• Title/Summary/Keyword: technology convergence curriculum

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K-TIHM: Korean Technology Integration Hierarchy Model for Teaching and Learning in STEAM Education

  • Park, Chan Jung;Hyun, Jung Suk
    • Journal of Advanced Information Technology and Convergence
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    • v.10 no.2
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    • pp.111-123
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    • 2020
  • The core competencies for the 21st century are creativity, critical thinking, collaboration, and communication. In recent classes where ICT (information, communication, and technology) is grafted, a lot of efforts are also being made to increase such competencies. According to a research work, ICT is most often used as a communication channel between teachers and students or as an online collaboration tool among students. However, ICT has only played a role as a guideline for instruction, but not included in the curriculum until now. The research on methods how to integrate technology into teaching and learning is in full swing due to the development of technology and the advent of Covid-19. In this paper, we propose a technology integration hierarchy model, namely K-TIHM that can be combined with STEAM education. Since only learning environments have been proposed in the existing research for technology-based STEAM education, our model proposes a series of technology integration hierarchy that can be applied by school age along with STEAM. Also, we analyze the differences in among the Korea's ICT education operation guidelines, the Korea's Software education guidelines, and ours. The proposed model can help developing the primary and secondary school curriculum integrated with technology.

Proposal of Electronic Engineering Exploration Learning Operation Using Computing Thinking Ability

  • LEE, Seung-Woo;LEE, Sangwon
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.110-117
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    • 2021
  • The purpose of the study is to develop effective teaching methods to strengthen the major learning capabilities of electronic engineering learners through inquiry learning using computing thinking ability. To this end, first, in the electronic engineering curriculum, we performed teaching-learning through an inquiry and learning model related to mathematics, probability, and statistics under the theme of various majors in electronic engineering, focusing on understanding computing thinking skills. Second, an efficient electronic engineering subject inquiry class operation using computing thinking ability was conducted, and electronic engineering-linked education contents based on the components of computer thinking were presented. Third, by conducting a case study on inquiry-style teaching using computing thinking skills in the electronic engineering curriculum, we identified the validity of the teaching method to strengthen major competency. In order to prepare for the 4th Industrial Revolution, by implementing mathematics, probability, statistics-related linkage, and convergence education to foster convergent talent, we tried to present effective electronic engineering major competency enhancement measures and cope with innovative technological changes.

A Study on Cognition, Job Utilization and Satisfaction in Beauty Education (미용교육과정 인식과 직무활용도 및 직무만족도 관련 연구)

  • You, Soo-Yeon;Li, Shun-Hua
    • Journal of Convergence for Information Technology
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    • v.10 no.8
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    • pp.239-249
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    • 2020
  • In this study, 205 graduates of beauty majors were surveyed for the purpose of the study to analyze the differences between factors in each major by examining the impact of the perception of beauty education courses on site utilization, job utilization, and job satisfaction. The study found that practical skills were required as a supplemental major subject, and the theory

Experience Way of Artificial Intelligence PLAY Educational Model for Elementary School Students

  • Lee, Kibbm;Moon, Seok-Jae
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.4
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    • pp.232-237
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    • 2020
  • Given the recent pace of development and expansion of Artificial Intelligence (AI) technology, the influence and ripple effects of AI technology on the whole of our lives will be very large and spread rapidly. The National Artificial Intelligence R&D Strategy, published in 2019, emphasizes the importance of artificial intelligence education for K-12 students. It also mentions STEM education, AI convergence curriculum, and budget for supporting the development of teaching materials and tools. However, it is necessary to create a new type of curriculum at a time when artificial intelligence curriculum has never existed before. With many attempts and discussions going very fast in all countries on almost the same starting line. Also, there is no suitable professor for K-12 students, and it is difficult to make K-12 students understand the concept of AI. In particular, it is difficult to teach elementary school students through professional programming in AI education. It is also difficult to learn tools that can teach AI concepts. In this paper, we propose an educational model for elementary school students to improve their understanding of AI through play or experience. This an experiential education model that combineds exploratory learning and discovery learning using multi-intelligence and the PLAY teaching-learning model to undertand the importance of data training or data required for AI education. This educational model is designed to learn how a computer that knows only binary numbers through UA recognizes images. Through code.org, students were trained to learn AI robots and configured to understand data bias like play. In addition, by learning images directly on a computer through TeachableMachine, a tool capable of supervised learning, to understand the concept of dataset, learning process, and accuracy, and proposed the process of AI inference.

Designing an App Inventor Curriculum for Computational Thinking based Non-majors Software Education (컴퓨팅 사고 기반의 비전공자 소프트웨어 교육을 위한 앱 인벤터 교육과정 설계)

  • Ku, Jin-Hee
    • Journal of Convergence for Information Technology
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    • v.7 no.1
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    • pp.61-66
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    • 2017
  • As the fourth industrial revolution becomes more popular and advanced services such as artificial intelligence and Internet of Things technology are widely commercialized, awareness of the importance of software is spreading. Recently, software education has been taught not only in elementary school and college but also in college. Also, there is a growing interest in computational thinking needed to solve problems through computing methodology and model. The purpose of this study is to design an app inventor course for non-majors software education based on computational thinking. As a result of the study, six detailed competencies of computational thinking were derived, and six detailed competencies were mapped to the app inventor learning elements. In addition, based on the computational thinking modeling, I designed an app inventor class for students who participated in IT curriculum of university liberal arts curriculum.

THE REDEFINITION OF SUPPORT SYSTEM FOR LIFELONG EDUCATION FOR THE DEVELOPMENTAL DISABLED BASED ON UNIVERSITY: LEADING THE ESTABLISHMENT OF AN INTEGRATED COMPOSITION SYSTEM BETWEEN COOPERATION WITH LOCAL RELATED ORGANIZATIONS AND FOSTERING QUALIFICATIONS FOR PROFESSIONALS THROUGH CONNECTION WITH CURRICULUM BEYOND THE LEVEL OF USE OF PHYSICAL SPACE

  • Kim, Young-Jun;Kim, Wha-Soo;Rhee, Kun-Yong
    • International Journal of Advanced Culture Technology
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    • v.9 no.4
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    • pp.52-60
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    • 2021
  • This study is conducted with the aim of redefining the university-based lifelong education support system for developmental disabled. The research method consisted of procedures in parallel with literature analysis and expert meetings. As for the contents of the study, a composition system that recognized the problems and solutions of lifelong education for the developmental disabled based on universities was primarily presented. Through this, it was suggested that universities can form an academic foundation for the establishment of a lifelong education support system for the developmental disabled along with the convergence field. In addition, a structural model related to this was presented along with the aspect that universities could develop a curriculum for lifelong education for the developmental disabled according to the school foundation. Also, a composition system was suggested that universities can develop lifelong education curriculum for people with developmental disabilities to lead the cooperation of local related organizations such as welfare centers for the disabled and lifelong education centers for the developmentally disabled. As a result of the study, it was analyzed that leadership in the university-based lifelong education support system for developmental disabled can contribute to fostering professional manpower qualifications and establishing cooperation with local related organizations in an integrated composition system.

A Study of Convergence Education Type for the College of Engineering (공과대학 융합교육 형태 연구)

  • Kim, Yeon-hee;Byun, Ho-seung;Hong, Chol-Ho;Han, Jeong-su
    • Journal of Engineering Education Research
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    • v.19 no.4
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    • pp.60-71
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    • 2016
  • Due to the development of science and technology, diversity of fusion technologies has become a major concern. Especially the application of the convergence education became necessary in the curriculum of engineering department. The purpose of this paper is to extract characteristics of convergence education among engineering majors and to present a model of applicable convergence education. The researchers collected studies of past 15 years in domestic and international journals in related themes. Academic research information systems, DBpia, e-article, Academic Search Complete were used for keyword searches. 43 Korean papers and 25 international papers were analyzed for the study. The results showed that the convergence education models for college of engineering can be classified into the three types: the cooperative convergence, multidisciplinary convergence, and transdisciplinary convergence. Based on the results, a convergence education model is suggested for the schools of engineering in Korea.

Visualization of University Curriculum for Multidisciplinary Learning: A Case Study of Yonsei University, South Korea

  • Geonsik Yu;Sunju Park
    • Journal of Information Science Theory and Practice
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    • v.12 no.1
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    • pp.77-86
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    • 2024
  • As the significance of knowledge convergence continues to grow, universities are making efforts to develop methods that promote multidisciplinary learning. To address this educational challenge, our paper applies network theory and text mining techniques to analyze university curricula and introduces a graphical syllabus rendering method. Visualizing the course curriculum provides a macro and structured perspective for individuals seeking alternative educational pathways within the existing system. By visualizing the relationships among courses, students can explore different combinations of courses with comprehensive search support. To illustrate our approach, we conduct a detailed demonstration using the syllabus database of Yonsei University. Through the application of our methods, we create visual course networks that reveal the underlying structure of the university curriculum. Our results yield insights into the interconnectedness of courses across various academic majors at Yonsei University. We present both macro visualizations, covering 18 academic majors, and visualizations for a few selected majors. Our analysis using Yonsei University's database not only showcases the value of our methodology but also serves as a practical example of how our approach can facilitate multidisciplinary learning.

An Analysis of the Effect of Convergence Capstone Design Activity on Engineering Design Competency (융복합 Capstone Design 활동이 공학설계 역량에 미치는 효과 분석)

  • Wee, Seonbouk;Kim, Taehoon
    • Journal of Engineering Education Research
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    • v.25 no.4
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    • pp.3-12
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    • 2022
  • The purpose of this study is to analyze the educational effects of convergence Capstone Design activities. To this end, it analyzed the difference in engineering design competency before and after completing the curriculum in the Capstone Design process, where students from various majors team up, and analyzed the impact of convergence Capstone Design activities on engineering design competency. A survey study was conducted on experimental participants to collect data on individual characteristics and engineering design competency, and to analyze differences by background variable. As a result of analysis according to background variables, the engineering design competency was improved afterwards than before, except for some competency areas.

A study on the reform of the liberal arts curriculum based on key competencies for the innovation of liberal arts education in Universities (대학 교양교육 혁신을 위한 핵심역량 기반 교양 교육과정 개편에 대한 연구 -C 대학 사례를 중심으로)

  • Park, Jongjin
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.1
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    • pp.285-290
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    • 2022
  • The 21st century of the 4th industrial revolution demands 'competency' as a new educational concept that is different from that required in the industrialization era. In accordance with these changes and demands of society, universities are being called for key competency-based education and innovation in education through this by breaking away from the existing methods in liberal arts and major education. At this point, universities are presenting a comprehensive reform of liberal arts education for various financial support projects. This study presents the case of University C regarding the reform of the liberal arts curriculum for the innovation of liberal arts education in universities. According to the research results, each university is reorganizing the liberal arts curriculum in a way that can suggest various key competencies according to the university's founding philosophy and induce key competencies in the aspect of liberal arts education. For the key competency-based liberal arts curriculum of University C, we proposed various subjects for insufficient key competency subjects, various micro-degrees were proposed to specialize liberal arts education, and meta-learning-related liberal arts subjects were presented to improve basic learning ability of the students.