• Title/Summary/Keyword: talent education

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The Study on Needs of Health college students on Extracurricular Programs (보건계열 대학생의 비교과 교육프로그램 요구도 조사)

  • Kim, Hee-Kyoung;Kim, Myung-Eun
    • Journal of Industrial Convergence
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    • v.20 no.5
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    • pp.125-134
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    • 2022
  • This study was conducted to improve the direction of extracurriculular education for health students and to establish and systematic extracurricular education and operation system. The needs and priorities of extracurricular education programs were investigated through a survey of health students. The data were analyzed by Borich's needs and The Locus for Focus Model. As a result of priorities of extracurriculular programs according to Borich's needs, the top 10 programs included 'certification', 'career exploration', 'overseas service', 'second language', 'employment education', 'talent donation', 'English', 'computer utilization', and 'major convergence learning'. As a result of priorities by applying The Locus for Focus Model, 'certification', 'career exploration', 'employment education', 'foreign service', 'English', 'domestic service', 'second foreign language', 'talent donation', and 'computer utilization' was included. A total of nine programs were derived by combining Borich and The Locus for Focus Model, and priorities were 'certification', 'career exploration', 'overseas service', 'second foreign language', 'employment education', 'talent donation', 'English', 'computer utilization', and 'domestic service'. As a result of this study, health students had a high needs for comparison programs for employment and volunteer programs, so universities should reflect this and establish a comparison program operation system for health students.

A Case Study of SW Expert Training Platform Based on International Cooperation: HRD Center in Cambodia

  • Hong, Jaehyun;Oh, Nayoung;Lee, Junghwan
    • Journal of Information Technology Applications and Management
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    • v.25 no.3
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    • pp.43-54
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    • 2018
  • In recent years, international cooperation has become important not only at the humanitarian level but also at the socio-economic level. As a result, major foreign countries are increasing capital-intensive international cooperation. In this environment, Korea needs to look for differentiated international cooperation plans centered on sustainable talent cultivation and move away from capital-based international cooperation. In this study, we analyzed the case of HRD (Human Resource Development) center in Cambodia as an international cooperation model between industry-academia-college for training software (SW) workforce. The HRD Center in Cambodia is an educational institution that fosters SW talent and can be viewed as an international cooperation model that can influence the ICT industry in Cambodia as an educational platform. In fact, 190 people who have been hired so far have entered various fields. 97% of graduates have been satisfied with HRD center and 90% of them are willing to recommend the center. In particular, as highlighted in the case study, the HRD Center has had a positive effect on not only cultivating self-initiated learning-based SW talent, but also formulating positive image of Korea and Korean companies thereby facilitating entry into the global market. The HRD Center in Cambodia has developed a virtuous cycle of fostering human resources, providing education, advancing industry and building a cooperative network. Korea has transformed into a platform for international cooperation and human resource development and education by providing active support and aid. This case study will be utilized as a new model of international cooperation with SW expert training platform for Korea.

A Study on the Curriculum for Improving the Core Capacity of Future Talents (미래인재의 핵심 역량 향상을 위한 교육과정 연구)

  • Lee, Jaeho;Baek, Seunguk
    • Journal of Creative Information Culture
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    • v.5 no.2
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    • pp.95-104
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    • 2019
  • The changes triggered by the fourth industrial revolution will change society in ways we have never seen before. Accordingly, our education should be able to prepare for a new future in the era of the fourth industrial revolution. For the students' futures, this study presented a curriculum to improve core competencies of future talents based on analyse of current education content and related education fields. To achieve this goal, this study was carried out in the following steps. First, core competencies of future talents and the current curriculum were analyzed. Second, the educational curriculum's goals, contents, and systems were developed to enhance future talent capabilities. Third, the developed curriculum was applied in the field to verify its effectiveness. This study may be used as a reference for future education and the development of future human resources.

Master Plan for KORAIL Talent Cultivation (철도인재양성 마스터 플랜)

  • Kim Tae-Soo;Kim Soo-Young;Lee Jeong-Rae
    • Proceedings of the KSR Conference
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    • 2005.05a
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    • pp.936-941
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    • 2005
  • KORAIL Human Resources Development Center' educational system is changed according to new start KORAIL. So, New master plan for will perform new vision POWER KORAIL 2010 is presented. 'C' Learning, 'W' Learning and 'E' Learning form the basis of these new methods and their principles have been applied ever since. These three independent yet interconnected learning axis were formed in order to achieve balance and harmony, realized in an integrated educational community. This model of education has become the foundation of our educational ideal at KORAIL's HRD Center. Innovative thinking and diligent scrutiny of educational applications and methods at the KORAIL HRD Center will bring about winning 'the war for talent'.

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Development of STEAM Program Using the Infographic and 3D Modeling for Creative Problem Solving Ability (창의적 문제해결력 향상을 위한 인포그래픽과 3D모델링을 활용한 STEAM 프로그램 개발)

  • Jeon, JeeHyun;Kim, DongHo
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.67-76
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    • 2017
  • Recently, the Ministry of Education is pursuing various educational reforms for the cultivation of creative talent in preparation for the fourth industrial revolution. In this study, we developed STEAM program using the info-graphic and 3D modeling. As a result of applying the developed STEAM program to 2 classes of 6 grade in ${\circ}{\circ}$ elementary school in Seoul, it showed that creative problem solving ability of all students participating in the program has improved. Particularly, Motivational component has shown the greatest improvement among the creative problem solving ability elements. Through the results of this study, it is expected that various STEAM programs using the infographic and 3D modeling will be developed and applied in the field of elementary school for the cultivation of creative talent with creative thinking ability in preparation for future society.

A Study on the Cases of the Application of 3D Apparel CAD System to the Domestic and Overseas Fashion Education (국내·외 패션교육에 있어서 3D 어패럴 CAD 시스템 활용 사례연구)

  • Lee, Min-Jeong;Sohn, Hee-Soon
    • Journal of the Korean Society of Clothing and Textiles
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    • v.35 no.9
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    • pp.1112-1124
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    • 2011
  • The development of computer graphics and Internet technology has created a 3D Web-based virtual world that has transformed the global fashion industry environment. In this study, the application cases of 3D virtual fashion education were analyzed to discuss the necessity and application of a 3D apparel CAD curriculum as part of a special education for global fashion talent at Korean fashion-related colleges. Prior studies, literature, photo data and Internet data (in and out of Korea) were used for this study. The demonstration case studies were conducted for the virtual fashion education 'SLCC 2007' of Buffalo State College (U.S.), 'Ratava's Line (2004)' of SFU/FIT Collaborative Design Project (Canada and U.S.) and '2011 Graduation Fashion Show' of Ueda Fashion College (Japan). The results of the study show that the 3D apparel CAD system (as a core technology of the IT fashion industry) would allow the current mass production concept to change to a new paradigm of 'mass customization' along with new fashion business types that include global fashion companies and Web-based Internet, mobile and virtual-world shopping malls. In addition, it appears that the system should be included in the curriculum of fashion-related colleges and institutes to educate technical designers for the global fashion industry and global fashion talent with comprehensive system operation and management ability, and to promote single proprietor companies.

Exploring Meaning for Change of Social Awareness of Art Activity (예술활동의 사회적 인식변화를 위한 의미 탐색)

  • Seo, Sang-Gyu;Oh, Kwang-Suk;Sin, Dae-Sik;Hong, Sea-Hee;Sung, Gun-Jae;Jung, Ha-Ni
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.5
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    • pp.167-173
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    • 2019
  • This study aimed to point out the social meaning of acting and art and the change of perception according to the time change. The research method was based on qualitative research through literature review. Based on the findings of this study, the following conclusions should be made. Acting is an art directly linked to the life of an individual. Therefore, the life of an individual is an activity that sublimates his or her life into art through acting. Every activity that we do in our daily life is acting, which is directly related to our talents. In other words, a talented person is recognized as a good actor, and a person with a lack of talent plays the role of an extra person. However, talent is influenced by effort and is also influenced by a given environment. That is, an individual's talent is not fixed but can be changed according to the situation. Education is the area that deals with the possibility of changing these talents. Education has been operating in a variety of ways, but with regard to acting, it has long been centered on apprenticeship education. However, as the 20th century began, systems gradually began to emerge, and in recent years, countries have developed into different educational systems. Therefore, it is necessary to practice the development and operation of various education programs so that the acting and the art are naturally applied in everyday education process and can be applied in daily life.

A study on the Situations of Fashion Design Education in Busan (부산 패션디자인 교육의 현황에 관한 연구)

  • Park Tae-Yong
    • Journal of the Korean Society of Clothing and Textiles
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    • v.29 no.5 s.142
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    • pp.585-594
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    • 2005
  • The purpose of this study was to analyze the situations and satisfaction of fashion design education in Busan, and the way to promote it. Data were collected from 192 college(university) students and 185 vocational students living in Busan and analysed by frequency analysis, factor analysis, Cronbach's $\alpha$, multiple regression, and t-test. The results are as follow; 1. Factor analysis has extracted three factors: environmental factors, student factors and quality of education factors. 2. The biggest factor that affects the satisfaction level of the education fumed out to be the student factors, followed by the environmental factors. 3. Demonstrated that vocational students were more satisfied with their education and had a higher degree of pride and confidence in their educational factors and level of satisfaction than college(university) students. In conclusion, we must encourage the industrial-educational corporation to promote the practicality of the fashion design education system and make diversification and specialization of the curriculum of fashion design education to cultivate students of talent.

A Study Model of Content Convergence Education for Social Problem Solving through the Analysis of Fishbone (피쉬본분석을 통한 사회문제 해결형 콘텐츠 융합 교육 연구모델 도출)

  • Lee, Jung Mann;Park, Sung Won
    • Journal of Information Technology Applications and Management
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    • v.27 no.4
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    • pp.49-62
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    • 2020
  • In this study, the research model of VR·AR contents convergence education for solving social problems was presented after benchmarking the domestic and foreign realistic educational contents industry and policy trends and Fishbone diagram analysis. The goal was to create VR·AR content convergence talent for co-prosperity in the era of the fourth industrial revolution, and the target of education was students, researchers, and business personnel who are interested in VR AR technology education and contents business such as game animation, etc. The education model is based on understanding about storytelling of the socially disadvantaged, such as children and the elderly, and is technology education for content production including the application of virtual and augmented reality SW, and is a convergence education for content planning and business model strategy development.

Assessing Korean Middle School Students' Spatial Ability: The Relationship with Mathematics, Gender, and Grade

  • Park, Sung Sun;Yoon, So Yoon
    • Research in Mathematical Education
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    • v.16 no.2
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    • pp.91-106
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    • 2012
  • Spatial ability has been valued as a talent domain and important skill in mathematics education because it enhanced an intuitive view and an understanding in many areas of mathematic. In addition, spatial ability highly correlates with mathematics achievement, indicating its crucial role in success in mathematics education. Some researchers founded gender differences in mathematics and spatial ability, and indicated that spatial ability served as a mediator of gender difference in mathematics. This study explored the spatial ability of 349 Korean middle school students (Grade 7-9), and investigated the association among students' spatial ability and their mathematics achievement, gender, and grade. The result of this study shows that spatial ability correlates positively with mathematics achievement. While gender difference did not exist in mathematics, significant gender difference existed in spatial ability favoring male students.