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Study of Planning of Contents for Optimal Experience on Tourism

최적경험 제공을 위한 관광콘텐츠 기획에 관한 연구

  • Kwag, KyoungHee (Dept. of Culture Technology Research Center, Jeonju University) ;
  • Kim, Kijeong (Dept. of Liberal Arts, Jungwon University)
  • Received : 2013.11.01
  • Accepted : 2013.12.20
  • Published : 2013.12.28

Abstract

Tour industry has been growing with increasing of people leisure time quantitatively as well as qualitatively. Especially, region tourist industry shows rapid growth because of the development of transportation and communication. Tourist contents that representing the region have been developing briskly. However there are many nominal tourist contents have just region differentiation with same attribute and composition. It has to be consider about tourist first not a contents provider or a developer. To be memorable tourist contents and to connect to consumption, understanding about tourist is needed. So 'Experience' will be standards when tourist contents is planned. In that sense, experience 4factors from Experience Economy and Challenge-skill model from Flow will be frames for giving shape to develop tourist contents. Experience 4factors from Experience Economy suggests 4factors for the superb enjoyment to tourists, and Challenge-skill model from Flow proposes balanced contents for understanding tourists. They will contribute to suggest planning frames for sustainable tourist contents and it lead to tourists' reinstation.

관광산업은 여가시간의 증가와 함께 질적으로나 양적으로 큰 성장을 보이고 있다. 지역을 대표하는 관광콘텐츠 개발이 활발하게 이루어짐에 따라 관광콘텐츠는 지역을 방문하는 관광객에게 단순한 여행서비스를 제공하는 것을 넘어 최고의 경험을 제공하는 단계로 발전을 했다. 하지만 이러한 관광콘텐츠는 지역성의 차이 이외에는 그 구성이나 속성에 크게 차별성이 없는 명목상의 관광콘텐츠도 적지 않다. 관광콘텐츠가 개인에게 감동을 주고 이것이 소비로 이어지기 위해서는 개인에 대한 이해, 개인의 경험에 대한 이해가 필요하기 때문에 서비스 경제사회를 넘어 체험경제사회로 접어든 현재에 '경험'은 관광콘텐츠를 상품으로 기획, 개발하는 하나의 기준이 될 수 있다. 이러한 맥락에서 이 글에서 다루는 체험경제이론의 체험4요소와 몰입론의 Challenge-skill 모델은 양질의 관광콘텐츠를 기획/개발하는 단계에서 관광객의 경험을 구체화시켜주는 틀을 제공해줄 수 있다. 이 글은 결과적으로 콘텐츠를 일종의 체험으로 보았을 때, 체험4요소를 통해 최대의 즐거움을 제공할 수 있는 4가지 요소를 제안하였고, 몰입론을 통해 콘텐츠의 수준과 관광객의 이해라는 측면에서 제공되어야 하는 균형 잡힌 콘텐츠에 대해 제안하였다.

Keywords

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