• 제목/요약/키워드: stick model

검색결과 188건 처리시간 0.029초

자동차 클러치의 마찰 모델과 시뮬레이션 (On the Modeling and Simulation of Friction for an Automotive Clutch)

  • 이병수;이재천
    • 한국소음진동공학회논문집
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    • 제13권2호
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    • pp.116-125
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    • 2003
  • Four models for stick-slip friction are presented and are adopted for a numerical simulation study for a manual transmission clutch damper in idle mode. Meaning of parameters for friction models are explained and proper values are suggested. Also explained ate the reason why those specific values for the parameters are chosen. Preferable model for the clutch damper In Idle mode is discussed in terms of calculation efficiency and fidelity of the model based on real measured data. For clutch damper idle mode simulation studies, all four models perform equally well.

Shoulder Arthrokinematics of Collegiate Ice Hockey Athletes Based on the 3D-2D Model Registration Technique

  • Jeong, Hee Seong;Song, Junbom;Lee, Inje;Kim, Doosup;Lee, Sae Yong
    • 한국운동역학회지
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    • 제31권3호
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    • pp.155-161
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    • 2021
  • Objective: There is a lack of studies using the 3D-2D image registration techniques on the mechanism of a shoulder injury for ice hockey players. This study aimed to analyze in vivo 3D glenohumeral joint arthrokinematics in collegiate ice hockey athletes and compare shoulder scaption with or without a hockey stick using the 3D-2D image registration technique. Method: We recruited 12 male elite ice hockey players (age, 19.88 ± 0.65 years). For arthrokinematic analysis of the common shoulder abduction movements of the injury pathogenesis of ice hockey players, participants abducted their dominant arm along the scapular plane and then grabbed a stick using the same motion under C-arm fluoroscopy with 16 frames per second. Computed tomography (CT) scans of the shoulder complex were obtained with a 0.6-mm slice pitch. Data from the humerus translation distances, scapula upward rotation, anterior-posterior tilt, internal to external rotation angles, and scapulohumeral rhythm (SHR) ratio on glenohumeral (GH) joint kinematics were outputted using a MATLAB customized code. Results: The humeral translation in the stick hand compared to the bare hand moved more anterior and more superior until the abduction angle reached 40°. When the GH joint in the stick hand was at the maximal abduction of the scapula, the scapula was externally rotated 2~5° relative to 0°. The SHR ratio relative to the abduction along the scapular plane at 40° indicated a statistically significant difference between the two groups (p < 0.05). Conclusion: With arm loading with the stick, the humeral and scapular kinematics showed a significant correlation in the initial section of the SHR. Although these correlations might be difficult in clinical settings, ice hockey athletes can lead to the movement difference of the scapulohumeral joints with inherent instability.

피복관 프레팅마모 해석을 위한 LuGre 마찰모델 성능 고찰 (Vibration Simulation Using LuGre Friction Model for Cladding Tube Fretting Wear Analysis)

  • 박남규;김진선;김중진;김재익
    • 한국소음진동공학회논문집
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    • 제26권1호
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    • pp.55-62
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    • 2016
  • Nuclear fuels are always exposed to hot temperature and high speed coolant flow during the reactor operation. Thus the fuel rod accompanies small amplitude vibration due to the turbulent flow. The random vibration causes friction between the fuel rod and the grid structure which provides the lateral supports. The friction is critical to the fuel rod fretting wear, and it degrades fuel performance when a severe wear is developed. LuGre friction model is introduced in the paper, and the performance was evaluated comparing to the classical Coulomb model. It is shown that the developed friction force considering the Coulomb friction is not enough to stop or delay the motion while the stick-slip can be simulated using LuGre friction model. Numerical solutions of the two dimensional spacer grid cell model with the modern friction are also reviewed, and it is discussed that the new friction model simulates well the nonlinear mechanism.

Kinect 센서를 사용한 인체동작인식 및 활용 (Human motion recognition and application using Kinect sensor)

  • 정종훈;한만수
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2013년도 추계학술대회
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    • pp.625-626
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    • 2013
  • 본 논문에서는 Kinect 센서를 사용하여 인체의 특정 동작들을 감지는 방법을 소개하고 휴머노이드 로봇을 제어하는 방법을 소개한다. Kinect 센서의 출력을 처리하여 인체 모형을 완성하였다. 인체 모형의 각 부분의 위치 및 각도를 계산하여 특정 동작을 검출하였다.

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마찰보상을 통한 서어보제어계의 정밀 안정화 제어 (Precision Stabilization Control of Servo-system by Using Friction Compensation)

  • 강민식
    • 한국정밀공학회지
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    • 제16권3호통권96호
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    • pp.109-115
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    • 1999
  • This paper presents a stabilization control designed to improve position stabilization performance of a position servo-system(turret) mounted on a manuvering platform(vehicle). In the consideration of the motion of the platform, a dynamic model of the stabilization system is derived and shows the viscous and stick-slip friction torques are the major source of stabilization errors. An extended generalized minimum variance control which consists of a feedforward disturbance compensation as well as a pole placement feedback control is suggested to reduce the stabilization errors caused from the friction disturbances. This modeling and control are applied to a small experimental set-up and the experimental results confirm the accuracy of the model and the effectiveness of the suggested control.

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가정용 스틱형 통합리모콘의 UI 디자인 연구 (A Study on the UI Design of Stick-type Intergrated Remote Controller for Domestic Use)

  • 강미령;유연식
    • 디자인학연구
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    • 제20권3호
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    • pp.235-246
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    • 2007
  • 이 연구는 가정에서 그 중요성이 증가하고 있는 통합리모콘을 좀 더 쉽게 사용할 수 있도록 디자인하기 위한 것이다. 이러한 목적을 달성하기 위한 방법으로 대중성 있는 기존 제품의 UI체계를 통합리모콘의 UI체계로 적용하여 학습이 용이하고 사용성이 향상된 가정용 통합리모콘 UI디자인 대안을 개발하고 그 사용 용이성을 평가하는 연구를 진행하였다. 기존의 대중성 있는 제품으로는 UI디자인 개발 대상인 스틱형 통합리모콘과 사용방법이 유사한 휴대폰을 선정하였다. 선정한 휴대폰 UI의 공통적 특성을 도출하여 그 내용을 최대한 적용한 가정용 스틱형 통합리모콘의 디자인 안을 제작하였다. 플래시로 제작한 이 디자인 대안의 프로토타입으로 2회의 파일럿 테스트를 실시하여 최종 실험연구용 프로토타입 제작과 관련된 개선내용을 추출 하였다. 그리고 물리적인 조작, 피드백 측면에서의 사용 실제감을 보완한 버튼 프로토타입을 제작하여, 20대 대학생 41명을 대상으로 개발된 가정용 스틱형 통합리모콘의 새로운 UI디자인에 대한 사용성 평가를 진행하였다. 실험 결과 대중성 있는 기존 제품의 UI를 활용한 가정용 스틱형 통합리모콘은 사용성 향상에 기여할 수 있는 것으로 나타났으며 이 연구내용은 향후 가정용 스틱형 통합리모콘의 새로운 UI디자인 개발 연구의 좋은 모델이 될 수 있다고 판단된다.

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여자 필드하키 페널티코너 전문 슈터 양성을 위한 Drag Flick 슈팅 동작의 운동학적 분석: 사례 연구 (Kinematic Analysis of Drag Flick Shooting Motion for Training Shooters Specializing in Penalty Corners in Women's Field Hockey: A Case Study)

  • Park, Jongchul;Byun, Kyungseok;Kim, Eonho
    • 한국운동역학회지
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    • 제29권2호
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    • pp.43-51
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    • 2019
  • Objective: This study aims to propose an efficient technical model through a kinematic analysis of field hockey drag flick shooting motion in laboratory situations and game situations and to build up the basic data on drag flick shooting technique through a comparative analysis of a Korean specialized shooter and specialized shooters of competing Asian countries. Method: This study selected one Korean female national specialized shooter and seven specialized shooters of competing countries, China, Japan, India, and Malaysia, who participated in the 2018 Asian Hockey Champions Trophy as research subjects. In exercise situations, a 3-D motion analysis utilizing an infrared camera was conducted, while in game situations, an image-based 3-D motion analysis utilizing a digital camera was conducted. Results: The Korean specialized shooter had smaller changes in the angles of the trunk and the stick in game situations than in exercise situations. She had a high angular velocity of the trunk and the stick head, and the maximum speed of the ball was high. The Korean specialized shooter had the maximum angular velocity of the trunk higher than the specialized shooters of the competing countries did, and the angular velocity of the stick head and the maximum speed of the ball were in the average level. Conclusion: As for drag flick shooting in game situations, changes in the angle of the trunk and the stick were small, and the angular velocity was high due to the pressure that the shooters should perform the motion fast with the defenders' interruptions, and this high angular velocity of the trunk and the stick head affected the movement of the ball. Thus, the maximum speed of the ball was higher in game situations than in exercise situations. The Korean specialized shooter had the maximum angular velocity higher than the specialized shooters of the competing countries did; however, the maximum speed of the ball was average, and it turned out that the maximum speed of the ball was associated with the angular velocity of the stick head in P3. Therefore, Korean specialized shooters need complementary training for a change to the torque of the stick head, using the strong torque of the trunk.

TDD 기법을 이용한 적층식 석탑의 동특성 추출 (Extracting Modal Parameters of a Layered Stone Pagoda Using TDD Technique)

  • 김병화;문대중;이도형
    • 한국지진공학회논문집
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    • 제19권3호
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    • pp.103-108
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    • 2015
  • This work introduces a modal testing and analysis results of the mock-up for a layered stone pagoda. The pagoda has been horizontally excited by an impact hammer. As to the measured acceleration time responses, the first five lower mode shapes and natural frequency are extracted by the TDD technique. It is observed that the time delay of a shear wave occurs through friction surfaces. Such phenomena cannot be described by using the traditional analytical models such as a continuum cantilever beam model or a discrete shear building model. However, the time delay typically affects only the phases of the pagoda system. The frequencies of the pagoda system are not affected by such time delay. It is found in the first time that the layered stone pagoda system has a set of closely placed modes in near of natural frequency. It is believed that such modes are due to the friction characteristics in friction surfaces. Based on the stick-slip friction model, it seems that the one of the closely placed mode can be a self-excited one.

ASM 기반의 얼굴 특징 영역 추출 및 변형된 알파 블렌딩을 이용한 가상 메이크업 프로그램 (A Virtual Makeup Program Using Facial Feature Area Extraction Based on Active Shape Model and Modified Alpha Blending)

  • 구자명;조태훈
    • 한국정보통신학회논문지
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    • 제14권8호
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    • pp.1827-1835
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    • 2010
  • 본 논문은 사용자 사진에서 ASM(Active Shape Model)을 이용하여 얼굴의 각 특징 점을 추출하고, 추출 된 특징점을 이용하여 화장할 부분의 영역을 생성 한다. 기존의 가상 메이크업 프로그램에서는 사용자가 수동적으로 몇 개의 특징 점을 정확히 선택해야 하는데서 불편함을 초래했다. 본 논문에서 제안하는 가상 메이크업 프로그램에서는 ASM을 이용하여 사용자의 입력을 필요로 하지 않는다. 자연스러운 화장 효과를 표현하기 위해서 기본적인 알파 블렌딩을 각각 화장품의 특징에 맞게 변형하여 사용자 피부색과 화장품의 색을 혼합한다. 얼굴 윤곽, 눈, 눈썹, 입술, 볼의 영역을 생성하고, Foundation, Blush, Lip Stick, Lip Liner, Eye Pencil, Eye Liner, Eye Shadow 종류의 화장을 할 수 있게 구현하였다.

에너지 물질이 포함된 장치의 폭발 해석을 위한 다중물질 해석 방법 (Numerical Method Aimed at Multi-material Simulation of the Energetic Device)

  • 김기홍;여재익
    • 한국추진공학회:학술대회논문집
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    • 한국추진공학회 2011년도 제37회 추계학술대회논문집
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    • pp.274-278
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    • 2011
  • 다양한 고에너지 물질이 포함된 폭발 장치를 정확하게 해석하기 위해서는 고에너지 물질의 다양한 연소 현상과 주변을 둘러싸고 있는 고체물질에 대한 대변형 현상을 정확하게 모사하는 것이 필수적이다. 이를 위하여 본 연구에서는 다중물질 각각의 경계면을 level set 함수를 이용하여 정확하게 표현하였으며, 경계면은 ghost fluid 기법을 사용하여 나타내었다. 각각의 물질에 대하여 대변형에 적합한 구성방정식을 사용하였으며, 지배방정식을 고차의 수치해석 기법을 사용하여 해석하였다. 다양한 폭발장치 중 실험적인 데이터를 이용하여 검증이 가능한 rate stick 문제를 해석하였으며, 실험과 유사한 결과를 획득하였다.

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