• 제목/요약/키워드: teaching motivation

검색결과 522건 처리시간 0.022초

The Efficacy of Zoom Technology as an Educational Tool for English Reading Comprehension Achievement in EFL Classroom

  • Kim, HyeJeong
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.198-205
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    • 2020
  • The purpose of this study is to investigate the effect of real-time remote video instruction using zoom on learners' English reading achievement. The study also sought to identify the efficiency of zoom video lectures and consider supplementing them by surveying learners' opinions and satisfaction regarding zoom video lectures. To this end, control and experimental groups were set up, and two achievement tests and a questionnaire were conducted. The study's results demonstrated that zoom video lectures have a positive effect on learners' English reading achievement. The questionnaire found that learners are satisfied with zoom video lectures for the following reasons: 'increased interest in and motivation towards learning', 'self-directed learning', 'active interaction', 'ease of access', 'ease of information retrieval'. At the same time, the questionnaire also found that some learners are dissatisfied with zoom video lectures due to 'mechanical errors or defects', 'poor audio quality', and 'the need to add customized functions for efficient classes'. In practice, zoom video lectures must be supplemented with automatic attendance processing, convenient data upload and download, and more efficient video screen management. Given the recent increase in online classes, we, as instructors, must develop teaching activities and/or strategies for video lectures that can encourage active participation by learners.

웹 기반 협력학습에서 GLAS 유형이 학습결과에 미치는 효과 (The Effects of GLAS Type on the Learning Achievement in Web-based Collaborative Learning)

  • 김지일;장상필
    • 정보교육학회논문지
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    • 제10권1호
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    • pp.93-104
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    • 2006
  • 이 연구는 선행 연구들이 지적했던 스캐폴딩 제공의 문제점인 학습전이의 저해, 인지부하의 증가, 자율적학습동기의 감소가 스캐폴딩 유형에 따라 어떻게 달라지는지 알아보고자 하였다. 이를 위해 문헌 고찰을 통하여 스캐폴딩에 대한 설계원리를 제시하고, GLAS 유형(지원적, 성찰적, 내재적)에 따른 웹 기반 협력학습환경을 설계하였다. 그리고, 무선적으로 선정된 초등학교 6학년 학생들을 대상으로, 4주간 수학을 주제로 GLAS 유형별 웹 기반 협력학습을 실시하였다. 그 결과, 학습전이에 대한 스캐폴딩의 영향, 성찰적 스캐폴딩의 인지부하 문제, 학습동기에 영향을 주는 내재적 스캐폴딩에 대하여 결론을 얻을 수 있었다.

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초등학교 수학과 개념학습을 위한 스토리텔링 기반학습 콘텐츠 개발 (Development of Mathematics Learning Contents based on Storytelling for Concept Learning)

  • 오영범;박상섭
    • 정보교육학회논문지
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    • 제14권4호
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    • pp.537-545
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    • 2010
  • 본 연구의 목적은 초등학교 3학년 학생들을 위한 수학과 개념 학습용 콘텐츠를 개발하고 그 교육적 효과를 검증하기 위한 것이다. 수학과 개념 학습을 위한 스토리텔링 기반 학습 콘텐츠를 개발하기 위해 교수체제 설계의 기본 모형인 ADDIE 모형을 활용하였다. 먼저, 교육과정 분석을 통해 54개의 핵심 용어를 추출한 후, 학습자들에게 친숙한 맥락을 반영한 스토리를 수학 개념과 결합하는 설계 전략을 마련하였다. 개발된 콘텐츠의 교육적 효과성을 검증하기 위해 학생과 교사들을 대상으로 설문지와 인터뷰를 실시하였다. 그 결과 콘텐츠에 대한 학생들의 이해도, 흥미도, 집중도, 기대감이 아주 높게 나타났으며, 교사들 역시 동기유발을 위한 유용한 교수 자료로 사용할 수 있음을 시사하였다.

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고등학교 1학년 영어교과서의 과업활동 자료 분석 (An analysis of task-based materials in first-grade high school English textbooks)

  • 전인재
    • 영어어문교육
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    • 제12권4호
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    • pp.253-276
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    • 2006
  • The purpose of this study is to compare and analyze the aspects of task-based materials in high school English textbooks for first year students in Korea. Based on the theoretical backgrounds for designing communicative tasks and the basic contents of the 7th national curriculum for English, a total of six different qualitative evaluation categories of task-based materials are constructed. The six categories include input data, settings, activity types, language skills, activity themes, and communicative functions. The results of the data analysis showed that the regulations of the 7th national English curriculum, which were aimed at improving the students' communicative abilities, were properly reflected in the materials of task-based activities of all textbooks. On the other hand, a few problems were found in some textbooks: too many individual tasks; being out of proportion in presenting task types and themes; non-systematic introduction of language skills, etc. To conclude, a few suggestions are made to provide some meaningful considerations for the text material developers in order to produce better textbooks in the future: task goals and rationale that encourage the learner's positive motivation; authenticity of input data based on the real-world context; a collaborative learning environment that enhances communicative interaction; a proportional representation of the various activity types including creative problem-solving procedures; systematic introduction of integrated language skills, etc.

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Social Dimensions of Peer Interaction: Primary School Children Working with English Learning Software

  • Park, Heekyong
    • 한국영어학회지:영어학
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    • 제3권3호
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    • pp.453-497
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    • 2003
  • The purpose of this study is to investigate social aspects of young EFL learners' interaction at the computer. Data were taken from the interactions of three pairs of fourth-grade primary school children who worked together on English learning software. Their interactions at the computer were videotaped and then all the talk produced by the students and the utterances emitted from the computer were transcribed. As for the analytical tools, the notion of ‘contextualization cues’ (Gumperz, 1982) and the concept of ‘positioning’ (Davies & Harre,1990) were employed. The analysis reveals that the roles of the students were not tied to a certain position, but rather dynamically changed during the course of interactive work according to the situation at hand. The dynamic changes in their positions were realized through various means; their capability in solving problems, their taking responsibility or assigning it to each other, or cooperation. There were also instances of peer teaching and motivated learning. In addition, the students showed autonomy in their learning activity. These findings suggest that both students in a dyad had their own place in performing task activities, contributing to solving problems and getting benefits from peer interaction. Furthermore, students' working together on English learning software may provide an environment which can promote cooperative attitude and responsibility for learning and enhance motivation and autonomy in their learning process.

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초등학교 수학 교실에서의 수학화를 위한 신문 활용 방안에 관한 연구 (A Study on the Use of Newspaper Articles for Mathematising in the Primary School Mathematics)

  • 임정열;송상헌
    • 대한수학교육학회지:학교수학
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    • 제4권2호
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    • pp.261-282
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    • 2002
  • This study intended to search for the way of NIE use as follows: 1) Setting up theoretical base about the way of NIE use to math loaming in primary school. 2) Analyzing the course mathematising through NIE use in math learning in practice. 3) Searching for the way of NIE use to aim at mathematising. As the result, this presented NIE model for mathematising according to the character of each step of the mathematising course. This paper says two things : The first, the way for using learning materials as reonstructing articles of newspapers to teach math learning 1) is searched for each information, scrapped to materialize. 2)is to extract the contents of NIE teaming available to the field and the unit of math curriculum. 3) searches for and applies the model for math NIE teaming. 4) makes up learning materials for each level using articles and presents the matters of deepening and supplement suitable for students. The second, the way for teaching math NIE with a view to helping students' mathematising during the course of teachers' math teaming. 1) reconstructs materials chosen by students' reality. 2) should offer students' communication and abundant context materials which mathematical model is possible. 3)needs to guide students to have motivation teaming so that they can mathematise their real matters by rediscovery 4) progresses mathematical activity using newspapers so that they can apply to new reality by applying informed Idea.

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관찰과 실험에서 기구의 조작 기능에 관한 연구 (A Study on the Operational Skills of Apparatuses in Observation and Experiments)

  • 박재호;문정대;조운복;황수진;이영주;심정애;성정희;김영;박종길
    • 한국과학교육학회지
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    • 제9권2호
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    • pp.29-45
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    • 1989
  • The purpose of this paper is to study the operational skills of apparatuses in observation and experiments a point of view of the teaching-learning guidance of the middle school science. In order to understand the actual condition of the field learner, the achivment levels of learner have been investigated on the operational skills of apparatuses, observation and experiments through 1120 students of 16 middle schools. The results showed that there were large differences at each item and especially, in animate natural part(physics and chemistry), the handling ability was very low to average 33 percentage. By the result of analyzing the actual condition of the experiment and field science from the question of 114 science teachers who work in 40 middle schools in P distriet. it has been recognized that though the lessons through the experiments stimulate the motivation of learning, it couldn't be mamaged efficently because of all the educational conditions. And it was revealed that the major part of Experiment was performed not by student who is subjective in the course of learning but by teacher through experiments.

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영어학습을 위한 E-Learning 연구 (A Study of E-Learning by Multimedia for English)

  • 홍성룡
    • 디지털콘텐츠학회 논문지
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    • 제7권1호
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    • pp.59-65
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    • 2006
  • 학습자들은 기존의 전형적인 교재와 강의실을 통한 학습 방법보다는 e-teaming 같은 새로운 학습 방법을 선호하는 것으로 나타났다. 인터넷의 긍정적인 역할을 감안할 때, 외국어 학습에 멀티미디어 활용은 유용한 교수 방법이 될 것임에 틀림없다. 학습자가 언어 학습에서 시각적 자료의 활용을 선호한다는 점에서 멀티미디어를 이용한 E-learning은 영어 학습에 매우 중요한 교육 학습 방법이 될 수 있다. 이러한 장점은 언어 학습에서 학습자의 흥미를 유발하고 높은 학습 동기를 부여할 수 있다. 인터넷이나 웹을 통한 영어 학습의 장점은 컴퓨터의 다양한 멀티미디어 자료와 이러한 자료를 무한대로 반복재생 할 수 있어 반복 학습이 절대적인 영어 학습의 특성을 잘 적용할 수 있다. 본 연구에서 영어 학습에 필요한 네 가지 Reading, Writing, Speaking, Listening을 중심으로 e-learning에서 멀티미디어를 활용하는 학습 방법에 대해 살펴보기로 한다.

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멀티미디어 저작도구를 이용한 효율적인 교수-학습 콘텐츠 개발에 관한 고찰 (A Study on the Efficient Development of Teaching-Learning Contents Using Multimedia Authoring Tools)

  • 김민성;김윤;박성훈
    • 디지털콘텐츠학회 논문지
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    • 제11권1호
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    • pp.1-8
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    • 2010
  • 컴퓨터는 수업시의 문제 해결에 대한 동기유발과 이해를 강화시켜 오늘날의 교육에 강조되고 있는 문제 해결 학습에 가장 적합한 교육공학 도구이고 우리에게 다양하고 풍부한 학습경험을 적시적소에 전달할 수 있는 정보화시대의 대표적인 교수-학습 방법으로 인식되고 있다. 멀티미디어 저작도구는 멀티미디어 시스템의 제반기술을 이용하여 단시간 내에 교육용 코스웨어의 개발과 유지보수를 도와준다. 본 논문에서는 멀티미디어 저작도구를 이용하여 효과적인 교육용 소프트웨어 개발과정을 제시하며 이의 교육에의 응용에 대한 교육적 이점, 제한점 그리고 향후 나아가야할 발전 방향을 모색해 보고자 한다.

XML을 이용한 프로젝트 학습사이트의 설계 및 구현 (Design and Implementation of Project Learning Site by Using XML)

  • 최현근;하태현
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2005년도 추계학술대회
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    • pp.613-628
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    • 2005
  • The purpose of this study was to design and implementation of project learning site by using XML. The development of the Internet site for project learning was planned as per preparation, development and test/application stages. At the stage of preparation, literature and cases were reviewed to find the elements of design principles needed for development of a project learning program and those required in the actual development. At the stage of development, the elements of the design principles and those for the actual development, both explored from the stage of preparation were used to develop a draft Internet site for project learning. The elements used for the development of the Internet site for project learning were motivation, specification of learning goals, reminiscence of preceding knowledge, positive participation in teaching activities, learning-guide feedback, evaluation, reinforcement and correction. It is changing web based format. XML advent because of HTML limitations of web based internet and expand it's field. XML is able to gather data on HTML of text based format, thus it is possible to control it's inside. It is expected that many teachers apply this model to their classes and show realistic results.

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