• 제목/요약/키워드: tactile research

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A Study on the 3-D Surface Effects of Fashion Design (패션디자인의 입체적(立體的) 표면효과(表面效果)에 관(關)한 연구(硏究))

  • Kim, Ji-Young;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.9 no.1
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    • pp.1-20
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    • 2005
  • This study is purposed to provide new idea for developing high value added fashion goods by studying relief effects of fashion design. Based on prior researches, various ways to give relief effects were searched and then modern fashion design cases were looked for which were referred to fashion-related magazines and collection-related internet sites since the late 1990s. The ways for relief effects are weaving, industrial finishing, sewing technique. Weaving techniques are about fancy yarns, variation of weaving structure, pile weave. Industrial finishing techniques which can make relief effects are embossing, heat-setting, shearing, pliss, burn out, flocking. Sewing techniques are quilting, pleats, embroidery, slash, attachment in accordance with the way to produce relief effects. The forms of relief effects are tactile pattern that cannot be seen in the distance, subtle relief pattern which is more three-dimensional than tactile pattern, rhythmical relief pattern, sculptural pattern, and deep-volumed pattern. The present research can provide practical data for design by studying techniques of relief effects and collecting and arranging design cases that have been sporadically carried out. The study on relief and unique surface effects can be a way to effectively stimulate and express emotions of modern people with various taste and individuality.

Wearing Performance and Comfort Property of PTT/Wool/Modal Air Vortex Yarn Knitted Fabrics (PTT/Wool/Modal Air vortex사 편성물의 의류 착용성능과 쾌적물성)

  • Kim, Hyunah
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.2
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    • pp.305-314
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    • 2016
  • This paper investigated the applicable possibility of PTT and wool staple fibers to the air vortex system as high quality yarns for a high emotional and comfort garment. It was found that the tactile hand of vortex yarn knitted fabrics was harsher than ring and compact yarns knitted fabrics. It was observed that formability and sewability of air vortex yarn knitted fabrics seemed worse than ring and compact yarns due to low tensile and compressional resilience and high bending and shear hysteresis of air vortex yarn knitted fabrics. It revealed that wicking and drying rates of air vortex yarn knitted fabric were better than ring and compact yarns; in addition, the heat keepability of vortex yarn knitted fabric was higher than ring and compact yarns due to low thermal conductivity and max heat flow rate ($Q_{max}$). Any difference of thermal shrinkage between air vortex and ring yarn knitted fabrics was not shown, but pilling characteristic of air vortex yarn knitted fabric was superior. However, it was shown that wicking, drying, thermal property and pilling characteristics of air vortex yarn knitted fabric were superior due to air vortex yarn structure with parallel fibers in the core part and periodical and fasciated twists in the sheath part of the yarns.

Image, improvements, and wear comfort of hiking gear of adults in their 40s and 50s (4,50대 성인의 등산복에 대한 이미지, 개선점 및 착용쾌적감)

  • Yoo, Hwasook
    • Fashion & Textile Research Journal
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    • v.16 no.2
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    • pp.301-311
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    • 2014
  • This study finds information about the image and improvements of hiking gear and examines the influence of heat moisture, psychology, tactile sensation, and mobility/pressure related properties on wear comfort. The relationships of the four related properties and personal characteristics (such as sex, age, BMI and sensitivity) were also checked. Questionnaires were distributed to 400 people in their 40s and 50s; subsequently, 260 were used for data analysis. The questionnaires were comprised of questions about the general hiking characteristics, images and improvements in hiking gear, influence of the four properties on wear comfort, and demographic characteristics. Data were analyzed by frequency analysis, correlation analysis, ANOVA, T-test using SPSS 21 IBM for Windows. The results of this study are as follows. It was shown that people in their 40s and 50s usually went hiking two to four hours with friends or family once to three times a month. Jacket had the largest number of wearing frequency, followed by pants, t-shirts, and inner wear. Consumers' images of hiking gear were positive and the demands for improvements in hiking gear were price, unique design, and vivid color. The order of influence of the four properties on wear comfort was heat moisture, mobility/pressure, tactile sensation, and psychology related properties. The four properties of wear comfort were not influenced significantly by consumer sex, age, BMI, and sensibility.

A Study on the Satisfaction and Environmentally-friendliness on the Playing Facilities by the Materials (어린이 놀이시설의 소재에 따른 만족도 및 친환경성 연구)

  • Ahn, Keun-Young;Jeong, Min-Young;Joo, Shin-Ha
    • Journal of the Korean Society of Environmental Restoration Technology
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    • v.11 no.1
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    • pp.52-61
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    • 2008
  • The purpose of this study is to investigate the children's different responses on the playground and facilities by the materials. For the study, the overall satisfaction on the playgrounds, the visiting frequency, the staying time, and olfactory and tactile responses were collected and analyzed by the materials. The materials for the playing facilities were categorized into 3 different groups ; steel, regular form wood and natural wood. The each group was also estimated and analyzed through the SD (sematic differential) scale which consisted of landscape adjectives. According the results, children liked and most highly scored the playground and playing facilities with natural wood in every items; overall satisfaction, visiting frequency, the staying time, and olfactory and tactile. On the other hand, the steel facilities were most negatively assessed in almost every items. Especially children felt the steel facilities were not environmentally friendly and very boring, comparing to the others. However, only 6 cases were analyzed in this study, because there were few playgrounds with natural wood facilities, so it is necessary to research on more cases to generalize these results.

Short Review of 3D Printed Piezoelectric Sensors

  • Chang, Sang-Mi;Kang, Chong-Yun;Hur, Sunghoon
    • Journal of Sensor Science and Technology
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    • v.31 no.5
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    • pp.279-285
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    • 2022
  • Recently, 3D printing technology has gained increased attention in the manufacturing industry because it allows the manufacturing of complex but sophisticated structures as well as moderate production speed. Owing to advantages of 3D printers, such as flexible design, customization, rapid prototyping, and ease of access, can also be advantageous to sensor developments, 3D printing demands have increased in various active device fields, including sensor manufacturing. In particular, 3D printing technology is of significant interest in tactile sensor development where piezoelectric materials are typically embedded to acquire voltage signals from external stimuli. In regard with piezoelectricity, researchers have worked with various piezoelectric materials to achieve high piezoelectric response, but the structural approach is limited because ceramics have been regarded as challenging materials for complex design owing to their limited manufacturing methods. If appropriate piezoelectric materials and approaches to design are used, sensors can be fabricated with the improved piezoelectric response and high sensitivity that cannot be found in common bulk materials. In this study, various 3D printing technologies, material combinations, and applications of various piezoelectric sensors using the 3D printing method are reviewed.

Recent Research Trend in Soft Tactile Sensor for Electronic Skin (전자피부(E-Skin)용 유연 촉각센서 연구동향)

  • Jee, Eunsong;Kim, Joo Sung;Kim, Do Hwan
    • Prospectives of Industrial Chemistry
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    • v.21 no.1
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    • pp.3-18
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    • 2018
  • 전자피부(Electronic skin)는 외부 환경과의 상호작용하는 인간 피부의 기능을 대체하여 외부 자극 신호를 전기적 신호로 변환하는 센서들로 이루어진 인공피부로써, 최근 인간과 전자기기 간의 인터페이스에 대한 관심이 급증하면서 이에 대한 많은 연구들이 진행되고 있다. 그중에서도 피부의 주된 기능인 외부 물리적 자극을 인지하는 촉각을 모방하는 촉각센서는 많은 발전을 거쳐 왔으며, 한계를 극복하고자 다양한 연구들이 진행되고 있다. 촉각센서는 압력, 인장, 굽힘과 같은 물리적 자극에 반응하며, 물리적 자극 신호를 아날로그 및 디지털 신호로 변환하여 인지하는 연구들이 폭넓게 개발되고 있다. 또한, 소자의 구조에 따라 물리적 자극을 전달하는 다양한 변환 방식들이 있으며, 최근에는 각 신호 변환 방식의 민감도, 반응속도, 자극 인지 범위 등의 한계점을 극복하고, 소재의 기계적 물성을 향상시키기 위해 소재의 변형을 주거나 생체의 기관 구조 및 외부 자극 인지 원리 등을 모사한 연구들이 많은 관심을 받고 있다. 본 기고에서는 이러한 촉각센서의 물리적 자극 신호 변환 방식과 소재 변형 및 생체 모사를 통한 다양한 연구들을 소개하고자 하며, 이를 통하여 촉각센서의 나아갈 방향을 제시하고자 한다.

Effects of a mouthwash containing potassium nitrate, sodium fluoride, and cetylpyridinium chloride on dentin hypersensitivity: a randomized, double-blind, placebo-controlled study

  • Hong, Ji-Youn;Lim, Hyun-Chang;Herr, Yeek
    • Journal of Periodontal and Implant Science
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    • v.46 no.1
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    • pp.46-56
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    • 2016
  • Purpose: We evaluated the efficacy of a mouthwash containing potassium nitrate ($KNO_3$) as its main component, along with sodium fluoride (NaF) and cetylpyridinium chloride (CPC). The primary endpoint was the relief of dentin hypersensitivity (DH) against the cold stimuli. The effects on other DH tests and periodontal inflammation were also evaluated. Methods: We used a single-center, double-blind, placebo-controlled, randomized design. A total of 82 patients with DH (40 in the test group, 42 placebo controls) were analyzed using visual analog scales (VASs) for a cold test, a tactile test, a compressive air test, and self-reported pain during daily activities, as well as clinical parameters including plaque index, gingival index, modified sulcular bleeding index (mSBI), gingival recession, and probing depth, which were collected at baseline and after four and six weeks of mouthwash use. Results: VAS scores for cold sensations, tactile sensations, the compressive air test, and self-reported pain significantly decreased from baseline during the six weeks in both groups (P<0.01), and no significant differences between the groups were found. In male patients (10 in the test group and 7 in the control group), both groups showed significant reductions in VAS scores for the cold test over the six weeks, and greater reductions were found in the test group than in the control group between four and six weeks (P=0.01) and between baseline and six weeks (P<0.01). In addition, the mSBI in the test group significantly decreased from baseline during the six weeks (P<0.01), and the changes at four and six weeks from baseline were significantly greater in the test group compared to the control group (P=0.03 and P=0.02, respectively). Conclusions: A mouthwash containing a mixture of $KNO_3$, NaF, and CPC reduced DH and gingival inflammation, however, the efficacy was comparable to the control group.

A Psychophysical Model for Objective Fabric Hand Evaluation of Warp Knitted Fabrics (경편성물의 객관적인 태 평가를 위한 정신물리학적 모델 개발)

  • Yoon, Hye-Shin;Park, Shin-Woong;Kang, Bok-Choon
    • Proceedings of the Korean Fiber Society Conference
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    • 2003.04a
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    • pp.259-262
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    • 2003
  • Fabric hand is ultimately a subjective response to physical stimuli, but there are clearly practical advantage in the development and commercial trading of textile fabrics to be gained from the replacement of the traditional subjective tactile assessment by an objective measurement evaluation method. Moreover, the reliable objective measurement method for warp knitted fabrics have not developed yet, despite their increasing importance. (omitted)

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사영기하학과 르네상스 미술

  • 계영희
    • Journal for History of Mathematics
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    • v.16 no.4
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    • pp.59-68
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    • 2003
  • Mathematics and arts are reflection of the spirit of the ages, since they have human inner parallel vision. Therefore, in ancient Greek ages, the artists' cannon was actually geometric ratio, golden section. However, in middle ages, the Euclidean Geometry was disappeared according to the Monastic Mathematics, then the art was divided two categories, one was holy Christian arts and the other was secular arts. In this research, we take notice of Renaissance Painting and Perspective Geometry, since Perspective Geometry was influenced by Renaissance notorious painter, Massccio, Leonardo and Raphael, etc. They drew and painted works by mathematical principles, at last, reformed the paradigm of arts. If we can say Euclidean Geometry is tactile geometry, the Perspective Geometry can be called by visual geometry.

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