• Title/Summary/Keyword: static shape control

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Developement of 3-D Vision Monitoring System for Tailored Blank Welding (맞춤판재 용접용 3차원 비젼 감시기 개발)

  • Jang, Young-Gun;Lee, Keung-Don
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.12
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    • pp.17-23
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    • 1997
  • A 3-D vision system is developed to evaluate blanks' line up and monitor gap and thickness difference between blanks in tailored blank welding system. A structured lighting method is used for 3-D vision recognition. Images of sheared portion in blanks are irregular according to roughness of blank surface, shape of sheared geometry and blurring. It is difficult to get accurate and reliable informations in the case of using binary image processing or contour detection techniques in real time for such images. We propoe a new energy integration method robust to blurring and changes of illumination. The method is computationally simple, and uses feature restoration concept, different to another digital image restoration methods which aim image itself restoration and may be used in conventional applications using structured line lighting technique. Experimental results show this system measuring repeatability is .+-. pixel for gap and thickness difference in static and dynamic tests. The data are expected to be useful for preview gap control.

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Construction of Mine Geospatial Information by Total Station and 3D Laser Scanner (토털스테이션과 3D 레이저 스캐너에 의한 광산공간정보 구축)

  • Park, Joon-Kyu;Lee, Keun-Wang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.3
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    • pp.520-525
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    • 2019
  • Mines are an important infrastructure for securing resources, but safety problems can arise in the course of operation. Recently, the mining process is very complicated due to the large scale and mechanization. Therefore, it is necessary to construct accurate geospatial information on mine for systematic and safe mine operation. The geospatial information construction using the existing total station has a disadvantage that a lot of work time is required because the target must be collimated and measured. In this study, the data of the mines were acquired with the total station and the 3D laser scanner, and the mine spatial information was constructed by using the shape based registration method. By using the static scanner data of some area applying the reference point surveying result of the total station, it was possible to construct the accurate result on the wide area acquired by the mobile scanner effectively. Also, the accuracy of the constructed geospatial information was evaluated and the deviation of mean 0.083m was shown. Point cloud products constructed through the research can contribute to the efficiency improvement of mine management by enabling quantitative analysis such as visualization of mine shape, distance, area and slope, and automation of drawing creation for cross section shape.

Studies on Manufacturing Wood Particle-Polypropylene Fiber Composite Board

  • Lee, Chan-Ho;Eom, Young-Geun
    • Journal of the Korean Wood Science and Technology
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    • v.29 no.3
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    • pp.47-58
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    • 2001
  • For finding both ways of recycling the wood and plastic wastes and solving the problem of free formaldehyde gas emission through manufacturing wood particle-polypropylene fiber composite board without addition of formaldehyde-based thermosetting resin adhesive, control particleboards and nonwoven web composite boards from wood particle and polypropylene fiber formulation of 50 : 50, 60 : 40, and 70 : 30 were manufactured at density levels of 0.5, 0.6, 0.7, and 0.8 g/$cm^3$, and were tested both in the physical and mechanical properties according to ASTM D 1037-93. In the physical properties, control particleboard had significantly higher moisture content than composite board. In composite board, moisture content decreased with the increase of target density only in the board with higher content of polypropylene fiber and also appeared to increase with the increase of wood particle content at a given target density. Control particleboard showed significantly greater water absorption than composite board and its water absorption decreased with the increase of target density. In composite board, water absorption decreased with the increase of target density at a given formulation but increased with the increase of wood particle content at a given target density. After 2 and 24 hours immersion, control particleboard was significantly higher in thickness swelling than composite board and its thickness swelling increased with the increase of target density. In composite board, thickness swelling did not vary significantly with the target density at a given formulation but its thickness swelling increased as wood particle content increased at a given target density. Static bending MOR and MOE under dry and wet conditions increased with the increase of target density at a given formulation of wood particle and polypropylene fiber. Especially, the MOR and MOE under wet condition were considerably larger in composite board than in control particleboard. In general, composite board showed superior bending strength properties to control particleboard, And the composite board made from wood particle and polypropylene fiber formulation of 50 : 50 at target density of 0.8 g/$cm^3$ exhibited the greatest bending strength properties. Though problems in uniform mixing and strong binding of wood particle with polypropylene fiber are unavoidable due to their extremely different shape and polarity, wood particle-polypropylene fiber composite boards with higher performance, as a potential substitute for the commercial particleboards, could be made just by controlling processing variables.

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Interface of Interactive Contents using Vision-based Body Gesture Recognition (비전 기반 신체 제스처 인식을 이용한 상호작용 콘텐츠 인터페이스)

  • Park, Jae Wan;Song, Dae Hyun;Lee, Chil Woo
    • Smart Media Journal
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    • v.1 no.2
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    • pp.40-46
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    • 2012
  • In this paper, we describe interactive contents which is used the result of the inputted interface recognizing vision-based body gesture. Because the content uses the imp which is the common culture as the subject in Asia, we can enjoy it with culture familiarity. And also since the player can use their own gesture to fight with the imp in the game, they are naturally absorbed in the game. And the users can choose the multiple endings of the contents in the end of the scenario. In the part of the gesture recognition, KINECT is used to obtain the three-dimensional coordinates of each joint of the limb to capture the static pose of the actions. The vision-based 3D human pose recognition technology is used to method for convey human gesture in HCI(Human-Computer Interaction). 2D pose model based recognition method recognizes simple 2D human pose in particular environment On the other hand, 3D pose model which describes 3D human body skeletal structure can recognize more complex 3D pose than 2D pose model in because it can use joint angle and shape information of body part Because gestures can be presented through sequential static poses, we recognize the gestures which are configured poses by using HMM In this paper, we describe the interactive content which is used as input interface by using gesture recognition result. So, we can control the contents using only user's gestures naturally. And we intended to improve the immersion and the interest by using the imp who is used real-time interaction with user.

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Hybrid HMM for Transitional Gesture Classification in Thai Sign Language Translation

  • Jaruwanawat, Arunee;Chotikakamthorn, Nopporn;Werapan, Worawit
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1106-1110
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    • 2004
  • A human sign language is generally composed of both static and dynamic gestures. Each gesture is represented by a hand shape, its position, and hand movement (for a dynamic gesture). One of the problems found in automated sign language translation is on segmenting a hand movement that is part of a transitional movement from one hand gesture to another. This transitional gesture conveys no meaning, but serves as a connecting period between two consecutive gestures. Based on the observation that many dynamic gestures as appeared in Thai sign language dictionary are of quasi-periodic nature, a method was developed to differentiate between a (meaningful) dynamic gesture and a transitional movement. However, there are some meaningful dynamic gestures that are of non-periodic nature. Those gestures cannot be distinguished from a transitional movement by using the signal quasi-periodicity. This paper proposes a hybrid method using a combination of the periodicity-based gesture segmentation method with a HMM-based gesture classifier. The HMM classifier is used here to detect dynamic signs of non-periodic nature. Combined with the periodic-based gesture segmentation method, this hybrid scheme can be used to identify segments of a transitional movement. In addition, due to the use of quasi-periodic nature of many dynamic sign gestures, dimensionality of the HMM part of the proposed method is significantly reduced, resulting in computational saving as compared with a standard HMM-based method. Through experiment with real measurement, the proposed method's recognition performance is reported.

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Study of an innovative two-stage control system: Chevron knee bracing & shear panel in series connection

  • Vosooq, Amir Koorosh;Zahrai, Seyed Mehdi
    • Structural Engineering and Mechanics
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    • v.47 no.6
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    • pp.881-898
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    • 2013
  • This paper describes analytical investigation into a new dual function system including a couple of shear links which are connected in series using chevron bracing capable to correlate its performance with magnitude of earthquakes. In this proposed system, called Chevron Knee-Vertical Link Beam braced system (CK-VLB), the inherent hysteretic damping of vertical link beam placed above chevron bracing is exclusively utilized to dissipate the energy of moderate earthquakes through web plastic shear distortion while the rest of the structural elements are in elastic range. Under strong earthquakes, plastic deformation of VLB will be halted via restraining it by Stopper Device (SD) and further imposed displacement subsequently causes yielding of the knee elements located at the bottom of chevron bracing to significantly increase the energy dissipation capacity level. In this paper first by studying the knee yielding mode, a suitable shape and angle for diagonal-knee bracing is proposed. Then finite elements models are developed. Monotonic and cyclic analyses have been conducted to compare dissipation capacities on three individual models of passive systems (CK-VLB, knee braced system and SPS system) by General-purpose finite element program ABAQUS in which a bilinear kinematic hardening model is incorporated to trace the material nonlinearity. Also quasi-static cyclic loading based on the guidelines presented in ATC-24 has been imposed to different models of CK-VLB with changing of vertical link beam section in order to find prime effectiveness on structural frames. Results show that CK-VLB system exhibits stable behavior and is capable of dissipating a significant amount of energy in two separate levels of lateral forces due to different probable earthquakes.

Synthesis Technology of Functional Colloid Particles and Its Applications (기능성 콜로이드 입자의 제조기술 및 이의 응용)

  • Kang, Sung-Min;Choi, Chang-Hyung;Kim, Jongmin;Lee, Chang-Soo
    • Clean Technology
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    • v.18 no.4
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    • pp.331-340
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    • 2012
  • Synthetic methods of colloids have been significantly developed in industry due to their significant demand for preparation of functional particles. Recently, dynamic/static microfluidic system has emerged as a promising route to the synthesis of the particles, providing precise control of physical and chemical properties such as size, shape, porosity, surface roughness, and surface functionality. These formed particles can be potentially used in various applications including medical diagnostics, photonic device, and biological industry. In addition, these particles provide a novel route to create new materials via their directed self-assembly, and it enable to study and predict the natural phenomenon by mimicking of the nature. Therefore, we describe recent progress for functional colloid particles and its applications.

Wave Control by Bottom-Mounted and Fluid-Filled Flexible Membrane Structure (유체가 채워진 착저신 유연막 구조물에 의한 파랑제어)

  • 조일형;강창익
    • Journal of Korean Society of Coastal and Ocean Engineers
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    • v.12 no.3
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    • pp.139-148
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    • 2000
  • In this paper, the interaction of oblique incident waves with a bottom-mounted and fluid-filled flexible membrane structure is investigated in the frame of linear hydro-elastic theory. The static shape of a membrane structure containing the fluid of a specific density is initially unknown and must be calculated before the hydrodynamic analysis. To solve hydrodynamic problem, the fluid domain is divided into the inner and outer region. The inner solution based on discrete membrane dynamic model and simple-source distribution over the entire fluid boundaries is matched to the outer solution ba~ed on an eigenfunction expansion method. The numerical results were compared to a series of Ohyama's experimental results. The measured reflection and tran¬smission coefficients reasonably follow the trend of predicted values. Using the computer program developed, the performance of a bottom-mounted and fluid-filled flexible membrane strocture is tested with various system parameters (membrane shape, internal pressure, density ratio) and wave characteristics (wave frequencies, incident wave angle). It is found that a bottom-mounted and fluid-filled flexible membrane structure can be an effel;tive wave barrier if properly designed.

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Effects of Post-Tensioning Tendons and Vehicle Speeds on Dynamic Response of Concrete-Filled Steel Tubular Tied Arch Girder (긴장재 및 차량속도 변화에 따른 콘크리트 충전 타이드 아치형 거더의 동적거동)

  • Roh, Hwasung;Hong, Sanghyun;Park, Kyunghoon;Lee, Jong Seh
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.31 no.3A
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    • pp.163-172
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    • 2011
  • The CFTA girder developed is a concrete filled steel tubular system with arched shape and external post-tensioning (PT) tendons which control the initial camber and the bending stress of the girder. In the present study the effects of the PT tendons on the dynamic behavior of the girder subjected to a moving vehicle load are numerically investigated. Various levels for the tendon quantity and the tendon forces are considered, using the existing FE model of the girder. The vehicle considered is a DB-24 truck and is modeled with two tracks-three axles. Equivalent-load pulse time histories are applied to each node to simulate the moving vehicle, depending on the time of arrival and the discretization. The vehicle speeds are varied from 40 km/hr to 100 km/hr with increment of 20 km/hr. The analysis results show that the tendon forces do not produce any influences on the dynamic responses of the girder. However the dymamic deflection of the girder increases when a smaller amount of tendons is used. The Dynamic Amplification Factors (DAF) are evaluated based on the static and dynamic responses. Much lower values of the DAF are obtained, even no tendons applied, than those provided by the design criteria of the AASHTO LRFD and the Korea Highway Standard Specification.

Development of On-line Quality Sorting System for Dried Oak Mushroom - 3rd Prototype-

  • 김철수;김기동;조기현;이정택;김진현
    • Agricultural and Biosystems Engineering
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    • v.4 no.1
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    • pp.8-15
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    • 2003
  • In Korea, quality evaluation of dried oak mushrooms are done first by classifying them into more than 10 different categories based on the state of opening of the cap, surface pattern, and colors. And mushrooms of each category are further classified into 3 or 4 groups based on its shape and size, resulting into total 30 to 40 different grades. Quality evaluation and sorting based on the external visual features are usually done manually. Since visual features of mushroom affecting quality grades are distributed over the entire surface of the mushroom, both front (cap) and back (stem and gill) surfaces should be inspected thoroughly. In fact, it is almost impossible for human to inspect every mushroom, especially when they are fed continuously via conveyor. In this paper, considering real time on-line system implementation, image processing algorithms utilizing artificial neural network have been developed for the quality grading of a mushroom. The neural network based image processing utilized the raw gray value image of fed mushrooms captured by the camera without any complex image processing such as feature enhancement and extraction to identify the feeding state and to grade the quality of a mushroom. Developed algorithms were implemented to the prototype on-line grading and sorting system. The prototype was developed to simplify the system requirement and the overall mechanism. The system was composed of automatic devices for mushroom feeding and handling, a set of computer vision system with lighting chamber, one chip microprocessor based controller, and pneumatic actuators. The proposed grading scheme was tested using the prototype. Network training for the feeding state recognition and grading was done using static images. 200 samples (20 grade levels and 10 per each grade) were used for training. 300 samples (20 grade levels and 15 per each grade) were used to validate the trained network. By changing orientation of each sample, 600 data sets were made for the test and the trained network showed around 91 % of the grading accuracy. Though image processing itself required approximately less than 0.3 second depending on a mushroom, because of the actuating device and control response, average 0.6 to 0.7 second was required for grading and sorting of a mushroom resulting into the processing capability of 5,000/hr to 6,000/hr.

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