• Title/Summary/Keyword: streamer

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Intelligent Surveillance System using Kinect sensor and Multirotor (키넥트 및 멀티로터를 이용한 지능형 감시 시스템)

  • Oh, Jung-hak;Yu, Do-jun;Goo, Ha-neul;Kim, Ho-sung;Kim, Seong-woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.541-544
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    • 2012
  • In technology advances, The field of military and security surveillance system for a wide range of interest is required. Surveillance system offers a variety of services by the software that work with a remote access server. This paper shows the results of the implementation using three platforms as Mjpg-streamer for server, Arduino-multiwii for control system, OpenNI and OpenCV for image processing.

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전극물질에 따른 단전극 대기압 제트 플라즈마 스트리머 동역학 연구

  • Park, Sang-Hu;Lazovic, Sasa;Jeong, Hui-Su;Chae, Gil-Byeong;Cvelbar, Uros;Choe, Won-Ho
    • Proceedings of the Korean Vacuum Society Conference
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    • 2013.02a
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    • pp.554-554
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    • 2013
  • 대기압 제트 플라즈마를 저주파(수-수십 kHz) 전압에서 구동 시, 일반적으로 '스트리머(streamer)'혹은 '플라즈마 총알(plasma bullet)'로 불리는 현상이 특정 운전조건에서 관찰된다. 본 연구에서는 동일 구조의 Ta, Ti, stainless steel, brass, Cu, Ni 전극을 이용하여 전극물질에 따른 대기압 제트 플라즈마의 특성 변화를 분석하였다. 각각의 물질은 서로 다른 이차전자방출계수, 일함수, 전기전도도 등 고유한 성질이 다르기 때문에 이들 전극을 이용하여 발생시킨 제트 플라즈마 역시 다른 특성을 갖는다. Acton SpectroPro750 분광기를 이용하여 얻은 플라즈마 방출광스펙트럼으로부터 구한 전자 여기온도(Texc=680~720 K)와 OH의 분자 회전온도(Trot=350~380K)는 물질에 따라 큰 변화를 보이지 않았으나, 발생된 스트리머 거동에서 큰 차이를 확인하였다. ICCD 카메라를 이용한 시간 분해된 이미지에서 전극물질에 따른 첫 번째 스트리머의 발생시간 및 스트리머 속력, 두 번째 스트리머의 분리시간이 모두 다른 것을 확인하였다. 제일 차이가 심하게 나타나는 Ti과 Cu의 경우 첫 스트리머의 발생시간 차이는 약 $1{\mu}s$이며, 평균속력 및 순간속력이 약 2 km/s 차이가 났다. 이 결과를 통해 물질의 이차전자방출계수 및 일함수가 대기압 제트 플라즈마에서 스트리머 발생에 영향을 주는 것을 알았고, 다른 전극물질을 사용한 제트 플라즈마의 특성이 다름에 따라 여러 응용에서의 결과에도 영향을 미칠 것이라생각한다.

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Reentrainment of Carbon Soot Particles in a Corona Discharge Reactor (코로나 방전 반응기에서 Carbon Soot 입자의 재비산)

  • Lee, Jae-Bok;Hwang, Jung-Ho;Bae, Gwi-Nam
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.24 no.7
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    • pp.1002-1009
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    • 2000
  • Among the various types of diesel after-treatment device, the corona discharge reactor may be considered as a powerful process for trapping submicron particles. But after precipitation on the electrodes occurs, the reentrainment of particles is severe and often causes low or negative precipitation efficiency. Experiments were performed to investigate the effect of an applied voltage on the reentrainment of soot particles from the electrodes. A co-annular laminar diffusion flame burner was used as the soot generator. When a highly negative voltage was applied, exfoliation of the deposited soot particles and an increase in concentration of particles smaller than approximately 150 nm were observed. Turbulence induced from the negative tuft corona and sputtering caused particle reentrainment from the corona wire and from plates as well. Under soot laden combustion gas, a streamer corona often occurred in the wire-cylinder reactor. Because of its transient nature, streamer corona violently increased the concentration of reentrained particles and CO gas.

Predischarge Phenomena in Nonuniform Fields Caused by Lightning Impulse Voltages in SF(sub)6-$N_2$Mixtures (SF(sub)6-$N_2$혼합가스중에 뇌임펄스전압에 의해 형성된 불평등전장에서의 전구방전현상)

  • 이복희;이경옥;백승권
    • The Transactions of the Korean Institute of Electrical Engineers C
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    • v.50 no.6
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    • pp.288-295
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    • 2001
  • Predischarges in nonuniform electric field stressed by lightning impulse voltagesin SF(sub)6-$N_2$mixtures are initiated by streamer coronas. Due to field ehnancement at a protrusion point of electrodes new ionization processes occur and a precursor, which leads to a first leader, is created. The leader proceeds step by step to the opposite electrode and the final jump bridges the test gap. It was found that the predischarge is propagated with a leader mechanism of stepwise expansion from the predischarge current waveforms measured by a shunt. The predischarge current is closely related to the amplitude and polarity of applied voltages, the gas pressure and the gap geometry. The time intervals between step leaders for the positive and negative polarities were inversely proportional to V.P$^2$. When the gas pressure increases in the positive polarity, statistical time lag to statistical time lag to streamer corona inception increase slightly, but the formative time lag to flashover is significantly decreased.

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Characteristics of lightning impulse preliminary breakdown discharge under non-uniform electric field in $SF_6/CO_2$ mixtures (불평등전장에서 $SF_6/CO_2$ 혼합기체의 뇌임펄스 전구방전특성)

  • Lee, B.H.;Oh, S.K.;Baek, Y.H.;Ahn, C.H.;Jeon, D.K.
    • Proceedings of the KIEE Conference
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    • 2005.07c
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    • pp.2140-2142
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    • 2005
  • This paper presents the experimental results on the preliminary breakdown characteristics under a highly non-uniform electric field in $SF_6/CO_2$ gas mixtures. The impulse preliminary breakdown developments are investigated by the measurements of corona current and light emission images. As a result, the preliminary breakdown development mechanisms for both positive and negative polarities are same. The first streamer corona is initiated at the tip of needle electrode, and the leaders develop with a stepwise propagation and bridge the test gap. The pause time of leader pulses in the positive polarity is significantly shorter than that in the negative polarity. Also, the time interval between the first streamer corona onset and breakdown in the negative polarity was much longer than that in the positive polarity The discharge channel paths in the positive polarity were zigzag. On the other hands, the leader channel in the negative polarity was thicker than that in the positive polarity.

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A Study on subtitle synchronization calibration to enhance hearing-impaired persons' viewing convenience of e-sports contents or game streamer contents (청각장애인의 이스포츠 중계방송 및 게임 스트리머 콘텐츠 시청 편의성 증대를 위한 자막 동기화 보정 연구)

  • Shin, Dong-Hwan;Kim, Jeong-Soo;Kim, Chang-Won
    • Journal of Korea Game Society
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    • v.19 no.1
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    • pp.73-84
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    • 2019
  • This study is intended to suggest ways to improve the quality of the service of subtitles provided for the convenience of viewing for deaf people on e-sports broadcast content and game streamer content. Generally, subtitling files of broadcast content are manually written on air by stenographers, so a delay of 3 to 5 seconds is inevitable compared to the original content. Therefore, the present study proposed the formation of an automatic synchronization calibration system using speech recognition technology. In addition, a content application experiment using this system was conducted, and the final result confirmed that the time of synchronization error of subtitling data could be reduced to less than 1 second.

Live Streaming as a Distribution Channel in Fashion Mobile Applications: Exploring Loyalty Models in the Modern Retail Era

  • Nugroho HARDIYANTO;Wahyu RAFDINAL;Yayan FIRMANSYAH
    • Journal of Distribution Science
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    • v.22 no.10
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    • pp.43-54
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    • 2024
  • Purpose: Market competition in the fashion industry is intensifying, pushing brands to strive for consumer preference and market leadership. Mobile fashion applications have emerged as key distribution channels, with live streaming being a common feature for product distribution and consumer loyalty. Therefore, this study will analyze the loyalty model in live streaming on mobile fashion applications by integrating the quality loyalty model, parasocial relationships, and uses and gratifications (U&G) theory. Research design, data and methodology: Data were collected from a survey of 427 respondents who are customers of a fashion product that had been purchased through live streaming on a mobile fashion application and processed using the PLS-SEM method Results: The results of the study show that the live streamer and product quality significantly influence satisfaction and loyalty. Conversely, AR content and live streaming content do not directly influence loyalty but have an indirect effect through satisfaction Conclusions: this study is the first to model loyalty in mobile fashion applications by integrating the quality loyalty model, parasocial relationship, and U&G theory. Practically, fashion companies are advised to conduct live streaming by considering aspects of content, live streamer, and product quality to enhance satisfaction and loyalty.

The Variations of Oceanic Conditions and the Distributions of Eggs and Larvae of Anchovy in the Southern Sea of Korea in Summer (하계 한국 남해의 해황 변동과 멸치 초기 생활기 분포특성)

  • Choo Hyo Sang
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.35 no.1
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    • pp.77-85
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    • 2002
  • In the southern sea of Korea and the areas of Tsushima warm currents the relationship between the distributions of eggs and larvae of anchovy (Engraulis japonica) and oceanic conditions was examined on July and August 1997, The south Korean coastal waters, the water temperature of below $20\~23^{\circ}$ and the salinity of above 33.0 (PSU), the mixed waters between the south Korean coastal waters and the Tsushima warm currents, $21\~25^{\circ}$ and $32.0\~32.5$ and the Tsushima warm currents, above $26^{\circ}$ and below 31.5 were distributed at the surface layer. The Tsushima warm currents were distributed at the northeast of Jeju Is. and off the southern sea of Korea. As an appearance of warm streamer, the mixed waters were intruded into the coastal areas of Komun Is.$\~$Sori Is. and Sori Is.$\~$Yokji Is.. Approximate paths of surface water by the drift card experiments were similar with the intrusions of the warm water identified from the water temperature and salinity distributions. The distributions of chlorophyll concentration were consistent with the distributions of water temperature and salinity, Anchovy eggs and larvae were mostly distributed at Komun Is., Yokji Is, and the southwest of Koie Is. where chlorophyll concentrations were high and cyclonic circulations by the warm water intrusions (warm streamers) were formed.

Group storytelling with multi-storyteller in single person media game contents on Youtube - focused on viewer-participating contents in channel (유튜브 1인 게임 방송의 집단 스토리텔링 -<대도서관 TV(buzzbean11)> 채널의 시청자 참여형 콘텐츠를 중심으로)

  • Kil, Hye-Bin;Kim, So-Young
    • Journal of Popular Narrative
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    • v.27 no.2
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    • pp.107-142
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    • 2021
  • Emergence of new media platform had changed relationship between the broadcaster and the viewer, which used to form 'performer-audience' structure. This research has focused on the transition of 'streamer-viewer' role in single-media broadcasting, such as Youtube or Twitch, and identify how they progress group storytelling as a team. Walter Benjam and Leslie Marmon Silko's notion of 'story and storyteller' and Erving Goffman's 'social role theory' was used to define participants' role in new media broadcasting. channel, on Youtube, was selected and analyzed as example case. The domain of 'front stage' was broadened in recorded contents comparing to live streaming. The audience of live streaming is included to the front stage during the expansion. The role of streamer, game participant, and live stream contents viewer is also adjusted during the change, which leads to group-creation of the contents. Streamer plays a role of main-storyteller and suggest identity of the community. Game participants work as sub-storyteller, filling in the blank space in game storytelling and making it sophisticated. They also perform based on community's identity, which streamer has built in advance. Lastly, live steam viewers are intermittent sub-storyteller, which seldom add up the narrative. Though, their main role is to preserve identity of game broadcasting community by reacting according to community's identity. As a result, the game broadcasting narrative is developed by combining and adding up pieces of story made in different level and role of participants. The research redefine the role of viewer and storytelling method in new media, especially in single-person broadcasting. Considering the rapid shift in recent media and contents, a new approach to the streamer-veiwer role and group storytelling of this research can be one of the new method to analyze contents produced in new media, such as Youtube.

A Study on the Shallow Marine Site Survey using Seismic Reflection and Refraction Method (탄성파 반사법 및 굴절법을 이용한 천해저 지반조사에 대한 연구)

  • Shin, Sung-Ryul;Kim, Chan-Su;Jo, Churl-Hyun
    • Geophysics and Geophysical Exploration
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    • v.11 no.2
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    • pp.109-115
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    • 2008
  • It is very important to estimate the physical properties of survey area and delineate the geological basement in marine site survey for the design of offshore structures. For the purpose of providing high quality data by means of engineering site survey, it is necessary to apply several survey techniques and carry out the integrated interpretation to each other. In this study, we applied single channel seismic reflection method and OBC (Ocean Bottom Cable) type seismic refraction method at shallow marine. We used a dual boomer-single channel streamer as a source-receiver in seismic reflection survey and airgun source-the developed OBC type streamer in seismic refraction survey. We made 24 channels OBC type streamer which has 4m channel interval and each channel is composed of single hydrophone and preamplifier. We tested the field applicability of the proposed method and applied the typical seismic data processing methods to the obtained reflection data in order to enhance the data quality and image resolution. In order to estimate the geological velocity distribution from refraction data, seismic refraction tomography technique was applied. Therefore, we could successfully perform time-depth conversion using the velocity information as an integrated interpretation. The proposed method could provide reliable geologic information such as sediment layer thickness and 3D basement depth map.