• Title/Summary/Keyword: stream transmission

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Distribution of Freshwater Mollusk cnd Chinese Liver Fluke Cercariae from Parafossarulus manchouricus Around the Upper Area of Kyungan Stream (경인천 상류지역의 왜우렁(Parafossarulus manchouricus)분포 및 간흡충 유미유층 감염 실태 조사)

  • 전계식
    • Journal of Food Hygiene and Safety
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    • v.12 no.4
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    • pp.300-303
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    • 1997
  • The present study was carried out to know the distribution of freshwater mollusk on the chinese liver fluke in the middle of August, 1997 at the upper area of Kyungan stream located in Yongin Kun, Kyungki province. The snails were collected from the shallow and irrigation route in a rural area located along the upper area of Kyungan stream. The snails collected by hand were brought to the laboratory and cercariae naturally shed from the snails, Parafossarulus manchouricus were examined. Parafossarulus manchouricus is medically important intermediated host of the transmission of digenetic trematoda to human. Each snail was placed in aerated tap water for the detection of ceracariae and examined for expelled cercariae. Infection rate of the cercariae of Clonorchis sinensis was 3 (1.5%) among 195 individuals collected in the habitat. The identification of the cercaria of Clonorchis sinensis was performed as described by Komiya and Tajimi.

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Design and Implementation of SGI (Stream Gateway Interface) for Media Stream Transmission in Next Generation Home Gateway supporting Multi-Interfaces (다중 인터페이스를 지원하는 차세대 홈 게이트웨이에서 미디어 스트림 전송을 위한 SGI (Stream Gateway Interface)의 설계 및 구현)

  • 박영충;임승옥;최광순;정광모
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10c
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    • pp.148-150
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    • 2004
  • 최근 컴퓨팅 기술의 발전으로 인해 모든 정보 디바이스 간의 융합화 현상, 유비쿼터스와 퍼베이시브와 같은 새로운 컴퓨팅 개념이 대두되고 있으며, 이러한 미래 컴퓨팅의 핵심 솔루션으로 홈 네트워크의 실현이 화두가 되고 있다. 이러한 미래 지향형 홈 네트워크의 실현을 위하여 차세대 홈 플랫폼의 개발이 본격적으로 진행되고 있으며, 이를 통해 엔터테인먼트 서비스가 요구되고 있다. 이에 본 논문에서는 차세대 홈 플랫폼인 홈 스테이션의 기술적 요구사항과 구조에 대하여 기술하고, MPEG-275, DVD, VoD와 같은 미디어 스트림의 전송을 위하여 차세대 홈 플랫폼인 홈 스테이션에서의 미디어 스트림 게이트웨이 인터페이스를 설계 및 구현하고, 홈 스테이션과의 연동을 통한 미디어 스트림의 전송에 대하여 기술한다.

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A Data Processing Mechanism in Sensor Network Environment (센서 네트워크 환경에서의 데이터 처리 메커니즘)

  • Park, Dae-Hyun;Kim, Young-Jun;Lee, Jeong-Hoom;Chong, Il-Young
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.133-134
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    • 2007
  • The effective data processing mechanism in the sensor network means data stream model and real-time query processing model for real-time processing of stream data. This mechanism can improve satisfaction of users and reduce delay rate of data processing. In this paper, we explain the problem which is occurred when users need to search certain information among information of stream data and describe reduction model of delay rate according to data transmission.

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Design of the Smart HDMI Switch for Wireless HD Video Transmission System (무선 HD 비디오 전송 시스템용 스마트 HDMI 스위치의 설계)

  • Kim, Won
    • The Journal of Korean Association of Computer Education
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    • v.14 no.6
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    • pp.83-89
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    • 2011
  • In this study a smart HDMI switch is proposed to detect newly formed video stream and automatically change the transfer path to the corresponding port without pulling the HDMI plug and putting it again in the desired port manually and physically. Furthermore the proposed switch is designed in the advanced wireless video transmission scheme based on millimeter band technology. The proposed system shows its feasibility by the hardware experiment in the full-HD video transmission performance including the function of the smart port change.

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Real-Time Multicast Transmission Technique of Video Stream using RTP (RTP를 이용한 비디오 스트림의 실시간 멀티캐스트 전송 기법)

  • 정규수;양종운;나인호
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.169-172
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    • 2001
  • In this paper, we describe a method for real-time transmitting video streams based on RTP In order to guarantee synchronous video streams, we propose a method to grasp network situations by analyzing end-to-end network traffic. In addition, we present an algorithm for satisfying QoS requirements of real-time multimedia transmission and maintaining continuity of transmission. It describes a buffering method for overcoming bandwidth limitations and an analyzing method based on RTCP for grasping network traffic situation to resolve the problem of real-time transmission of video streams.

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Efficient Peer Assignment for Low-Latency Transmission of Scalable Coded Images

  • Su, Xiao;Wang, Tao
    • Journal of Communications and Networks
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    • v.10 no.1
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    • pp.79-88
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    • 2008
  • In this paper, we propose efficient peer assignment algorithms for low-latency transmission of scalable coded images in peer-to-peer networks, in which peers may dynamically join and leave the networks. The objective of our algorithm is to minimize the transmission time of a requested image that is scalable coded. When an image is scalable coded in different bit rates, the bit stream encoded in a lower bit rate is a prefix subset of the one encoded in a higher bit rate. Therefore, a peer with the same requested image coded in any bit rate, even when it is different from the requested rate, may work as a supplying peer. As a result, when a scalable coded image is requested, more supplying peers can be found in peer-to-peer networks to help with the transfer. However, the set of supplying peers is not static during transmission, as the peers in this set may leave the network or finish their transmission at different times. The proposed peer assignment algorithms have taken into account the above constraints. In this paper, we first prove the existence of an optimal peer assignment solution for a simple identity permutation function, and then formulate peer assignment with this identity permutation as a mixed-integer programming problem. Next, we discuss how to address the problem of dynamic peer departures during image transmission. Finally, we carry out experiments to evaluate the performance of proposed peer assignment algorithms.

An Efficient Transmission Scheme of MPEG2-TS over RTP for a Hybrid DMB System

  • Seo, Hyung-Yoon;Bae, Byungjun;Kim, Jong-Deok
    • ETRI Journal
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    • v.35 no.4
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    • pp.655-665
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    • 2013
  • Hybrid digital multimedia broadcasting (DMB) is a next-generation mobile TV system that combines broadcasting and wireless communication networks and can provide various high-quality multimedia services. However, if a system adheres to the current standard of transmitting the DMB content in the form of MPEG2-TS through wireless networks, it results in a burden on the network due to low transmission efficiency. The reasons for the low transmission efficiency are as follows. First, due to its constant bitrate characteristic, DMB MPEG2-TS includes a considerable amount of needless information, such as NULL packets and stuffing bytes. Second, due to the inflexibility of the Real-time Transport Protocol (RTP) standard, one cannot fully utilize the maximum transmission unit of the network when converting MPEG2-TS to RTP stream for transmission. This paper proposes a new transmission scheme that resolves these problems. Experiment results show that the proposed scheme improves data bitrate transmission efficiency by 8% to 36%, compared to the standard scheme, in the streaming of various real-DMB contents.

A New Rekeying Scheme for 802.11 Wireless Packets Transmission (802.11 무선패킷 전송을 위한 새로운 Rekeying 스킴)

  • Phang, Seong-Yee;They, Yu-Shu;Yang, Chi-Shian;Lee, Hoon-Jae;Lim, Hyo-Taek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.274-277
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    • 2008
  • Rekeying is the process of changing the encryption key of an ongoing communication. The main objective is to limit the amount of data encrypted with the same key. The IEEE 802.11 standard defines the Wired Equivalent Privacy, or WEP, encapsulation of 802.11 data frames. MAC at sender encrypts the payload (frame body and CRC) of each 802.11 frame before transmission using RC4 stream cipher. MAC at receiver decrypts and passes data to higher level protocol. WEP uses symmetric key stream cipher (RC4) where same key will be used for data encryption and decryption at the sender and the receiver. WEP is not promising with the advancement of the wireless technology existing today. We propose to use the existing information to define the security attributes. This will eliminate the steps that regenerated keys have to be sent to each other over certain period. The rekeying scheme is according to the number of bytes transmitted. Therefore, even the attacker has recorded the packets, it will be insufficient information and time for the attacker to launch the attacks as the key is not deterministic. We develop a packet simulation software for packet transmission and simulate our propose scheme. From the simulation, our propose scheme will overcome the weak WEP key attack and provide an alternative solution to wireless packet transmission. Besides that, our solution appears to be a software approach where only driver updates are needed for the wireless client and server.

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Packetizing Scheme for Reliable Transmission of Wavelet Video Stream (신뢰성있는 웨이블릿 비디오 전송을 위한 패킷화 기법)

  • Lee, Joo-Kyong;Kang, Jin-Mi;Kim, Chung-Kil;Chung, Ki-Dong
    • The KIPS Transactions:PartB
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    • v.10B no.5
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    • pp.553-560
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    • 2003
  • Since Wavelet Transform decomposes a video frame into subbands with various frequencies and resolutions, the reconstructed video qualify at a receiver fluctuates according to the location of transmission errors within frames. This deteriorates the whole visual duality of the video. Specifically, for a wavelet based video which exploits the motion estimation prediction scheme, the transmission errors of a subband not only have a bad effect on other subbands within a same frame but also propagates to the subsequent frames. In this paper, we propose BDP(Block Based Dispersive Packetization) scheme, for a wavelet based video stream, which maintains constant video quality despite packet location that a transmission error occurs. To evaluate the performance of the proposed scheme, we use MRME(Multi-Resolution Motion Estimation) scheme to compress a video in Inter coding mode and Gilbert´s error model to generate the error patterns in wireless network environment. The simulation results show that BDP is more efficient than BP (Block based Packetization) or DP (Dispersive Packetization) in both PSNR and visual quality.

The Design of a Multiplexer for Multiview Image Processing

  • Kim, Do-Kyun;Lee, Yong-Joo;Koo, Gun-Seo;Lee, Yong-Surk
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.682-685
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    • 2002
  • In this paper, we defined necessary operations and functional blocks of a multiplexer for 3-D video systems and present our multiplexer design. We adopted the ITU-T's recommendation(H.222.0) to define the operations and functions of the multiplexer and explained the data structures and details of the design for multiview image processing. The data structure of TS(Transport Stream) and PES (Packetized Elementary Stream) in ITU-T Recommendation H.222.0 does not fit our multiview image processing system, because this recommendation is fur wide scope of transmission of non-telephone signals. Therefore, we modified these TS and PES stream structures. The TS is modified to DSS(3D System Stream) and PES is modified to SPDU(DSS Program Data Unit). We constructed the multiplexer through these modified DSS and SPDU. The number of multiview image channels is nine, and the image class employed is MPEG-2 SD(Standard Definition) level which requires a bandwidth of 2∼6 Mbps. The required clock speed should be faster than 54(= 6 ${\times}$ 9)㎒ which is the outer interface clock speed. The inside part of the multiplexer requires a clock speed of only 1/8 of 54㎒, since the inside part of the multiplexer operates by the unit of byte. we used ALTERA Quartus II and the FPGA verification for the simulation.

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