• Title/Summary/Keyword: streaming system

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A Continuous Query Processing System for XML Stream Data (XML 스트림 데이터에 대한 연속 질의 처리 시스템)

  • Han Seungchul;Kang Hyunchul
    • The KIPS Transactions:PartD
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    • v.11D no.7 s.96
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    • pp.1375-1384
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    • 2004
  • Streaming data processing is an area of interest with much research under way. There has been increasing attention on the demands for efficient processing of streaming data produced in the application areas such as monitoring and sensor network. We have developed a continuous query processing system for streaming data and evaluated its performance in this paper. XML, the standard for data exchange on the web, is used as the model for the streaming data and the XQuery appended with a time interval is adopted as the query language for expressing con-tinuous queries. In the proposed system, the result is produced through background processing and materialized for reute in subsequent query processing. Through a detailed set of performance experiments, we shoed the effectiveness of the proposed system.

Enhance the Performance of Contents Streaming Services using improve the DRM System (DRM 시스템 개선을 통한 콘텐츠 스트리밍 서비스 개선)

  • Lee, Jeong-Gi;Jeong, Yang-Kwon;Kim, Dong-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.3 no.4
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    • pp.240-246
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    • 2008
  • This paper propose a method to enhance the performance of digital contents streaming services with the improve DRM system by maximizing the distribute computing performance and minimizing the overheads of security threatens caused by increasing users and sharing contents in P2P environments. By improving authentication protocols and license protocols to perform decryption and execution simultaneously by only download of the license, streaming services are more enhanced rather than existing DRM systems. For evaluate the performance, this paper compared execution time of existing DRM systems which decrypt the encrypted data file before execute with improved DRM system which execute and decrypt the encrypted data file simultaneously. In experiment, improved DRM system can maintain steady bandwidth and reduce the execution time in compare to existing DRM systems.

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Efficient Real-time Multimedia Streaming System Using Partial Transport Stream for IPTV Services

  • Lee, Eun-Jo;Park, Sung-Kwon
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.88-96
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    • 2008
  • IPTV Content delivery systems over wired networks confront scalability problems due to their high network bandwidth requirement for real-time services. Especially, VoD service provides Trick Mode features such as pause, fast forward and similar operations. However, Trick Mode services are delivered by the method of unicast only for controlling of the stream. With a point of views, this paper propose a new real-time multimedia streaming architecture over IP Networks, which tries to achieve bandwidth efficiency and supporting for mass clients better than traditional unicast services. The proposed methods divide the Transport Stream into a series of segments. After that, this divided partial Transport Stream makes multicast streaming periodically. Meanwhile Set-top Box of a client makes a rearrangement orderly by using Presentation Time Stamp field from the served Transport Stream packets. While the current Transport Stream segment is playing, it should be guaranteed that the next segment is downloaded on time. Consequently, the original video content can be played out continuously. The detail introduction of a new real-time multimedia streaming system with analysis and simulation follows as below.

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SonicStream: A Network Coding Based Live P2P Media Streaming System With Rich User Experiences

  • Chen, Xiaogang;Ren, Ning;Zhang, Xiaochen;Wang, Xin;Zhao, Jin
    • Journal of Communications and Networks
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    • v.10 no.4
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    • pp.430-436
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    • 2008
  • Recent studies have convinced that network coding can improve the performance of live media streaming in terms of startup delay, resilience to peer dynamics, as well as reduced bandwidth cost on dedicated streaming servers. However, there still exist some strategy drawbacks and neglected problems which need to be further researched. In addition to the commonly used evaluation parameters of the network and user experiences mentioned above, we focus on additional key factors, playback lag and switch lag, which have not been fully explored in previous work. In this paper, we present SonicStream, a novel and fully implemented live peer to peer (P2P) media streaming system with consideration of rich user experiences, including startup delay, playback continuity, playback lag, switch lag, etc. In pursuit of a further enhanced user experience, we revise traditional peer selection/data scheduling methods. Through a series of experimental evaluations and a cautious comparison with the latest similar work $R^2$, the superior performance of SonicStream has been preliminarily verified.

Dynamic adaptive streaming system using HTTP (HTTP를 활용한 동적 적응적 스트리밍 시스템)

  • Ban, Tae-Hak;Park, Sang-No;Kim, Tae-Seung;Lee, Byeong-Gwon;Jeong, Hoe-Gyeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.05a
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    • pp.488-490
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    • 2012
  • Nowadays QoS / QoE using technology as part of HTTP, dynamic adaptive streaming technology that became a big issue. In this paper, using HTTP, dynamic adaptive streaming technology is introduced. This dynamic adaptive streaming using HTTP-based system design and implementation. In this system, a number of MPEG2-TS file bitrate's conversion of image quality, a certain amount of time by the division of Segment, standing before the final note of the files that are used in transmission MPD (Media Presentation Description) File creation and streaming between servers and clients using HTTP to a dynamic and adaptive network environment consists of bitrate's streamers. In a network environment in which an unspecified number of seamless continuous playback of video streaming for a variety of sectors and will be utilized in the field of multimedia.

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A Study on HTML5 using Real-time Video Streaming System (HTML5을 활용한 실시간 영상 스트리밍 시스템)

  • Ban, Tae-Hak;Jeong, Han-Gil;Song, Hyun-Ok;Yuk, Jung-Soo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.561-563
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    • 2015
  • The majority of current streaming services are particular S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, allows the user to save and apply the multi threaded techniques for video based on a system without a separate plug-ins, or installation of programs HTML5 by taking advantage of Web content authoring, real-time streaming system using a Web browser. This saves the video streaming in real time can be used for editing and, on real-time communications and media sharing and streaming Web service you need and will be utilized in the field.

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A study on the effect of solid materials on the streaming electrification of insulating oil (절연유의 유동대전에 미치는 고체재질의 영향에 관한 연구)

  • 김용운;임헌찬;김영일;김영봉;이덕출
    • Electrical & Electronic Materials
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    • v.7 no.3
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    • pp.236-242
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    • 1994
  • In this paper, the streaming electrification characteristics of insulating oil were examined when the oil is contacted with solid materials in a circulating system. The streaming current($I_s$) increases with increasing oil velocity and temperature, and electrification properties depend on species of metal materials. $I_s$ in the gauze-contained electrification apparatus increases with increasing oil temperature below the temperature of 43[>$^{\circ}C$], but decreases above 43[>$^{\circ}C$]. On the other hand, $I_s$ is positive electrificated for the pipe of Fe, Cu, while it is negative electrificated for Sus. When insulating oil flows through a car fuel filter, $I_s$ increases linearly with increasing oil temperature.

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Analysis of Characteristics on the Static Electricity by Streaming Electrification (유동대전에 의한 정전기 특성 분석)

  • Kim, Gil-Tae;Lee, Jae-Keun
    • Journal of the Korean Society of Safety
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    • v.20 no.3 s.71
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    • pp.42-46
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    • 2005
  • The static electricity by thinner flow and discharge energy is investigated experimentally for the purpose of preventing the electrostatic discharge and damage. Test system for evaluating streaming electrification consists of a teflon pipe, a reservoir tank a pump, flowmeters and an electrometer. When dielectric liquid flows through a pipe from one vessel to another, the potential difference generated in the collecting vessel is due to the accumulation of charges. These charges result from the convection of a part of the electrical double layer existing in the tube at the contact between the liquid and the inner wall. When the fluid velocity increases, the electric current increases proportionally. The charging current and accumulated charges by streaming electrification at the thinner velocity of 40cm/s are measured a range of 5 nA and $0.27{\mu}C$ respectively. This amount of static discharge energy generated by streaming electrification is enough to ignite flammable solvent. Therefore surface electric potential should decrease by using electrostatic shielding and ground.

Implementation of a unified live streaming based on HTML5 for an IP camera (IP 카메라를 위한 HTML5 기반 통합형 Live Streaming 구현)

  • Ryu, Hong-Nam;Yang, Gil-Jin;Kim, Jong-Hun;Choi, Byoung-Wook
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.28 no.9
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    • pp.99-104
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    • 2014
  • This paper presents a unified live-streaming method based on Hypertext Mark-up Language 5(HTML5) for an IP camera which is independent of browsers of clients and is implemented with open-source libraries. Currently, conventional security systems based on analog CCTV cameras are being modified to newer surveillance systems utilizing IP cameras. These cameras offer remote surveillance and monitoring regardless of the device being used at any time, from any location. However, this approach needs live-streaming protocols to be implemented in order to verify real-time video streams and surveillance is possible after installation of separate plug-ins or special software. Recently, live streaming is being conducted through HTML5 using two different standard protocols: HLS and DASH, that works with Apple and Android products respectively. This paper proposes a live-streaming approach that is linked on either of the two protocols which makes the system independent with the browser or OS. The client is possible to monitor real-time video streams without the need of any additional plug-ins. Moreover, by implementing open source libraries, development costs and time were economized. We verified usefulness of the proposed approach through mobile devices and extendability to other various applications of the system.

A Level Group Streaming Technique for Interactive VOD based on P2P (P2P 기반 Interactive VOD를 위한 레벨 그룹 스트리밍 기법)

  • Kim, Jong-Gyung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11C
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    • pp.955-962
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    • 2008
  • Multicast Strategy is one of the cost-saving methods in the large scale VOD environment. However, it does involve complicated problems to implement VCR-like interactions for user's convenience in the multicast streaming system under considering the limited-server and the network's bandwidth in the multicast-transmission system. Therefore, the proper solution of settling such a problem is necessary. Thus, this paper which revised P2Patching[l] proposes LGST(Level Group Streaming Technique) which supports the VCR's function through cooperation among peers with heterogeneous bandwidth under the environment of P2P. This strategy can reduce latency by improving the acceptance of server and using the bandwidth of network efficiently. And for evaluate the proposed scheme's performance, I simulated the performance of streaming delivery topology and streaming quality in comparison with P2Patching. In evaluation to service request refusal ratio and service quality according to bandwidth decrement, the result of simulation shows that proposed LGST improves about $11{\sim}18%$ of performance than P2Patching. In the test of latency recovery according to fault probability and influence of VCR function operation duration, it shows similar performance.