• Title/Summary/Keyword: touchpad

Search Result 13, Processing Time 0.024 seconds

Touchpad for Force and Location Sensing

  • Kim, Dong-Ki;Kim, Jong-Ho;Kwon, Hyun-Joon;Kwon, Young-Ha
    • ETRI Journal
    • /
    • v.32 no.5
    • /
    • pp.722-728
    • /
    • 2010
  • This paper presents the design and fabrication model of a touchpad based on a contact-resistance-type force sensor. The touchpad works as a touch input device, which can sense contact location and contact force simultaneously. The touchpad is 40 mm wide and 40 mm long. The touchpad is fabricated by using a simple screen printing technique. The contact location is evaluated by the calibration setup, which has a load cell and three-axis stages. The location error is approximately 4 mm with respect to x-axis and y-axis directions. The force response of the fabricated touchpad is obtained at three points by loading and unloading of the probe. The touchpad can detect loads from 0 N to 2 N. The touchpad shows a hysteresis error rate of about 11% and uniformity error rate of about 3%.

User experience testing of mobile phone keypad and touchpad (키패드와 터치패드 휴대전화 자판의 사용성 평가)

  • Chung, Dong Hun
    • Journal of Korea Society of Digital Industry and Information Management
    • /
    • v.6 no.4
    • /
    • pp.237-250
    • /
    • 2010
  • The present paper focuses on the comparison of user experience of mobile phone keypad and touchpad. Mobile phone has recently adopted a touchpad keyboard style and it gives users advantages and disadvantages as well. This paper examined usability, usefulness, affect and attitude of those two keyboard styles and disclosed interesting outcomes. First, keypad is better than touchpad in usefulness and usability. Second, touchpad is better than keypad in affect. Finally, touchpad is better than keypad in attitude. Overall, although touchapd is evaluated as worse keyboard in usability and usefulness, test subjects favored touchpad keyboard because it is more emotional and affective. It implies new digital device including mobile phone has to get more affective appeal to the young users and emotion will be a key point in digital consumption.

Determination of the Optimal Control-Response Ratio for Data Searching Through a Touchpad Placed on the Steering Wheel (스티어링 휠의 터치패드를 이용한 정보 목록 검색 시 조작 : 반응 비율에 관한 연구)

  • Kim, Jong-Seok;Jung, Eui-S.;Park, Sung-Joon;Jeong, Seong-Wook
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.35 no.2
    • /
    • pp.141-149
    • /
    • 2009
  • As the number of personal computers installed in vehicles increases, a touchpad often used in a labtop computer can be used for the control of an in-vehicle information system (IVIS). Using a touchpad to control the system allows the user to select among large amount of information with a single touch of dragging. For safety and convenience of a driver, the touchpad could be placed on a steering wheel. This research is designed to calculate the most efficient Control-Response Ratio (C/R ratio) for the menu interaction of a touchpad on a steering wheel. Since the menu pointer's rate of movement and proper C/R ratio is determined by the amount of selected information, the amount of displayed information and the movement of a menu pointer was chosen to be independent variables. The dependent variables are a user's preference and task completion time. Two factor full factorial within subject design was used 16 subjects. The investigation revealed that the amount of selected information increased with increasing C/R ratio. The movement of the pointer became slower as the amount of information increased. The best C/R ratio was calculated for each amount of information and preference regression of the user's preference was drawn accordingly. Through this research, the automobile interior designer can benefit from the guidelines suggested for the touchpad control.

Usability Comparative Testing of Pointing Input Devices on a Small-Sized Mobile Computing Device - Focused on Trackpoint and Touchpad - (이동형 컴퓨팅 기기에서의 포인팅 입력 장치의 사용성 비교연구 - 트랙포인터와 터치패드를 중심으로 -)

  • Jeong, Seong-Won;Lee, Kun-Pyo
    • Archives of design research
    • /
    • v.18 no.4 s.62
    • /
    • pp.175-184
    • /
    • 2005
  • PDA(Personal Digital Assistants) and laptop computer that are small sized mobile implements are typical devices which capable of using wireless internet. They seem to have a tendency to possess multi-function as well as to miniaturize in accordance with taking advantage of today's digital convergence circumstance. It should be considered that the pointing input device of these mobile computer that have PDA size and laptop's performance has to be added to something very small instead of 4-button, 5-button navigator and with the electric pen. The basic framework for this study is to investigate the usability of the two input devices Trackpoint and Touchpad which regarded as a alternative pointing device for small sized mobile computer. 14 novice subjects compared a Trackpoint to a Touchpad across five curser-control tasks. The study found that subjects executed not more slowly with a Trackpoint input device than with the Touchpad. Observation shows that learning for Trackpoint appears to have had more than for the Touchpad. Subjects expressed preference for the Trackpoint in general work.

  • PDF

Effects of Touchpad &Buttons Positions in a Laptop Computer on EMG Amplitude and Median Frequency of Muscles Relating to Wrist and Shoulder (랩탑 컴퓨터 터치패드와 클릭버튼 위치에 따른 손목과 어깨 부위 근육의 EMG 진폭 및 중앙 주파수 변화)

  • Han, Seung Jo;Kim, Sun-Uk;Koo, Kyo Chan
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.3
    • /
    • pp.1258-1265
    • /
    • 2013
  • The objective of this study is to investigate the association between touchpad &buttons locations in a laptop computer and EMG amplitude and median frequency in muscles related with wrist and shoulder. Based on previous studies it was shown how abductions in wrist and shoulder could cause musculoskeletal disorders in those body parts, on which research hypotheses were established. Touchpad &buttons positions consisted of bottom center(BC), bottom center with $45^{\circ}$ rotation counterclockwise(BCR), and bottom right(BR). 10 subjects performed the task that required only touchpad &buttons usage with their preferred hand and EMG amplitude and median frequency data were recorded during 5min and analyzed afterwards. Upper trapezius and flexor carpi ulnaris were selected as target muscles. The results showed that in flexor carpi ulnaris BC resulted in greater amplitude and less median frequency than BCR and BR, but there was no significant difference between BCR and BR. In upper trapezius BC and BCR induced higher amplitude and lower median frequency than BR, but the significant difference between BC and BCR was not observed. Those phenomena occurred since BC gave rise to both wrist and shoulder abduction, BCR caused only shoulder one, and BR did not lead to abductions in both wrist and shoulder.

A Study on Universal Remote Control using Touchpad (터치패드를 이용한 통합 리모컨에 관한 연구)

  • Lim, Ji-yong;Kwon, Dong-Hyun;Oh, Am-suk
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2016.01a
    • /
    • pp.341-342
    • /
    • 2016
  • 사용자가 필요에 따라 부가적으로 구매하는 통합 리모컨은 사용자 편의 측면에서의 접근성과 효율성이 매우 중요하다. 이러한 사용자 편의가 보장된 상태에서 부가적인 기능성이 제공될 때 사용성을 높일 수 있다. 하지만 기존 통합형 리모컨의 경우 제한된 기능과 설정의 불편함이 있으며, 최근 스마트화 되고 있는 가전기기의 제어에는 한계점이 존재한다. 따라서 본 논문에서는 기존 통합형 리모컨의 제한된 기능을 개선하고, 사용자 접근을 손쉽게 한 통합 리모컨을 제안한다.

  • PDF

"Least Gain or Wrist Pain": A comparative study about performance and usability of mouse, trackball, and touchpad

  • Yunsun Alice Hong;Kwanghee Han
    • International Journal of Advanced Culture Technology
    • /
    • v.11 no.2
    • /
    • pp.298-309
    • /
    • 2023
  • The mouse as an input device has undoubtedly brought convenience to users due to its intuitiveness and simplicity, but it also brought unprecedented issues such as carpal tunnel syndrome (CTS). As a result, the necessity of alternative input devices that put less strain on the wrist, while still providing the convenience of a conventional mouse, has emerged. Unfortunately, there have been several research about alternative devices to replace a mouse, however, they showed inconsistent results. This study suggests that those inconsistent results may stem from the type and the difficulty of tasks used in previous studies. Therefore, we designed this study to compare the performance and perceived workload of three input devices (Mouse/Trackball/Touchpad) in each condition in terms of task type (Targeting/Tracking) and difficulty level (Easy/Hard). The results indicated that there were significant performance differences and no significant workload differences among the three devices, and the interactions were observed in some conditions. These results can provide users with practical guidelines to choose the optimal input device according to their needs or purpose.

A Design and Implementation of a Digital TV Interactive Game Using a Touchpad Mobile Device (터치패드 이동 단말기를 이용하는 디지털 TV 인터랙티브 게임의 설계 및 구현)

  • Kang, Jung-Gu;Hwang, Joo-Yeon;Paik, Doo-Won
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.236-239
    • /
    • 2008
  • In this paper, we developed digital TV interactive game using mobile device. This enables a TV viewer to participate in the game using mobile devices. Recently, advanced interface is adopted in the mobile devices, especially touchpad type interface is favorable. Such type interface has the advantage of more familiar interface for users, and the user can input various type of action. Using a mobile phone enables many users can participate in the TV game, and provides a private screen. In this paper, we describe contributions of the program in detail, and we present the architecture and a demonstration of the proposed program in a similar broadcasting environment.

  • PDF

Augmenting Interactivity of Touch Pad by Adding Isometric Rate Control

  • Heo, Seong-Kook;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.240-244
    • /
    • 2009
  • In this paper, we present FloatingPad, a touch pad based device with better scrolling feature and more interaction styles than a traditional touch pad. When we interact with a real object like a picture or a book, we manipulate on the object, and we also move, rotate, and flip the object. We applied this idea into a touch pad. In FloatingPad, the touch pad is not fixed to the device. It is floating on the device; it can be slid on the device. Therefore a user can have additional degree of freedom of input by shifting and rotating the touch pad while having the traditional touch pad input. By using this technique, the interactivity of the touch pad can be augmented, and better scrolling feature can be provided by reducing clutching occurs on the position scrolling devices by using the movement of the touch pad as rate control. We implemented the prototype device and conducted a user study with three applications developed for FloatingPad.

  • PDF

Multidirectional Pointing Input Using a Hardware Keyboard

  • Lee, Byungjoo;Park, Haesun;Bang, Hyunwoo
    • ETRI Journal
    • /
    • v.35 no.6
    • /
    • pp.1160-1163
    • /
    • 2013
  • Herein, we propose a novel method to create multidirectional and multilevel pointing input using only a hardware keyboard. The relative position vectors among pressed keys are calculated into an input vector. The pointing performance of this method is evaluated based on the ISO 9241-9 recommendations. We find that the performance of the method is sufficient to create moderate pointing input, as the measurement of the throughput is close to that of a touchpad, as measured in past studies also using the ISO 9241-9 recommendations.