• Title/Summary/Keyword: streaming media

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A Study on HTML5 using Real-time Video Streaming System (HTML5을 활용한 실시간 영상 스트리밍 시스템)

  • Ban, Tae-Hak;Jeong, Han-Gil;Song, Hyun-Ok;Yuk, Jung-Soo;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.561-563
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    • 2015
  • The majority of current streaming services are particular S/W I a separate setup program supports real-time streaming service a reality, will be stored until the end of the video, save for a video about editing and is not available. In this paper, allows the user to save and apply the multi threaded techniques for video based on a system without a separate plug-ins, or installation of programs HTML5 by taking advantage of Web content authoring, real-time streaming system using a Web browser. This saves the video streaming in real time can be used for editing and, on real-time communications and media sharing and streaming Web service you need and will be utilized in the field.

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Estimation of De-jitter Buffering Time for MPEG-2 TS Based Progressive Streaming over IP Networks (IP 망을 통한 MPEG-2 TS 기반의 프로그레시브 스트리밍을 위한 de-jitter 버퍼링 시간 추정 기법)

  • Seo, Kwang-Deok;Kim, Hyun-Jung;Kim, Jin-Soo;Jung, Soon-Heung;Yoo, Jeong-Ju;Jeong, Young-Ho
    • Journal of Broadcast Engineering
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    • v.16 no.5
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    • pp.722-737
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    • 2011
  • In this paper, we propose an estimation of network jitter that occurs when transmitting TCP packets containing MPEG-2 TS in progressive streaming service over wired or wireless Internet networks. Based on the estimated network jitter size, we can calculate required de-jitter buffering time to absorb the network jitter at the receiver side. For this purpose, by exploiting the PCR timestamp existing in the TS packet header, we create a new timestamp information that is marked in the optional field of TCP packet header to estimate the network jitter. By using the proposed de-jitter buffering scheme, it is possible to employ the conventional T-STD buffer model without any modification in the progressive streaming service over IP networks. The proposed method can be applicable to the recently developed international standard, MPEG DASH (dynamic adaptive streaming over HTTP) technology.

A Hybrid QoS Guarantee Scheme for High-Quality Audio Streaming Services on the Internet (인터넷에서 고품질 오디오 스트리밍 서비스를 위한 복합적 QoS 보장 기법)

  • 손주영;유성일
    • Journal of Korea Multimedia Society
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    • v.7 no.1
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    • pp.54-63
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    • 2004
  • This paper describes a hybrid QoS guarantee scheme for high quality audio streaming services on the Internet. The continuous playback of the audio data requires the isochronous transmission of the audio data packet through the Internet. In order to retain the QoS at the ultimate destination (client) as the same as servers provide, the transmission protocols should consider the error conditions such as packet loss, and out of order delivery. Generally, the protocols supporting the transmission of continuous media data do not try to recover the errors. The protocols are working somehow for the toll quality multimedia streaming services, but rot for the high quality streaming services, such as the DVD sound/music payback. The hybrid QoS guarantee scheme includes the three mechanisms to overcome the problem. The selective retransmission for the lost packet, the adaptive buffering at client-side, and the adaptive transmission rate at server-side are totally adopted to recover the packet loss with the minimal overhead, to prevent from the buffer starvation during the retransmission, and to maintain the isochronous transmission even after the retransmission. The experiments have shown good results for the high Quality audio streaming services on the Internet.

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A Review on Past Cases of Self-potential Surveys for Dikes and Embankments Considering Streaming Potential (흐름 전위 특성을 고려한 수리시설물에서의 자연 전위 탐사 사례 고찰)

  • Song, Seo Young;Cho, AHyun;Kang, Peter K.;Nam, Myung Jin
    • Journal of Soil and Groundwater Environment
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    • v.26 no.6
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    • pp.1-17
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    • 2021
  • Self-potential (SP) surveys measure naturally occurring differences in electrical potential in the absence of artificial sources and have been applied to various fields since the first application in mineral explorations. Among various causes of SP occurrences, streaming potential is generated by the flow of groundwater, and makes SP surveys suitable for the exploration of groundwater table fluctuation, fractures, sinkholes and landslide occurrences. Recently, there has been many studies that applied SP surveys to monitor water leakage through dikes and embankments. In this review paper, we first review the characteristics and theoretical backgrounds of streaming potential in saturated or unsaturated porous media to introduce it in the embankment among various application field. After the review of the background theory, we review the past cases of field SP surveys on dikes and embankments and also the characteristics of field streaming potential data in the surveys. Further, by analyzing past studies of qualitative as well as quantitative interpretation of SP survey data, we show the possibility of quantitative interpretation of streaming potential data obtained on dikes and embankments. Consequently, it is hope that this review paper helps researches on SP surveys on dikes and embankments, and provides basis for interpretation methods of the SP data to identify leaked area and further leakage rate (or permeability).

Segment Scheduling Scheme for Efficient Bandwidth Utilization of UHD Contents Streaming in Wireless Environment (무선 환경에서 UHD 콘텐츠의 효율적인 대역폭 활용을 위한 세그먼트 스케줄링 기법)

  • Kim, Heekwang;Chung, Kwangsue
    • Journal of Broadcast Engineering
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    • v.23 no.6
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    • pp.813-823
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    • 2018
  • UHD content is characterized by higher bandwidth requirements to provide seamless playback. The existing HTTP adaptive streaming scheme periodically requests video segment of lower quality than the available bandwidth in the steady state. In the steady state, the On-Off pattern is repeated due to the difference of the available bandwidth and the encoding rate of the content. And the repeated Off interval is causing the problem that can not efficiently use the available bandwidth. In the wireless environment where the delay and loss rate are higher with large bandwidth fluctuations, this problem is exacerbated because the available bandwidth is estimated inaccurately. Therefore, in this paper, we propose a segment scheduling scheme for efficient bandwidth utilization of UHD contents streaming in wireless environment. Proposed scheme is a group segment that simultaneously reqeusts multiple segments in one request message in order to reduce frequency of OFF interval. Through simulation, Our scheme improves bandwidth utilization.

Factors Boosting Impulse Buying Behavior in Live-streaming Commerce - Roles of Para-social Interactions, Task Complexity and Perceived Amount of Information (라이브 커머스의 충동구매행동에 대한 영향 요인 - 의사사회적 상호작용, 과업 복잡성과 지각된 정보의 양을 중심으로 -)

  • Kim, Hyojung;Lee, Yuri;Park, Minjung
    • Fashion & Textile Research Journal
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    • v.23 no.1
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    • pp.70-83
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    • 2021
  • Live-streaming commerce is attracting attention as a noticeable trend in the retail industry. It is a new mobile shopping service platform developed by combining live streaming with e-commerce technologies. This study examined the impact of para-social interactions on consumer impulse buying behavior and investigated the impact through task complexity as well as perceived amount of information. To achieve this goal, 203 women using a mobile commerce participated in an online survey after experiencing beauty live-streaming commerce. The collected data were analyzed using SPSS 25.0, AMOS 23.0, and SPSS PROCESS Macro program. The results of the study revealed that para-social interactions negatively influenced task complexity, positively influenced perceived amounts of information, and positively influenced impulse buying behavior. In addition, impulse buying behavior was negatively influenced by task complexity versus positively that was influenced by perceived amounts of information. The impact of para-social interactions on impulse buying behavior is mediated by task complexity and perceived information. The findings of this study contribute to the theoretical extension of para-social interaction on impulse buying behavior in the context of live-streaming commerce. The implications of the findings suggest practical marketing strategies for digital media commerce retailers.

Efficient Media Synchronization Mechanism for SVC Video Transport over IP Networks

  • Seo, Kwang-Deok;Jung, Soon-Heung;Kim, Jin-Soo
    • ETRI Journal
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    • v.30 no.3
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    • pp.441-450
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    • 2008
  • The scalable extension of H.264, known as scalable video coding (SVC) has been the main focus of the Joint Video Team's work and was finalized at the end of 2007. Synchronization between media is an important aspect in the design of a scalable video streaming system. This paper proposes an efficient media synchronization mechanism for SVC video transport over IP networks. To support synchronization between video and audio bitstreams transported over IP networks, a real-time transport protocol/RTP control protocol (RTP/RTCP) suite is usually employed. To provide an efficient mechanism for media synchronization between SVC video and audio, we suggest an efficient RTP packetization mode for inter-layer synchronization within SVC video and propose a computationally efficient RTCP packet processing method for inter-media synchronization. By adopting the computationally simple RTCP packet processing, we do not need to process every RTCP sender report packet for inter-media synchronization. We demonstrate the effectiveness of the proposed mechanism by comparing its performance with that of the conventional method.

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Portable Real-time Internet Streaming Service System (이동형 실시간 인터넷 스트리밍 서비스 시스템)

  • Park, Jin-A;Ju, Hye-Seon;Park, Ju-Eun;Kim, Hae-In;Choi, In-Seon;Lee, Sang-Un
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2017.11a
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    • pp.149-150
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    • 2017
  • 현재, 페이스북, 인스타그램 등 다양한 형태로 실시간 스트리밍 서비스를 제공되고 있다. 이로 인해 특정 소수가 아닌 일반인들도 손쉽게 실시간으로 인터넷 스트리밍이 가능하게 되었다. 과거, 스튜디오가 아닌 중계차가 갈 수 없는 곳에서는 실시간 스트리밍 서비스에 제약이 있었던 반면에 지금은 다양한 이동형 장비의 개발을 통해 공간적 제약이 현저히 줄어들었다. 따라서 본 논문에서는 촬영부터 송출까지 이동형 장비를 이용해 언제 어디에서나 실시간 스트리밍 서비스를 제공할 수 있는 시스템을 제안하였다.

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Design and Implementation of Media Manager in Multimedia Streaming Framework (스트리밍 프레임워크에서 미디어 관리자의 설계 및 구현)

  • Lee, Jae-Wook;Lee, Sung-Young;Hong, Een-Kee
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.4
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    • pp.273-287
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    • 2001
  • In this paper, we introduce our experience for designing and implementing a media manager in the Integrated Streaming Service Architecture (ISSA) developed by the authors. The media manager is regarded as a necessary module in the ISSA framework for the following reasons. It realizes that from which locations of the media source devices, the media streams are coming. Once it knows where the origin is, the media manager should recognizes what types of stream are. After that, it performs how to chose an appropriate CODEC to handle the recognized input streams efficiently, and what type of media playback device should be selected. In order to do such a job efficiently, the proposed media manager consists of two modules source module and sink module. The major role of a media source module is to make an abstraction for the media streams that are coming from various types of media device. This, in consequence, enables a media manager to consistently handle tlle media streams without considering wherever they come from. On the other hand, the media sink module distributes the input streams to an appropriate media device to playback. One of the remarkable virtues of the proposed media manager is an ability to supporting high value-added database services since it provides an interface between the ISSA and real-time multimedia database. Also, it provides the RTP!RTSP source filter and Winamp gateway modules which allow the flexibility to the system. Moreover, the media manager can adopt any types of new media which in fact will provide scalability to the ISSA.

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A User-Level File System for Streaming Media Caching (스트리밍 미디어 캐슁을 위한 사용자 수준 화일 시스템)

  • Oh, Jae-Hak;Cha, Ho-Jeong
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.8
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    • pp.472-483
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    • 2002
  • This paper presents the design and implementation of a cache file system, umcFS, which is specifically designed to provide an efficient caching and transmission of streaming media. The proposed file system is based on the concept of file disk and implemented as an application level on top of a general-purpose file system. The file disk favors the continuity of cached media and provides an efficient I/O mechanism for cache server. umcFS statically allocates control blocks as well as media cache blocks. These blocks are referenced by the single-level indirect management structure. As the file system is designed as an application level, it is easy to develop and port to other systems. The performance of the implemented system shows that umcFS performs about 13% better than the native file system in randomly accessing the cache blocks of 1024KB.