• Title/Summary/Keyword: the Outdoor Playground

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Domestic and Foreign Case Studies on the Residential Core Model of the Second Home Child Care Center (집과 같은 어린이집 모형 제안을 위한 국내외 사례연구)

  • Kim, Young-Aee;Choi, Mock-Wha;Park, Jung-A
    • Journal of the Korean housing association
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    • v.24 no.1
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    • pp.1-10
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    • 2013
  • Number of children cared by child care centers has getting up almost half of the from zero to five year age group in korea. Home care children' activities are reported more active and natural than those of center care children. So this study seek the design guidelines for the residential core model of child care centers as second home in korea. The residential core model by Anita Lui Olds was selected and ten domestic center cases were surveyed for guidelines. Firstly, daily-residential core model is learning by daily life at home, and is equiped with cooking kitchenet and group activity area in group room. Secondly, play-residental core model is learning by playing by self, and is equiped with acting, eating and reading common area clustering two or three group room. Thirdly, eco-residental core model is learning by eco-friendly activities, and is equiped with companying, cooperating and sharing area. Fourthly, project-residental core model is learning by project by self, and is equiped with drawing, experimenting and presenting common area. Fifthly, the space of residential core model is organized with three or four group room and clustering living or common area. The larger the center is, the more the cluster is vertically. Facility area and outdoor playground per child is about 7 and $3m^2$.

Analysis of Space Organization and Classroom Zoning of Childcare Centers in Daejeon City by the Childcare Accreditation Criteria (평가인증기준에서 바라본 대전시 보육시설사례의 시설공간구성과 보육실 영역구성 조사)

  • Kim, Young-Aee;Choi, Mock-Wha;Byun, Hea-Ryung
    • Korean Journal of Human Ecology
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    • v.20 no.1
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    • pp.205-223
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    • 2011
  • This study examines diagrams of space organization and classroom activity zoning through Korean Childcare Accreditation Criteria, and compares space diagrams with childcare facilities in Daejeon, and looks at similarities and differences between them. Space diagram from accreditation criteria show the classroom, adjoining toilets, napping areas, and community areas for playing, reading, cooking, teaching and holding materials. Classroom zone diagrams show 8 activity zones for entering, washing and toilet, making art, playing, reading, studying science, resting, playing role and wooden block. Six case studies in Daejeon, Korea were surveyed and classified into big, medium and small size facilities by the number of children. The space organization of case studies are similar to the diagrams, except that outdoor playground and indoor playrooms were not large enough at the small and medium size facilities. Classroom activity zoning was very similar to the conceptions, excluding the playarea from classroom, integrating the rest areas for reading, subdividing art into music and art, science, and into math and science, roleplay into roleplay and wooden block. In conclusion childcare centers in Daejeon are designed to the concept diagram of the accreditation criteria, with some flexibility, exclusion, integration, and subdivision of space and activity zones. It has been requested as to make each criteria fit to the facility sizes-big, medium and small.

A Study on the Development of a Sensory Gate-Ball Game for the Aged People (노인을 위한 체감형 게이트볼 게임 개발에 관한 연구)

  • Kim, Jung-A;Kang, Kyung-Kyu;Li, Xianji;Ming, Shi-Hua;Kim, Dong-Ho
    • Journal of Korea Game Society
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    • v.7 no.4
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    • pp.13-21
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    • 2007
  • Recently, medical advances have been increasing the size of the aged population. With rapidly developing technology, computers are now essential parts in our daily life, and the number of the aged people using computers is also increasing continuously. But user interfaces and contents for the aged people have not yet been developed actively. In this paper, we present a 3D sensory gate-ball game which can be played by the aged people easily. This study is based on 3D graphics and uses a realistic gate-ball stick and balls as interfaces, so it can improve both physical and metal health of the aged people. Because our game is a sensory game, it is easy to play in house without an outdoor playground. In addition, the game provides many interesting situation so that it can raise the participation and interest of the aged people.

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Healing Landscape Design for Hospital Outdoor Space - A Case of the Kyeongsang National University Hospital in Changwon - (치유경관의 개념을 적용한 병원 옥외공간 조경설계 - 창원 경상대학교 병원을 사례로 -)

  • Min, Byoung-Wook
    • Journal of the Korean Institute of Landscape Architecture
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    • v.41 no.1
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    • pp.82-92
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    • 2013
  • This paper presents a landscape design proposal for the Kyeongsang National University Hospital in Changwon, Kyeongsangnam-do. The site is located at 555 Samjeongja-dong, Seongsan-gu, Changwon, Kyeongsangnam-do, and its area is approximately $79,743.1m^2$. The goal of the design was to create a landscape that helps the patients' recovery and public well-being as well as respects the surrounding environment. In order to achieve this goal, three design subjects were considered: maximizing the healing functions of the landscape, promoting ecologically regenerative landscape, and increasing the aesthetic value of the landscape based on the local context. For the healing aspect, first, therapeutic plants were carefully selected and various healing programs were introduced to the open space area such as the sensory garden, meditative space, the medicinal herb garden, outdoor acupressure treatment facilities, remedial playground etc. In addition, as the importance of patient's privacy is emphasized in research, the space and circulation patterns were divided according to the characteristics of the users. For ecological consideration, the design proposed to preserve and extend the existing ridgeline with pine forest, and recover the natural water system and recycle the water for the landscape management. For the aesthetic experience of the people, in contrast to the surrounding evergreen forest, diverse deciduous and flowering plants were introduced to arouse a sense of the season, and fruit bearing trees for wildlife to create a specific mood of being in nature so that people can listen to the songs of the birds and watch squirrels play etc. In addition, all the spaces and facilities were designed and placed according to universal design principles so that there would be no barrier for the patients to use them. Also, a sustainable management scheme was suggested to maintain the landscape in ecological and economical ways.

Effects of Raising System on the Reproductive and Weaning Performances in Replacing Gilts (후보모돈의 실내.외 사육방식이 번식 및 이유성적에 미치는 영향)

  • Kim, G.W.;Ok, Y.S.;Kim, S.E.
    • Journal of Animal Environmental Science
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    • v.15 no.1
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    • pp.1-8
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    • 2009
  • This study was conducted to analyze the effects of sow breeding environment on the reproduction in the first litter in a large-sized hog farm, located in Dangjin-gun, Chungnam from July 1st, 2007 to June 30th, 2008 and provide basic information to improve the sow productivity in a family farming sows. The results obtained were as follows; 1. The gestation periods were proved to be similar without significant differences between indoor and outdoor breeding grounds, The average of farrowing rate was 91.91%, and 92.54% farrowing rate of out-door ground breeding sows was slightly greater than 91.57% of group-housed sows, but there was no significance between two groups. 2. The average of total litter size and the number of born alive per litter were 9.81 and 9.02, respectively. The number of total number was 0.98 and the number of born alive per litter was 1.18 in the outdoor-ground breeding sows, which was significantly greater than group-housed sows(p<0.001). 3. The number(rate) of piglets stillborn was 0.22(2.10%) from the outdoor-ground breeding sows was significantly greater, compared with 0.33(3.53%) from group-housed sows(p<0.01). The number of piglets culled was 0.23(2.27%) and 0.26(2.77%), in the out-door ground breeding sows and in group-housed sows, respectively and it was not significantly similar between two groups. And, the number of mummies was 0.21(2.1%) and 0.28(2.29%), in the out-door ground breeding sows and in group-housed sows, respectively, which showed no significance. 4. The weaning number in the playground breeding sows was 9.48 and it was significantly greater than that in the group-housed sows(p<0.001). The average of weaned age was observed to be 22.91 days. The weaned age in the out-door ground breeding sows was 22.39 days, and it was significantly smaller than that in group-housed sows(p<0.001). The breeding rate for the weaning of pigs was satisfactory as 96.82%, but there was no significant difference between two groups.

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Influence of Playground Land Covers on the Human Thermal Sensation (운동장 포장재료가 인간 열환경에 미치는 영향)

  • Hyun, Cheolji;Jo, Sangman;Park, Sookuk
    • Journal of the Korean Institute of Landscape Architecture
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    • v.47 no.3
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    • pp.12-21
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    • 2019
  • In order to investigate the effect of various pavement materials (artificial grass, natural grass, and clay sand) on the human thermal environment, the microclimate data in early autumn (air temperature, humidity, wind speed, and shortwave and longwave radiation) were measured and compared on each surface. The mean air temperature, humidity and wind speed of the pavement materials did not differ significantly and showed the greatest difference in the mean radiant temperature. Natural grass, which has the highest albedo, has the highest amount of shortwave radiation. The artificial turf had the highest surface temperature and the highest amount of longwave radiation. In the human thermal environment index PET, artificial grass > clay sand > natural grass. Natural grass had a maximum 2/3 level lower and a mean 1/2 level lower in PET as compared to artificial grass. The clay sand pavement had a maximum 2/3 level lower and a mean 1/3 level lower than the artificial grass. Natural grass had a maximum 1/3 level lower than the clay sand pavement. Their UTCIs showed smaller differences than the PETs. Therefore, it is necessary to carefully choose materials from the planning stage when designing outdoor spaces, including playgrounds.

A Study on the Space Innovation of Public Libraries Belonging to Chungcheongnam-do Office of Education (충남교육청 소속 공공도서관의 공간혁신에 관한 연구)

  • Lim, Jeong-Hoon;Oh, Hyoung-Seok;Lee, Byeong-Ki
    • Journal of Korean Library and Information Science Society
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    • v.52 no.4
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    • pp.103-126
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    • 2021
  • This study aims to propose a plan to restructure libraries as a complex space for education and culture for 19 public libraries belonging to the Chungcheongnam-do Office of Education. For the purpose of this, case surveys and user surveys of complex facilities of domestic and foreign public institutions were conducted. Based on the findings, a space restructuring strategy was suggested by dividing the library space into the following ways: a space to learn (a comprehensive data room, a theme data inquiry room, a future classroom, a blended learning center, a STEAM training room, and an online lecture learning room), a space to express (a foyer, a maker room, a digital media creation room and an online lecture production room), a space to share (a club room, a group study room, a well-being complex culture space, a convenient living space, rest area, and a browsing area), and a space to enjoy (a performance-thought playground, infant and child archives, a digital virtual experience room, a specialized alcove room, and an outdoor reading room). In addition, a restructuring model of public libraries belonging to the Office of Education was proposed, such as a leading model, a basic model, a joint model, and a minimum model, in consideration of the size of the building, the size of the library, and the level of service and space.

Perception and Appraisal of Urban Park Users Using Text Mining of Google Maps Review - Cases of Seoul Forest, Boramae Park, Olympic Park - (구글맵리뷰 텍스트마이닝을 활용한 공원 이용자의 인식 및 평가 - 서울숲, 보라매공원, 올림픽공원을 대상으로 -)

  • Lee, Ju-Kyung;Son, Yong-Hoon
    • Journal of the Korean Institute of Landscape Architecture
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    • v.49 no.4
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    • pp.15-29
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    • 2021
  • The study aims to grasp the perception and appraisal of urban park users through text analysis. This study used Google review data provided by Google Maps. Google Maps Review is an online review platform that provides information evaluating locations through social media and provides an understanding of locations from the perspective of general reviewers and regional guides who are registered as members of Google Maps. The study determined if the Google Maps Reviews were useful for extracting meaningful information about the user perceptions and appraisals for parks management plans. The study chose three urban parks in Seoul, South Korea; Seoul Forest, Boramae Park, and Olympic Park. Review data for each of these three parks were collected via web crawling using Python. Through text analysis, the keywords and network structure characteristics for each park were analyzed. The text was analyzed, as were park ratings, and the analysis compared the reviews of residents and foreign tourists. The common keywords found in the review comments for the three parks were "walking", "bicycle", "rest" and "picnic" for activities, "family", "child" and "dogs" for accompanying types, and "playground" and "walking trail" for park facilities. Looking at the characteristics of each park, Seoul Forest shows many outdoor activities based on nature, while the lack of parking spaces and congestion on weekends negatively impacted users. Boramae Park has the appearance of a city park, with various facilities providing numerous activities, but reviewers often cited the park's complexity and the negative aspects in terms of dog walking groups. At Olympic Park, large-scale complex facilities and cultural events were frequently mentioned, emphasizing its entertainment functions. Google Maps Review can function as useful data to identify parks' overall users' experiences and general feelings. Compared to data from other social media sites, Google Maps Review's data provides ratings and understanding factors, including user satisfaction and dissatisfaction.