• Title/Summary/Keyword: static object

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Techniques for Background Updating under PTZ Camera Based Surveillance

  • Jung, Sung-Hoon;Kim, Min-Hwan
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1745-1754
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    • 2009
  • PTZ (Pan-Tilt-Zoom) camera based surveillance systems are enlarging their field of application due to their wide observable area. We aimed to detect both static and moving objects in automated working space by using a PTZ camera. For object detection we used background difference method because of the high quality segmentation. However, the method has a problem called 'hole' that is caused by non-continuous surveillance of the PTZ camera and its own characteristics. Moreover, the occlusion which occurs when the moving object overlaps with the static object should be solved for robust object detection. In this paper, we suggest a region-based technique for updating background images thereby overcoming the hole and occlusion problem. Through experiments with real scenes, it was verified that meaningful static and/or moving objects were detected very well.

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A Shadow Mapping Technique Separating Static and Dynamic Objects in Games using Multiple Render Targets (다중 렌더 타겟을 사용하여 정적 및 동적 오브젝트를 분리한 게임용 그림자 매핑 기법)

  • Lee, Dongryul;Kim, Youngsik
    • Journal of Korea Game Society
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    • v.15 no.5
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    • pp.99-108
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    • 2015
  • To identify the location of the object and improve the realism in 3D game, shadow mapping is widely used to compute the depth values of vertices in view of the light position. Since the depth value of the shadow map is calculated by the world coordinate, the depth values of the static object don't need to be updated. In this paper, (1) in order to improve the rendering speed, using multiple render targets the depth values of static objects stored only once are separated from those of dynamic objects stored each time. And (2) in order to improve the shadow quality in the quarter view 3D game, the position of the light is located close to dynamic objects traveled along the camera each time. The effectiveness of the proposed method is verified by the experiments according to the different static and dynamics object configuration in 3D game.

A Study on the 134.2kHz Band RFID(Radio Frequency Identification) Loop Antenna Design (134.2kHz 대역의 RFID 루프안테나 설계에 관한 연구)

  • 강민수;이동선;이기서
    • Journal of the Korean Society for Railway
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    • v.4 no.3
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    • pp.102-109
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    • 2001
  • In this paper, it has a proposal of the RFID reader antenna design that expand the dedicated short-range communication distance between a static object on the ground and a mobile object attached on the moving article. The static reader equipped with micro-processor makes it possible to have a serial communication with a main system, so that much data can be transfer to the main system. An antenna is adjusted in order to a communication, the scale is designed by results values of simulation using matlab. It is achieved to systematically manage logistics, person resource and security system by grasping the information and location of mobile object on the basis that this system receives the information between a static reader and a mobile object tag at 134.2kHz band on real time, also to make it possible the main system to process. Therefore, the reader antenna scale is controlled on the foundation of a magnetic field theory in order to expand a recognition distance of reader and tag, so that can be optimistically recognized with minimizing the direction influence of reader and tag.

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Object-Oriented Petri Net Model for Representation of Flexible Process Plan (유연공정계획 표현을 위한 객체지향형 페트리네트 모델)

  • Lee, Kyung-Huy
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.4
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    • pp.669-686
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    • 1997
  • In this research, an object-oriented Petri net model for representing a flexible process plan is proposed, which is hierarchically multi-faceted for supporting planning, scheduling, and shop floor control functions. The multi-faceted process plan model consists of the following: a) an object model which represents on object-oriented data model, b) a static model which represents a process flow model with process alternatives, and c) a dynamic model which represents a process activity model with resources alternatives, of a flexible process plan. Petri nets allow the static and the dynamic process plan models to be represented in a unified formalism with an ease of model transformation. The multi-faceted process plan model suggested in this paper, is illustrated with a prismatic port in comprehensive detail.

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The Separation of Time and Space Tree for Moving or Static Objects in Limited Region (제한된 영역에서의 이동 및 고정 객체를 위한 시공간 분할 트리)

  • Yoon Jong-sun;Park Hyun-ju
    • Journal of Information Technology Applications and Management
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    • v.12 no.1
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    • pp.111-123
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    • 2005
  • Many indexing methods were proposed so that process moving object efficiently. Among them, indexing methods like the 3D R-tree treat temporal and spatial domain as the same. Actually, however. both domain had better process separately because of difference in character and unit. Especially in this paper we deal with limited region such as indoor environment since spatial domain is limited but temporal domain is grown. In this paper we present a novel indexing structure, namely STS-tree(Separation of Time and Space tree). based on limited region. STS-tree is a hybrid tree structure which consists of R-tree and one-dimensional TB-tree. The R-tree component indexes static object and spatial information such as topography of the space. The TB-tree component indexes moving object and temporal information.

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Object-Oriented Free Vibration Analysis of Plane Flamed Structures (평면 뼈대 구조물의 객체지향 자유진동해석)

  • 신영식;최희옥;서진극
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1993.04a
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    • pp.61-68
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    • 1993
  • A computer program for free vibration analysis of plane framed structures has been developed by object oriented programming technique using C" language. The object oriented programming concepts such as object, class, method and inheritance are represented. The static and free vibration analyses for framed structures were satisfactorily performed by this program which consists of TOP, VECTOR, MATRIX, STRU, GUI and other classes. Numerical test shows the validity and capability of the present study which can be expandable to develop a general purpose object oriented finite element analysis program of structures ,res ,

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A Study on the Moving Object Tracking Algorithm of Static Camera and Active Camera in Environment (고정카메라 및 능동카메라 환경에서 이동물체 추적 알고리즘에 관한 연구)

  • 남기환;배철수
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.2
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    • pp.344-352
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    • 2003
  • An effective algorithm for implementation of which detects moving object from image sequences. predicts the direction of it. and drives the camera in real time is proposed. In static camera, for robust motion detection from a dynamic background scene, the proposed algorithm performs statistical modeling of moving objects and background, and trains the statistical modeling of moving objects and background, and trains the statistical feature of background with the initial parts of sequence which have no moving objects. Active camera moving objects are segmented by following procedure, an improved order adaptive lattice structured linear predictor is used. The proposed algorithm shows robust object tracking results in the environment of static or active camera. It can be used for the unmanned surveillance system, traffic monitoring system, and autonomous vehicle.

Shadow Texture Generation Using Temporal Coherence (시간일관성을 이용한 그림자 텍스처 생성방법)

  • Oh Kyoung-su;Shin Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1550-1555
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    • 2004
  • Shadows increase the visual realism of computer-generated images and they are good hint for spatial relationships between objects. Previous methods to produce a shadow texture for an object are to render all objects between the object and light source. Consequently entire time for generating shadow textures between all objects is Ο(Ν$^2$), where Ν is the number of objects. We propose a novel shadow texture generation method with constant processing time for each object using shadow depth buffet. In addition, we also present method to achieve further speed-up using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.

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Specification of Semantics for Object Oriented Programming Language (객체 지향 언어를 위한 의미 명세)

  • Han, Jung-Lan
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.35-43
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    • 2007
  • Semantics-based notations need to be used for specification of static and dynamic semantics to specify and implement new programming language. If the semantics is practically defined, we easily gain a translator according to the implementation of the semantics. In this paper, we describe the static and dynamic semantics to get a translator easily. We present practical semantics-based Action Equations, an extension and transformation of Attribute Grammar(AGs) suitable for specifying the static and dynamic semantics of a object oriented programming language. Compare with the existing descriptions, Action Equations is superior, modernized, and accurate.

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Real Time Abandoned and Removed Objects Detection System (실시간 방치 및 제거 객체 검출 시스템)

  • Jeong, Cheol-Jun;Ahn, Tae-Ki;Park, Jong-Hwa;Park, Goo-Man
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.462-470
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    • 2011
  • We proposed a realtime object tracking system that detects the abandoned or disappeared objects. Because these events are caused by human, we used the tracking based algorithm. After the background subtraction by Gaussian mixture model, the shadow removal is applied for accurate object detection. The static object is classified as either of abandoned objects or disappeared object. We assigned monitoring time to the static object to overcome a situation that it is being overlapped by other object. We obtained more accurate detection by using region growing method. We implemented our algorithm by DSP processor and obtained an excellent result throughout the experiment.