• 제목/요약/키워드: task based design

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Individualized Learning System based on Learning Object, through Semantic Sequencing by Learning Task Types (학습과제 유형별 유의미 연결을 통한 학습객체 기반 개별화 학습 시스템)

  • Hong, Ji-Young;Song, Ki-Sang
    • The Journal of Korean Association of Computer Education
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    • v.7 no.6
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    • pp.47-58
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    • 2004
  • To generate individualized and adaptive course, it's required to have the foundation structure in which learning objects are connected with each other with logical relevances. Each learner can have peculiar learning path at each point of time of learning through the logical relevancy between those learning objects and various links, considering individual learner. The purpose of this study is to design a learning object-basis individualized learning system structure, considering semantic sequencing by learning task types. It is our understanding that the individualized learning system design model of this study, considering the relevancy between learning objects, can be a fresh trial to accommodate semantic learning and true educational spirits in e-Learning at this point of time when criticism, such as the learning object based course design is simply a collection of meaningless objects, etc., is becoming influential.

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Sitting Posture-Based Lighting System to Enhance the Desired Mood

  • Bae, Hyunjoo;Kim, Haechan;Suk, Hyeon-Jeong
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.2
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    • pp.191-198
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    • 2015
  • Objective: As a cue for desired mood, we attempted to identify types of sitting postures when people are involved in various tasks during their working hours. Background: Physical behaviors in reaction to user contexts were studied, such as automated posture analysis for detecting a subject's emotion. Sitting postures have high feasibility and can be detected robustly with a sensing chair, especially when it comes to an office. Method: First, we attached seven sensors, including six pressure sensors and one distance sensor, to an office chair. In Part 1, we recorded participants' postures while they took part in four different tasks. From the seven sensors, we gathered five sets of data related to the head, the lumbar, the hip, thigh pressure and the distance between the backrest and the body. We classified them into four postures: leaning forward, upright, upright with the lumbar supporting, and leaning backward. In part 2, we requested the subjects to take suitable poses for the each of the four task types. In this way, we compared the matches between postures and tasks in a natural setting to those in a controlled situation. Results: We derived four types of sitting postures that were mapped onto the different tasks. The comparison yielded no statistical significance between Parts 1 and 2. In addition, there was a significant association between the task types and the posture types. Conclusion: The users' sitting postures were related to different types of tasks. This study demonstrates how human emotion can interact with lighting, as mediated through physical behavior. Application: We developed a posture-based lighting system that manipulates the quality of office lighting and is operated by changes in one's posture. Facilitated by this system, color temperatures ranging between 3,000K and 7,000K and illuminations ranging between 300lx and 700lx were modulated.

Analytical Design Methodology for Recommending VDT Workstation Settings and Computer Accessories Layout

  • Rurkhamet, Busagarin;Nanthavanij, Suebsak
    • Industrial Engineering and Management Systems
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    • v.3 no.2
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    • pp.140-150
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    • 2004
  • Repetitive stress injury at the wrist has been reported as a common injury among visual display terminal (VDT) users (i.e., computer users). Adjusting a VDT workstation (computer table and chair) to maintain a correct seated posture while operating a keyboard is perhaps the most frequently recommended preventive solution. This paper proposes an analytical design methodology based on ergonomic design principles for recommending appropriate VDT workstation settings and layout of individual computer accessories on the computer table. The proposed design methodology consists of two interrelated phases: (1) determination of VDT workstation settings, and (2) design of computer accessories layout. Based on the information about the VDT user, dominant task to be performed, typing skill, and degrees of physical and visual interactions between the user and computer accessories, adjustment and layout solutions are recommended to allow having a correct seated posture while minimizing both physical and visual movements. The results from an experiment show that when adjusting the workstation and locating the computer accessories according to the recommendations given by the proposed design methodology, the user's hand movements can be significantly reduced.

A Study for Security-Based Medical Information Software Architecture Design Methodology (의료정보보안 기반 소프트웨어 아키텍처 설계방법)

  • Kim, Jeom Goo;Noh, SiChoon
    • Convergence Security Journal
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    • v.13 no.6
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    • pp.35-41
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    • 2013
  • What is an alternative to medical information security of medical information more secure preservation and safety of various types of security threats should be taken, starting from the software design. Interspersed with medical information systems medical information to be able to integrate the real-time exchange of medical information must be reliable data communication. The software architecture design of medical information systems and sharing of medical information security issues and communication phase allows the user to identify the requirements reflected in the software design. Software framework design, message standard design, design a web-based inter-process communication procedures, access control algorithm design, architecture, writing descriptions, evaluation of various will procedure the establishing architecture. The initial decision is a software architecture design, development, testing, maintenance, ongoing impact. In addition, the project will be based on the decision in detail. Medical information security method based on the design software architecture of today's medical information security has become an important task of the framework will be able to provide.

The Effects of Upper Limb Coordinated Movement Based Task Oriented Approach on Improving Handwriting Performance in Children With Developmental Coordination Disorder (상지 협응 움직임을 기반으로 한 과제중심적 접근 훈련이 발달성 협응 장애아동의 글씨쓰기 능력에 미치는 효과)

  • Kim, Miji
    • Therapeutic Science for Rehabilitation
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    • v.5 no.1
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    • pp.77-87
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    • 2016
  • Objective : The purpose of this study is to investigate the impact of task-oriented approach based on upper limb coordinated movement on the ability of the Korean handwriting in children with developmental coordination disorder(DCD). Methods/Design : This randomized controlled trial designed as a pre-/post- test will compare the effectiveness of task-oriented approach and process-oriented approach on handwriting performance for children with DCD aged 5 to 10. These interventions consist of 10 training sessions and 4 assessment sessions over 7weeks. Children will be measured regard to handwriting legibility, speed and pre-handwriting skills including upper limb movement skills, visual perception and visual motor coordination. Conclusion : This is the first attempt to investigate effects of a task-oriented approach in children with DCD. The significance of this study is to provide the clinical evidences to apply the task-oriented approach improves the children's handwriting performance. Furthermore it will also present a more effective intervention for handwriting by figuring out each approach's impact on the improvement of pre-handwriting skills.

The Study on Creative Tutoring Service Design to Improve Self-presentation and Learning Abilities for Kids Focusing on Visual Association and Storytelling

  • Lee, Dong-Min;Park, Hye-Jung;Cho, Sung-Bae
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.117-124
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    • 2012
  • Objective: The goal of this study is to design a creative tutoring service, which helps children gain confidence and creativity through learning activities. Background: Nowadays most kids are growing up in a very competitive environment under their parents' zeal for education. A stressful environment can deter a child from the confident undertaking of challenges, leading to depression, anxiety, and feelings of inadequacy. Art therapy helps children work through these issues, however the process led by instructors or parents, and kids still feel anxious studying adults' face to read their thought. Method: To help children address challenges, a creative tutoring service application can provide images with certain tasks instead of asking them to fill in blank areas. The tasks asked by the service system are 1) to visualize children's own experience utilizing visually associated images from given images and 2) to create an illustrated story modifying and re-composing given images. Another task is to learn basic math and words with numbers and alphabets in customized colors. By completing each task children collect awards, which allow them graduate to higher levels of challenges. The outcomes from the tasks are sent to the main server system and reviewed by analysts. Those results are sent to children's parents as a text message on smart phone. Results: Visual implication using images inspires children to make creative stories based on their own experience. Also, children can find their own patterns of reaching answers by using synaesthetic imagery through repetitive practices of creative thinking tasks. Conclusion: Understanding how they feel about doing tasks in certain environments and assessing them in varied situations should be carefully considered when designers approach service design for kids. By focusing on how to tutor children in creative ways, as opposed to focusing on the expected outcome, creative service applications can be designed to reduce children's stress and encourage self expression. Children are predicted to gain confidence through using the service without the concern of comparison by others. Application: The creative tutoring service needs to be developed and tested by varying types of children.

Automation of Fatigue Durability Analysis for Welded Bogie Frame Using a Multi-Agent Based Engineering Framework (멀티 에이전트 기반 엔지니어링 프레임워크를 이용한 용접대차틀 피로내구해석의 자동화)

  • Bang, Je-Sung;Han, Seung-Ho;Lee, Jai-Kyung;Park, Seong-Whan;Rim, Chae-Whan;Song, See-Yeob
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.4
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    • pp.308-320
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    • 2007
  • A multi-agent and web based engineering framework concerning the automation of fatigue durability analysis for welded bogie frame of railway vehicles is presented. Mostly, this kind of design or analysis includes complex workflow, huge amounts of information processing, and problem solving. Macro programs of I-DEAS, APDL of ANSYS, and in-house fatigue code are utilized for parametric geometry representation, automatic mesh generation, static stress analysis, fatigue durability analysis, post-processing, and data sorting. The engineering framework is implemented on the JADE. Since every task requires a fairly complex process and specialized knowledge, the multi-agent based framework is very useful to keep the independency among several disciplines or tasks and to use distributed hardware and software resources. All engineering programs are integrated by XML wrapper. Related database of the engineering framework and web based user interfaces are also developed. A parametric study is carried out to take into account the effect of geometrical change of transom support bracket on its cumulative fatigue damage. The developed engineering framework reduced remarkably the time and costs required in designing and solving engineering problems.

A Study on the Interaction of Single-person Household and Smart Device Based on the Context (컨텍스트 기반 1인가구-스마트 디바이스의 인터랙션 연구)

  • Chang, Mi;Nah, Ken
    • Journal of the HCI Society of Korea
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    • v.13 no.1
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    • pp.21-28
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    • 2018
  • The rapid increase of Sinlge-person household and the increase in the use of smart devices necessitate the context analysis of Sinlge-person household and specific design direction for Sinlge-person household products. Previous studies have analyzed the overall context of smart devices without distinguishing between Sinlge-person household and a household. However, since the number of family members, age distribution, and residential space are different in the case of Sinlge-person household, it is necessary to analyze the different behaviors of smart devices. Therefore, this study limits the use environment of smart device of Single-person household to the scope of investigation, and based on the theoretical background, defines the existing comprehensive context based on user's situation that lasts for a certain interval. For the concrete and empirical research results, Consolidated Flow Model was constructed through Contextual Task through user research. This shows the interaction characteristics such as the guarantee of physical space, efficiency, lifestyle reflection, and safety assurance of Single-person household.

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A Design and Implementation of Indoor IoT Resource Control Service using Web-based IETF CoAP Protocol (웹 기반의 IETF CoAP 프로토콜을 이용한 실내 IoT 자원 제어 서비스 설계 및 구현)

  • Jin, Wenquan;Kim, Do-Hyeun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.77-82
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    • 2016
  • Recently, an IoT(Internet of Things) application communication protocol is standardizing for connectivity between every things on Internet. In this paper, we design and implement an indoor resource control service using IETF (Internet Engineering Task Force) CoAP (Constrained Application Protocol) based on Web. We present an indoor resource control architecture based on Web included functionalities of proxy and RD (Resource Directory) in a web server. Developed indoor resource control service supports to register low-powered and small-scale IoT nodes to web server using CoAP. This service allows users to control the indoor resources through a web browser using Web proxy with functionality of HTTP-CoAP converting.

Usability Analysis for Designing Mobile Phones Based on Universal Design for the Elderly (노인층을 고려한 범용디자인 휴대폰 설계를 위한 사용성 분석)

  • Yim, Jang-Bin;Park, Min-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.24 no.1
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    • pp.47-53
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    • 2005
  • The purpose of this study was to evaluate performance and subjective satisfaction of mobile phone's interface elements considering the elderly users. First, mobile phone's interface elements were outlined recent foreign and domestic studies. Then, final three mobile phone's interface elements were determined by expert rating, AHP analysis, and questionnaire analysis. Objective and subjective measures were then used to determine the effects of several specific design parameters and aging differences on performance of mobile phones. In this experiment, 38 subjects and 4 independent variables were used to measure task completion time and user's subjective satisfaction. The statistical analyses indicated significant aging differences between older people and younger people in terms of keypad type and bell sound level in performance. Significant aging differences were also found for user subjective satisfaction. It is suggested that some major results from this study be used to develop mobile phone design guidelines that are more usable and accessible for most users, particularly for older users.