• Title/Summary/Keyword: systems thinking education

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Pre-service Earth Science Teachers Understanding about Volcanoes (화산에 대한 예비 지구과학 교사들의 이해)

  • Kim, Hyoung-Bum;Jeong, Jin-Woo;Ryu, Chun-Ryol
    • Journal of the Korean earth science society
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    • v.32 no.7
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    • pp.871-880
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    • 2011
  • The purpose of this research is to explore preservice earth science teachers' understanding of volcanic systems using a modified version of InVEST Volcanic Concept Survey (InVEST VCS, Parham et al., 2010). Results showed that participants' understanding of volcanic concepts was rather limited. Questions requiring only basic content knowledge (e.g., terminology associated with volcano) received high scoring responses, while questions requiring higher order thinking and deeper conceptual connections as the mechanics of volcanic eruption received low scoring responses. Specifically, the prediction of hazards and impacts on the environment appeared to be poorly understood. VCS results can be applied to improve the subject content knowledge as well as the pedagogical knowledge that instructors may use when they assess students' understanding of volcanism within a solid conceptual framework.

Analysis of Education Gap after Covid-19 Using Systems Thinking (시스템 사고를 활용한 Covid-19 이후 교육격차 분석)

  • Kyung-Do, Suh;Jung-il Choi;Pan-Am Choi;Jaerim Jung
    • Journal of Industrial Convergence
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    • v.22 no.5
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    • pp.39-48
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    • 2024
  • Due to COVID-19, much research has been conducted on learning loss and educational gaps due to the postponement of the start of school and prolonged online distance learning, and most of the research has focused on the phenomenon of educational gaps. If a pandemic situation like this occurs in the future, fundamental policies are needed to resolve the educational gap. A fundamental solution requires not only an understanding of the educational gap phenomenon, but also the structure behind the phenomenon. Therefore, from a structuralist perspective, this study sought to model the educational gap caused by COVID-19 as a prototype of systems thinking and identify its structure. In addition, we looked at the unintended consequences resulting from policies aimed at resolving existing educational gaps. In order to respond to similar disaster situations in the future, policies for resolving the digital gap, support for basic academic skills, quality improvement for distance learning, and self-directed learning were discussed based on the structure of this study.

Study on Development Process of Furniture Design Class by Applying Role-playing (Role-playing을 적용한 가구 디자인 수업 개발 사례 연구)

  • In, Chi Ho
    • Journal of the Korea Furniture Society
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    • v.27 no.4
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    • pp.280-290
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    • 2016
  • In design education enhancement of design methodology and creativity can be stimulated through taking on several creative roles within an interactive and enjoyable studio course. To overcome blocks to creativity I developed a intermediate course, 'Furniture Design Studio I' at the sophomore advanced level course. Inventive thinking and a sense of aesthetic are the essential element for all studnets to grow as a professional designer. And to develop their creative thinking skill I introduced a system that utilizes each element into a role-playing type of projects. Students will be able to demonstrate their underlying creativity in a more open environment. Instead of stressing to solve a lot of complicate issues, the main focus is to allow freedom of expression and creativity. Role-playing are executed in a design studio environment rather than in a psychodrama situation. There are two different type of role-playing : Inventor and Designist (Designer + Artist). Students will be able to work in groups, incorporate problem solving into their projects and concentrate on more personal creative form developments. Through this process, students will enhance their problem solving abilities and broaden their scope for innovation. Thus increases the student's participation and creativity. Investigating the problems of domestic design education through these sort of special programs and developing systems that enhance creativity based on the results and the process methods.

The Effects of Media Literacy Education and its Influence on Digital Citizenship: Focusing on CMF Education Programs in Korea

  • Park, Yun Mi;Chae, Ji Hye;Kim, Seul Ki;Kwon, Hye Seon
    • The Journal of Information Systems
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    • v.30 no.3
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    • pp.113-135
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    • 2021
  • Purpose This study aims to measure the effects of media literacy education through the social science method and find out the impact of media literacy education on digital citizenship in Korea and its implications for the development of democracy. Design/methodology/approach This study used an independent t-test to analyze relativeness between media literacy education and media literacy factors. We also adopted an independent t-test to investigate media literacy influence on digital citizenship. Furthermore, we found out age differences using 'the one-way analysis of variance (the one-way ANOVA)'. Findings We have found four media literacy factors, MC, CT, C&P, R&R, have been significantly affected by media literacy education. We have also pulled out three digital citizenship factors, IPA, TS, and CP, involved in media literacy education. Moreover, we have analyzed our survey by different age groups. The lower the age, the higher the TS. CP was highest among those from 30 to 59, followed by those under the 30s.

Exploring AI-based Teaching and Learning Activities for Software Education in Kindergarteners to the Second Graders (유치원 및 초등학교 1-2학년을 위한 AI 기반 교수학습활동 탐색)

  • Kim, Sohee;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.24 no.5
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    • pp.413-421
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    • 2020
  • AI(Artificial intelligence) has brought many changes to our living in the Fourth Industrial Revolution. In our daily lives, we can easily access unmanned automatic systems using AI such as unmanned cameras and unmanned delivery boxes. Therefore, AI education has become an important part of daily life in the future. Currently, however, we have very few cases of AI education for young students, such as kindergarten and lower grades in elementary schools. Based on the software education curriculum of kindergarteners and lower graders previously studied, we presented the examples of AI-based teaching and learning activities and presented related AI-based computational thinking by each topic. However, in order for these teaching and learning activities to be applied to public education, it is necessary to secure sufficient class time, improve the educational environment, and actively support teaching activities.

Scientific Talent Education in Japan (일본의 과학 영재교육)

  • Park, In-Keun
    • Journal of The Korean Association For Science Education
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    • v.12 no.1
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    • pp.119-127
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    • 1992
  • The purpose of this study is to show the way of teaching the scietific talent in Japan. This study was conducted only by the printed matters. The results of the investigation are as follows: 1. Japan at present has neither systems nor laws for offical scientific talent education. 2. Japanese's scientific knowledge and way of rational thinking had been widespread among the general public by elementary education from one hundred ten years or so ago. 3. In addition, the instrument subjects such as foreign language and mathematics were well educated in the elementary and secondary school level and the preparatory courses of college. 4. Especially, the third and the first preparatory courses of a college(Daisan Koukou and Daiitchi Koukou) and Kyoto University have contributed greatly to the cultivation of liberal spirit in education, which turned out to be one of the essential elements for scientific talent education.

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Systems Thinking for the Land Use and Landscape Value of Coastal Dune (해안사구의 토지이용과 경관가치에 대한 시스템 사고)

  • Seok, Youngsun;Song, Kihwan;Chon, Jinhyung
    • Korean System Dynamics Review
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    • v.15 no.3
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    • pp.81-104
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    • 2014
  • This study aimed to suggest the directions for the landscape protection of Sindu-ri coastal dune based on its ecological system. The study investigated ecological systems of the coastal dune followed by damage causes of coastal dune according to the land use change, and landscape value of coastal dune in the study area. In order to construct causal-effect feedback loop, systems thinking was performed. Result of this study showed that the area of coastal dune and the amount of sand are maintained by the interaction with sand beach while they are affected by wind direction, wind speed, and dune plants. It was also found that the changes of land use pattern, increasing commercial area, and planted windbreak forest damaged to the coastal dune. In addition, size of coastal dune and growing number of dune plants increased landscape value of coastal dune and tourist draw. However increasing tourists have constantly affected land use changes and have damaged to coastal dune area. In sum, planning for land use regulation, rest-year system areas, promotion and education for coastal dune, dune plants protection, and windbreak management should be taken into account for landscape protection in coastal dune.

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Exploration of the Direction of Customizing HUSTOJ-based Open Source Online Judge Systems for Informatics Education (정보교육을 위한 HUSTOJ 기반 오픈소스 온라인 저지 시스템 커스터마이징 방향 탐색)

  • Jeon, Yongjui
    • Journal of Creative Information Culture
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    • v.5 no.1
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    • pp.53-61
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    • 2019
  • Recently, there are various reports on the case of using an Online Judge(OJ) system that enables students to develop problem solving abilities based on algorithms and programming. If informatics teachers and prospective informatics teachers have the ability to build and operate these systems for their school and students, they will be equipped with powerful instructional competencies related to computational thinking and problem solving ability. Therefore, this paper studied how to build and customize HUSTOJ-based open source online judge systems for school informatics education, and suggested the direction to apply it effectively at the school.

Changes in Statistical Knowledge and Experience of Data-driven Decision-making of Pre-service Teachers who Participated in Data Analysis Projects (데이터 분석 프로젝트 참여한 예비 교사의 통계적 지식에 대한 변화와 데이터 기반 의사 결정의 경험)

  • Suh, Heejoo;Han, Sunyoung
    • Communications of Mathematical Education
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    • v.35 no.2
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    • pp.153-172
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    • 2021
  • Various competencies such as critical thinking, systems thinking, problem solving competence, communication skill, and data literacy are likely to be required in the 4th industrial revolution. The competency regarding data literacy is one of those competencies. To nurture citizens who will live in the future, it is timely to consider research on teacher education for supporting teachers' development of statistical thinking as well as statistical knowledge. Therefore, in this study we developed and implemented a data analysis project for pre-service teachers to understand their changes in statistical knowledge in addition to their experiences of data-driven decision making process that required them utilizing their statistical thinking. We used a mixed method (i.e., sequential explanatory design) research to analyze the quantitative and qualitative data collected. The findings indicated that pre-service teachers have low knowledge level of their understanding on the relationship between population means and sample means, and estimation of the population mean and its interpretation. When it comes to the data-driven decision making process, we found that the pre-service teachers' experiences varied even when they worked as a small group for the project. We end this paper by presenting implications of the study for the fields of teacher education and statistics education.

Analysis of Carbon Cycle Concepts based on Earth Systems Perspective of High School Students (고등학생들의 지구시스템 관점에 기반한 탄소 순환 개념 분석)

  • Lee, Doo-Yoen;Oh, EunSuk;Kim, Hyoungbum;Jeong, Jin-Woo
    • Journal of Science Education
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    • v.37 no.1
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    • pp.157-169
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    • 2013
  • The purpose of this study is to analyze carbon cycle concepts based on earth systems from the perspective of high school students. The subjects for this study were seven students who have completed Earth-science I curriculum. to analyze of carbon cycle concepts based on earth systems perspective, the methods of word association, casual map and drawing were used. The results of this study were as follows: first, 5 out of 7 students have suggested carbon cycle concepts less than three. Second, the carbon cycle concepts on the change of state were 2. Also, the carbon cycle concets on process were 8. Third, 2 out of 7 students present 2 feedback loops, 3 out of 7 students 1 feedback loops, but 2 out of 7 students couldn't present the feedback loops associated with carbon cycle. Finally, As for carbon cycle concepts through drawing, 1 out of 7 students drew 9 concepts, 3 out of 9 students drew 7 concepts and the rest of them drew 5, 4, 3 concepts respectively. These results suggest that concept and feedback loop thinking skills on carbon cycle are a low level. Therefore, It is suggested that more educational programs be developed on various topics in order for high school students to improve their system thinking skills as well as knowledge integration of earth systems.

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