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http://dx.doi.org/10.6109/jkiice.2017.21.12.2312

Augmented Reality exhibition content implemented using Project Tango  

Kim, Ji-seong (Department of Tourism Convergence Software, Jeju National University)
Lee, Dong-cheol (Department of Management Information Systems, Jeju National University)
Abstract
Museums are converging with digital technology to convey information to viewers in various ways. Augmented reality technology enhances virtual objects seamlessly in the real world, and provides a high sense of immersion and realism because it can use various senses of users in combination with information providing role of exhibits. However, the location-based augmented reality may cause the inaccurate registration of the virtual object with the real world due to the error of the GPS information, and the vision-based augmented reality can be enhanced at the position where the marker is placed. To solve this problem, we implemented the exhibition contents that interact with the real world by using the developed project tango. The exhibited contents were based on Lenovo Phab 2 Pro and Project Tango SDK in Unity 3D. Visitors were able to improve immersion and realism in exhibition contents, and it would be able to combine with various exhibition fields such as shopping malls as well as museums.
Keywords
Project Tango; Augmented Reality; Exhibit Contents; Perception Ability;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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