrative text was more interesting and familiar. However, the perceptions of helpful text for their science learning were not different by the types of texts.

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An Investigation on the Undentanding of Spatial Sense of Elementary School Students (초등학생들의 공간감각 이해능력 실태조사)

  • Lee, Sung-Mi;Pang, Jeong-Suk
    • The Mathematical Education
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    • v.46 no.3
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    • pp.273-292
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    • 2007
  • The purpose of this study was to find out how second, fourth and sixth graders understood the main contents related to spatial sense in the Seventh National Mathematics Curriculum. For this purpose, this study examined students' understanding of the main contents of congruence transformation (slide, flip, turn), mirror symmetry, cubes, congruence and symmetry. An investigation was conducted and the subjects included 483 students. The main results are as follows. First, with regards to congruence transformation, whereas students had high percentages of correct answers on questions concerning slide, they had lower percentages on questions concerning turn. Percentages of correct answers on flip questions had significant differences among the three grades. In addition, most students experienced difficulties in describing the changes of shapes. Second, students understood the fact that the right and the left of an image in a mirror are exchanged, but they had poor overall understanding of mirror symmetry. The more complicated the cubes, the lower percentages of correct answers. Third, students had a good understanding of congruences, but they had difficulties in finding out congruent figures. Lastly, they had a poor understanding of symmetry and, in particular, didn't distinguish a symmetric figure of a line from a symmetric figure of a point.

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Effect of Clinical Kinesiology Class Contents by Utilizing Movies (영화를 활용한 임상운동학 수업 콘텐츠의 효과)

  • Moon, Ok-Kon;Kim, Jeong-Ja
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.9
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    • pp.1421-1426
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    • 2013
  • The purpose of this study is to develop the Clinical Kinesiology Class Contents(: CKCC) by utilizing movies and investigate the effects of its application to clinical kinesiology learning. The developed CKCC were applied to the clinical kinesiology classes for 47 second year student of physical therapy and occupational therapy in K college in G City. CKCC includ movie scenes that can demonstrate the action of muscles effectively, for better student understanding, as has already been shown widely. The interest and understanding of CKCC by the class was analysed. The results show that the developed CKCC is very effective implement for stimulating students' interest(p<0.05) and understanding(p<0.05) of clinical kinesiology classes.

A Study on the Exhibition Method to Enhance the Visitors' Understanding Contents - Focus on the Domestic Dam Exhibition Centers - (콘텐츠 이해도 강화를 위한 전시방식에 관한 연구 - 국내 댐 전시관을 중심으로 -)

  • Yi, Joo-Hyoung
    • Korean Institute of Interior Design Journal
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    • v.19 no.3
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    • pp.196-204
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    • 2010
  • Human beings are having suffered from the unexpected climate changes which are caused by global warming leaded from air pollution. More than 3 billions of people will be forced to experience insufficient water in 2015. In Korea, over 70% of precipitation has been concentrating in Summer season. Furthermore, natural disasters has been occurred constantly all over the country. The unusual flood and drought have broken out not only victims but also, property damages. By the natural condition, the effective consuming and controlling system of water is going to be the core business field and constructing dams will be encouraged and promoted for the system. To convince the objectionable against the constructing dams, a dam exhibition center stands the very important position by being responsible for the presenting positive factors and highlighting the beneficial functions. The dam exhibition center is built as complex space combined by information center regarding water resources and visitor center for the community nearby the inundated area. Combined of the different purposes, the dam exhibition center can be confused to understand the concept and contents established in the space. To enhance the visitors' understanding contents of the dam exhibition center, the spatial composition and contents are being analyzed with existing centers and define the most effective exhibition methods between the spaces and visitors. This study will be the basic quantitative analysis data for the following design works those can get the better insight how to make visitors to get information and agreement of constructing dams effectively.

A Case Study on the Knowledge & Information Contents Management of the financial Institution (금융기관의 지식정보콘텐츠관리에 관한 연구)

  • 장우권;김현희
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.14 no.1
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    • pp.25-44
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    • 2003
  • This study is to investigate and analyze on the status and problems of knowledge & information contents management in the financial institution of Korea. The domain of research was made of user library, and archives management. The result of the study was as follows: 1) to provided knowledge & information contents on user. 2) to generated the problems on utilization and production knowledge & information contents as the lack of understanding 3) to had little understanding on knowledge information share and management. For example, to differ archives management and library. So, the researcher proposed an active programs on the above problems.

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Impact of Information Contents on Information Service Satisfaction and Purchasing Intention at Online Purchase Sites of Movie Merchandise (온라인 구매사이트의 정보콘텐츠가 정보서비스만족도 및 구매의도에 미치는 영향: 영화상품을 중심으로)

  • Cho, Se-Hyung;Lee, Choong-Moo
    • The Journal of the Korea Contents Association
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    • v.12 no.7
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    • pp.323-335
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    • 2012
  • The purpose of this study is to clarify the impact of information contents at online purchase sites of movie merchandise. The results of this study are as follows: 1) Movie-understanding information(synopsis, actors, reviews) has a meaningful influence on information service satisfaction irrespective of consumer involvement; 2) Movie-understanding and movie-going information(time, place, price, purchasing method) are alike in having a meaningful influence on online purchasing intention. However, movie-going information has a meaningful influence in case of lower consumer involvement, while movie-understanding information has a meaningful influence in case of higher consumer involvement.; 3) Information service satisfaction gives a strong influence on online purchasing intention irrespective of the level of consumer involvement. In conclusion, there is a need to improve diversity and quality of movie-understanding information to enhance consumer satisfaction. Also, it will be necessary to improve movie-understanding and movie-going information in order to enhance online purchasing intention. These results are expected to give an insight to build a creative marketing strategy of online purchase sites of movie merchandise.

Study of Planning of Contents for Optimal Experience on Tourism (최적경험 제공을 위한 관광콘텐츠 기획에 관한 연구)

  • Kwag, KyoungHee;Kim, Kijeong
    • Journal of Digital Convergence
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    • v.11 no.12
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    • pp.735-745
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    • 2013
  • Tour industry has been growing with increasing of people leisure time quantitatively as well as qualitatively. Especially, region tourist industry shows rapid growth because of the development of transportation and communication. Tourist contents that representing the region have been developing briskly. However there are many nominal tourist contents have just region differentiation with same attribute and composition. It has to be consider about tourist first not a contents provider or a developer. To be memorable tourist contents and to connect to consumption, understanding about tourist is needed. So 'Experience' will be standards when tourist contents is planned. In that sense, experience 4factors from Experience Economy and Challenge-skill model from Flow will be frames for giving shape to develop tourist contents. Experience 4factors from Experience Economy suggests 4factors for the superb enjoyment to tourists, and Challenge-skill model from Flow proposes balanced contents for understanding tourists. They will contribute to suggest planning frames for sustainable tourist contents and it lead to tourists' reinstation.

Cultural Contents Development Case Study and Using Plan of Participation-based (참여 기반의 문화콘텐츠 개발 사례 분석 및 활성화 방안)

  • Na, Yun-Bin;Kwon, Hyeog-In;Lee, Seoung-Ha
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.113-121
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    • 2014
  • Domestically multicultural society is being demanded a change in recognition today into the direction of harmony from assimilation. This change in paradigm is having a proposition as understanding about mutually different cultural background. A role of cultural contents is getting important more than ever as a link of understanding and recognition between heterogeneous groups. These cultural contents can be enhanced its effect when being developed on the basis of cooperation by which the multi-cultural members themselves participate in a project, and can conform even with social significance. The purpose of this study is to analyze a project case of a multicultural contents planning team 'Arto Placo', which produced contents through cooperation between a foreigner group including marriage immigrants and a local group such as illustrator and children's book writer. Each project was indicated to be contents such as public performance, exhibition, ad APP book. The aim was to specifically examine Case Selection and Introduction, Contents's Planning Development, Assessment and Activation plan.

A Study on UI/UX and Understanding of Computer Major Students

  • JOO, Heon Sik
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.26-32
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    • 2017
  • In this study, we showed understanding and production ability of the interface about internet, operating system, contents, and devices. This study aimed to make a list of 18 items in 4 areas for basic knowledge of UI/UX, establishment of design research, design concept, and design production for 22 sophomore, junior and senior students in IT departments, and the results of understanding were divided into three groups of excellent, normal, and insufficient, and evaluated. It was found that excellent was 18.39%, average was 38.52% and insufficient was 43.07%. Therefore, 18.39% of the students understood UI/UX, and 81.61% of students did not understand UI/UX well. In particular, in the comparison analysis of four areas, the design research area was 44 points, the design content area was 29 points, and the design production area was 11 points which was found to be the lowest. Next, the 10 evaluation items in the mobile UI/UX build guide evaluation were evaluated in the same way as the UI/UX understanding, and the excellent score was 3 points, the average score was 73.3 points, and the poor score was 155 points. The UI/UX build guides showed worse evaluation than UI/UX understanding. Therefore, to cultivate UI/UX understanding and content production ability, UI/UX experts should be fostered with professional course organization and systematic curriculum.