• 제목/요약/키워드: structure from motion

검색결과 875건 처리시간 0.028초

Seismic performance of R/C structures under vertical ground motion

  • Bas, Selcuk;Lee, Jong-Han;Sevinc, Mukadder;Kalkan, Ilker
    • Computers and Concrete
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    • 제20권4호
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    • pp.369-380
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    • 2017
  • The effects of the vertical component of a ground motion on the earthquake performances of semi-ductile high-rise R/C structures were investigated in the present study. Linear and non-linear time-history analyses were conducted on an existing in-service R/C building for the loading scenarios including and excluding the vertical component of the ground motion. The ratio of the vertical peak acceleration to the horizontal peak acceleration (V/H) of the ground motion was adopted as the main parameter of the study. Three different near-source earthquake records with varying V/H ratio were used in the analyses. The linear time-history analyses indicated that the incorporation of the vertical component of a ground motion into analyses greatly influences the vertical deflections of a structure and the overturning moments at its base. The lateral deflections, the angles of rotation and the base shear forces were influenced to a lesser extent. Considering the key indicators of vertical deflection and overturning moments determined from the linear time-history analysis, the non-linear analyses revealed that the changes in the forces and deformations of the structure with the inclusion of the vertical ground motion are resisted by the shear-walls. The performances and damage states of the beams were not affected by the vertical ground motion. The vertical ground motion component of earthquakes is markedly concluded to be considered for design and damage estimation of the vertical load-bearing elements of the shear-walls and columns.

LuGre Model-Based Neural Network Friction Compensator in a Linear Motor Stage

  • Horng, Rong-Hwang;Lin, Li-Ren;Lee, An-Chen
    • International Journal of Precision Engineering and Manufacturing
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    • 제7권2호
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    • pp.18-24
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    • 2006
  • This paper proposes a LuGre Model-Based Neural Network (MBNN) friction compensation algorithm for a linear motor stage. For matching the friction phenomena in both the motion-start region and the motion-reverse region, the LuGre dynamic model is employed into the proposed compensation algorithm. After training of the model-based neural network is completed, the estimated friction for compensation is obtained. From the obtained result we find that the new structure gains advantage over the non-friction compensation system on the performance of the compensator in both regions. The proposed compensator is evaluated and compared experimentally with an uncompensated system on a microcomputer controlled linear motor tracking system in the final section of the paper. The experimental results show the improvement on the maximum velocity error and the root mean square tracking error in the motion-start region ranges from 34% to 53% and from 53% to 75% respectively, and in the motion-reverse region from 48% to 65% and from 79% to 90% respectively.

유연한 보 구조물 위를 이동하는 구속 기계계의 동력학 해석(II) : 응용 (Dynamic Analysis of Constrained Mechanical System Moving on a Flexible Beam Structure(II) : Application)

  • 박찬종;박태원
    • 한국정밀공학회지
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    • 제17권11호
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    • pp.176-184
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    • 2000
  • Recently, it becomes a very important issue to consider the mechanical systems such as high-speed vehicle and railway train moving on a flexible beam structure. Using general approach proposed in the first part of this paper, it tis possible to predict planar motion of constrained mechanical system and elastic structure with various kinds of foundation supporting condition. Combined differential-algebraic equations of motion derived from both multibody dynamics theory and Finite Element Method can be analyzed numerically using generalized coordinate partitioning algorithm. To verify the validity of this approach, results from simply supported elastic beam subjected to a moving load are compared with exact solution from a reference. Finally, parameter study is conducted for a moving vehicle model on a simply supported 3-span bridge.

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Seismic analysis of shear wall buildings incorporating site specific ground response

  • Jayalekshmi, B.R.;Chinmayi, H.K.
    • Structural Engineering and Mechanics
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    • 제60권3호
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    • pp.433-453
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    • 2016
  • During earthquake, the motion of ground is affected significantly by source characteristics, source-to-site path properties and local site conditions. Due to the influence of local soil conditions different places experience distinctive amplitude of surface ground motion. Ground response analysis of a specific site utilizing the borehole information at different locations is done in present study. The ground motion with the highest peak ground acceleration for this site obtained from the ground response analysis is used in finite element soil-structure interaction analysis of multi-storey shear wall buildings with various positions of shear walls. The variation in seismic response of buildings and advantageous position of shear wall are determined. The study reveals that providing shear wall at the core of buildings at the specific site is advantageous among all shear wall configurations considered.

순서 통계형-적응 가중평균 혼성필터를 이용한 잡음화된 영상열의 향상 (Enhancement of noisy image sequence using order statistic-adaptive weighted average hybrid filters)

  • 박순영
    • 한국통신학회논문지
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    • 제22권1호
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    • pp.193-204
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    • 1997
  • In this research we propose the design of the Order Statistic-Adaptive Weighted Average Hybrid(OS-AWAH) filter which can suppress noise from the corrupted image sequence effectively while preserving the image structure. The proposed filter combines the desirable properties of the order static based spatial filter which can preserve the image structure while reducing noise and the adaptive weighted average based temporal filter which can adapt the filtering weights according to the amount of motion without motion estimation. Performance characteristics of the OS-AWAH filter in noisy sequences containing moving step edges are investigated throuth computer simulations and compared with the median based filters such as 3-D WM(weighted median) filter, MMF (multistage median filter), ADCWM(adaptive directional center weighted median) filter. The visual evaluations are also carried out by applyin gthe filters to the real images. The statistical analysis and experimental reslts show that the OS-AWAH filter is effective in preserving image structures while suppressing noise effectively without motion compensation preprocessing.

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금속/세라믹 복합구조 선형 초음파 모터의 양방향 운동 (Bidirectional Motion of the Metal/Ceramic Composit Structure Linear Ultrasonic Motor)

  • 이재형;박태곤;김명호
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2002년도 추계학술대회 논문집 Vol.15
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    • pp.79-82
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    • 2002
  • In this paper, a single phase driven piezoelectric motor design was presented for linear motion. Two metal/ceramic composite actuators, a piezoelectric ring which was bonded to a metal endcap from one side, were used as the active elements of this motor. The motor was composed of a piezoelectric ceramic, a metal ring which has 4 arms, and a guider. Motors with 30.0[mm] and 35.0[mm] diameter were studied by finite element analysis and experiments. As results, the maximum speed of motor was obtained at resonant frequency. When the applied voltage of the motor increased, the speed was increased. Also, bidirectional motion of the motor was achieved by combining two motors which have different resonant frequency.

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대화형 캐릭터 애니메이션 생성과 데이터 관리 도구 (An Interactive Character Animation and Data Management Tool)

  • 이민근;이명원
    • 정보처리학회논문지A
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    • 제8A권1호
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    • pp.63-69
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    • 2001
  • In this paper, we present an interactive 3D character modeling and animation including a data management tool for editing the animation. It includes an animation editor for changing animation sequences according to the modified structure of 3D object in the object structure editor. The animation tool has the feature that it can produce motion data independently of any modeling tool including our modeling tool. Differently from conventional 3D graphics tools that model objects based on geometrically calculated data, our tool models 3D geometric and animation data by approximating to the real object using 2D image interactively. There are some applications that do not need precise representation, but an easier way to obtain an approximated model looking similar to the real object. Our tool is appropriate for such applications. This paper has focused on the data management for enhancing the automatin and convenience when editing a motion or when mapping a motion to the other character.

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더블 역 진자 모델을 이용한 사람과 같은 균형 유지 동작 생성 기술 (Human-like Balancing Motion Generation based on Double Inverted Pendulum Model)

  • 황재평;서일홍
    • 로봇학회논문지
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    • 제12권2호
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    • pp.239-247
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    • 2017
  • The purpose of this study is to develop a motion generation technique based on a double inverted pendulum model (DIPM) that learns and reproduces humanoid robot (or virtual human) motions while keeping its balance in a pattern similar to a human. DIPM consists of a cart and two inverted pendulums, connected in a serial. Although the structure resembles human upper- and lower-body, the balancing motion in DIPM is different from the motion that human does. To do this, we use the motion capture data to obtain the reference motion to keep the balance in the existence of external force. By an optimization technique minimizing the difference between the motion of DIPM and the reference motion, control parameters of the proposed method were learned in advance. The learned control parameters are re-used for the control signal of DIPM as input of linear quadratic regulator that generates a similar motion pattern as the reference. In order to verify this, we use virtual human experiments were conducted to generate the motion that naturally balanced.

Camera pose estimation framework for array-structured images

  • Shin, Min-Jung;Park, Woojune;Kim, Jung Hee;Kim, Joonsoo;Yun, Kuk-Jin;Kang, Suk-Ju
    • ETRI Journal
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    • 제44권1호
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    • pp.10-23
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    • 2022
  • Despite the significant progress in camera pose estimation and structure-from-motion reconstruction from unstructured images, methods that exploit a priori information on camera arrangements have been overlooked. Conventional state-of-the-art methods do not exploit the geometric structure to recover accurate camera poses from a set of patch images in an array for mosaic-based imaging that creates a wide field-of-view image by sewing together a collection of regular images. We propose a camera pose estimation framework that exploits the array-structured image settings in each incremental reconstruction step. It consists of the two-way registration, the 3D point outlier elimination and the bundle adjustment with a constraint term for consistent rotation vectors to reduce reprojection errors during optimization. We demonstrate that by using individual images' connected structures at different camera pose estimation steps, we can estimate camera poses more accurately from all structured mosaic-based image sets, including omnidirectional scenes.

리니어 모터에 근거한 능동 임피던스 구현 (Implementation of Active Impedance Based on Linear Motors)

  • 이세한;송재복;김용일
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1995년도 추계학술대회 논문집
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    • pp.462-465
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    • 1995
  • In this research a 2-dimensional motion producer based on two linear motors was developed. When the tester provides some motion through the level attached to the upper moving part of the motion producer, it provides the arbitrary intertia, damping and stiffness characteristics without actual change in physical structure of the motion producer. That is, the active impedance is implemented by controlling input currents supplied to the linear motors. A PID controller with feedforward loop was used to control the currents and pre-processing of input velocity and accleration singals from the encoder and the current singnal from the motor driver circuit are conducted to improve the performance.

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