• Title/Summary/Keyword: the space-based attention

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A Qualitative Study on the Perceptions and Learning Behavior of Medical Students in Online Classes (의과대학 학생의 온라인 수업에 대한 인식 및 학습행동에 관한 질적 연구)

  • Kang, Yeji;Kim, Do-Hwan
    • Korean Medical Education Review
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    • v.23 no.1
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    • pp.46-55
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    • 2021
  • Since the emergence of coronavirus disease 2019 (COVID-19), medical schools have experienced a sudden, full-scale transition to online classes. As the COVID-19 pandemic continues, it is important to evaluate current educational programs and to assess their implications. This study explored perceptions of online classes and learning behavior among medical students. Twenty preclinical medical students were interviewed in focus groups for 2 months. They generally expressed positive perceptions about online classes, and in particular, positively assessed the ability to lead their individual lifestyles and study in comfortable environments with fewer time and space constraints. Students thought that the online environment provided a fair chance of facilitating positive interactions with the professor and considered communication with the professor to be an important factor only when it was related to the class content or directly helped with their grades and careers. Students also had negative views, such as feeling uncertain when they could not see their peers' learning progress and assess themselves in comparison and feeling social isolation. Learning behaviors have also changed, as students explored their learning styles and adapted to the changed learning environment. Students expanded their learning by using online functions. However, students sometimes abused the online class format by "just playing" the lecture while not paying attention and relying on other students' lecture transcripts to study. The results of this study are hoped to provide a useful foundation for future research on online class-based teaching and learning.

A Study on Association Mechanism of Lobby Design in Design Hotels according to Lifestyles (라이프스타일에 따른 디자인 호텔 로비 디자인의 연상 기제에 관한 연구)

  • Yoon, Hyun-Joo;Lyu, Ho-Chang
    • Korean Institute of Interior Design Journal
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    • v.25 no.6
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    • pp.116-126
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    • 2016
  • In modern society which changes from quantity-seeking society to value-seeking one, people's various lifestyles have great effect on consumption patterns and work as an important factor in choosing hotels. The fact that design hotels, which provide unique experiences with differentiated and sensitive designs by reflecting various lifestyles, recently attract attention can be understood in the same context. As a matter of fact, design hotels recently serve as destinations as they become cultural and artistic icons which reflect customer lifestyles. Especially, the designs of lobby spaces in hotels play deciding role in customers' choices while representing the nature of hotels. In this respect, under the premise that the kinds of accumulated experiences are different depending on lifestyles and preferences for specific interior spaces are influenced by association mechanism formed by experiences, this study analyzed lobby spaces of design hotels which focus on specific lifestyles from the perspective of association mechanism based on experiences. As the method of analysis, this study classified the types of lifestyles and conducted case analysis to investigate what association mechanism works to enhance the preference of design hotels by types. Study classified lifestyles into experiential activity type, social meeting type, fashion-pursuing type and hideout-preferring type and analyzed cases of lobby designs in design hotels. The results of this case analysis are as follows; First, experiential activity type mainly utilized quasi-association and approach association through senses and social meeting type utilized quasi-association and memory association through emotions while fashion-pursuing type utilized quasi-association and presumption association through intuition and hideout-preferring type utilized quasi-association and approach association through thoughts. Second, it was found that most lobby designs are characterized by association mechanism in visual formative nature and that in temporal spatial nature working in complex way, and, through such process of association expansion, space stories are created. Stories of spaces created this way become unique identities of design hotels that provide new experiences for customers.

A Study on the Consumer Perception of Metaverse Before and After COVID-19 through Big Data Analysis (빅데이터 분석을 통한 코로나 이전과 이후 메타버스에 대한 소비자의 인식에 관한 연구)

  • Park, Sung-Woo;Park, Jun-Ho;Ryu, Ki-Hwan
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.6
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    • pp.287-294
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    • 2022
  • The purpose of this study is to find out consumers' perceptions of "metaverse," a newly spotlighted technology, through big data analysis as a non-face-to-face society continues after the outbreak of COVID-19. This study conducted a big data analysis using text mining to analyze consumers' perceptions of metaverse before and after COVID-19. The top 30 keywords were extracted through word purification, and visualization was performed through network analysis and concor analysis between each keyword based on this. As a result of the analysis, it was confirmed that the non-face-to-face society continued and metaverse emerged as a trend. Previously, metaverse was focused on textual data such as SNS as a part of life logging, but after that, it began to pay attention to virtual reality space, creating many platforms and expanding industries. The limitation of this study is that since data was collected through the search frequency of portal sites, anonymity was guaranteed, so demographic characteristics were not reflected when data was collected.

Study on Improved Polarized 2˟2 MIMO Spatial Multiplexing Method for DVB-NGH System (DVB-NGH 시스템을 위한 향상된 편파 2˟2 MIMO SM 기법 연구)

  • Seo, Jae Hyun;Kim, Heung Mook;Han, Dong Seog
    • Journal of Broadcast Engineering
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    • v.20 no.1
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    • pp.3-15
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    • 2015
  • Recently terrestrial digital broadcasting systems have experienced a growth with the demand of high data rate. In order to meet such demand, the MIMO technology has received a wide attention. This paper proposes a pre-coding method, which provides high space channel correlation for the improved performance over terrestrial broadcasting channels when the polarized $2{\times}2$ MIMO SM is adopted for DVB-NGH systems. When signals with two different modulation orders are transmitted through two antennas, a method that is based on non-uniform power is also proposed for improved reception performance. To optimize the proposed method, phase shifting values for the pre-coding method and appropriate unequal power ratio are obtained. These obtained parameters are applied to a terrestrial broadcasting system, and then the performance improvement over the conventional SM is shown through computer simulations.

The Spatial Characteristics of Playgrounds Supporting Children's Creativity (창의성 증진을 위한 국내놀이터 공간특성 및 개선방안 연구)

  • Yun, Yeoran;Moon, Jeong-Min
    • Korean Institute of Interior Design Journal
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    • v.25 no.4
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    • pp.90-97
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    • 2016
  • As the paradigm which emphasizes nurturing creative elites is introduced, more attention has been paid to children playing and their creativity. This change means that the importance of creativity is emphasized in the education of children, and furthermore, playgrounds which focus on creativity and imagination are needed. Therefore, this study examines the spatial characteristics of playgrounds for children and suggested strategies to improve them. There are five spatial characteristics of a creative playground: aesthetics, being eco-friendly, exploration, challenging and variable. Through the five characteristics, playgrounds were analysed based on ten expressive elements and the results are summarized: Creative playgrounds for children should have an attractive design with sculptural elements which stimulate children to be excited through associable shapes and abstract colors. Second, shelter type structures and a flexible flow design are needed so that children can feel free and be encouraged to explore in diverse ways. Third, as playgrounds for children provide spaces for rest in addition to play, organic facilities and eco-friendly materials for the rest space should to be used. Fourth, as childhood is a period when emotional, cognitive and physical development are achieved, organic geographical features and atypical facilities should be provided so that children can acquire extensive skills and join in physical activities. Finally, creative playgrounds for children should have mobile or variable facilities which consider the characteristics of children who want to do diverse activities and play different games. This study analysed playgrounds for children and suggested strategies to improve them. For successful design and use of creative playgrounds, it is suggested that intensive research on them and consultation with experts should be considered.

High-speed visible light communication system using space division processing (공간 분할 처리를 이용한 고속 가시광통신 시스템)

  • Park, Jun Hyung;Lee, Kyu Jin
    • Journal of Convergence for Information Technology
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    • v.8 no.6
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    • pp.237-242
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    • 2018
  • There are various 'wireless communication technologies' around us. Wireless mobile communication has evolved through various stages, and its utilization is also diverse. However, due to the development of wireless communication technology, the demand for frequency resources is much higher than the supply, so frequency shortage is serious. Recently, 'visible light communication' has been attracting attention as an emerging communication technology that can solve the frequency shortage. 'Visible light communication' is a communication method based on serial data transmission / reception, and there is a difficulty in transmitting / receiving parallel data because the transmitter and the receiver are arbitrarily present. In this paper, we have studied parallel data processing of visible light communication. We could solve the problem by analyzing parallel data using image processing. Through this study, communication performance can be verified through I / O data comparison by implementing parallel data analysis method. It is expected that diversity in parallel data analysis will be presented through the results.

Application of Discrete Wavelet Transforms to Identify Unknown Attacks in Anomaly Detection Analysis (이상 탐지 분석에서 알려지지 않는 공격을 식별하기 위한 이산 웨이블릿 변환 적용 연구)

  • Kim, Dong-Wook;Shin, Gun-Yoon;Yun, Ji-Young;Kim, Sang-Soo;Han, Myung-Mook
    • Journal of Internet Computing and Services
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    • v.22 no.3
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    • pp.45-52
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    • 2021
  • Although many studies have been conducted to identify unknown attacks in cyber security intrusion detection systems, studies based on outliers are attracting attention. Accordingly, we identify outliers by defining categories for unknown attacks. The unknown attacks were investigated in two categories: first, there are factors that generate variant attacks, and second, studies that classify them into new types. We have conducted outlier studies that can identify similar data, such as variants, in the category of studies that generate variant attacks. The big problem of identifying anomalies in the intrusion detection system is that normal and aggressive behavior share the same space. For this, we applied a technique that can be divided into clear types for normal and attack by discrete wavelet transformation and detected anomalies. As a result, we confirmed that the outliers can be identified through One-Class SVM in the data reconstructed by discrete wavelet transform.

An Ozone-based Advanced Oxidation Process for an Integrated Air Pollution Control System (복합대기오염 저감 시스템을 위한 오존 고속산화 기반 고도산화공정)

  • Uhm, Sunghyun;Hong, Gi Hoon;Hwang, Sangyeon
    • Applied Chemistry for Engineering
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    • v.32 no.3
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    • pp.237-242
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    • 2021
  • Simultaneous removal technologies of multi-pollutants such as particulate matters (PMs), NOx, SOx, VOCs and ammonia have received consistent attention due to the enhancement of pollutant abatement efficiency in addition to the stringent environmental regulation and emission standard. Pretreatment of insoluble NO by an ozone oxidation can be considered to be more effective route for saving space occupation as well as operation cost in comparison with that of traditional selective catalytic reduction (SCR) process. Moreover the primary advantage of ozone oxidation process is that the simultaneous removal with acidic gas including SOx is also available. Herein, we highlight recent studies of multi-pollutant abatement via ozone oxidation process and the promising research topics for better application in industrial sectors.

Active Vision from Image-Text Multimodal System Learning (능동 시각을 이용한 이미지-텍스트 다중 모달 체계 학습)

  • Kim, Jin-Hwa;Zhang, Byoung-Tak
    • Journal of KIISE
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    • v.43 no.7
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    • pp.795-800
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    • 2016
  • In image classification, recent CNNs compete with human performance. However, there are limitations in more general recognition. Herein we deal with indoor images that contain too much information to be directly processed and require information reduction before recognition. To reduce the amount of data processing, typically variational inference or variational Bayesian methods are suggested for object detection. However, these methods suffer from the difficulty of marginalizing over the given space. In this study, we propose an image-text integrated recognition system using active vision based on Spatial Transformer Networks. The system attempts to efficiently sample a partial region of a given image for a given language information. Our experimental results demonstrate a significant improvement over traditional approaches. We also discuss the results of qualitative analysis of sampled images, model characteristics, and its limitations.

Realistic 3-dimensional using computer graphics Expression of Human illustrations (컴퓨터그래픽스를 이용한 사실적인 3D 인물 일러스트레이션의 표현)

  • Kim, Hoon
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.79-88
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    • 2006
  • A human face figure is a visual symbol of identity. Each different face per person is a critical information differentiating each person from others and it directly relates to individual identity. When we look back human history, historical change of recognition for a face led to the change of expression and communication media and it in turn caused many changes in expressing a face. However, there has not been no time period when people pay attention to a face more than this time. Technically, the advent of computer graphics opened new turning point in expressing human face figure. Especially, a visual image which can be produced, saved, and transferred in digital has no limitation in time and space, and its importance in communication is getting higher and higher. Among those visual image information, a face image in digital is getting more applications. Therefore, 3d (3-dimensional) expression of a face using computer graphics can be easily produced without any professional techniques, just like assembling puzzle parts composed of the shape of each part ands texture map, etc. This study presents a method with which a general visual designer can effectively express 3d type face by studying each producing step of 3d face expression and by visualizing case study based on the above-mentioned study result.

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