• Title/Summary/Keyword: ubiquitous marketing

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Successful Business Model on Music Industry: SK Telecom MelOn (음악 산업에 있어 성공적 비즈니스 모델인 SK Telecom의 멜론(MelOn))

  • Yoo, Pil Hwa;Lee, Sukekyu;Kim, Kyoungsik
    • Asia Marketing Journal
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    • v.8 no.3
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    • pp.141-159
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    • 2006
  • On November 16th 2004, SK Telecom Co., Ltd. launched 'MelOn' , an ubiquitous music service, into the first time in the world. It, new business model in Korea, was a great success in domestic music industry. Its key success factors are not only differential features of service but also the superiority of technical know-how, customer-oriented spirit, and marketing mix activities compared to many competitors. The case shows how MelOn developed and then introduces what on-line music service is identifying the key success factors and presenting visible outcomes. Furthermore discussing its business implications and future challenges.

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마케팅 메시지로서의 지식: 유비쿼터스 개인지식관리 환경을 중심으로

  • Lee, Gyeong-Jeon;Jeon, Jeong-Ho
    • 한국경영정보학회:학술대회논문집
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    • 2008.06a
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    • pp.86-90
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    • 2008
  • 본 연구는 개인이 이른바 '유비쿼터스 개인지식관리 시스템'을 갖추고 있을 때 발생하게 될 것으로 예상되는 마케팅 메시지로서의 지식의 역할에 대한 개념적 연구를 수행한다. 기존의 마케팅 광고 메시지는 인간의 생물학적인 감각과 인지, 기억 능력에 의존하였기 때문에 반복적이고 자극적이어야만 했다. 그러나 유비쿼터스 환경에서는 UPA(Ubiquitous Personal Assistant)를 활용하여 개인이 소비하는 컨텐트를 이음매 없이(Seamless) 습득, 저장할 수 있게 되며, 이러한 변화는 마케팅과 광고의 방법에도 변화를 가져오게 될 것으로 판단된다. 이에 본 연구에서는 유비쿼터스 환경에서의 개인지식관리를 통하여 변화되는 마케팅과 광고의 모습을 나타내고자 하며, 이를 위해 시나리오를 제시하고 분석한다.

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The Impact of New Media Properties to Self-Efficacy and Marketplatform Attractiveness (뉴미디어 환경 속성이 자기효능감 및 모바일 마켓플랫폼 매력도에 미치는 영향)

  • Lee, Jeong Hoon;Kim, Soo Kyung
    • Journal of Information Technology Applications and Management
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    • v.20 no.4
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    • pp.315-338
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    • 2013
  • As a result of New media that affects the marketing system, it is appeared a new marketing system called Market Platform in terms of market governance of trading. Market Platform is a new marketing system for ideal market system through the community structure from a hierarchy structure. It is determined that Market Platform as the role of adjustment of each side of market, buyer and seller, developed an existing marketing system. In this study, to target the Market Platform has recently emerged as the center of the market management in the new media environment. This study investigates what characteristics and impact of infrastructure of Market Platform will affect the cognitive impact on both buyers and sellers to clarify the impact on the self efficacy of the shopping process. Through this investigation, modeling for the impact that new media environment will attract Market Platform will be developed from the investigation of attractiveness of mobile market platform environment. Changes in the technical media environment gave the characteristics of the customer in the market platform, so consumers could involve not only consumed, but also manufactured. Thus, it is possible to increase the attractiveness if market must be able to not only for the convenience of shopping, but also make people to enjoy the experience of value co-creation. In other words, the new media, as a result of affecting the marketing system, mobile market platform is organized around the market of communication base. Network centrality, visible openness, ubiquitous multiplexity, 3 properties of new media increase the market self-efficacy of their customers. Therefore, the structure of market platform that enhance self-efficacy has higher attractiveness.

Consumer Buying Process in Ubiquitous computing (유비쿼터스 환경이 소비자 구매 과정에 미치는 영향에 관한 연구)

  • Lee, Hong-Il;Park, Cheol;Lee, Min-Sun
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2003.11a
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    • pp.333-351
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    • 2003
  • 90년대 말부터 새로운 지식정보국가의 패러다임으로 세계 각국은 ‘모바일, 브로드밴드, 극소형 컴퓨터, IPv6’의 기술이 창출해내는 컴퓨팅의 실체를 유비쿼터스 컴퓨팅으로 파악하고 각 국의 정부, 기업, 연구소들이 주도권을 잡기 위해 많은 노력을 기울이고 있다. 과거 30여년 동안 국내 기간 시설로 잘 구축된 유. 무선 통신환경은 유비쿼터스 정보통신이 바로 미래의 국가적 운영을 결정 짓는 초석이 될 것이다. 그러나, 유비쿼터스시대의 구현은 기술적인 발전으로 완성되는 것이 아닌 기초, 기반, 요소, 응용 서비스들이 효율적인 구축이 되어야 가능하다. 현째 까지는 IT 기술의 발전에 관한 연구들은 많이 진행되었지만, 시장의 수용과 관련된 사업적 상용화에 대한 연구들은 다소 부족한 것이 현실이다. 본 연구는 유비쿼터스 컴퓨팅 기술 기반과 서비스 IT 기술 개발 분류와는 구별되는 마케팅 /고객 관점에서의 유비쿼터스 컴퓨팅 환경의 재 분류를 시도하였다. 즉, 유비쿼터스 네크워킹 환경에서의 마케팅 환경변화의 단계를 설정하였고, 그에 대한 가상 시나리오 및 예측을 제안했다. 또한, 이렇게 분류한 유비쿼터스 환경이 소비자의 구매의사결정단계 (구매 전, 정보수집, 대안평가, 구매결정, 구매 후 행동)에 어떻게 영향을 미치고있는지에 대한 분석과 사례를 제시하였다. 특히 유비쿼터스 환경이 구매의사결정단계에서 각 단계의 축소/압축의 형태에 대해서 집중 조명하였다. 이를 토대로 유비쿼터스 환경에서 기업의 마케팅 및 고객관리의 변화와 대응에 대해 제언하였다.

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Spatio-temporal Query Processing Systems for Ubiquitous Environments

  • Kim, Jeong Joon;Kang, Jeong Jin;Rothwell, Edward J.;Lee, Ki Young
    • International Journal of Internet, Broadcasting and Communication
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    • v.5 no.2
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    • pp.1-4
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    • 2013
  • With the recent development of the ubiquitous computing technology, there are increasing interest and research in technologies such as sensors and RFID related to information recognition and location positioning in various ubiquitous fields. Especially, RTLS (Real-Time Locating Services) dealing with spatio-temporal data is emerging as a promising technology. For these reasons, the ISO/IEC published RTLS standard specification for compatibility and interoperability in RTLS. Therefore, in this paper, we designed and implemented Spatio-temporal Query Processing Systems for efficiently managing and searching the incoming Spatio-temporal data stream of moving objects. Spatio-temporal Query Processing Systems's spatio-temporal middleware maintains interoperability among heterogeneous devices and guarantees data integrity in query processing through real time processing of unceasing spatio-temporal data streams and two way synchronization of spatio-temporal DBMSs. Web Server uses the SOAP(Simple Object Access Protocol) message between client and server for interoperability and translates client's SOAP message into CQL(Continuous Query Language) of the spatio-temporal middleware.

A study on convergence of Wibro services (휴대인터넷 서비스의 융합에 관한 연구)

  • Ahan, Kyung-Whan;Choi, Jin-Tak
    • Journal of the Korean Society for Industrial and Applied Mathematics
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    • v.10 no.2
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    • pp.27-40
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    • 2006
  • WiBro will speed up Ubiquitous era that will have positive effects in our economy such as increase in general production, consumer spending, general export, service qualify, and employment rate. Considering the fact that Wibro is currently commercialized in only few selected countries, Korea has advantage in standardizing technology, accumulating the related know-how, producing domestic parts, and technology marketing experience. I believe developing Wibro technology in Korea will deliver a significant amount of contribution to the future IT technology.

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Research of Time Synchronization Protocol for Ubiquitous Sensor Network (센서네트워크를 위한 시간동기화 프로토콜 연구)

  • Jeong, Keong-Ja
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.746-749
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    • 2009
  • 유비쿼터스 센서 네트워크에서 사용되는 센서노드는 동종의 센서 노드와 많은 수의 이기종 센서 노드들을 포함하게 된다. 이기종 센서노드들간의 시간동기화로 인한 배터리 전력소모를 최소화하기 위해서 본 논문에서는 싱크노드 아래에 있는 싱크노드와 클럭소스가 같은 동종 센서노드를 시간동기 마스터로 설정하고, 싱크노드와 다른 클럭소스를 가지는 다수의 이기종 센서노드를 마스터 아래에 속하는 시간동기 슬레이브로 설정하여 시간동기 마스터가 동작을 개시할 때에만 시간동기 슬레이브 노드들이 동작하도록 동기화하는 이기종 센서노드들의 시간동기화 기법을 제안한다.

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Design and Development of U-Commerce (U-Commerce System 설계 및 구현)

  • Kim, Jae-Pil;Kim, Young-Cheol;Lee, Dong-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.3
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    • pp.767-773
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    • 2010
  • RFID and Kiosk has been acquiring the essential position not only for providing simple information but also as the tool for establishing Ubiquitous based society. Especially it can be said that the time for developing various Kiosks as important methods to conducting marketing and service through the differentiation and easiness on dealing information has come. Considering the present requirement, 'U-Commerce System' has been designed and developed. In the system, the RFID reader installed in 'U-Shop Kiosk System' recognizes the RFID tag on situated the specific products and detail product information and related multimedia advertisement are provided. Moreover, when the customers have the needs to purchase concerned products on the spot, they can pay and order by using credit cards. By employing the system, the amount of stock and delivery condition can be monitored in real time and the gathered information in DB can be used for dealing with stock related matters. In addition, a system can be developed to monitor and manage the remote shops in real time base. Furthermore, to overcome the limit of simple unmanned ubiquitous style Kiosk, the possibility of developing an expansion model of ubiquitous style CRM Kiosk has been suggested.

Some Problems of e-Learning Market in Korea (최근 우리나라 e-Learning 시장의 주요 동향 및 향후 전망)

  • Yoon, Young-Han
    • International Commerce and Information Review
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    • v.9 no.2
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    • pp.103-120
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    • 2007
  • The knowledge based economy requires more and more people to learn new knowledge and skills in a timely and effective manner. These needs and new technology such as computer and Internet are fueling a transition in e-learning. According to specialist's opinion, imagination experience studying is generalized, and learning environment that language barrier by studying, multi-language studying Machine that experience past things that disappear through simulation, and travel area, and experience future changed state disappears is forecasting to come. This is previewing finally that it may become future education that education and IT, element of entertainment is combined. Already, became story that argument for party satellite of e-Learning existence passes one season already. e-Learning is utilized already in all educations that we touch by effectiveness by corporation's competitive power improvement and implement of lifelong education in educational institutions through present e-Learning. It is obvious that when see from our viewpoint which is defining e-Learning by one industry and rear by application to education as well as one new growth power about these, e-Learning industry becomes very important means that can solve dilemma of growth real form. Only, special quality of digital industry that e-Learning is being same with other digital industry and repeat putting out a fire rapidly, and is repeating sudden change that these evolution is not gradual growth of accumulation and improvement of technology that is appearing consider need to. In the meantime, we need to observe about evolution of Information Technology. Because there is some scholars who e-Learning's concept foresees to evolve by u-Learning.(although, a person who see that these concept is not more in marketing terminology by some scholars' opinion is). This u-Learning's concept means e-Learning that take advantage of ubiquitous technology as Ubiquitous-Learning's curtailment speech. Ubiquitous, user means Information-Communication surrounding that can connect to network freely regardless of place without feeling network or computer. There is controversy about introduction time regarding these direction, but e-Learning is judged to evolve by u-Learning necessarily. Because keep in step and age that study all contents that learner wants under environment of 3A (any time, any whrer, any device) by individual order thoroughly is foreseen to come in ubiquitous learning environment that approach more festinately.

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Knowledge as Marketing Message : Design and Analysis of Human-Reader Based Personal Experience Management Business Model (마케팅 메시지로서의 지식 : Human-Reader 기반의 개인 경험 관리 비즈니스 모델 설계 및 분석)

  • Jun, Jung-Ho;Lee, Kyoung-Jun
    • Journal of Intelligence and Information Systems
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    • v.16 no.1
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    • pp.17-43
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    • 2010
  • This research considers the role of knowledge as marketing message, designs and analyses the personal experience management (PEM) business model using Human-Reader system. It is difficult to save and manage person's daily experience and relevant contents due to the lack of proper infrastructure and system. On the contrary, using Human-Reader infrastructure, person's experience and various relevant contents can be easily saved and managed because seamlessness between offline and online and the various devices that person can always carry along in ubiquitous environment. Since person can store and manage information, contents and advertisements through Human-Reader system and u-PEMS, marketing messages and advertisements do not have to be repetitive and stimulating. Instead, marketing messages and advertisements in Human-Reader environment should be granting values that can be saved and managed. We propose various scenarios, processes and its issues. And we analyze the expected value of RFID tag used on the proposed business model by so-called 'Tag Evaluation Model' and assess the assumptions that are basis of the proposed business model for evaluate the feasibility of the u-PEM business model.