• 제목/요약/키워드: story making

검색결과 205건 처리시간 0.025초

가작화 놀이와 이야기 만들기에서 나타나는 유아의 마음 다루기 (Children's Theory of Mind in Pretend Play and Story-Making)

  • 송영주
    • 아동학회지
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    • 제33권3호
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    • pp.99-117
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    • 2012
  • The purpose of this study was to investigate children's theory of mind in pretend play and story-making, from a qualitative perspective. Three-to-five year old children participated in group play and individual story-making activities. Children's narratives undertaken in two tasks were video-taped, transcribed, analyzed and reorganized into three key propositions, in consideration of the field notes that the researcher had taken. The children started their pretend play and story-making activities by 'forming connections among minds' of participants or story components. They continued to engage in pretend play and story making by 'dealing minds constructively and consistently' to keep their themes. Finally they resolved discordances in play and story-making by 'settings different mind windows and moving among them flexibly'.

환상동화를 통한 이야기 꾸미기 활동이 유아의 언어표현력 및 창의성에 미치는 효과 (Story Making Activity with Fantasy Picture Books : Effect on the Language Expression and Creativity of Young Children)

  • 김수영;김경미
    • 아동학회지
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    • 제27권1호
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    • pp.81-94
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    • 2006
  • Participants in this study of the effect of story making activity on the language expression and creativity of young children were all forty 5-year-old children in a child-care facility. The experimental group read the fantasy picture book and engaged in story making activity; the control group read the same fantasy picture books the experimental group but didn't have any story making activity. Experimental treatments were given twice a week for 6 weeks. Data were analyzed by MANCOVA using scores of the pre-test as covariance. Differences were found between experimental and control groups in language expression and creativity showing that story making activity using the fantasy picture book was more effective than just reading without story making activity.

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내러티브 발달 : 유아의 이야기 내용이해 및 꾸미기 능력간의 관계 분석 (The Relationship Between Young Children's Comprehension Ability and Story Making : The Development of Narrative)

  • 황윤세
    • 아동학회지
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    • 제28권2호
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    • pp.39-53
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    • 2007
  • This study investigated the relationship between young children's comprehension and story making(narrative) by age and gender. Subjects were 109 3-, 4-, and 5-year-olds at two child care centers in K Province. Data were analyzed by two-way ANOVA and simple regression analysis. Results showed differences in comprehension between 3-, 4- and 5-year old children and differences in story making ability between 3- and 5-year-old children. Children's comprehension and story making had positive relationships. Specifically, there were significant relationships with children's comprehension and story construct concept, sentence structure level, language(vocabulary and sentence structure). In sum, the results of this study reveal that young children's comprehension ability is partially related to story making ability by age.

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포스트모던 그림책을 활용한 이야기꾸미기 활동이 유아의 창의성 및 이야기 구성능력에 미치는 효과 (The Effects of Story Making Activities by Utilizing Postmodern Picture Books on Young Children's Creativity and Story Construction Ability)

  • 김희정;서현아
    • 한국보육지원학회지
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    • 제10권4호
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    • pp.51-69
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    • 2014
  • 포스트모던 그림책을 활용한 이야기꾸미기 활동이 유아의 창의성 및 이야기 구성능력에 어떠한 효과를 미치는지 알아보고자 부산광역시 J군에 소재한 G어린이집 만5세 유아 21명과 J어린이집 만5세 유아 18명을 대상으로, 실험집단은 포스트모던 그림책을 활용한 이야기꾸미기 활동을 12주간 주 2회 총 18회를 실시하였고, 비교집단은 자유선택활동에 포스트모던 그림책을 개별적으로 읽어보는 활동을 하였다. 창의성 측정 도구는 전경원(2000)의 유아용 종합 창의성 검사(K-CCTYC)를, 사용하였으며, 이야기 구성능력 검사도구는 Kraayenoord와 Paris(1996)가 개발한 '그림책을 통한 이야기 구성' 3단계 평가를 고은님(1997)이 수정, 보완한 도구를 사용하였다. 본 연구 결과 포스트모던 그림책을 활용한 이야기꾸미기 활동은 유아의 창의성과 이야기 구성능력을 향상시키는데 효과적임을 알 수 있다.

스토리구성을 적용한 수학 수업이 학업성취도 및 수학에 대한 태도에 미치는 영향 (The Effects of Mathematics Lessons Applying Story Making in the Mathematics Achievement and Attitude toward Mathematics)

  • 장유진;최재호
    • 한국초등수학교육학회지
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    • 제19권2호
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    • pp.231-250
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    • 2015
  • 본 연구는 초등학교 6학년 '직육면체의 겉넓이와 부피'와 '원기둥의 겉넓이와 부피' 단원을 중심으로 스토리텔링 학습 자료를 개발하고 이를 수업에 적용하여 효과성을 살펴보고자 하였다. 이를 위하여 6학년 1개 학급을 실험집단으로 선정하여 상호작용을 통하여 스토리텔링 학습 자료를 개발하였으며, 동질집단인 비교집단을 선정하여 학업성취도 검사와 수학적 태도 검사지를 사용하여 두 집단에 사전 사후 검사를 실시하였다. 또한 수학적 태도의 구체적 실태를 알아보기 위해 수업 장면에서의 학생 발화 및 행동 관찰 분석, 학생의 학습장 및 학습지 기록 분석, 학생 면담을 통하여 학생들의 수학에 대한 태도를 분석하였다. 연구결과 학업성취도와 수학적 태도 모두 실험집단에서는 통계적으로 유의수준 5%에서 유의미한 차이를 보였으며 수학학습 활동에서도 적극적인 참여를 통하여 흥미와 자신감이 향상되었음을 확인할 수 있었다. 따라서 스토리텔링 수업의 효과를 높이기 위해서는 상호작용을 촉진할 수 있는 다양한 형식의 학습자료 개발 및 스토리텔링 교수 학습 방법에 대한 연구가 지속적으로 이루어져야 하겠다.

창의·인성 함양을 위한 '교훈적 동화 만들기' 수업 모형의 적용 방안 (Implementation of 'Instructive Fairy Tale Story Making' Model to Cultivate Creativity and Character)

  • 김훈희;최윤희
    • 한국콘텐츠학회논문지
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    • 제15권7호
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    • pp.655-663
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    • 2015
  • 본 연구는 아동들의 창의력 증진과 인성 함양을 위하여 러시아에서 개발된 '교훈적 동화 만들기' 수업 모형을 탐색하고 우리나라에서의 적용 방안을 제시하고자 한다. 동화는 아동들이 자신의 창의력을 펼쳐 보이고 자신의 잠재적 능력을 확인해 볼 수 있는 첫 관문 중 하나이며, 자신을 인식하고 성취감을 통한 자신의 감정을 체험할 수 있는 좋은 장르이다. 이 수업을 통해 아동들은 문학 작품의 장르를 인식하고 구별할 수 있으며, 동화를 만들기 위한 알고리듬을 익히고, 이러한 알고리듬을 바탕으로 해서 교훈적인 동화를 만들어 본다. 작품을 만들기 위해 상상하고, 분석하고, 만들어가는 과정 속에서 아동들의 상상력과 창의력 및 언어적 표현력이 더욱 개발될 것이며, 동시에 일상생활에서 삶의 도덕적이고 윤리적인 요소들을 좀 더 면밀하게 살피고 활용하며, 내면화하는 작업을 익히게 될 것이다.

유아의 또래 친밀도에 따른 상호주관성의 차이 : 글 없는 그림책 이야기 꾸미기를 중심으로 (Differences in Intersubjectivity During Joint Story Making Activity by Closeness of Peer Relationship)

  • 김효진;권민균
    • 아동학회지
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    • 제28권4호
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    • pp.19-33
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    • 2007
  • This study examined the effects of closeness of peer relationships on intersubjectivity in young children's joint story making of wordless picture books. The joint story making activity of 32 five-year-old children was videotaped and transcribed, and the structure and negotiation types of interaction were examined by Goncu's (1993a) measure of intersubjectivity. Results showed (1) closeness of peer relationship was related to the structure of intersubjectivity children working with very close peers exhibited more turns. (2) Children working with very close peers used more extension and acceptance negotiation types, whereas the children working with non-close peers used more building-on of own ideas and irrelevant acts of negotiation.

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Design for Story-making: Conceptual Exploration on Emotionally Sustainable Design

  • Hong, Min-Jung
    • 한국가구학회지
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    • 제19권2호
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    • pp.141-150
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    • 2008
  • Exploring on two major questions: 'Why do we feel more love for certain objects?' and 'How can design use this knowledge to realize design sustainability?', this article presents an alternative way of approaching the problem of design sustainability from the perspective that our relationships with design objects are of an extended mode of social relations. Recent discussions on design sustainability have transformed the notion of the problem by seeing it as a problem of our basic perception of design objects and our relationships with them. In this light, I propose that design sustainability could not be achieved solely by approaching from a mechanistic perspective, but by re-framing the way we see and relate things around us and by supporting our changes and actions to move forward a more sustainable notion of our relationships with the objects. As a way to realize design sustainability, I propose that design should involve story-making quality that supports our initiatives to build more affectional relations with objects by seeing the objects as entities of communication that tell stories of us, thus reflect our identities and meanings of our lives. Proceeding on the exploration of the subject, I present some of conceptual outlines in forms of an image diary, an interplay-able furniture unit, and a performance instruction that suggest a way for a special story-making process and thus a stronger emotional tie with the objects.

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애니메이션 스토리 컨텐츠의 전환 (A changing direction of Story Contents in Animation)

  • 김동옥
    • 만화애니메이션 연구
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    • 통권6호
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    • pp.23-33
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    • 2002
  • This study is for making new story contents in animation fields through recent theater's animation trends. It is the Anti-Disney which is totally different from the attribute of Disney animation. It has three results as following. The first, Anti-Disneymation reveals the realistic America's problems such as violence, adolescent's loneliness, the slums of black people, etc. Next, animation's main target changed from just for child to for adults using various story themes. Also, the main characters are no longer beautiful and charming one like Disney animation's one and it makes we look at the matter woman another angle and makes totally different story telling. By the results above, we might to making an effort in creating Korean style animation with lyrical expression and cultural assets.

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컴퓨터를 활용한 그림 동화 만들기 활동이 유아의 이야기 꾸미기 능력과 창의성에 미치는 영향 (The Effects of Picture Storybook Making Activities by Computer on Children's Storytelling Ability and Creativity)

  • 고은애;정정희
    • 아동학회지
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    • 제26권4호
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    • pp.189-207
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    • 2005
  • This study examined the effects of picture storybook making activities with computer plays on children's storytelling ability and creativity. Seventy 5-year-old children from two day-care classes participated in this eight-week program. The experimental class used the computer software of 'Stanley's Sticker Stories.' The comparison class used paper and pencil. Data analysis was implemented by ANCOVA and t-test. Significant differences were found between the experimental and comparison groups in story telling ability by story structure, imagination, vocabulary, sentence structure, and creativity showing that picture storybook making activities with the computer was more effective than traditional picture storybook making activities.

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