• Title/Summary/Keyword: ubiquitous era

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u-Learning DCC Contents Authoring Systems based on Learning Activities

  • Seong, Dong-Ook;Lee, Mi-Sook;Park, Jun-Ho;Park, Hyeong-Soon;Park, Chan;Yoo, Kwan-Hee;Yoo, Jae-Soo
    • International Journal of Contents
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    • v.4 no.4
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    • pp.18-23
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    • 2008
  • With the development of information communication and network technologies, ubiquitous era that supports various services regardless of places and time has been advancing. The development of such technologies has a great influence on educational environments. As a result, e-learning concepts that learners use learning contents in anywhere and anytime have been proposed. The various learning contents authoring systems that consider the e-learning environments have also been developed. However, since most of the existing authoring systems support only PC environments, they are not suitable for various ubiquitous mobile devices. In this paper, we design and implement a contents authoring system based on learning activities for u-learning environments. Our authoring system significantly improves the efficiency for authoring contents and supports various ubiquitous devices as well as PCs.

Legacy of Smart Device, Social Network and Ubiquitous E-class System

  • Abduljalil, Sami;Kang, Dae-Ki
    • Journal of information and communication convergence engineering
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    • v.9 no.1
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    • pp.1-5
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    • 2011
  • Everyday, technology is evolved in many different disciplines. Computer and smart devices revolution take part of the evolved technology that continuously promising new features. Moreover, social networks services recently become widely popular, which most people in the world become a social-network-fond. In addition to the revolution of the evolved technology and social networks services, ubiquitousness is taking significant part in our daily lives. Although, there are many e-learning systems already existed, which use Internet technology along with a Web technology to provide education in various ways, in despite of that, there is no such existing system exploits the usefulness of smart devices along with the legacy of the online social networks besides the power of the ubiquitous computing technology. Therefore, we propose a smart device application, which fills the gap that has been missing in the recent contemporary era. It is an application that runs on smart devices particularly Smartphone devices; we call our system “Smart Device based Social E-learning System(SDES)”. We have preliminary implemented our system on Android OS. In this paper, we intentionally propose the system in order to ease the way people learn, to provide interactive accessibility in our system, and to utilize the advanced technology more wisely.

Intellectual Property Rights Analysis of 3D Avatars for Ubiquitous Fashion Business (유비쿼터스 패션 비즈니스를 위한 3차원 Avatar의 지적재산권 분석)

  • Park, Ha-Jin;Chang, Sue-Hyun;Park, Chang-Kyu
    • Journal of Fashion Business
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    • v.13 no.4
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    • pp.37-50
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    • 2009
  • Recently, as individual 3D avatars are rapidly generalized in internet sites, its commercial applications for fashion business are being tried in ubiquitous fashion shopping era. In this research, we have investigated and analyzed patent problems of 3D avatar including personal body data to activate the fashion business using 3D avatars. Here, considering the patents for 3D face and body generation methods are already published, this research is focused on whole 3D body avatar obtained from individual body information. Firstly, definition of 3D avatar and its application cases have been investigated and then it has been researched whether or not legal protections by patent law, copyright law, computer program protection law, design protection law and fair competition laws are feasible in view of the subjects to be protected in each law and requirements for such protections. It was revealed that patent law may provide legal protections for 3D avatar and domestic and foreign patents related to 3D avatar have been researched.

Visual Interface & Surface Expressions in Commercial Space Design (비주얼 인터페이스와 상업공간의 표피 표현)

  • Kim Sunyoung
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.3-11
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    • 2005
  • This study examines the visual effects of surface design utilized in commercial space. In particular, 1 focus on the following three categories: transparency and lighting, electronic surface and media screen, and ubiquitous environments and interface. Unlike the past era in which surface design in commercial space was viewed merely as a means of decoration, it has become more important in the contemporary era because diverse expression techniques in surface design enormously help architects and interior designers embody their own ideas more effectively Moreover, the diversity of surface design expands the concept of cultural space as it provides various graphic elements that reflect human desire for multicultures.

A Study on Smart Eco-city and Ubiquitous Administrative Spatial Informatization : In terms of Water Pollution and Disaster Prevention of Busan Ecodeltacity (스마트생태도시와 유비쿼터스 행정공간정보화연구 -부산 에코델타시티 수질오염 재난방재 측면에서-)

  • Lee, Sang-Yun;Yoon, Hong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.9
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    • pp.827-840
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    • 2016
  • In recent years, our society, because of the arrival of a new paradigm according to the rapid changes in ICT has entered into future smart society and the ubiquitous era. So it can be a notable turning point in the city disaster prevention system with big data, aspects of the era change. Therefore, this study was to derive a desirable vision for the big data city disaster prevention informatization in terms of ICT city disaster prevention system development as preparedness for the city disaster by applying 'scenario planning' as a foresight method. Soon this study derived a successful city disaster prevention informatization strategy as preparedness for the city disaster, for example, in terms of water pollution and disaster prevention of Busan Ecodeltacity. It proposed the big data city disaster prevention informatization system with the use of the administrative aspects of information with spatial informatization as big data information. Also this study explored the future leadership strategy of the big data city disaster prevention informatization in smart society and smart eco-city. Eventually in 2030 to around, in order to still remain our city disaster prevention informatization as a leading ICT nation, this study suggested the following strategy. It is important to ready the advanced ubiquitous administrative spatial informatization and ICT disaster prevention system with big data in terms of water pollution and disaster prevention of Busan Ecodeltacity.

Enhancing the Usability of National Geographic Information System: Focused on the GIS Utilization System (중장기 국가GIS 활용도 제고방안: GIS활용체계사업을 중심으로)

  • Kim, Jung-Hoon
    • Spatial Information Research
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    • v.15 no.3
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    • pp.251-266
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    • 2007
  • Even on the point that the 3rd National GIS project is being executed following the completion of the 1st and 2nd, the National GIS utilization is still very low. It is well reasonable to anticipate that the utilization will grow much higher, as the national spatial data infrastructure had been almost equipped through the 1st and 2nd project periods. Facing the ubiquitous era, in particular, as the national-level GIS demand is to increase to a great extent, pre-established GIS application scope will become much wider, too. In preparation for these, the current study focused on the National GIS utilization system by reviewing on the execution procedures to evaluate the outcomes. For the actual administration procedures, to note, the National GIS utilization statuses by local municipalities were investigated in depth. And the barriers for the National GIS utilization enhancement were analyzed to look for feasible solutions. The results suggested were aimed to contribute to the amendment of the 3rd Master Plan, and to be used as part of the basic data for the establishment of the 4th Master Plan for the National GIS.

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An RFID Multi-Reader System Development for TCP/IP Based Security Control (TCP/IP 기반 보안통제 RFID 멀티리더 시스템 개발)

  • Cho, Sung-Mok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.8
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    • pp.1587-1592
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    • 2009
  • RFID is Playing a central role in ubiquitous technology according with the advent of the ubiquitous era, and the development of an RFID reader is also emerging as an important technical development field. In this paper, we developed a hardware system which is able to make use of the 13.56MHz RFID infrastructure being used as a transportation card, a credit card, and so on as well as the 125KHz RFID infrastructure being used in security company, and which is applicable to a location identification, an entrance and exit control, and security control over the TCP/IP communication. The existing local RFID methods have some problems which bottlenecks such as administrative problems, technical problems, and so force frequently occur because a casual server is placed and operated in a company. Hence, in this paper we developed an RFID multi reader which is connected to a central administrable server over the TCP/IP in order to solve these problems, and we make it be possible to keep an security control and be easy to install, transfer and administrate RFID infrastructures.

AIM: Design and Implementation of Agent-based Intelligent Middleware for Ubiquitous HCI Environments (AIM: 유비쿼터스 HCI 환경을 위한 에이전트 기반 지능형 미들웨어 설계 및 구현)

  • Jang, Hyun-Su;Kim, Youn-Woo;Choi, Jung-Hwan;Kang, Dong-Hyun;Song, Chang-Hwan;Eom, Young-Ik
    • The KIPS Transactions:PartA
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    • v.16A no.1
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    • pp.43-54
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    • 2009
  • With the emergence of ubiquitous computing era, it has become increasingly important for a middleware which takes full advantage of HCI factors to support user-centric services. Many kinds of studies on HCI-friendly middleware for supporting user-centric services have been performed. However, previous studies have problems in supporting HCI factors, which are needed for user-centric services. In this paper, we present an agent-based intelligent middleware, which is called AIM, that provides user-centric services in ubiquitous HCI environments. We describe the middleware requirements for user-centric services by analyzing various HCI-friendly middleware and design AIM middleware which effectively supports various HCI factors such as context information management, pattern inference of user's behavior, and dynamic agent generation, etc. We introduce service scenarios based on the user's modalities in smart spaces. Finally, prototype implementation is illustrated as a manifestation of the benefits of the introduced infrastructure.

A Study on contemporary space in Ubiquitous society - Focusing on Interactive space - (유비쿼터스 사회에서 나타나는 현대 공간에 관한 연구 - 인터렉티브 공간을 중심으로 -)

  • Koh, Gwi-Han
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.50-57
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    • 2012
  • In Ubiquitous era. architecture is not the old building adapting ubiquitous technology. In order to take the role as new architectural paradigm in space, environment and technology, it has to develop technology continuously and experimental architecture at the same time. it must have co-evolution of architectural field and others through organic network. by that, the evolution of space will be in the way that combines space which is responded to human emotion and user-centric human-friendly. It will be the new paradigm of Ubiquitous digital space. Digital technology resulted in a change to a society as well as to the life of human and its way of thinking. Due to those changes, new terms or concepts come out and a new meaning is added to the conventional concepts. This aims to examine type of spatial contexts for interaction design experience. This study is performed through Literature research for theory by interactive space and case studies for construction elements to design. The range of case study is limited to interaction space in addition of interactive elements and user interface. And analysis conclusion is show the many type, First, Interactive space has special purpose for make a interaction by intelligent elements.(sensor, program, algorithm, New-technology) Second, Interactive space was cooperation with various professional for space purpose. Third. Interactive space is self-develop by algorithm, program, sensor network and that is harmonize with user. finally. Interaction space is show the temper elements about allness, metastatic, activeness, liquidity, relationship. That was written by ecological theory.

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A Study on the Energy Scavenging System Using Piezoelectric Effect (압전 효과를 이용한 에너지 포집 시스템에 관한 연구)

  • Chio, Bum-Kyoo;Lee, Je-Yun;Lee, Woo-Hun;Oh, Jae-Geun
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.2
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    • pp.115-122
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    • 2008
  • Mostly used sensors have wired powering and two-way cable systems. It is difficult to employ wired sensor network in ubiquitous era because of a number of sensors and cables. Therefore, sensor networks move from wired systems to wireless systems for the future. However, the power source is a critical obstacle for wireless sensornodes. This research represents the new power source which supplies energy sensor node, maintains over 10 years, and thus replaces batteries with limit of lifetime. The system with piezo materials scavenges extra energies such as vibration and acceleration from the environment. Then it converts the scavenged mechanical energy to electrical energy for powering a sensor, a controller and a circuit for regulating voltage and transmitting sensor value. This study explains the properties of piezo material through theoretical analysis and experiments, and demonstrates powering sensor and transmitting data with stored energy (35mJ) for 14 sec. The developed system provides a solution to overcome the critical problem of making up wireless sensor networks.