• 제목/요약/키워드: the objects of the connection

검색결과 183건 처리시간 0.028초

개방형 인터페이스가 적용된 OBS 망의 관리객체 및 분산 망 관리 모델 (Managed Object and Distributed Network Management Model in Open Interface of OBS Network)

  • 권태현;김춘희;차영욱
    • 정보처리학회논문지C
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    • 제12C권3호
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    • pp.449-456
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    • 2005
  • 광 버스트 스위칭(OBS) 기술은 광 회선 스위칭에서 발생하는 자원의 비효율적인 사용을 개선시키며, 광 패킷 스위칭에서 해결하여야 할 과제인 광 버퍼링의 요구사항을 최소화한다. GSMP는 제어기와 레이블 스위치 사이에서 연결, 구성, 성능, 장애관리 및 동기화 기능을 제공하는 개방형 인터페이스이다. OBS 망을 위한 GSMP 개방형 인터페이스 도입은 OBS 망의 전달평면과 제어평면의 분리를 실현하여 OBS 스위치의 구현을 단순화한다. 본 논문에서는 GSMP 개방형 인터페이스가 적용된 OBS 망의 연결, 구성, 성능 및 장애관리를 위한 관리객체를 정의하였으며, 이들 관리정보가 관리 기능별로 OBS 스위치와 제어기에 분산되어 탑재되는 분산 망 관리 모델을 제안하였다. GSMP와 OBS 관리객체를 수용한 망 관리 기능의 구현을 통하여 GSMP 개방형 인터페이스가 적용된 OBS 망에서의 분산 망 관리 모델을 이용한 연결관리의 실현성을 확인하였다.

타원 궤적 연결점을 이용한 일차매개곡선에 기반한 충돌회피 궤적 계획 (Elliptic coordinate of connection point for collision-free path planning based on linear parametric curve)

  • 남궁인
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1996년도 한국자동제어학술회의논문집(국내학술편); 포항공과대학교, 포항; 24-26 Oct. 1996
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    • pp.1128-1131
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    • 1996
  • The collision-free path planning presented here uses linear parametric curve with one intermediate connection point between start and target points. The algorithm, in which connection point is organized in elliptic chord.(.theta., .delta.), maps objects in Euclidean Space into images in CPS through intersection check between path and obstacles a process defined as GM. Elliptic locus has special property that the total distance between focus points through a point on ellipse is the same regardless of .theta.. Hence by locating the start and target points to focus points of ellipse, and organizing connection point in elliptic coordinate, the .delta.-axis of CPS represents length of path. The GM of EWS requires calculation of interference in circumferential direction only. The procedures for GM is developed which include categorization of obstacles to reduce calculation amount. Simulations of GM of EWS, on a PC with Pentium/90MHz, is carried out to measure performance of algorithm and the results are reported on a table. The simulations are done for number of cases with different number of obstacles and location of start/target points.

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Mechanism for Efficient Use of Server's Resource on the Web

  • 이윤정;박남섭;김태윤
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2001년도 춘계학술발표논문집 (상)
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    • pp.507-510
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    • 2001
  • HTTP/1.1 standard reduces latencies and overhead from closing and re-establishing connections by supporting persistent connections as a default, which encourage multiple transfers of objects over one connection. HTTP/1.1, however, does not define explicitly connection-closing time but specifies a certain fixed holding time model. This model may induce wasting server's resource when server maintains conn ection with the idle-state client that requests no data for a certain time. This paper proposes the mechanism of a heuristic connection management supported by the client-side under persistent HTTP, in addition to HTTP/1.1's fixed holding time model on server-side. The client exploits the tag information within transferred HTML page so that decides connection-closing time. As a result, the mechanism allows server to use server's resource more efficiently without server's efforts.

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도로 네트워크 환경에서 이동 객체의 현재 위치 관리를 위한 효율적인 색인 기법 (Effective indexing of moving objects for current position management in Road Networks)

  • 김태규;신숭선;정원일;배해영
    • 한국컴퓨터정보학회논문지
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    • 제16권10호
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    • pp.33-43
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    • 2011
  • 최근 위치 확인 기술과 이동 통신의 발전에 따라 이동 객체의 위치에 기반한 서비스의 요구가 증가하고 있다. 이에 따라, 이동 객체의 위치 정보를 관리할 수 있는 다양한 색인에 대한 연구가 진행되고 있다. 유클리드 공간의 색인은 이동의 제약이 없기 때문에 이동의 제약이 강한 실세계에 적용하기 어렵다. 도로 네트워크 공간의 색인의 경우에는 인접도로의 연결 정보 알기 위해 추가적인 비용이 드는 문제점이 있다. 또한, 기존의 연구들은 건물, 병원과 같은 위치가 고정되어 있는 객체는 고려하지 않고 있다. 본 논문에서는 도로 네트워크 공간에서 이동 객체의 현재 위치를 효율적으로 관리하기 위한 색인을 제안한다. 제안하는 색인 구조는 도로망을 격자로 분할하여 도로 연결 정보를 색인 구조에포함하였고 고정 객체를 위해 별도의 색인을 유지한다. 그리고 실험을 통하여 기존의 기법보다 제안 색인의 성능이 우수함을 보인다.

욕망화된 사물읽기: Thing Theory와 선정소설 (Reading Projected Objects: Thing Theory and Sensation Novels)

  • 김희선
    • 영미문화
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    • 제18권2호
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    • pp.51-78
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    • 2018
  • To put it simply, thing theory is a study of meaningful capacities of materiality. Although T. S. Eliot regarded pathetic fallacy as the bad example of objective correlatives in his modernism poetry theory, it is clear that many objects in literary works reflect diverse human desires. Among many, Victorian sensation novels are the most distinct genre where the various paraphernalia in them indicate the distorted and exaggerated greed of the industrial revolution era. Whereas the male protagonists are usually related with the norms objects of authority such as portrait and locket, the female characters' connection with cosmetics and white dress shows their oppressed and fragile position in the patriarchal and hierarchical society. In the (post)modern society, the ambiguity of things has grown rapidly due to the increasing discrepancy between objects and things. In special, the new journalism and the psychological realism novels often reveal the post-truth phenomenon because consumerized audience depend more upon the attraction and affect than the mere evidence and facts. For the individual, according to object relations theory, these alternative facts are rather internalized into their mind as the internal object when they are motivated by the non/contact with primary caregivers in their childhood. The dominant material imagery in (post)modern fiction becomes the site of resistance because of their reconstructed and extended meaning. The object relations theory and thing theory can be effectively used to uncover the complicated meanings of desired objects by using the human-object's meaningful relations and early mental images that are secretly alive still in the present.

ISudden brightness enhancements on main-belt objects

  • Yang, Hongu;Lee, Hee-Jae;Lee, Mingyeong;Kim, Dong-Heun;Ishiguro, Masateru;Moon, Hong-Kyu;JeongAhn, Youngmin;Choi, Young-Jun
    • 천문학회보
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    • 제45권1호
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    • pp.46.2-46.2
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    • 2020
  • Dust ejection activities have been discovered from a few tens of asteroids since the first confirmation in 2006. Those objects are known as active asteroids. They provide good observational chances to study ongoing phenomena in the solar system such as sublimation of icy volatiles, mutual collisions among asteroids, rotational disintegrations, thermal fatigue, etc. Although dust ejection mechanisms of individual cases have been investigated through observations, the frequencies of the events and their connection to the overall evolutionary budget of the solar system have not yet been studied thoroughly, mainly because previous studies were based on serendipitous discoveries without any systematic surveys of these objects. In this work, we made wide-field monitoring observations of asteroids using Korea Microlensing Telescope Network (KMTNet) during the 2018/2019 winter season. Among 3,644 asteroids in the field-of-view, we detected nine candidates of brightness enhancements which we suspect as possible activities. It is still possible that some of those brightness increases have caused by long-term rotations. However, our observed frequency and brightness enhancements size-frequency distribution agrees with the expectations from impacts with decimeter sized objects, when the main belt objects size-frequency distribution observed down to decameter sized bodies are extrapolated to decimeter size.

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Effect of mathematics education program in linked to outdoor movement activities on the object manipulation abilities of young children

  • Park, Ji-Hee
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.166-171
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    • 2020
  • The purpose of this study to discover what effect the mathematics education program linked to outdoor movement activities have on the ability to manipulate objects. The subject of study was a kindergarten class. The experimental and comparative groups consisted of 20 people each. In order to verify the effect of applying the early childhood mathematics education program in connection with outdoor movement activities, a total of 15 weeks of program was conducted for young children. As a result of conducting this study, it was found that a mathematics education program linked to outdoor movement activities improves the ability to manipulate objects. The discussion based on the results of this study is as follows. First, we suggest to specific activities that can be performed in an outdoor environment should be developed and applied to the field of early childhood education. Second, we suggest that It is necessary to program various subjects that link to outdoor movement activities. Third, we suggest what various measures are needed to improve the young children's ability to manipulate objects.

Mechanism for Fairness Service of Web Server

  • Rhee, Yoon-Jung;Park, Nam-Sup;Hyun, Eun-Sil;Kim, Jeong-Beom;Lee, Young-Ji;Yun, Ma-Ru;Hyeok Kang;Kim, Young-Jun;Kim, Tai-Yoon
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2001년도 봄 학술발표논문집 Vol.28 No.1 (A)
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    • pp.355-357
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    • 2001
  • HTTP/1.1 standard reduces latencies and overhead from closing and re-establishing connections by supporting persistent connections as a default, which encourage multiple transfers of objects over one connection. HTTP/1.1, however, does not define explicitly connection-closing time but specifies a certain fixed holding time model. This model may induce wasting server’s resource when server maintains connection with the idle-state client that requests no data for a certain time. This paper proposes the mechanism of a heuristic connection management supported by the client-side under persistent HTTP, in addition to HTTP/1.1’s fixed holding time model on server-side. The client exploits the tag information within transferred HTML page so that decides connection-closing time. As a result, the mechanism allows server to use server’s resource more efficiently without server’s efforts.

Virtual Domino: Interactive Physics Simulation and Experience

  • ;권용무;고희동
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.954-959
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    • 2006
  • Virtual Reality simulation enables immersive 3D experience of a Virtual Environment. A simulation-based VE can be used to map real world phenomena into virtual experience. This research studies on the use of Newton's physics law to demonstrate the effects of forces upon object's falling movement, and their effects towards other fallible objects. A reconfigurable simulation enables users to reconfigure the parameters of the objects involved in the simulation, so that they can see different effects from the different configurations, such as force magnitude and distance between objects. This concept is suitable for a classroom learning of physics law. Preliminary implementation is done on a PC with a joystick for 4DOF movement. The graphics is implemented by SGI OpenGL Performer. A middleware called NAVERLib that consists of Performer's modules for easy XML-based configuration is used for management of visualization, network and devices connection, and where the engine of this domino simulation is attached.

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이기종 분산처리환경상에서 연결관리 객체의 정보공유 (A Sharing Scheme for Connection Mamagement Objects in Different Distributed Processing Environments)

  • 신영석;오현주
    • 한국통신학회논문지
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    • 제22권4호
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    • pp.793-803
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    • 1997
  • Open networking architecture is required to support new multimedia services as integrated functions of network management and service architecture. In this paper, we propose the methodology of building block modeling using object grouping concepts and the sharing scheme of different distributed processing environments based on open networking architecture. The building block has the functions of object management, security object instance registry and object mapping in object group. It is necessary for the connection management information to be shared on the interworking between two domains. We implemented and validated connection management functions using computational object modeling and building block modeling in different distributed processing environments.

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