• 제목/요약/키워드: team projects

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Computational Thinking Framework-based Analysis of Afterschool Scratch Team Project Experiences (컴퓨팅 사고 프레임워크 기반 방과후 스크래치 팀프로젝트 경험의 분석)

  • Choi, Hyungshin;Jeong, Inkee;So, Hyojeong
    • Journal of The Korean Association of Information Education
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    • v.18 no.4
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    • pp.549-558
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    • 2014
  • This study aims to provide suggestions for software education in an afterschool program, deriving from the analysis of student experiences of working on Scratch team projects. This study reports on the implementation of the 12 week afterschool software education program in an elementary school, where students worked in pairs to learn Scratch programming from ideation to design and presentation. For an in-depth study of student-generated artifacts, we selected three groups' Scratch projects and conducted artifact-based interviews to unpack student experiences working on Scratch projects as a group. Adopting the computational thinking framework as an overarching analytical lens, we focused on examining student experiences from three dimensions of computational thinking (CT), namely, CT concepts, CT practices, and CT perspectives. The present study provides both theoretical and practical implications. Firstly, we demonstrate the feasibility of applying the CT framework for assessing student-generated artifacts in design-oriented software education. We also believe that this study provides important suggestions to future software education programs adopting CT as an overarching design and assessment framework.

A Study on the Quality Improvement Plan through Analysis of Information System Audit Examples (정보시스템 감리사례 분석을 통한 품질 향상 방안에 관한 연구)

  • Lee, Don-Hee;Jung, Hong-Sup;Lee, Ki-Young;Han, Ki-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.203-216
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    • 2012
  • For the successful operation of the current organization, the importance of the information system is further increasing, and audit for the information system construction is also spreading according to the mandatory of information system audit. However our country's information system audit still does not deal with various risks and the improvement plan of it is desperately needed since bad practices are often happened while performing audit for the various information system projects. Therefore, this paper proposed improved review items for the quality improvement of information system construction by analysing data of information system audit projects and risk occurrence projects that are performed by the domestic large SI company during four years. In addition, this paper verified the effectiveness of the improved review items proposed in this paper by applying them to actual information system project examples.

Korea's Strategy for Participating in Arctic Biodiversity International Cooperation Projects (한국의 북극 생물다양성 국제협력사업 참여 전략)

  • Sung-Ryong Kang;Jihyun Yoon;Inyoung Jang
    • Korean Journal of Ecology and Environment
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    • v.55 no.4
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    • pp.390-397
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    • 2022
  • Conservation of Arctic Flora and Fauna (CAFF) is the biodiversity working group of the Arctic Council. CAFF conducts Monitoring, Assessment, Policy, and expert group activities to preserve Arctic biodiversity and ensure the sustainability of biological resources and communicates the results to governments and indigenous peoples. The main tasks of CAFF consist of monitoring (Circumpolar Biodiversity Monitoring Program), assessment (Arctic Biodiversity Assessment) and strategic projects(Arctic Migratory Bird Initiative, AMBI). Korea has been directly participating in the AMBI since 2015 after acquiring observer status of the Arctic Council in 2013. The AMBI aims to preserve habitats on migration routes used by breeding birds in the Arctic and prevent illegal hunting. Thus, observer countries on migratory routes are directly participating in the project. When selecting priorities for participation in Arctic cooperation projects by 2030, Korea should consider continuing participation in AMBI and participating in the "CAFF Youth Program" in connection with the Arctic Academy program operated by Korea's public institutes.

Impact on Introduction of the Alien Plants by Road Development Projects (도로개발 사업이 외래식물 유입에 미치는 영향)

  • Chu, Yunsoo;Kim, Jung-Kwon;Lee, Hyohyemi
    • Ecology and Resilient Infrastructure
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    • v.4 no.3
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    • pp.156-168
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    • 2017
  • Linear development such as road and railway construction is considered to be an important factor in the dipersion agent of alien species. The purpose of this study is to investigate the effect of road project implementation on the introduction of alien plants. We selected the roadworks that have been completed or completed by more than 70% of the projects in the Han River basin environment agency. The alien plant data were divided into five phases: pre-construction (P0) and construction (P25, P50, P75, P100) according to the annual process rate. As the construction progresses, the naturalization rate, the urbanization index and the tendency of the number of exotic plants increase. Especially, alien plants were introduced rapidly at the beginning of the construction period, and the introduced species continued to appear until the construction was completed. Therefore, it is necessary to minimize the introduction of ailen plants by concentrating management of embankment process and the vegetation restoration process at the beginning of roadworks.

A Study on the Analysis of College Student's Information Problem Solving Process in Team Project Activities (대학생의 과제 중심 정보문제 해결과정 분석에 관한 연구)

  • Bae, Kyung-Jae
    • Journal of the Korean Society for information Management
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    • v.29 no.3
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    • pp.215-234
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    • 2012
  • Recently, the importance of team based learning has emerged as the method for conducting the constructivist learning theory. College students, however, have the low preference toward team projects. Thus, this research suggested that the information literacy education should be designed to overcome the problems in team project activities after analyzing the college students' information problem solving process. The in-depth interviews were conducted twice with 10 subjects. As a result, the main problems during team project activities were task definition, judgement on relevant information, evaluation of result and process, absence of accountability and synthesis. The recommendations for information literacy course are as follows: introduction to different types of information sources, support for communication problems between team members, education of credibility judgment on information and criteria for evaluating the results.

Measurement of S/W Development Processes and Maturity using Agile Methodologies (Agile 방법론을 이용한 S/W개발 프로세스 및 성숙도 측정)

  • Kim, Tai-Dal
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.147-154
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    • 2015
  • Recently agile development process became increasing effectiveness, quality, attention to experts in customer satisfaction, as evidenced in this methodology when selecting projects promoting productive efficiency. With regard to contemporary needs and user requirements on the methodology selected to meet this paper is the product based Cross functional team suggested methodology Feature Team model to solve problems of this model, and organizing the Cross functional team, this team but this outcome (product) basis, were examined for the model that points to progress the development across multiple product as a functional unit, value-driven agile project through the Skills-based model and proposed a difference. And it examined the Agile Maturity metrics. PRINCE2 Agile Health-check entries future development direction of Agile techniques is a requirement of the project outset has studied the subject objective evaluation by the assumption that they can be changed at any time, not fixed this way and for the project team through research The proposed.

A Study on Competency Evaluation Checklist of Design Phase VE Team (설계VE팀의 역량평가 체크리스트에 관한 연구)

  • Seo, Ha-Na;Lee, Hak-Ki
    • Korean Journal of Construction Engineering and Management
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    • v.9 no.4
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    • pp.154-162
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    • 2008
  • Ministry of construction and transportation has been enforcing extensionally design phase VE(Value Engineering) to the construction costing more than 10 billion won, an importance of design phase VE accordingly is raising to get rid of a waste of cost and noneffective factors previously in construction projects. Although there are legal supports and technical effects, an effect about an introduction of design phase VE can not be applied properly because of several problems at the process. So, in this study, present competency factors of design phase VE to highly raise the output through organizing an effective team at the beginning stage of design phase VE. Find out 29 competency factors through characteristics of design VE team for the check list, classify by team knowledge, team work skill, and team attitude. Get an efficiency regarding importance and find out Competency Evaluation items of design VE team, present a Competency Evaluation plan for indicating an objective standard to Competency Evaluation by measuring relative importance as to each Competency Evaluation item.

Application of Scrum based Methodology to Improve the Team Competence in Visual Effects Project (영화시각효과 프로젝트에서 팀 역량 강화를 위한 스크럼 방법론 적용)

  • An, Sungwoo;Han, Myunghee;Kim, Mijin
    • Journal of Korea Multimedia Society
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    • v.18 no.6
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    • pp.753-762
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    • 2015
  • As the computer graphic technology has developed rapidly, the management of visual effects production has also changed. However, the insufficient rest and the inefficiency of communication have resulted in more pressure which would weaken the strength of the whole team. For searching the possible solution, this research has applied the SCRUM in VFX production and analyzed the impact of SCRUM for VFX project management. SCRUM was first used in the projects of software development, but now there are already many successful examples of introducing SCRUM into their facilities in various fields. This paper has used SCRUM in the experimental group and present methodology in VFX project management in the control group for the same project. Based on the analysis of the questionnaire investigation from both group with using t-test for data analysis, it has confirmed the credibility of the questions in the questionnaire index as α > 0.72. With the result of analysis based on the corresponding samples of the t-test, it shows the diversity of SCRUM for project management, and the convenience of communication within the team can enhance the team strength. Follow-up research will attend to provide more suggestions for applying SCRUM in other areas in project management.

Application of Visual Decision Making Process in the Development of Business Process Reengineering Vision and Implementation Plan

  • 김재경;성태경
    • Journal of the Korean Operations Research and Management Science Society
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    • v.14 no.2
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    • pp.185-185
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    • 1989
  • Business process reengineering(BPR) aims at a radical redesign of our business processes in order to achieve dramatic improvements in their performance. However, the fact that many BPR projects have failed hesitates the companies who have started to use BPR or who are planning to do so. Implementing a radical plan from a cross-functional perspective needs a more careful consideration of process vision, preventive measures and contingency plan. Our research suggests to use a visual decision making process (VDMP) in the development of a process vision and implementation plan. A BPR project of Carlson School of Management (CSOM) at the University of Minnesota is illustrated to show our suggested methodology.

A Study on the Influencing Factors of the Team Project-based Computer Programing Education (팀 프로젝트 기반 교육이 컴퓨터 프로그래밍 학습효과에 미치는 영향요인 분석)

  • Jang, Hyunsong;Kim, Hongja
    • The Journal of Korean Association of Computer Education
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    • v.22 no.2
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    • pp.39-50
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    • 2019
  • We designed and applied team project based learning for effective computer programming education and analyzed the effect on learning effect. Throughout simplified traditional theories and practices, teamed up with random lottery, divided role & responsibility, and conducted problem solving projects in a competitive way for a given task. When after completion of the course, we conducted questionnaires on learners in order to grasp the influence factors on the learning effect. As a result of the structural equation model analysis, it was shown that Team Project had a direct effect on the learning effect. The learning effect based on the relationships among the factors derived through exploratory factor analysis. Based on this analysis, we propose a more effective computer programming education way.