• 제목/요약/키워드: tango

검색결과 23건 처리시간 0.019초

탱고 의상의 디자인 특성과 현대 패션에 적용된 사례 (Design Characteristic of Tango Dance Costume and its Application in Modern Fashion)

  • 백경진;김영인
    • 복식
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    • 제58권2호
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    • pp.149-161
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    • 2008
  • The purpose of this study is to consider the origin and kinds of tango and to analyze formative characteristics of tango dance costume. On the basis of the review of literature about tango, photos of tango dance and modern fashion collections designed by tango themes are analysed to examine design elements which are essentially considered in dance costume design. The result of this study are as follows: This study shows the different characteristics of tango dance costume depend on the kind of tango. In case of Argentina tango, sheath silhouette dress and black color are preferred, for Continental tango, fit and flare silhouette which gives convenient movement in dress and white color emphasize the elegant movement are preferred. America tango accentuates the body movement by fitted silhouette, metallic materials, and bead trimmings in dress. The result of the analysis of recent fashion collection shows that characteristics especially strong and sensual tango are mainly an inspiring motive and reinterpreted by designers in modern fashion.

Optimal Trajectory Modeling of Humanoid Robot for Argentina Tango Walking

  • Ahn, Doo-Sung
    • 동력기계공학회지
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    • 제21권5호
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    • pp.41-47
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    • 2017
  • To implement Argentina tango dancer-like walking of the humanoid robot, a new trajectory generation scheme based on particle swarm optimization of the blending polynomial is presented. Firstly, the characteristics of Argentina tango walking are derived from observation of tango dance. Secondly, these are reflected in walking pose conditions and cost functions of particle swarm optimization to determine the coefficients of blending polynomial. For the stability of biped walking, zero moment point and reference trajectory of swing foot are also included in cost function. Thirdly, after tango walking cycle is divided into 3 stages with 2 postures, optimal trajectories of ankles, knees and hip of lower body, which include 6 sagittal and 4 coronal angles, are derived in consequence of optimization. Finally, the feasibility of the proposed scheme is validated by simulating biped walking of humanoid robot with derived trajectories under the 3D Simscape environment.

Biped Walking of a Humanoid Robot for Argentina Tango

  • Ahn, Doo-Sung
    • 드라이브 ㆍ 컨트롤
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    • 제13권4호
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    • pp.52-58
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    • 2016
  • The mechanical design for biped walking of a humanoid robot doing the Argentina Tango is presented in this paper. Biped walking has long been studied in the area of robotic locomotion. The aim of this paper is to implement an Argentina Tango dancer-like walking motion with a humanoid robot by using a trajectory generation scheme. To that end, this paper uses blending polynominals whose parameters are determined based on PSO (Particle Swarm Optimization) according to conditions that make the most of the Argentina Tango's characteristics. For the stability of biped walking, the ZMP (Zero Moment Point) control method is used. The feasibility of the proposed scheme is evaluated by simulating biped walking with the 3D Simscape robot model. The simulation results show the validity and effectiveness of the proposed method.

Cyclic fatigue life of Tango-Endo, WaveOne GOLD, and Reciproc NiTi instruments

  • Yilmaz, Koray;Ozyurek, Taha
    • Restorative Dentistry and Endodontics
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    • 제42권2호
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    • pp.134-139
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    • 2017
  • Objectives: To compare the fatigue life of Tango-Endo, WaveOne GOLD, and Reciproc NiTi instruments under static model via artificial canals with different angles of curvature. Materials and Methods: Reciproc R25, WaveOne GOLD Primary, and Tango-Endo instruments were included in this study (n = 20). All the instruments were rotated in artificial canals which were made of stainless steel with an inner diameter of 1.5 mm, $45^{\circ}$, $60^{\circ}$, and $90^{\circ}$ angles of curvatures and a radius of curvature of 5 mm until fracture occurred, and the time to fracture was recorded in seconds using a digital chronometer. The data were analyzed using Kruskal-Wallis and post-hoc Dunn tests were used for the statistical analysis of data in SPSS 21.0 software. Results: Tango-Endo files were found to have significantly higher values than WaveOne GOLD and Reciproc files in terms of fatigue life (p < 0.05). However, there was no statistically significant difference between fatigue life of Reciproc and WaveOne GOLD files (p > 0.05). It was determined that increasing the angle of curvature of the stainless canals caused significant decreases in fatigue life of all of three files (p < 0.05). Conclusions: Within the limitations of the present study, the cyclic fatigue life of Tango-Endo in canals having different angles of curvature was statistically higher than Reciproc and WaveOne GOLD.

프로젝트 탱고 기반의 증강현실 전시 콘텐츠 구현 (Augmented Reality exhibition content implemented using Project Tango)

  • 김지성;이동철
    • 한국정보통신학회논문지
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    • 제21권12호
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    • pp.2312-2317
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    • 2017
  • 박물관은 디지털 기술과 융합으로 관람객에게 다양한 방식으로 정보를 전달하고 있다. 증강현실 기술은 현실세계에 이음새 없이 가상객체를 증강시켜주는 방식으로 전시물에 대한 정보 제공 역할과 결합하여 사용자의 다양한 감각을 사용할 수 있어 높은 몰입감과 현실감을 제공해준다. 그러나 위치기반 증강현실은 GPS 정보의 오차로 인해서 가상객체가 현실세계와 부정확한 정합현상을 유발시키고 비전기반 증강현실은 마커가 배치된 위치에 증강이 가능하나 기하학적인 패턴은 사용자의 체험의 집중도를 감소시킨다. 이런 문제를 해결하기 위해 개발된 프로젝트 탱고를 이용하여 현실세계와 상호작용하는 전시 콘텐츠를 구현하였다. 구현한 전시 콘텐츠는 Lenovo Phab 2 Pro를 기반으로 Unity 3D에서 Project Tango SDK를 사용하였다. 관람객이 전시콘텐츠에 몰입감과 현실감을 향상시킬 수 있었으며 박물관뿐만 아니라 쇼핑몰 등 다양한 전시분야와 접목할 수 있을 것이다.

탱고 backward walk 동작시 신발 굽 유형에 따른 하지의 근전도 분석 (EMG Analysis of Lower Extremity Muscles under different heel types of shoes when performing Tango Backward Walk)

  • 정미라;서국웅;강영택;염창홍
    • 한국운동역학회지
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    • 제12권1호
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    • pp.31-46
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    • 2002
  • The purpose of this research is to provide scientific training guides and the basis for preventing injuries in performing tango backward walk by comparing the effects the height and shape of a heel will have on leg muscles and determining the difference between skilled and unskilled dancers through EMG analysis according to different types of shoes Total eight female athletes were selected for this research. Four with six years of professional dancing experience and another four with one year of dance sports experience. Utilizing the EMG system, rectus femoris, biceps femoris, anterior tibialis, gastrocnemius were measured under different heights (0cm, 5cm, 7cm, 9cm) and shapes (flat, fine, wide) of a heel. Experiments were conducted calculating EMG peak value and muscle load ration under different types of shoes in order to analyze the EMG of leg muscles and Erector Spinae when performing tango backward walk. The result was as follows: 1. The EMG peak value of leg muscles showed significant difference under different heights of a heel in anterior tibialis(p<.001) and gastrocnemius(p.<01) in case of skilled dancers, and in biceps femoris(p.<01) in case of unskilled dancers. 2. The EMG peak value of leg muscles showed significant difference under different shapes of a heel in anterior tibialis(p<.001) and gastrocnemius(p<.001) in case of skilled dancers, and showed no significant difference in case of unskilled dancers. 3. The muscle load ration of leg muscles showed different degrees of muscle contribution between skilled and unskilled dancers. The muscle load ration was in the order of anterior tibialis, rectus femoris, biceps femoris, and gastrocnemius in case of skilled dancers and anterior tibialis, gastrocnemius, biceps femoris, and rectus femoris in case of unskilled dancers.

단편애니메이션의 실험적 영상연출 연구 -<탱고>와 <페스트 필름>을 중심으로 (A Study of Experimental Image Direction for Short Animation Movies -focusing in short film and )

  • 최돈일
    • 만화애니메이션 연구
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    • 통권36호
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    • pp.375-391
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    • 2014
  • 애니메이션은 이야기를 바탕으로 프레임을 구성하는 조형언어와 컷을 구성하는 프레임을 그려내는 비실사동영상예술이다. 따라서 영상을 표현함에 있어 프레임 내에서는 미술의 표현어법과 조형공간장치들을, 컷은 프레임과 프레임사이의 영상 어법을 충실하게 갖추어야한다. 단편애니메이션은 작가의 주관적 담론을 표현하기 위한 서사보다는 독특한 이미지표현과 다양한 영상 실험에 의해 제작되는 특징을 갖고 있다. 따라서 독창적인 영상을 구성하는 이미지스타일이나 다양한 영상연출 등이 매우 중요한 요소로 작용한다. 이번연구에서는 필름조작에 의한 제작방식을 보여준 <탱고>와 <페스트 필름>의 실험적 영상 연출의 특징을 상호 비교해보았다. 그 결과 다음과 같은 특징을 알 수 있었다. 첫째, 제작기법에서는 <탱고>는 라이브 영상에서 얻어낸 이미지를 셀매트에 직접 페인팅과 많은 옵티컬 노출공정을 통해 제작한 픽실레이션인 반면 <페스트 필름>은 수백편의 액션영화의 장면을 선별하여 찢기, 오리기, 붙이기, 접기 등의 다양한 콜라주기법으로 제작되었다. 둘째, 화면공간연출로는 <탱고>는 일반적인 화면전환을 거부하고 고정된 카메라앵글로 인물들의 비 인과관계를 반복된 행위와 순환적 영상구조로 표현한 반면 <페스트 필름>은 인물간의 상호 대립관계를 다양한 카메라앵글과 독특한 이미지의 화면전환으로 빠르게 진행하는 전진구조를 갖고 있었다. 셋째, 편집에서는 <탱고>는 다양한 인물의 등장으로 여러 개의 장면으로 보이나 실질적으로는 전체의 영상이 하나의 쇼트로 이루어진 롱 테이크 쇼트로 표현되었다. 반면 <페스트 필름>은 수백 개의 다양한 쇼트에 의한 영상재구성으로 시각적 재미와 몰입 도를 극대화하고 있다. 즉 두 작품 모두 일반적인 애니메이션제작방식과는 차별화된 필름조작을 통해 애니메이션영상표현의 확장성을 보여준 실험적 작품이라는 공통점을 갖고 있다. 이외에도 <탱고>가 뚜렷한 내러티브 없이 다양한 인간들의 반복일상을 재 개념화된 공간의 영상미로 전달한 반면 <페스트 필름>은 이항대립의 구조로 설정하고 속도감 있는 전개와 콜라주에 의한 이미지 재구성을 통해 새로운 영상공간으로 풀어내고 있음을 알 수 있었다.

피부암 진단에서 피부확대경 및 조직검사의 역할: 상호보완적 관계 (Role of dermoscopy and biopsy in the diagnosis of skin cancer: it takes two to tango)

  • 이갑석
    • 대한의사협회지
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    • 제61권11호
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    • pp.649-654
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    • 2018
  • Although the dermoscopy had very long history since its introduction in 17th century, only recently it has been possible to see the widespread application of dermoscopy in the dermatology clinic. One of the most promising areas where the dermoscopy can be applied is the diagnosis of skin cancer, especially malignant melanoma. Due to its inherent limitation to obtain in-depth information-literally, from more than skin-deep and more importantly, from microscopic structures-of skin cancers, dermoscopy cannot replace the present gold-standard 'biopsy' in the diagnosis of skin cancer. However, several advantages of dermoscopy over biopsy merit further considerations. For example, as a non-invasive tool, dermoscopy is best suited for the follow-up of suspicious skin lesions, and as an all-at-a-glance tool, dermoscopy can aid the selection of the best biopsy-site to obtain the most meaningful pathological information from the minimal tissue specimen. There goes a saying that 'it takes two to tango,' similarly, we might need the two (biopsy and dermoscopy) to cope rhythmically with the varying tempos of everprogressing skin tumorigenesis and to reveal the true face of skin cancers usually hidden in various disguises.

Three-Dimensional Printing of Congenital Heart Disease Models for Cardiac Surgery Simulation: Evaluation of Surgical Skill Improvement among Inexperienced Cardiothoracic Surgeons

  • Ju Gang Nam;Whal Lee;Baren Jeong;Eun-Ah Park;Ji Yeon Lim;Yujin Kwak;Hong-Gook Lim
    • Korean Journal of Radiology
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    • 제22권5호
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    • pp.706-713
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    • 2021
  • Objective: To evaluate the impact of surgical simulation training using a three-dimensional (3D)-printed model of tetralogy of Fallot (TOF) on surgical skill development. Materials and Methods: A life-size congenital heart disease model was printed using a Stratasys Object500 Connex2 printer from preoperative electrocardiography-gated CT scans of a 6-month-old patient with TOF with complex pulmonary stenosis. Eleven cardiothoracic surgeons independently evaluated the suitability of four 3D-printed models using composite Tango 27, 40, 50, and 60 in terms of palpation, resistance, extensibility, gap, cut-through ability, and reusability of. Among these, Tango 27 was selected as the final model. Six attendees (two junior cardiothoracic surgery residents, two senior residents, and two clinical fellows) independently performed simulation surgeries three times each. Surgical proficiency was evaluated by an experienced cardiothoracic surgeon on a 1-10 scale for each of the 10 surgical procedures. The times required for each surgical procedure were also measured. Results: In the simulation surgeries, six surgeons required a median of 34.4 (range 32.5-43.5) and 21.4 (17.9-192.7) minutes to apply the ventricular septal defect (VSD) and right ventricular outflow tract (RVOT) patches, respectively, on their first simulation surgery. These times had significantly reduced to 17.3 (16.2-29.5) and 13.6 (10.3-30.0) minutes, respectively, in the third simulation surgery (p = 0.03 and p = 0.01, respectively). The decreases in the median patch appliance time among the six surgeons were 16.2 (range 13.6-17.7) and 8.0 (1.8-170.3) minutes for the VSD and RVOT patches, respectively. Summing the scores for the 10 procedures showed that the attendees scored an average of 28.58 ± 7.89 points on the first simulation surgery and improved their average score to 67.33 ± 15.10 on the third simulation surgery (p = 0.008). Conclusion: Inexperienced cardiothoracic surgeons improved their performance in terms of surgical proficiency and operation time during the experience of three simulation surgeries using a 3D-printed TOF model using Tango 27 composite.