• 제목/요약/키워드: streaming system

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A Cyber Educational Environment on the Web using WMT (WMT를 이용한 웹 기반 가상교육 환경)

  • 심종채;박재흥;서영건
    • Journal of Korea Multimedia Society
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    • v.4 no.5
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    • pp.446-454
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    • 2001
  • A long-distance education method using the computational environment has been developed and implemented for quite some time. However, there has been some difficulty in the simulation of face-to-face instruction due to limitations in performance of the computers and the networks. Continued development of multimedia technologies has now made it possible to simulate face-to-face instruction, recording the teachers' instructions in the form of a screen dump. In this paper, we propose a system that allows the teacher to make loaming materials available on the Web using Window Media Technology(WMT). This technology also allows remote site users to view the contents at their convenience. A media encoder acquires the lessons and stores them as moving pictures. The lessons are displayed on the screen as the teacher explains them. The learning materials are stored in a Windows media file format, the file is stored on a lecture server and provided to the user using a streaming method in real time. The users can view the contents on the Web without requiring a special player. The proposed system consists of a lecture writer module, a lecture server module and a lecture client module.

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Wireless Control System Using Spherical Camera (구형체 카메라를 이용한 무선 관제 시스템)

  • Jang, Jae-min;Shin, Soo Young;Ji, Yong-ju;Chae, Seog
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.4
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    • pp.461-466
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    • 2016
  • In this paper, a capsule body shaped surveillance/monitoring device is developed. The device includes a camera and GPS module to transmit live video data and real time GPS coordinates respectively using the Intel Edison module. A control application is developed for the smart phones and tablets to wirelessly view the live video stream and location of the capsule device and also to switch between the multiple capsule devices installed at different locations. The coordination between the developed device and the smart phone / tablet is done using the wireless function of the Intel Edison module.

Hybrid Scheduling Algorithm for Guaranteeing QoS of Real-time Traffic in WCDMA Enhanced Uplink (WCDMA 개선된 상향링크에서 실시간 트래픽의 서비스 품질을 보장하는 하이브리드 스케줄링 알고리즘)

  • Kang, You-Jin;Kim, Jun-Su;Sung, Dan-Keun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.11A
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    • pp.1106-1112
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    • 2007
  • As a demand for high speed uplink packet services increases, the WCDMA enhanced uplink, also known as high speed uplink packet access (HSUPA), has been specified in release 6 by 3GPP. This HSUPA will provide various types of multimedia services, such as real-time video streaming, gaming, VoIP, and FTP. Generally, the performance of HSUPA is dominated by scheduling policy. Therefore, it is required to design a scheduling algorithm considering the traffic characteristics to provide QoS guaranteed services in various traffic environments. In this paper, we propose a scheduling algorithm considering the traffic characteristics to guarantee QoS in a mixed traffic environment. Finally, the performance of the proposed scheduling algorithm is evaluated in terms of average packet delay, packet delay jitter, and system throughput using a system level simulator.

Research on e-book Market Activation Factor in the viewpoint of CPND Eco-system : Focused in the Publisher AHP (CPND 생태계 관점의 전자책 시장 활성화 요인 연구 : 출판사 실무자 AHP를 중심으로)

  • Kwon, Hyeog-In;Na, Yun-Bin
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.51-59
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    • 2015
  • In this study, we derived key factors required for the activation of the domestic e-book market and evaluated its importance. Specifically, we derived key evaluation items of C-P-N-D ecosystem perspective through literature review. In addition, we analyzed the implications by evaluating the importance depending on AHP after derived items were modified and classified together with the publisher working group. As the results of analysis, experts considered price(0.785), quality(0.149) and service(0.066) as the important items among three items derived as the primary upper class. A total of 23 factors were derived as the secondary lower class. The importance depending on C-P-N-D areas is as follows: contents(0.43), platform(0.35), device(0.11) and network(0.05). Among the entire sub-factors, three items such as 'distribution of profits with platform', 'profitability of product costs of contents' and 'appropriate rental price of contents and streaming service' showed significantly higher importance than that of other 20 items.

Light-Weight Mobile VR Platform using HMD with 6 Axis (6 축센서를 갖는 HMD 경량 모바일 VR Platform)

  • Kang, Yunhee;Kang, JungJu
    • Journal of Platform Technology
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    • v.6 no.2
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    • pp.3-9
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    • 2018
  • Recently VR environment is used in many areas including mobile learning, smart factory. However HMD(head-mounted display) is required to a dedicated and expensive system with high-end specification. When designing a VR system, it is needed to handle performance, mobility and usability. Many VR applications need to handle diverse sensors and user inputs continuously in a streaming manner. In this paper we design a VR mobile platform and implement a low-cost mobile VR HMD running on the platform. The VR HMD supports 3D contents delivery in a mobile manner. It is used to detect the motion detection based on angle value of a VR player from accelerator and gyro sensor. The MPU-6050, 6-axis sensor, is used to get a sensory value and the sensory value is taken as an input to a VR rendering server on a Unity game engine that is generated 3D images.

Fast Handoff Technique using Improved Cashing Agent and CoA Pool in Mobile IP (모바일 아이피에서 개선된 캐싱 에이전트와 CoA 풀을 사용한 빠른 핸드오프 기법)

  • Lee, Jang-Su;Kim, Sung-Chun
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.2
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    • pp.75-82
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    • 2008
  • Mobile IP was proposed to overcome identity problem of original IP address system caused by mobility of wireless mobile host. To complete its network handoff procedure, it must receive a mobile advertisement broadcasted by mobile agent. Generally, in a mobile IP system, mean time delay, 500ms, in a network handoff procedure is a critical problem of wireless service such as Voip, multimedia streaming. A caching agent caches a latest mobile advertisement, and replays it by receiving solicitation message from a mobile node finishing link layer detection. But, during the procedure of mobile registration, many packets from service provider to the mobile host would be lost and handoff time delay would be increased. In this thesis, we propose an unproved caching agent technique which can forward data packets while handoff procedure, and CoA pool for fast mobile IP registration.

Asynchronous Traffic Multi-Hop Transmission Scheme for N-Screen Services in Indoor and Ship Area Networks (선박 및 실내 N-스크린 서비스를 위한 비동기 트래픽 멀티홉 전송 기술)

  • Hur, Kyeong;Lee, Seong Ro
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.5
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    • pp.950-956
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    • 2015
  • In this paper, a WiMedia Distributed-MAC (D-MAC) protocol is adopted for development of a seamless N-screen wireless service in Indoor and Ship Area Networks. Furthermore, to provide the OSMU (One Source Multi Use) N-screen service through P2P streaming in the seamless D-MAC protocol, a ATMT (Asynchronous Traffic Multi-hop Transmission) technology is proposed and analyzed. In this system, a WiMedia ATMT D-MAC bridge transmits control and managing information to various sensors and instruments, from a central integrated ship area network station. For this technology, a time slot allocation scheme for WiMedia asynchronous traffic and a multi-hop resource reservation scheme are combined to evaluate the performance of each scheme. From simulation results, the proposed ATMT scheme enhances performances in viewpoints of N-screen asynchronous data latency and throughput, compared to the conventional WiMedia D-MAC system.

Analysis of the Communication Middleware for Service Integration of Korean e-Navigation Operation Center (한국형 e-Navigation 운영센터의 서비스 통합을 위한 DDS 미들웨어 분석)

  • Jang, Wonseok;Kim, Beomjun;Kang, Moonseog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.274-276
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    • 2017
  • Korean e-Navigation is a system that introduced to reduce maritime accidents. In order to reduce marine accidents, Korean e-Navigation provides the following services-"Vulnerable Vessel Monitoring", "Vulnerable Vessel support & monitoring", "Optimal safety route", "ENC Streaming for Small Vessel", "Tug & Barge Support", "Maritime Safety Information Providing". Each Service is a system separated into finctional units and integrated into Korean e-Navigation. Korean e-Navigation is introducing data middleware to integrate each service and the DDS(Data Distribution Service) is judged to be effective. Thus, this paper analyzed the characteristics of DDS middleware types suitable for each service of e-Navigation.

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Design and Implementation of Low-Power Transcoding Servers Based on Transcoding Task Distribution (트랜스코딩 작업의 분배를 활용한 저전력 트랜스코딩 서버 설계 및 구현)

  • Lee, Dayoung;Song, Minseok
    • The Journal of Korean Institute of Next Generation Computing
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    • v.15 no.4
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    • pp.18-29
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    • 2019
  • A dynamic adaptive streaming server consumes high processor power because it handles a large amount of transcoding operations at a time. For this purpose, multi-processor architecture is mandatory for which effective transcoding task distribution strategies are essential. In this paper, we present the design and implementation details of the transcoding workload distribution schemes at a 2-tier (frontend node and backend node) transcoding server. For this, we implemented four schemes: 1) allocation of transcoding tasks to appropriate back-end nodes, 2) task scheduling in the back-end node and 3) the communication between front-end and back-end nodes. Experiments were conducted to compare the estimated and the actual power consumption in a real testbed to verify the efficacy of the system. It also proved that the system can reduce the load on each node to optimize the power and time used for transcoding.

Virtual Go to School (VG2S): University Support Course System with Physical Time and Space Restrictions in a Distance Learning Environment

  • Fujita, Koji
    • International Journal of Computer Science & Network Security
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    • v.21 no.12
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    • pp.137-142
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    • 2021
  • Distance learning universities provide online course content. The main methods of providing class contents are on-demand and live-streaming. This means that students are not restricted by time or space. The advantage is that students can take the course anytime and anywhere. Therefore, unlike commuting students, there is no commuting time to the campus, and there is no natural process required to take classes. However, despite this convenient situation, the attendance rate and graduation rate of distance learning universities tend to be lower than that of commuting universities. Although the course environment is not the only factor, students cannot obtain a bachelor's degree unless they fulfill the graduation requirements. In both commuter and distance learning universities, taking classes is an important factor in earning credits. There are fewer time and space constraints for distance learning students than for commuting students. It is also easy for distance learning students to take classes at their own timing. There should be more ease of learning than for students who commute to school with restrictions. However, it is easier to take a course at a commuter university that conducts face-to-face classes. I thought that the reason for this was that commuting to school was a part of the process of taking classes for commuting students. Commuting to school was thought to increase the willingness and motivation to take classes. Therefore, I thought that the inconvenient constraints might encourage students to take the course. In this research, I focused on the act of commuting to school by students. These situations are also applied to the distance learning environment. The students have physical time constraints. To achieve this goal, I will implement a course restriction method that aims to promote the willingness and attitude of students. Therefore, in this paper, I have implemented a virtual school system called "virtual go to school (VG2S)" that reflects the actual route to school.