• Title/Summary/Keyword: teaming

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The Effects of the Instructional Use of Materials Around Everyday Life on Science Academic Achievement: Focused on the Third and Sixth - Grade Level (생활 주변 자료 활용 수업이 학업성취도에 미치는 효과)

  • 김정길;남철우;김석중;송판섭;한광래;최도성;문두석
    • Journal of Korean Elementary Science Education
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    • v.20 no.1
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    • pp.45-57
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    • 2001
  • The purpose of this study is to guide and apply gettable and accessible materials around everyday life into classroom instruction, and to find out their effects on student academic achievement. In order to achieve it, this study was tried to develop and guide available materials around life in teaming activities, to provide a preliminary assignment that could apply the available materials, and to compare its academic achievement to one from field trip loaming. For the hypothesis testing, first, the experimental and comparing classes were selected based on the results of basic learning diagnostic evaluation, which conducted by the researcher being served as a full-time science teacher of the third and sixth grade of K elementary school in Kwangju for 2 years. Secondly, the instructional use of the available materials around life was applied to the experimental class. Also, the instructional use of the existing materials was applied to the comparing class. Finally, for the testing of the effects on academic achievement, the posterio test was implemented after conducting the experimental instruction in knowledge·understanding, inquiry process, and attitude domains classified by the unit characteristics. Using SPSS/WIN program the t-test was performed in order to compare the differences between the two groups. Major findings were as follows: 1) In the achievement test of knowledge·understanding domain, there were no significant differences at the 5% level between the experimental and comparing classes. It could be difficult to say, therefore, that the instructional use of the available materials around life was more effective than the instructional use of the existing materials. However, it had some effects on differences between the third grade final achievement test and sixth grade experimental class. 2) In the achievement test of inquiry process domain, there were some significant differences in that the sixth grade experimental class was higher than the third grade out-of classroom experience unit. It was indicated that the instructional use of the available materials around life had some effects on improving the students' inquiry ability 3) In achievement test of attitude domain, there were some significant differences. It was shown that the self-evaluation test of the sixth grade experimental class unit was higher than that of the third grade out-of classroom experience unit; Especially, the learning activities in the experimental class were more active, and the experimental practice ability was improved. It was presented that the instructional use of the available materials around life had some effects on the students' academic achievement in attitude domain. It was concluded from this study that the instructional use of the available materials around life was less effective on Knowledge understanding domain, but was effective on improving their scientific inquiry ability and interest on science education.

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Design and Implement an Internet-Based Courseware (인터넷 기반의 코스웨어의 설계 및 구현)

  • Lee, Geon-Jin
    • Journal of The Korean Association of Information Education
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    • v.1 no.1
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    • pp.82-91
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    • 1997
  • The purpose of thesis is to design and implement an efficient Internet-Based courseware which facilitates the problem solving learning. This courseware was developed in order to provide important foundations of learning in open-education environment using WWW. The targeted level is elementary students, To do this, the definition of problem solving, its processes, and advantages or pitfalls of computer-based problem solving learning were examined, with the advantage of using WWW as an educational tool. The theme of implemented courseware was selected from SATIS which is relevant for the problem solving learning. The courseware has three main parts; learning activity module, teaching activity module, and learning tool module. The learning activity module controls courseware flows and was implemented in accordance with the problem-based teaming processes. It: can be proceeded either sequential way or random access by setting linker. The advantage of random accessing method is that it may facilitate student learning because each student can regulate their learning processes which correspond to their own experiences. The teaching activity module provides for teachers useful informations for helping student's learning and it also can be used as an assessment tool for student's achievements, The learning: tool module consists of conversational note, e-mail address, help, and search tool. It is linked with learning activity module and teaching activity module so that teachers and students can actively participate in teaching-learning processes.

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Preservice Teachers' Belief Change Represented as Constructivist Profile Change (구성주의 프로파일로 표현된 예비교사들의 신념변화)

  • Kwak, Young-Sun
    • Journal of the Korean earth science society
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    • v.23 no.3
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    • pp.242-258
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    • 2002
  • This study investigated preservice teachers' understandings of the ontology and epistemology underlying constructivist notions of teaming. Throughout this study, the epistemological, ontological, and pedagogical characteristics for each teacher's developing views of learning were identified through four in-depth interviews. Data from interviews were used to create three profiles containing ontological beliefs, epistemological commitments and pedagogical beliefs. This study has demonstrated that the notion of a constructivist profile change has significant potential for informing the analysis and description of preservice teachers' beliefs changes. Major findings include: constructivist profile changes overtime, diversification of profile components over time, features of the teachers' pedagogical belief profile changes, and teachers' unawareness of their profiles. However, changes in ontological beliefs and epistemological commitments were not easy, nor were they easily internalized for these teachers. The implications of this research are that preservice teachers should be aware of coexisting different categories of their learning-to-teach profiles, and that teacher educators should provide these preservice teachers with instruction designed to change preservice teachers' profiles towards increasing constructivist views of teaching and learning and restricting other undesirable categories.

Automated Negotiation Model among Agents Using Extended Alternating-Offer Game in Electronic Commerce (전자상거래에서 확장된 교차제의 게임을 이용한 에이전트간 자동협상 모델)

  • 정종진;조근식
    • Journal of Intelligence and Information Systems
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    • v.8 no.1
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    • pp.103-117
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    • 2002
  • Recently, many researchers have developed applications for automated contract and negotiation using agent technologies on electronic commerce. Especially, they have tried to study negotiation mechanism applying agent instead of buyers and sellers. Traditional researches, however, often had limitations. In the researches of automated negotiation, the agents had to negotiate with the other agents for a simple negotiation issue because the mechanisms were naive. In the researches of negotiation by user interaction, the agents did not have supported the procedures and methodologies for making the automated negotiation but only supported the users by providing communication environment during the negotiation process by users. In this paper, we propose efficient negotiation model using the modified negotiation model of the game theory. In the proposed model, the agents negotiate automatically with the partner agent and make good benefits by the strategic method during the negotiation process. Each agent makes negotiation issues with user's requirements and exchanges its suggestion alternatively in each step of the negotiation process. The agent evaluates degree of satisfaction for the opposite's suggestion and uses it in the next step of suggestion. To find out the negotiation strategies of opposite side, the agent uses teaming by weights of issues. As a result, the agent improves each own benefits for the contract and reduces the unbalance of its benefits through the proposed negotiation mechanism. We implement the negotiating agents according to the proposed mechanism and prove the efficiency of the proposed model by various experimentation.

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Using GA based Input Selection Method for Artificial Neural Network Modeling Application to Bankruptcy Prediction (유전자 알고리즘을 활용한 인공신경망 모형 최적입력변수의 선정: 부도예측 모형을 중심으로)

  • 홍승현;신경식
    • Journal of Intelligence and Information Systems
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    • v.9 no.1
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    • pp.227-249
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    • 2003
  • Prediction of corporate failure using past financial data is a well-documented topic. Early studies of bankruptcy prediction used statistical techniques such as multiple discriminant analysis, logit and probit. Recently, however, numerous studies have demonstrated that artificial intelligence such as neural networks can be an alternative methodology for classification problems to which traditional statistical methods have long been applied. In building neural network model, the selection of independent and dependent variables should be approached with great care and should be treated as model construction process. Irrespective of the efficiency of a teaming procedure in terms of convergence, generalization and stability, the ultimate performance of the estimator will depend on the relevance of the selected input variables and the quality of the data used. Approaches developed in statistical methods such as correlation analysis and stepwise selection method are often very useful. These methods, however, may not be the optimal ones for the development of neural network model. In this paper, we propose a genetic algorithms approach to find an optimal or near optimal input variables fur neural network modeling. The proposed approach is demonstrated by applications to bankruptcy prediction modeling. Our experimental results show that this approach increases overall classification accuracy rate significantly.

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Development and Application of Teaching Aids for Geological Fieldwork Based on Chaeseokgang Area, Buan-gun, Jeonbuk, Korea (전북 부안군 채석강 일대의 야외지질 학습자료 개발 및 적용)

  • Park, Jae-Moon;Ryang, Woo-Hun;Cho, Kyu-Seong
    • Journal of the Korean earth science society
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    • v.28 no.7
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    • pp.747-761
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    • 2007
  • This study is to develop teaching aids and materials for geological fieldwork and to maximize their effects in educating high school students in Korea. The site of geological fieldwork, Kyokpo Chaeseokgang area, is located in Byunsan national park in Jeonbuk Province. The sedimentary succession of Chaeseokgang developed in the era of Cretaceous shows large-scale and distinct sedimentary structures on sea cliffs. In this study, teaching aids and materials of earth science for secondary-level students were developed based on the sedimentary structures of Chaeseokgang. A 5-step teaching model of earth science fieldwork was applied to a group of 13 students, who had been involved in clubs related to earth science in a science high school, using teaching aids and materials developed in this study. The teaching aids and fieldwork-related materials were also presented to a group of 37 students, who did not take fieldwork or fieldwork-related classes during the period of the study. The results of this study showed that the use of fieldwork-related aids and materials was effective in helping the students in both groups improve their self-directed teaming and practical understanding of earth science.

Beyond Clot Dissolution; Role of Tissue Plasminogen Activator in Central Nervous System

  • Kim, Ji-Woon;Lee, Soon-Young;Joo, So-Hyun;Song, Mi-Ryoung;Shin, Chan-Young
    • Biomolecules & Therapeutics
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    • v.15 no.1
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    • pp.16-26
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    • 2007
  • Tissue plasminogen activator (tPA) is a serine protease catalyzing the proteolytic conversion of plasminogen into plasmin, which is involved in thrombolysis. During last two decades, the role of tPA in brain physiology and pathology has been extensively investigated. tPA is expressed in brain regions such as cortex, hippocampus, amygdala and cerebellum, and major neural cell types such as neuron, astrocyte, microglia and endothelial cells express tPA in basal status. After strong neural stimulation such as seizure, tPA behaves as an immediate early gene increasing the expression level within an hour. Neural activity and/or postsynaptic stimulation increased the release of tPA from axonal terminal and presumably from dendritic compartment. Neuronal tPA regulates plastic changes in neuronal function and structure mediating key neurologic processes such as visual cortex plasticity, seizure spreading, cerebellar motor learning, long term potentiation and addictive or withdrawal behavior after morphine discontinuance. In addition to these physiological roles, tPA mediates excitotoxicity leading to the neurodegeneration in several pathological conditions including ischemic stroke. Increasing amount of evidence also suggest the role of tPA in neurodegenerative diseases such as Alzheimer's disease and multiple sclerosis even though beneficial effects was also reported in case of Alzheimer's disease based on the observation of tPA-induced degradation of $A{\beta}$ aggregates. Target proteins of tPA action include extracellular matrix protein laminin, proteoglycans and NMDA receptor. In addition, several receptors (or binding partners) for tPA has been reported such as low-density lipoprotein receptor-related protein (LRP) and annexin II, even though intracellular signaling mechanism underlying tPA action is not clear yet. Interestingly, the action of tPA comprises both proteolytic and non-proteolytic mechanism. In case of microglial activation, tPA showed non-proteolytic cytokine-like function. The search for exact target proteins and receptor molecules for tPA along with the identification of the mechanism regulating tPA expression and release in the nervous system will enable us to better understand several key neurological processes like teaming and memory as well as to obtain therapeutic tools against neurodegenerative diseases.

Study of Lime Finishing Layer(intonaco) in Koguryo Tomb Murals (고구려 고분벽화의 석회마감층에 관한 연구)

  • Lee, Hwa-Soo;Han, Kyeong-Soon
    • Journal of Conservation Science
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    • v.19
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    • pp.43-56
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    • 2006
  • We checked the conditions and material properties after producing the lime finishing layers with a mortar mix of processed lime. In addition, we reproduced the lime finishing layers of the Koguryo Tomb Murals, colored the layers with a few different techniques and identified the characteristics for each painting technique. As a result of the experiment, we could infer the producing techniques as well as teaming the conditions and properties of the lime finishing layers of the Koguryo tomb murals, and examined the maintenance of the lime finishing layers. Of those samples produced under various conditions, the layers of slaked lime, which were obtained after being hydrated underground for a long time, showed quite a good condition. Thus the slaked lime mixes produced through particular hydration methods are judged to increase the maintenance of the lime finishing layers of the Koguryo Tomb Murals. Mostly, the paints of Koguryo Tomb Murals indicated that they have similar conditions with the samples produced with a secco method. In addition, Considering the compositional forms of the painting layers and the boundary layers which formed between the painting layers and the finishing layers, we can verify that, in some cases, the conditions of the painting layers of the Koguryo tomb murals are similar to those which were produced with a combination of fresco and secco.

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Assessment of Runout Distance of Debris using the Artificial Neural Network (인공신경망을 이용한 사태물질 이동거리 산정)

  • Seo Yong-Seok;Chae Byung-Gon;Kim Won-Young;Song Young-Suk
    • The Journal of Engineering Geology
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    • v.15 no.2 s.42
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    • pp.145-154
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    • 2005
  • This study conducted to develop an assessment method of runout distance of debris flow that is a major type of landslides in Korea. In order to accomplish the objectives, this study performed detailed field survey of runout distance and laboratory soil tests using 24 landslides over three pilot sites. Based on the data of the field survey and the laboratory tests, an assessment method of runout distance was suggested using the artificial neural network. The input data for the analysis of artificial neural network are change rate of slope angle, Permeability coefficient of in-situ soil, dry density, void ratio, volume of debris and the measured runout distance. The analyzed results using the artificial neural network show low error rate of inference distributing lower than $10\%$. Some cases have $5\%$ and $2\%$ of error rates of inferences. The results can be thought as excellent teaming rates. However, it is difficult to be accepted as excellent results if it is considered with the results derived using only 24 landslide data. Therefore, more landslide data should be surveyed and analyzed to increase the confidence in the assessment results.

Policy Modeling for Efficient Reinforcement Learning in Adversarial Multi-Agent Environments (적대적 멀티 에이전트 환경에서 효율적인 강화 학습을 위한 정책 모델링)

  • Kwon, Ki-Duk;Kim, In-Cheol
    • Journal of KIISE:Software and Applications
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    • v.35 no.3
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    • pp.179-188
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    • 2008
  • An important issue in multiagent reinforcement learning is how an agent should team its optimal policy through trial-and-error interactions in a dynamic environment where there exist other agents able to influence its own performance. Most previous works for multiagent reinforcement teaming tend to apply single-agent reinforcement learning techniques without any extensions or are based upon some unrealistic assumptions even though they build and use explicit models of other agents. In this paper, basic concepts that constitute the common foundation of multiagent reinforcement learning techniques are first formulated, and then, based on these concepts, previous works are compared in terms of characteristics and limitations. After that, a policy model of the opponent agent and a new multiagent reinforcement learning method using this model are introduced. Unlike previous works, the proposed multiagent reinforcement learning method utilize a policy model instead of the Q function model of the opponent agent. Moreover, this learning method can improve learning efficiency by using a simpler one than other richer but time-consuming policy models such as Finite State Machines(FSM) and Markov chains. In this paper. the Cat and Mouse game is introduced as an adversarial multiagent environment. And effectiveness of the proposed multiagent reinforcement learning method is analyzed through experiments using this game as testbed.