• Title/Summary/Keyword: touch paper

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The Measurement of Skilled Typist's Typing Position for Developments of New Text Entry Input Device (새로운 문자입력장치 개발을 위한 숙련타이피스트의 타이핑 위치 측정)

  • 김진영;이호길;황성호;최혁렬
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.125-130
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    • 2001
  • Skilled typists can type characters or words without looking at keyboard, relying on the finger's relative position. If the relative positions of the fingers can be identified, a virtual keyboard may be accomplished by applying the concept of "DataGlove" or "FingerRing". The virtual keyboard may be efficient as a new mobile input device supporting QWERTY keyboard layout. For the purpose of investigating skilled typing pattern, in this paper the touch-positions of the fingers are measured with a touchscreen while five skilled typists type a long sentence. From these measurements it can be observed that the groups of touch-positions are classified into alphabet characters. Though there are some overlapped groups we can find constant distances capable of being discriminated among the groups from investigation of the change of touch-position for touch-time. Based on the analysis, the prediction algorithm of the constant distance is proposed and evaluated, which is useful for realization of a portable virtual keyboard.le virtual keyboard.

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Implementation and Design of Handwritten Character Recognition Algorithm Using Touch Screen (터치스크린을 이용한 필기체 문자 인식 알고리즘 설계 및 구현)

  • Park, Sang-Bong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.14 no.2
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    • pp.141-146
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    • 2014
  • This paper describes the implementation and algorithm of handwritten character recognition using mobile touch screen. The system is consisted of PXA320 processor, capacitive touch panel and QT4 interface. The proposed algorithm extracts pattern characteristics with straight, left circle, right circle on the inputting character. The definition of character is determined by 3-way tree searching method. The performance of proposed algorithm is verified using alphabet character. It is suitable to apply the mobile touch screen because of simple algorithm.

Comparative Measurement of Touch and Step Voltages in Ground Systems (접지시스템에서 접촉전압과 보폭전압의 비교측정)

  • Kim, Hwang-Kuk;Moon, Byung-Doo;Park, Dae-Won;Kil, Gyung-Suk;Han, Ju-Seop
    • Proceedings of the KSR Conference
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    • 2008.06a
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    • pp.311-315
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    • 2008
  • Ground systems set the reference voltage level of circuit and system, and suppress Ground Potential Rise (GPR) by flowing fault currents to ground safely. There are several parameters which evaluate the performance of ground systems as ground resistance, touch voltage and step voltage. The touch and step voltages are especially important to ensure safety of human body. In this paper, we measured the touch and step voltages by injection of power frequency and surge current. Also correlation between touch and step voltages is compared and analyzed for the same ground systems.

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Implementation of Multi-Touch System using FTIR (전반사 장애를 이용한 멀티터치 시스템의 구현)

  • Cha, Soo-Jung;Lee, Goo-Yeon
    • Journal of Industrial Technology
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    • v.30 no.A
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    • pp.25-29
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    • 2010
  • In this paper, we implement a multi-touch system using FIDR. The implementation consists of hardware manufacture and development of image processing system. In the hardware system, touch screen, infrared LED placements and infrared camera are made. The image processing procedure is to extract each pointer's coordinates from image data and includes binary-coding, noise-elimination, labeling and calculation of mass center. From the implementation, we are able to make a multi-touch system with considerably lower cost than the existing ones.

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Touch Voltage According to the Distance between Distribution Concrete Pole and Ground Rod (배전용 전주와 접지전극의 이격거리에 따른 접촉전압)

  • Lee, B.H.;Jung, H.U.;Lee, T.H.;Baek, Y.H.;Lee, D.M.;Jung, D.C.;Lee, K.S.;Ahn, C.H.
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2005.11a
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    • pp.391-394
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    • 2005
  • This paper describes the touch voltages and potential distributions according to the distance between distribution concrete pole and ground rod when the current is injected to a ground rod through overhead ground wire. Touch voltage is measured in four directions. The touch voltage and ground potential distribution per 1 A are analyzed. The touch voltage was the highest at the around surface just above the ground rod.

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Study of Touch and Step Voltages with Grounding Grid Using Electrolytic Tank and Analysis Program

  • Gil, Hyoung-Jun;Kim, Hyang-Kon;Kill, Gyung-Suk
    • International Journal of Safety
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    • v.9 no.2
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    • pp.1-5
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    • 2010
  • In order to analyze the potential rise of ground surface of grounding grid installed in buildings, the grounding simulator has been designed and fabricated as substantial and economical measures. This paper describes the study of touch and step voltages with grounding grid where earth leakage current is injected. To assess risk voltage of grounding grid, the grounding simulator and CDEGS program were used to obtain measured data and theoretical results of this study. The grounding simulator was composed of an electrolytic tank, AC power supply, a movable potentiometer, and test grounding electrodes. The potential rise was measured by grounding simulator, and the touch and step voltages were computed by CDEGS program. As a consequence, the touch voltage and step voltage above the grounding grid were very low, but were significantly increased near the edge of grounding grid.

Keypad Method Using Touch-based Drag (터치기반 드래그를 이용한 키패드 방법)

  • Kwon, Soon-Kak;Kim, Heung-June
    • Journal of Korea Multimedia Society
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    • v.17 no.10
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    • pp.1213-1219
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    • 2014
  • Keypad used in the portable terminal based on the touch screen such as current smart phones is complex on the input method because of placement for use a small screen on a character or number button and is inconvenient. In this paper, we propose a combination method for the Hangul through touch and drag. First, only keypad for consonants is displayed, if a single consonant is selected by touch, then the keypad for vowels will be displayed around the consonant. Dragging in the keypad is combined into a vowel by depending on the drag path. This method can input Hangul by rapid and intuitive process compared to conventional methods. Simulation results show that the proposed method is very efficient in terms of speed and convenience compared to the conventional methods.

RealBook: A Tangible Electronic Book Based on the Interface of TouchFace-V (RealBook: TouchFace-V 인터페이스 기반 실감형 전자책)

  • Song, Dae-Hyeon;Bae, Ki-Tae;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.13 no.12
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    • pp.551-559
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    • 2013
  • In this paper, we proposed a tangible RealBook based on the interface of TouchFace-V which is able to recognize multi-touch and hand gesture. The TouchFace-V is applied projection technology on a flat surface such as table, without constraint of space. The system's configuration is addressed installation, calibration, and portability issues that are most existing front-projected vision-based tabletop display. It can provide hand touch and gesture applying computer vision by adopting tracking technology without sensor and traditional input device. The RealBook deals with the combination of each advantage of analog sensibility on texts and multimedia effects of e-book. Also, it provides digitally created stories that would differ in experiences and environments with interacting users' choices on the interface of the book. We proposed e-book that is new concept of electronic book; named RealBook, different from existing and TouchFace-V interface, which can provide more direct viewing, natural and intuitive interactions with hand touch and gesture.

A Study on the Implementation of Multi-touch model using a Haptic Device in Virtual Reality (가상현실에서 Haptic 디바이스를 활용한 멀티터치 모델 구현에 관한 연구)

  • Kang, Im-Chul;Kim, Beom-Seok;Hur, Gi-Taek;Ko, Young-Hyuk
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.4
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    • pp.83-90
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    • 2010
  • In this paper, we use VR technologies including touch processing technologies and haptic devices to offer touch of fish objects to users. The Omni, a kind of haptic device and made by Sensable Inc., is used to implement multi touch model in VR space. In addition, Matlab/Simulink and proSENSE Virtual Touch Toolbox of Handshake Inc., are used as programing tools. Functions needed to describe the movement of x, y, and z axis respectively are applied to delineate the natural movement of fish objects modeled with 3D. Such movements offer realistic physical interactions to two users controlling multi point respectively. In experiment, to perceive the appearance of 3D object by touch and to feel the respiration by touch are well conducted. We also verify that it is possible to develop games or contents through multi participation in VR Space by using multi point.

Automatic Generation Technique of Touch-Screen Interface for Mobile Game Contents (모바일 게임 콘텐츠의 터치스크린 인터페이스 자동 생성 기법)

  • Ko, Seok-Hoon;Son, Yun-Sik;Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.11
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    • pp.866-870
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    • 2009
  • As touch-screen mobile phones pour into the market, demands for reusing existing mobile game contents by adding a touch-screen interface are increasing. But, the contents which are developed in existing does not have touch-screen interface and in order not to be automatic is difficult with touch- screen contents to convert. From the present paper uses keyboard interface information about the mobile game contents which does not have touch-screen interface and creates touch-screen interface with automatic the method which proposes. This method analyzes the type of key events which are used from the contents the screen keyboard layout of optimum and construct. And, key event where is confronted with automatic occurs about touch screen event and creates the screen interface which executes the keyboard event handler. In the end, experiment leads and the screen interface which has become optimum anger to the contents creating, confirms.