• 제목/요약/키워드: texture extraction

검색결과 267건 처리시간 0.024초

Texture 영상 분할을 위한 고속 적응 특징 추출 방법 (A Fast and Adaptive Feature Extraction Method for Textured Image Segmentation)

  • 이정환;김성대
    • 한국통신학회논문지
    • /
    • 제16권12호
    • /
    • pp.1249-1265
    • /
    • 1991
  • 본 논문에서는 texture 영상 분할을 위한 새로운 고속 적응 texture 특징 추출 방법을 제안하였다. 먼저 기존의 통계적 texture 특징 추출 방법에 대하여 설명하였으며, SGLDM을 구하는 방법과 이것을 이용하여 추출할 수 있는 textrue 특징들에 관하여 기술하였다. 그리고 고속으로 특징을 추출하기 위한 반복 계산식을 각 특징에 대하여 유도하였으며 반복 계산식으로 이용하여 고속 적응 texture 특징을 방법에 대하여 설명하였다. 마지막으로 제안된 방법의 성능을 평가하기 위하여 인공적으로 합성한 texture 영상에 대하여 컴퓨터 시뮬레이션을 수행하였다. 그 결과 기존의 방법과 비교해서 영역의 경계부분에서 비교적 정확한 특징값을 추출할 수 있음을 알 수 있었다.

  • PDF

복잡한 영상 내의 문자영역 추출을 위한 텍스춰와 연결성분 방법의 결합 (Hybrid Approach of Texture and Connected Component Methods for Text Extraction in Complex Images)

  • 정기철
    • 대한전자공학회논문지SP
    • /
    • 제41권6호
    • /
    • pp.175-186
    • /
    • 2004
  • 본 논문은 복잡한 컬러 영상에서의 문자 추출을 위한 텍스춰와 연결성분 방법의 결합된 방법을 제안한다. 자동 학습 방법으로 구축된 다층 신경망(multilayer perceptron)은 부트스트랩 학습 방법을 사용함으로써 별도의 특징값 추출 단계 없이 다양한 환경의 입력 영상에 대한 검출률(recall rate)을 향상시키며, 검출률을 향상함으로써 발생되는 정확도(precision rate) 저하 문제는, NMF(Non-negative matrix factorization)를 이용한 연결 성분 방법을 사용함으로써 극복한다. 문자의 존재 비율이 낮은 입력영상에 대하여 CAMShift 알고리즘을 이용한 영역 마킹 방법을 사용함으로써, 두 방법을 결합함으로써 야기되는 속도 저하 문제의 해결을 시도하였다. 이와 같이 텍스춰와 연결성분 방법을 결합함으로써 강건하고 효율적인 시스템을 구성할 수 있었다.

Evaluation of Volumetric Texture Features for Computerized Cell Nuclei Grading

  • Kim, Tae-Yun;Choi, Hyun-Ju;Choi, Heung-Kook
    • 한국멀티미디어학회논문지
    • /
    • 제11권12호
    • /
    • pp.1635-1648
    • /
    • 2008
  • The extraction of important features in cancer cell image analysis is a key process in grading renal cell carcinoma. In this study, we applied three-dimensional (3D) texture feature extraction methods to cell nuclei images and evaluated the validity of them for computerized cell nuclei grading. Individual images of 2,423 cell nuclei were extracted from 80 renal cell carcinomas (RCCs) using confocal laser scanning microscopy (CLSM). First, we applied the 3D texture mapping method to render the volume of entire tissue sections. Then, we determined the chromatin texture quantitatively by calculating 3D gray-level co-occurrence matrices (3D GLCM) and 3D run length matrices (3D GLRLM). Finally, to demonstrate the suitability of 3D texture features for grading, we performed a discriminant analysis. In addition, we conducted a principal component analysis to obtain optimized texture features. Automatic grading of cell nuclei using 3D texture features had an accuracy of 78.30%. Combining 3D textural and 3D morphological features improved the accuracy to 82.19%. As a comparative study, we also performed a stepwise feature selection. Using the 4 optimized features, we could obtain more improved accuracy of 84.32%. Three dimensional texture features have potential for use as fundamental elements in developing a new nuclear grading system with accurate diagnosis and predicting prognosis.

  • PDF

AUTOMATIC TEXTURE EXTRACTION FROM AERIAL PHOTOGRAPHS USING THE ZI-BUFFER

  • Han, Dong-Yeob;Kim, Yong-Il;Yu, Ki-Yun;Lee, Hyo-Seong;Park, Byoung-Uk
    • 대한원격탐사학회:학술대회논문집
    • /
    • 대한원격탐사학회 2007년도 Proceedings of ISRS 2007
    • /
    • pp.584-586
    • /
    • 2007
  • 3D virtual modeling such as creation of a cyber city or landscape, or making a 3D GIS requires realistic textures. Automatic texture extraction using close range images is not yet efficient or easy in terms of data acquisition and processing. In this paper, common problems associated with automatic texture extraction from aerial photographs are explored. The ZI-buffer, which has depth and facet ID fields, is proposed to remove hidden pixels. The ZI-buffer algorithm reduces memory burden and identifies visible facets. The correct spatial resolution for facet gridding is tested. Error pixels in the visibility map were removed by filtering.

  • PDF

관심 NPC 추출을 이용한 효율적인 FPS 게임 운영에 관한 연구 (A Study on Efficient FPS Game Operation Using Attention NPC Extraction)

  • 박창민
    • 디지털산업정보학회논문지
    • /
    • 제13권2호
    • /
    • pp.63-69
    • /
    • 2017
  • The extraction of attention NPC in a FPS game has emerged as a very significant issue. We propose an efficient FPS game operation method, using the attention NPC extraction with a simple arithmetic. First, we define the NPC, using the color histogram interaction and texture similarity in the block to determine the attention NPC. Next, we use the histogram of movement distribution and frequency of movement of the NPC. Becasue, except for the block boundary according to the texture and to extract only the boundaries of the object block. The edge strength is defined to have high values at the NPC object boundaries, while it is designed to have relatively low values at the NPC texture boundaries or in interior of a region. The region merging method also adopts the color histogram intersection technique in order to use color distribution in each region. Through the experiment, we confirmed that NPC has played a crucial role in the FPS game and as a result it draws more speed and strategic actions in the game.

Development of Digital Surface Model and Feature Extraction by Integrating Laser Scanner and CCD sensor

  • Nagai, Masahiko;Shibasaki, Ryosuke;Zhao, Huijing;Manandhar, Dinesh
    • 대한원격탐사학회:학술대회논문집
    • /
    • 대한원격탐사학회 2003년도 Proceedings of ACRS 2003 ISRS
    • /
    • pp.859-861
    • /
    • 2003
  • In order to present a space in details, it is indispensable to acquire 3D shape and texture simultaneously from the same platform. 3D shape is acquired by Laser Scanner as point cloud data, and texture is acquired by CCD sensor. Positioning data is acquired by IMU (Inertial Measurement Unit). All the sensors and equipments are assembled on a hand-trolley. In this research, a method of integrating the 3D shape and texture for automated construction of Digital Surface Model is developed. This Digital Surface Model is applied for efficient feature extraction. More detailed extraction is possible , because 3D Digital Surface Model has both 3D shape and texture information.

  • PDF

Design and Implementation of Virtual Aquarium

  • Bak, Seon-Hui;Lee, Heeman
    • 한국컴퓨터정보학회논문지
    • /
    • 제21권12호
    • /
    • pp.43-49
    • /
    • 2016
  • This paper presents the design and implementation of virtual aquarium by generating 3D models of fishes that are colored by viewers in an aim to create interaction among viewers and aquarium. The virtual aquarium system is composed of multiple texture extraction modules, a single interface module and a single display module. The texture extraction module recognize the QR code on the canvas to get information of the predefined mapping table and then extract the texture data for the corresponding 3D model. The scanned image is segmented and warp transformed onto the texture image by using the mapping information. The extracted texture is transferred to the interface module to save on the server computer and the interface module sends the fish code and texture information to the display module. The display module generates a fish on the virtual aquarium by using predefined 3D model with the transmitted texture. The fishes on the virtual aquarium have three different swimming methods: self-swimming, autonomous swimming, and leader-following swimming. The three different swimming methods are discussed in this paper. The future study will be the implementation of virtual aquarium based on storytelling to further increase interactions with the viewer.

국부 가중평균 질감단위를 이용한 새로운 질감인식 기법 (New Texture Recognition Method Using Local Weighting Averaged Texture Units)

  • 심재창;김기석;이준재;;하영호
    • 전자공학회논문지B
    • /
    • 제31B권4호
    • /
    • pp.129-137
    • /
    • 1994
  • In this paper, a new texture feature extraction method for texture image classification is proposed. The proposed method is a modified texture spectrum method. It uses local weighting averaged texture unit, that is, the neighbor pixels are weithted and averaged in 4-direction and the calculated values are compared with center pixel to find texture units. The proposed method has only 81 texture units and these units are really good features for texture classification. The proposed method is applied to vegetable images and Blodatz album images and compared with several conventional methods for the feature extraction time and the recognition rate.

  • PDF

드론영상에서 구조요청자 자동추출 방안: 도심지역 촬영영상을 중심으로 (Automatic Extraction of Rescue Requests from Drone Images: Focused on Urban Area Images)

  • 박창민
    • 디지털산업정보학회논문지
    • /
    • 제15권3호
    • /
    • pp.37-44
    • /
    • 2019
  • In this study, we propose the automatic extraction method of Rescue Requests from Drone Images. A central object is extracted from each image by using central object extraction method[7] before classification. A central object in an images are defined as a set of regions that is lined around center of the image and has significant texture distribution against its surrounding. In this case of artificial objects, edge of straight line is often found, and texture is regular and directive. However, natural object's case is not. Such characteristics are extracted using Edge direction histogram energy and texture Gabor energy. The Edge direction histogram energy calculated based on the direction of only non-circular edges. The texture Gabor energy is calculated based on the 24-dimension Gebor filter bank. Maximum and minimum energy along direction in Gabor filter dictionary is selected. Finally, the extracted rescue requestor object areas using the dominant features of the objects. Through experiments, we obtain accuracy of more than 75% for extraction method using each features.

Efficient Content-Based Image Retrieval Methods Using Color and Texture

  • Lee, Sang-Mi;Bae, Hee-Jung;Jung, Sung-Hwan
    • ETRI Journal
    • /
    • 제20권3호
    • /
    • pp.272-283
    • /
    • 1998
  • In this paper, we propose efficient content-based image retrieval methods using the automatic extraction of the low-level visual features as image content. Two new feature extraction methods are presented. The first one os an advanced color feature extraction derived from the modification of Stricker's method. The second one is a texture feature extraction using some DCT coefficients which represent some dominant directions and gray level variations of the image. In the experiment with an image database of 200 natural images, the proposed methods show higher performance than other methods. They can be combined into an efficient hierarchical retrieval method.

  • PDF