• Title/Summary/Keyword: triangular mesh

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3D Surface Approximation to Serial 2D Cross Sections (단면정보로부터 3차원 근사곡면의 생성)

  • 박형준;김광수
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1994.10a
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    • pp.719-724
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    • 1994
  • This paper describes a hybrid surface-based method for smooth 3D surface approximation to a sequence of 2D cross sections. The resulting surface is a hybrid G $^{1}$ surface represented by a mesh of triangular and rectangular Bezier patches defined on skinning, branching, or capping regions. Each skinning region is approximated with a closed B_spline surface, which is transformed into a mesh of Bezier patches. Triangular G $^{1}$ surfaces are constructed over brabching and capping regions such that the transitions between each capping regions such that the transitions between each triangular surface and its neighboring skinning surfaces are G $^{1}$ continuous. Since each skinning region is represented by an approximated rectangular C $^{2}$ suface instead of an interpolated trctangular G $^{[-1000]}$ surface, the proposed method can provide more smooth surfaces and realize more efficient data reduction than triangular surfacebased method.

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An Active Contour Approach to Extract Feature Regions from Triangular Meshes

  • Min, Kyung-Ha;Jung, Moon-Ryul
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.3
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    • pp.575-591
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    • 2011
  • We present a novel active contour-based two-pass approach to extract smooth feature regions from a triangular mesh. In the first pass, an active contour formulated in level-set surfaces is devised to extract feature regions with rough boundaries. In the second pass, the rough boundary curve is smoothed by minimizing internal energy, which is derived from its curvature. The separation of the extraction and smoothing process enables us to extract feature regions with smooth boundaries from a triangular mesh without user's initial model. Furthermore, smooth feature curves can also be obtained by skeletonizing the smooth feature regions. We tested our algorithm on facial models and proved its excellence.

Geometric Snakes for Triangular Meshes (삼각 메쉬를 위한 기하학 스네이크)

  • Lee, Yun-Jin;Lee, Seung-Yong
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.3
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    • pp.9-18
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    • 2001
  • Feature detection is important in various mesh processing techniques, such as mesh editing, mesh morphing, mesh compression, and mesh signal processing. In this paper, we propose a geometric snake as an interactive tool for feature detection on a 3D triangular mesh. A geometric snake is an extension of an image snake, which is an active contour model that slithers from its initial position specified by the user to a nearby feature while minimizing an energy functional. To constrain the movement of a geometric snake onto the surface of a mesh, we use the parameterization of the surrounding region of a geometric snake. Although the definition of a feature may vary among applications, we use the normal changes of faces to detect features on a mesh.

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An Efficient Triangular Mesh Generation Algorithm using Domain-wise Hash Structure (영역기반 해쉬구조를 이용한 효율적 삼각형 자동 요소망 생성 알고리듬 개발)

  • Kim, Tae-Joo;Cho, Jin-Yeon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.9
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    • pp.41-48
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    • 2004
  • In this work, a domain-wise hash structure is developed for efficient data handling, and by using the developed domain-wise hash structure, an automatic triangular mesh generation algorithm is proposed. To generate the optimal nodal points and triangles efficiently, the advancing layer method and Delaunay triangulation method are utilized. To investigate the performance of the proposed algorithm, benchmarking tests are carried out for various models including convex, concave and complicated shapes through the developed object oriented C++ mesh generation code.

Generating FE Mesh Automatically from STL File Model (STL 파일 모델로부터 유한 요소망 자동 생성)

  • Park, Jung-Min;Kwon, Ki-Youn;Lee, Byung-Chai;Chae, Soo-Won
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.31 no.7 s.262
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    • pp.739-746
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    • 2007
  • Recently, models in STL files are widely used in reverse engineering processes, CAD systems and analysis systems. However the models have poor geometric quality and include only triangles, so the models are not suitable for the finite element analysis. This paper presents a general method that generates finite element mesh from STL file models. Given triangular meshes, the method estimates triangles and makes clusters which consist of triangles. The clusters are merged by some geometric indices. After merging clusters, the method applies plane meshing algorithm, based on domain decomposition method, to each cluster and then the result plane mesh is projected into the original triangular set. Because the algorithm uses general methods to generate plane mesh, we can obtain both tri and quad meshes unlike previous researches. Some mechanical part models are used to show the validity of the proposed method.

CNN Architecture for Accurately and Efficiently Learning a 3D Triangular Mesh (3차원 삼각형 메쉬를 정확하고 효율적으로 학습하기 위한 CNN 아키텍처)

  • Hong Eun Na;Jong-Hyun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.369-372
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    • 2023
  • 본 논문에서는 삼각형 구조로 구성된 3차원 메쉬(Mesh)에서 합성곱 신경망(Convolution Neural Network, CNN)을 응용하여 정확도가 높은 새로운 학습 표현 기법을 제시한다. 우리는 메쉬를 구성하고 있는 폴리곤의 edge와 face의 로컬 특징을 기반으로 학습을 진행한다. 일반적으로 딥러닝은 인공신경망을 수많은 계층 형태로 연결한 기법을 말하며, 주요 처리 대상은 1, 2차원 데이터 형태인 오디오 파일과 이미지였다. 인공지능에 대한 연구가 지속되면서 3차원 딥러닝이 도입되었지만, 기존의 학습과는 달리 3차원 딥러닝은 데이터의 확보가 쉽지 않다. 혼합현실과 메타버스 시장의 확대로 인해 3차원 모델링 시장이 증가하고, 기술의 발전으로 데이터를 획득할 수 있는 방법이 생겼지만, 3차원 데이터를 직접적으로 학습에 이용하는 방식으로 적용하는 것은 쉽지 않다. 그렇게 때문에 본 논문에서는 산업 현장에서 이용되는 데이터인 메쉬 구조를 폴리곤의 최소 단위인 삼각형 형태로 구성하여 학습 데이터를 구성해 기존의 방법보다 정확도가 높은 학습 기법을 제안한다.

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Automatic Mesh Generation Method on The Offshore Wind Tower (해상 풍력 타워에 관한 자동요소 생성법)

  • Kim, Namhyeong;Kang, Hyunjin
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.16 no.2
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    • pp.130-137
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    • 2013
  • The more accurate numerical analysis is needed, The more important to arrange nodes and elements properly on the structures wanted to be analyzed. In this study, automatic mesh generation method is developed for triangular mesh modeling in wind tower and substructure formed in circular sections especially, which have structural and economical benefits in shallow water area. It can consider variety conditions by inputting the detail data such as height and types. Also, this study includes the comparison and verification with the mesh generation by Delaunay triangular technique on 3 dimensional space and the examples of mesh generation for proposed tower and substructure. The result of this study will be widely applied to analyze the existing and proposed models for wind turbines.

A RENDERING ALGORITHM FOR HYBRID SCENE REPRESENTATION

  • Tien, Yen;Chou, Yun-Fung;Shih, Zen-Chung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.17-22
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    • 2009
  • In this paper, we discuss two fundamental issues of hybrid scene representation: constructing and rendering. A hybrid scene consists of triangular meshes and point-set models. Consider the maturity of modeling techniques of triangular meshes, we suggest that generate a point-set model from a triangular mesh might be an easier and more economical way. We improve stratified sampling by introducing the concept of priority. Our method has the flexibility that one may easily change the importance criteria by substituting priority functions. While many works were devoted to blend rendering results of point and triangle, our work tries to render point-set models and triangular meshes as individuals. We propose a novel way to eliminate depth occlusion artifacts and to texture a point-set model. Finally, we implement our rendering algorithm with the new features of the shader model 4.0 and turns out to be easily integrated with existing rendering techniques for triangular meshes.

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3D Automatic Mesh Generation Scheme for the Boundary Element Method (경계요소법을 위한 3차원 자동요소분할)

  • Lee, H.B.;Lee, S.H.;Kim, H.S.;Lee, K.S.;Hahn, S.Y.
    • Proceedings of the KIEE Conference
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    • 1993.07b
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    • pp.935-937
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    • 1993
  • This paper presents a three dimensional automatic mesh generation scheme for the boundary element method, and this scheme can be applicable to practical problems of complex shape. The geometry of the problem is expressed as an assemblage of linear Coon's surfaces, and each surface is made up of four edge curves which are defined in the form of a parametric function. Curves are automatically segmented according to their characteristics. With these segments of curves, interior points and triangular mesh elements are generated in the parametric plane using Lindholm's method, and then their projection on the real surface forms the initial mesh. The refinement of initial mesh is performed so that the discrete triangular planes are close to the real continuous surfaces. The bisection method is used for the refinement. Finally, interior points in the refined mesh are rearranged so as to make each element be close with an equilateral triangle. An attempt has been made to apply the proposed method to a DY(Deflection Yoke) model.

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Simulation of Stable Cloth on Triangular Mesh via LOD-Based Bending Springs on Strain-Based Dynamics

  • Jong-Hyun Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.9
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    • pp.73-79
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    • 2023
  • This paper describes a level of detail (LOD) based bending spring structure and damping technique that can reliably represent strain-based dynamics (SBD) on a triangular mesh. SBD models elastic energy using strain instead of energy based on the edge length of a triangular mesh. However, when a large external force occurs, the process of calculating the elastic energy based on edges results in a degenerate triangle, which stretches in the wrong direction because it calculates an unstable strain. In this paper, we introduce an LOD-based bending spring generation and energy calculation method that can efficiently handle this problem. As a result, the technique proposed in this paper can reliably and efficiently handle SBD based on bending springs, which can provide a stable representation of cloth simulation.