• 제목/요약/키워드: static visual

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시각적 피드백을 이용한 전신 기울기 운동이 급성기 뇌졸중 환자의 체간 조절, 근력 및 균형에 미치는 효과: 무작위 대조군 예비연구 (Effects of Whole Body Tilt Exercise with Visual Feedback on Trunk Control, Strength, and Balance in Patients with Acute Stroke: a Randomized Controlled Pilot Study)

  • 정경만
    • 대한물리의학회지
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    • 제13권4호
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    • pp.75-84
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    • 2018
  • PURPOSE: This study was conducted to determine the effects of whole-body tilt exercise with visual feedback on trunk control, strength, and balance in patients with acute stroke. METHODS: The study included 18 patients with acute stroke who were randomly allocated to a Whole Body Tilt Exercise Group (WBTEG, N=9) and a General Trunk Exercise Group (GTEG, N=9). The WBTEG conducted whole-body tilt exercises with visual feedback, and the GTEG performed general trunk exercises. Both groups performed the exercises five times a week for 4 weeks. Outcomes were assessed using the trunk impairment scale (TIS), the trunk flexor and extensor strength test, the static balance test, and the Brunel Balance Assessment. RESULTS: After 4 weeks of intervention, both groups showed significantly improved TIS scores, muscle strength, and balance components (p<.05 in both groups). However, the improvement in TIS, muscle strength, and static balance in the WBTEG was significantly better than that in the GTEG (p<.05). CONCLUSION: Although both groups in this study showed post-intervention improvement, patients from the WBTEG who received visual feedback demonstrated more improvement. These findings indicate that whole-body tilt exercise with visual feedback may be effective at improving trunk control, trunk muscle strength, and balance in patients with acute stroke. Further studies are needed to gain a better understanding of the effectiveness of whole-body tilt exercise in patients with acute stroke.

C# 프로그래밍 무기체계 소프트웨어에 대한 신뢰성 시험 기준 연구 (A Study of Criteria of the Reliability Test for C# programming software in Weapon System)

  • 신봉득;오혁준
    • 디지털산업정보학회논문지
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    • 제12권4호
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    • pp.13-24
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    • 2016
  • Defense Acquisition Program Administration's weapon system software development and management guideline specifies the criteria of software reliability tests including static and dynamic tests mainly on C/C++ languages. Recently, Defense Acquisition Program Administration expanded the scope of software reliability test for the various languages including C#, java etc. but specific criteria for them are not established. This study suggests the reliability test procedures and standards on C# programming software in weapon system. For the static test, considering the nature of the C# which depends on .NET framework, this paper introduces applying coding rules recommended by Microsoft Corp. Visual Studio 2012. Block coverage provided by Visual Studio is applied on dynamic tests and the achievement objectives for block coverage according to the software levels(A, B, C) are suggested. Also, the software reliability test procedures and standards proposed by this paper are properly verified through the case study. The result of this study can be used for establishing the specific criteria of the software reliability test for C# programming software in weapon system.

장요근의 신장운동과 근력운동이 만성요통환자의 요부 정적유연성과 통증강도에 미치는 영향 (The effects of the iliopsoas muscle stretching and strengthening exercise on the static flexibility and pain intensity for the chronic low back pain patients)

  • 박관진
    • 대한물리치료과학회지
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    • 제16권1호
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    • pp.11-20
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    • 2009
  • Background: The purpose of this study was to investigate the effect of stretching and strengthening exercise on the static flexibility and pain intensity for the iliopsoas muscle, which is one of the main reasons for the chronic low back pain. Methods: The subjects of this study were 15 male adult patients with showed 6 score or higher in the visual analogue scale(VAS) and complained of low back pain over three months who visited department of the physical therapy, KIA motors Industrial Health Center, from October, 2008 through December, 2008. Fifteen subjects were trained stretching, mat exercises and sling exercises for iliopsoas muscle at 4-5 times a week for 4 weeks. I measured the changes on the extensibility of iliopsoas muscle, static flexibility of low back and VAS between pre- and post exercise treatment. Date were analyzed using the Wilcoxon's signed rank test considering the size of the samples. Results: 1. The angle of the hip joint that showed the extensibility of iliopsoas muscle was relieved, which was significant statistically (p<.05). 2. The static flexibility was statistically significantly improved in the trunk flexion test, trunk extension test and Schober-Test (p<.05). 3. The VAS showed decrease, which is significant statistically (p<.05). Conclusion: It is believed that the exercise treatment of iliopsoas muscle has the significant effects on the improvement of static flexibility and decrease of pain intensity for the chronic low back pain patients.

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Blink reflex changes and sensory perception in infraorbital nerve-innervated areas following zygomaticomaxillary complex fractures

  • Park, Young Sook;Choi, Jaehoon;Park, Sang Woo
    • Archives of Plastic Surgery
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    • 제47권6호
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    • pp.559-566
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    • 2020
  • Background Infraorbital nerve dysfunction is commonly reported after zygomaticomaxillary complex fractures. We evaluated sensory changes in four designated areas (eyelid, nose, zygoma, and lip) innervated by the infraorbital nerve. This evaluation was conducted using the static two-point discrimination test and the vibration threshold test. We assessed the diagnostic significance of the blink reflex in patients with infraorbital nerve dysfunction. Methods This study included 18 patients, all of whom complained of some degree of infraorbital nerve dysfunction preoperatively. A visual analog scale, the infraorbital blink reflex, static two-point discrimination, and the vibration threshold were assessed preoperatively, at 1 month postoperatively (T1), and at a final follow-up that took place at least 4 months postoperatively (T4). The results were analyzed using a multilevel generalized linear mixed model. Results Scores on the visual analog scale significantly improved at T1 and T4. The infraorbital blink reflex significantly improved at T4. Visual analog scale scores improved more rapidly than the infraorbital blink reflex. Two-point discrimination significantly improved in all areas at T4, and the vibration perception threshold significantly improved in the eyelid at T4. Conclusions Recovery of the infraorbital blink reflex reflected the recovery of infraorbital nerve dysfunction. We also determined that the lip tended to recover later than the other areas innervated by the infraorbital nerve.

시차변화(Disparity Change)와 장면의 부분 분할을 이용한 SLAM 방법 (SLAM Method by Disparity Change and Partial Segmentation of Scene Structure)

  • 최재우;이철희;임창경;홍현기
    • 전자공학회논문지
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    • 제52권8호
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    • pp.132-139
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    • 2015
  • 카메라를 이용하는 시각(visual) SLAM(Simultaneous Localization And Mapping)은 로봇의 위치 등을 파악하는데 널리 이용되고 있다. 일반적으로 시각 SLAM은 움직임이 없는 고정된 특징점을 대상으로 연속적인 시퀀스 상에서 카메라의 움직임을 추정한다. 따라서 이동하는 객체가 많이 존재하는 상황에서는 안정적인 결과를 기대하기 어렵다. 본 논문에서는 이동 객체가 많은 상황에서 스테레오 카메라를 이용한 SLAM을 안정화하는 방법을 제안한다. 먼저, 스테레오 카메라를 이용하여 깊이영상을 추출하고 옵티컬 플로우를 계산한다. 그리고 좌우 영상의 옵티컬 플로우를 이용하여 시차변화(disparity change)를 계산한다. 그리고 깊이 영상에서 사람과 같이 움직이는 객체에 대한 ROI(Region Of Interest)를 구한다. 실내 상황에서는 벽과 같은 정적인 평면들이 움직이는 영역으로 잘못 판단되는 경우가 자주 발생한다. 이런 문제점을 해결하기 위해 깊이 영상을 X-Z 평면으로 사영하고 허프(hough) 변환하여 장면을 구성하는 평면을 결정한다. 앞의 과정에서 판단된 이동 객체 중에서 벽과 같은 장면 요소를 제외한다. 제안된 방법을 통해 정적인 특징점이 요구되는 SLAM의 성능을 보다 안정화할 수 있음을 확인하였다.

시각 통제를 이용한 다중감각 훈련이 아급성 뇌졸중 환자의 균형 및 체간위치감각에 미치는 효과 (The Effects of Balance and Trunk Repositioning Sense with Multisensorial Training using Visual Cue Deprivation in Subacute Stroke Patients)

  • 소동학;이완희;윤미정
    • 한국산학기술학회논문지
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    • 제14권2호
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    • pp.737-743
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    • 2013
  • 본 연구는 시각 통제를 이용한 다중감각 훈련이 아급성 뇌졸중 환자의 균형 및 체간위치감각에 미치는 영향을 알아보고자 시행하였다. 뇌졸중 환자 30명을 대상으로, 다중감각 훈련군은 시각통제 후 훈련을 실시하였고, 대조군은 안대로 눈을 가린 것을 제외하고는 실험군과 동일한 훈련을 실행 하였다. 두 군 모두 훈련 과정은 4주간 주 5회 60분 동안 실시하였다. 대상자들은 사전, 사후 평가로 정적 균형, 동적 균형 및 체간위치감각을 검사하였다. 본 연구의 결과는 다중감각 훈련군에서 훈련 전, 후를 비교한 결과 정적 균형, 동적 균형, 체간위치감각에서 유의한 향상이 나타났고(p<.05), 두 그룹 사이에서는 동적 균형, 체간위치감각에서 유의한 차이가 나타났다(p<.05). 본 연구의 결과를 통하여 다중감각 훈련은 동적 균형 및 체간위치감각을 향상시키는데 효과적인 훈련방법으로 제시 할 수 있다.

데스크탑용 CRT와 TFT-LCD의 시각 작업수행도 비교·평가 (A Comparative Evaluation on Visual Performance of CRT and TFT-LCD as Desktop Computer Displays)

  • 김상호;최경임
    • 대한인간공학회지
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    • 제21권1호
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    • pp.95-112
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    • 2002
  • Two experiments were carried out to compare the suitability in visual tasks between cathode-ray tube (CRT) and thin film transistor-liquid crystal display (TFT-LCD). In the first experiment, the subjects were requested to detect pre-assigned target words or icons among distracters presented under time-invariant (static) image mode. The subjects' visual performance and fatigue were assessed while carrying out search tasks with dim and bright ambient light conditions. Significant interaction effects were found among displays, task types, and ambient light conditions. Due to visual fatigue, the subjects' accommodative power decreased in the end of task and the degradation was more significant for the CRT users and under bright ambient light. IN the second experiment, the subjects performed information processing task with time-varying road signs at a driving simulator to assess interaction effects between display types and changing speed of dynamic image. The perception time using TFT-TCD was shorter under slow image change while that of CRT was shorter rapid image change. Findings from this study suggest that, to improve visual task performance, users should carefully select their visual display type depending on the task to be performed.

Visual 3D display

  • Huang, David
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2006년도 6th International Meeting on Information Display
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    • pp.1299-1301
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    • 2006
  • A visual display is formed by picture elements, which are optically coupled to optical pathways through which light is supplied from light sources. Light sources, controlled by control hardware, transmit light to the optical pathways by scanning light from the light sources to different optical pathways. The light sources and the optical pathways are mutually oriented so that light from the light sources can be canned to different optical pathways to form the displayed image. Light sources can be mounted to a rotating mounting that rotates past static pathways that transmit coupled light to the waveguide screen.

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자동차 전조등 시스템에 관한 Ergo Design (Ergo Design on the Headlight System of Automobile)

  • 신학수
    • 대한인간공학회지
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    • 제7권1호
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    • pp.39-44
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    • 1988
  • Because the moving visual acuity is less than the static visual acuity, a new headlight system was designed and manufactured to make reparation for that. Then the new headlight system was built in a passenger car and some experiment was achieved. When the car is accelerated the luminous flux of headlight is augmented. When the speed of the car was increasing, the new system was effective, but when the car was decelerated the system was less effective.

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Design of HCI System of Museum Guide Robot Based on Visual Communication Skill

  • Qingqing Liang
    • Journal of Information Processing Systems
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    • 제20권3호
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    • pp.328-336
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    • 2024
  • Visual communication is widely used and enhanced in modern society, where there is an increasing demand for spirituality. Museum robots are one of many service robots that can replace humans to provide services such as display, interpretation and dialogue. For the improvement of museum guide robots, the paper proposes a human-robot interaction system based on visual communication skills. The system is based on a deep neural mesh structure and utilizes theoretical analysis of computer vision to introduce a Tiny+CBAM mesh structure in the gesture recognition component. This combines basic gestures and gesture states to design and evaluate gesture actions. The test results indicated that the improved Tiny+CBAM mesh structure could enhance the mean average precision value by 13.56% while maintaining a loss of less than 3 frames per second during static basic gesture recognition. After testing the system's dynamic gesture performance, it was found to be over 95% accurate for all items except double click. Additionally, it was 100% accurate for the action displayed on the current page.