• Title/Summary/Keyword: stream computing

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Design and Implementation of an Embedded Audio Video Bridging Platform for Multichannel Multimedia Transmission (다채널 멀티미디어 전송용 임베디드 Audio Video Bridging 플랫폼 설계 및 구현)

  • Wee, Jungwook;Park, Kyoungwon;Kwon, Kiwon;Song, Byoungchul;Kang, Mingoo
    • Journal of Internet Computing and Services
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    • v.16 no.2
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    • pp.1-6
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    • 2015
  • In this paper, we designed an embedded audio video bridging (AVB) platform based on IEEE 802.1BA for real-time multimedia transmission in smart-car, smart-home, smart-theater, and then evaluated a performance of the implemented platform by analysis of IEEE 802.1AS (time synchronization protocol) and IEEE 802.1Qat (stream reservation protocol). Especially, the AVB Layer-2 protocol of MRP(Multiple Registration Protocol), MMAP(Multicast Address Acquisition Protocol), IEEE 1722, 1722.1 etc. was and implemented by linux based operating system. It is shown by interoperability tests with commercial products that the implemented platform transmits real-time multichannel AV data over AVB networks for Multichannel Multimedia Transmission.

A Tree-Based Indexing Method for Mobile Data Broadcasting (모바일 데이터 브로드캐스팅을 위한 트리 기반의 인덱싱 방법)

  • Park, Mee-Hwa;Lee, Yong-Kyu
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.4
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    • pp.141-150
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    • 2008
  • In this mobile computing environment, data broadcasting is widely used to resolve the problem of limited power and bandwidth of mobile equipments. Most previous broadcast indexing methods concentrate on flat data. However. with the growing popularity of XML, an increasing amount of information is being stored and exchanged in the XML format. We propose a novel indexing method. called TOP tree(Tree Ordering based Path summary tree), for indexing XML document on mobile broadcast environments. TOP tree is a path summary tree which provides a concise structure summary at group level using global IDs and element information at local level using local IDs. Based on the TOP tree representation, we suggest a broadcast stream generation and query Processing method that efficiently handles not only simple Path queries but also multiple path queries. We have compared our indexing method with other indexing methods. Evaluation results show that our approaches can effectively improve the access time and tune-in time in a wireless broadcasting environment.

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Design and Implementation HDTV Relay Transmission System for Overlay Multicast (오버레이 멀티캐스트를 위한 HDTV 중계전송 시스템 설계 및 구현)

  • Son, Seung-Chul;Kwag, Yong-Wan;Heo, Kwon;Lee, Hyung-Ok;Nam, Ji-Seung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.1A
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    • pp.57-65
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    • 2007
  • The overlay multicast that has been recently presented as IP alternative for the IP multicast has been getting much persuasion by the computing power of the hardware and the advancement of the network techniques to enforce Routing in application-level. In an overlay multicast, the system resource and the network bandwidth must be utilized efficiently to service real-time HDTV images. Specifically, the system must consider the delay and the jitter that can be incurred at the application-level. In this paper, we implement a server and a client to broadcast HDTV, in the session composed by the existing overlay multicast protocol. The broadcasting server performs the service using a TV tuner, An HDTV camcorder, and files, clients constituting a multicast group relay the received data to other clients. At this time, the information that the clients report periodically, including their delay and the network state, to the server is used as an important information to maintain an overlay session. The implementation is based on the DirectX and its performance is evaluated by the LAN test bed that has been set.

A BIFS Generation Module in an MPEG-4 Authoring System (MPEG-4저작 시스템에서 BIFS생성 모듈)

  • Bae, Su-Young;Kim, Sang-Wook;Mah, Pyeong-Soo
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.5
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    • pp.520-529
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    • 2002
  • Though BIFS is a complex description language that represents MPEG-4 content as text or bit streams, most traditional MPEG-4 content authoring tools are developed for a BIFS expert. Before using these tools, many authors must invest much time and energy in acquiring knowledge of BIFS. In this paper, we suggest a new manner for saving these efforts. Our proposal supplies the convenient user interface of traditional multimedia authoring tools for MPEG-4 authors and interprets the authored information and transforms it into BIFS. In our user interface, the author generates the minimal authoring information requested for generating BIFS; the BIFS generation module then transforms the information into BIFS format using predefined BIFS construction rules. The resulting BIFS consists of the Scene Tree and the Object Descriptor and Route; they are used for constructing MP4 standard files by mixing with the Elementary Stream.

Prefetching Based Adaptive Media Playout for Seamless Media Streaming (끊김없는 미디어 스트리밍을 위한 프리페칭 기반 적응적 미디어 재생 기법)

  • Lee, Joa-Hyoung;Jung, In-Bum
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.327-338
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    • 2009
  • Recently, with the advance of computing and networking technique, the high speed internet becomes widespread, however, it is still hard job to do streaming the media which requires high network bandwidth over the internet. Previous researches for streaming over the internet mainly proposed techniques that controls the QoS(Quality of Service) of the media in proportion to the network status. Though, this could be the solution for the service provider while the service user who wants constant QoS may not satisfy with variable QoS. In the paper, we propose a network adaptive prefetching technique, PAP, for guarantee of constant QoS. The PAP prefetches frames by increasing the frame transmission rate while the available network bandwidth is high. The PAP uses the prefetched frames to guarantee the QoS while the available network bandwidth is low and increases the playout interval to prevent buffer underflow. The experiment result shows that the proposed PAP could guarantee the constant QoS by prefetching the frames adaptively to the network bandwidth with the characteristic of video stream.

Conceptual Group Activity Recognition Method in the Classroom Environment (강의실 환경에서의 집단 개념동작 인식 기법)

  • Choi, Jung-In;Yong, Hwan-Seung
    • KIISE Transactions on Computing Practices
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    • v.21 no.5
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    • pp.351-358
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    • 2015
  • As smart phones with built-in sensors are developed, research on recognition using wearable devices is increasing. Existing papers are mostly limited on research to personal activity recognition. In this paper, we propose a method to recognize conceptual group activity. Before doing recognition, we generate new data based on the analysis of the conceptual group activity in a classroom. The study focuses on three activities in the classroom environment: Taking Lesson, Doing Presentation and Discussing. With the proposed algorithm, the recognition rate is over 96%. Using this method in real time will make it easy to automatically analyze the activity and the purpose of the classrooms. Moreover, it can increase the utilization of the classroom through the data analysis. Further research will focus on group activity recognition in other environments and the design of an group activity recognition system.

A method of sensor data stream processing based on RFID middleware (RFID 미들웨어 기반 센서 데이터 스트림 처리 방법)

  • Yang, Moon-Seok;Byun, Yung-Cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.2
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    • pp.231-239
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    • 2008
  • USN and RFID, as new technologies for realization of ubiquitous computing, are closely related with each other technically. Nevertheless, these technologies are recognized as a separate research topic, and there are few researches on technical convergence of the two research areas. In this paper, we propose an efficient processing method of various kinds of sensor data which are used in USN environment to provide efficiency from the view point of not only convergence of USN and RFID technologies but also cost and extensibility. Especially, we propose a method of conversion of various sensor data into EPC data format which can be handled in a RFID middleware. Using the proposed method, RFID middleware systems based on international standard specification can handle not only RFID tag data but also general sensor data efficiently, and various types of ubiquitous application services can be implemented at low cost and in a short time.

OneNet Cloud Computing Based Real-time Home Security System (OneNet 클라우드 컴퓨팅 기반 실시간 홈 보안 시스템)

  • Kim, Kang-Chul;Zhao, Yongjiang
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.1
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    • pp.101-108
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    • 2021
  • This paper builds a real-time home security system based on the OneNet cloud platform to control the status of the house through a smartphone. The system consists of a local part and a cloud part. The local part has I/O devices, router and Raspberry Pi (RPi) that collects and monitors sensor data and sends the data to the cloud, and the Flask web server is implemented on a Rasberry Pi. When a user is at home, the user can access the Flask web server to obtain the data directly. The cloud part is OneNet in China Mobile, which provides remote access service. The hybrid App is designed to provide the interaction between users and the home security system in the smartphone, and the EDP and RTSP protocol is implemented to transmit data and video stream. Experimental results show that users can receive sensor data and warning text message through the smartphone and monitor, and control home status through OneNet cloud.

Gesture Control Gaming for Motoric Post-Stroke Rehabilitation

  • Andi Bese Firdausiah Mansur
    • International Journal of Computer Science & Network Security
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    • v.23 no.10
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    • pp.37-43
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    • 2023
  • The hospital situation, timing, and patient restrictions have become obstacles to an optimum therapy session. The crowdedness of the hospital might lead to a tight schedule and a shorter period of therapy. This condition might strike a post-stroke patient in a dilemma where they need regular treatment to recover their nervous system. In this work, we propose an in-house and uncomplex serious game system that can be used for physical therapy. The Kinect camera is used to capture the depth image stream of a human skeleton. Afterwards, the user might use their hand gesture to control the game. Voice recognition is deployed to ease them with play. Users must complete the given challenge to obtain a more significant outcome from this therapy system. Subjects will use their upper limb and hands to capture the 3D objects with different speeds and positions. The more substantial challenge, speed, and location will be increased and random. Each delegated entity will raise the scores. Afterwards, the scores will be further evaluated to correlate with therapy progress. Users are delighted with the system and eager to use it as their daily exercise. The experimental studies show a comparison between score and difficulty that represent characteristics of user and game. Users tend to quickly adapt to easy and medium levels, while high level requires better focus and proper synchronization between hand and eye to capture the 3D objects. The statistical analysis with a confidence rate(α:0.05) of the usability test shows that the proposed gaming is accessible, even without specialized training. It is not only for therapy but also for fitness because it can be used for body exercise. The result of the experiment is very satisfying. Most users enjoy and familiarize themselves quickly. The evaluation study demonstrates user satisfaction and perception during testing. Future work of the proposed serious game might involve haptic devices to stimulate their physical sensation.

Object Tracking for Elimination using LOD Edge Maps Generated from Canny Edge Maps (캐니 에지 맵을 LOD로 변환한 맵을 이용하여 객체 소거를 위한 추적)

  • Jang, Young-Dae;Park, Ji-Hun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.333-336
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    • 2007
  • We propose a simple method for tracking a nonparameterized subject contour in a single video stream with a moving camera and changing background. Then we present a method to eliminate the tracked contour object by replacing with the background scene we get from other frame. Our method consists of two parts: first we track the object using LOD (Level-of-Detail) canny edge maps, then we generate background of each image frame and replace the tracked object in a scene by a background image from other frame that is not occluded by the tracked object. Our tracking method is based on level-of-detail (LOD) modified Canny edge maps and graph-based routing operations on the LOD maps. To reduce side-effects because of irrelevant edges, we start our basic tracking by using strong Canny edges generated from large image intensity gradients of an input image. We get more edge pixels along LOD hierarchy. LOD Canny edge pixels become nodes in routing, and LOD values of adjacent edge pixels determine routing costs between the nodes. We find the best route to follow Canny edge pixels favoring stronger Canny edge pixels. Our accurate tracking is based on reducing effects from irrelevant edges by selecting the stronger edge pixels, thereby relying on the current frame edge pixel as much as possible. This approach is based on computing camera motion. Our experimental results show that our method works nice for moderate camera movement with small object shape changes.