• 제목/요약/키워드: sports meeting

검색결과 31건 처리시간 0.026초

한국전통복식 문화정보의 블로그 활용에 관한 연구 (Blog Application of Korean Traditional Costume as Culture Information Contents)

  • 황미선;이은영
    • 한국의상디자인학회지
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    • 제14권1호
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    • pp.97-109
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    • 2012
  • Recently, it is concentrated world interest to Korea sensational (Hanryu) exited for not only sports but korean drama, K-pop in public culture. And G20 summit meeting and Winter Olympic open city selection. It is why practical information needs of Korean traditional cooking method and Korean culture, history and architecture and easy way to gain information. Korea has strong power for internet and nuke personal media mini home page, and cafe, blog. Blog is useful for spread information and has efficiency of speedy exchange information. In this study making blog contents of Korean traditional cultural information for not only Korean but foreigner. For method find blog has possibility of cultural information spreading tool, in literature and investigate usefulness and contents of naver blog having Korean traditional costume. In this study, it is helpful to open and construction personal blog of korean traditional costume and traditional culture contents.

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A Study on Cognition about Personal Broadcasting

  • Lee, Yong-Whan
    • 한국컴퓨터정보학회논문지
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    • 제23권9호
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    • pp.27-34
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    • 2018
  • Personal media centered on blogs, Twitter, and Facebook has opened up a personal broadcasting area while meeting platforms such as YouTube and Africa TV. Due to the many advantages and disadvantages of personal broadcasting, a study on it was necessary and statistical survey was conducted. The study conducted opinion survey of 118 university students on personal broadcasting. As a result, we are getting news using smartphones and mainly watching videos through YouTube, and watching videos type in the order of games, music videos and sports. Satisfaction rate of video was 72.4%, 80.2% of survey did not use paid services, experiences about personal broadcasting was 96.6% and 90.5% of survey the prospect of person broadcasting of the opinion that "it will be expanded". The first thing we want to be improved in personal broadcasting is the prevention of abusive language and hate speech. Second, we were reluctant to sensational content. Third, the survey results are the improvement of excessive advertising.

스포츠산업 통합정보망 구축 방안 (A construction Plan for the integrated information network of sports industry)

  • 전선혜;강승애;김현철;권형일;강선영;김여진;전희준
    • 융합보안논문지
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    • 제13권3호
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    • pp.63-69
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    • 2013
  • 본 연구는 스포츠산업분야의 정보 체제를 통합한 정보인프라를 구축함으로써 수직적 수평적 네트워크 형성, 지식정보의 공유와 확산의 극대화를 목적으로 하였다. 스포츠산업 통합 정보망 구축 모형 및 방안 모색을 위하여 스포츠 산업 정보 시스템과 네트워크 시스템 현황에 관한 문헌조사와 전문가회의를 실시하였다. 스포츠산업 관련 정보는 국가 기술력의 기반으로 대용량화, 전문화된 스포츠산업 정보의 특성상 분산화, 고속화가 필수적이다. 이를 보장하기 위해서는 유기적인 정보 공유 및 교류가 가능한 인프라를 구축하여 국내외 스포츠산업 관련 기관의 개발자들에게 핵심 인프라를 제공하고, 사용자 중심의 통합정보망으로서의 선도적 역할이 필요하다. 이에 따른 결과로 첫째, 온톨로지(Ontology)를 반영한 스포츠산업 관련정보 DB구축단계이며, 시맨틱 웹(Semantic Web)을 고려한 DB설계가 필요하다. 둘째, DB 구축 이후 이들 간 유기적인 정보 교류를 가능하게 하는 RSS/Atom 기반 능동형 네트워크 구축이 필요하다.

청소년의 여가환경이용과 희망 여가공간의 위치구조 (Using & Structure of Leisure Spaces Perceived by Adolescents)

  • 오은미;박경옥
    • 한국생활과학회지
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    • 제9권3호
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    • pp.297-315
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    • 2000
  • The purpose of this study is to provide the basic data for the leisure space planning desirable for adolescents through survey on their using leisure space. Four hundred sixty-six middle and high school students living in Chongju city, Gwesan-gun and Eumsung-gun responded the first basic questionnaire and 160 students among them answered again the second questionnaire for more information on the site of leisure space they want. Frequency, percentage, $x^2-test$ and Multi-Dimensional Scale were methods of analysis. The results are as follows. Adolescents are wasting their leisure time because of insufficient facilities for productive activities. They use the time, when observed in one week, roaming around downtown, studying in off-school academies, visiting shops and playing in the game rooms. And when observed in a month, they use time meeting friends in coffee shops, visiting restaurants, studying in the libraries, playing in the ground and visiting sports facilities. Adolescents' leisure time were different according to sex, age, father's educational level, mother's occupation, household income, and living area. Students hoped the leisure spares to be located in the neighborhood where they can access easily, and facilities they wanted were small shop-buildings, game rooms, off-school academies, schools, sports facilities, studying moms and libraries. It is necessary that adolescents have opportunities to learn how to use their leisure time healthy in the leisure space. And consideration on adolescents living in the remote rural area have to be dealt importantly in the beginning of various planning.

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대학생들의 레크리에이션에 관한 인식 조사 (Research on University Students' Recognition of Recreation)

  • 송대진;손정아
    • 한국산학기술학회논문지
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    • 제13권5호
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    • pp.2038-2044
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    • 2012
  • 본 연구는 대학생들의 레크리에이션 인식에 대한 조사로 D광역시 대학교에 재학 중인 학생 188명을 대상으로 레크리에이션 수업(강습)을 참여한 그룹과 그렇지 않은 그룹을 설문하여 SPSS 12.0 통계분석프로그램을 이용하여 빈도분석과 카이제곱검정을 실시한 결과는 다음과 같다. 첫째, 성별은 수업(강습) 경험과 유의하지 않으나 계열은 유의한 결과가 나왔고, 레크리에이션 인식은 수업(강습) 유무와 상관없이 오락이라 하였다. 여가와 레크리에이션 관계는 여가에 레크리에이션이 포함된다고 답하였다. 둘째, 대학생들의 레크리에이션 활동에 대한 인식으로 대학MT나 OT, 축제, 체육대회, 수련회 등과 같은 내용을 레크리에이션 활동이라고 기재하였으며, 프로그램의 일부라고 생각하는 대학생도 있는 것으로 나타났다. 셋째, 레크리에이션 지도자에 관해서는 결과는 진행자나 사회자라는 칭호를 선호하는 것으로 조사되었다. 본 연구 결과는 우리나라에서 레크리에이션의 개념은 예년에 비해 이해도가 높아졌으나 아직까지도 협소한 내용으로 인지되고 있어 보다 적극적인 교과 내용 개발과 지도자 양성이 필요하다.

스포츠 경기의 특성에 따른 스포츠 감정 유형 분석 : 소셜 빅데이터를 중심으로 (The Analysis on Sport Emotion Type by Sport Game Characteristics: with Social Big-Data)

  • 김영미;양재식
    • 디지털융복합연구
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    • 제19권7호
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    • pp.371-377
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    • 2021
  • 본 연구는 스포츠 경기의 특성에 따른 스포츠 감정 유형을 분석하였다. 이를 위해 2018년 아시안게임 중, 대한민국 대표팀이 출전한 축구 7경기, 야구 6경기를 선정한 후, 이에 대한 소셜 네트워크 서비스 상 기사와 그 댓글을 조사대상으로 선정하였다. Python을 이용하여 수집된 댓글은 전문가 회의를 통해 해당 감정을 분석하였다. 스포츠 경기의 승패, 상대 팀의 수준 및 대한민국 대표팀의 경기력에 따른 스포츠 감정을 분석한 결과, 첫째, 승패와 상대 팀 수준은 특정한 유형의 스포츠 감정을 형성한다고 보기 어려웠다. 둘째, 스포츠 경기의 경기력은 좋다는 평가를 받을 경우 만족, 열광, 기쁨 등의 긍정적 감정을, 나쁘다는 평가를 받을 경우 실망, 분노, 창피의 부정적 감정을 형성하였다. 셋째, 스포츠 경기와 연관된 사회·문화적 배경이나 해당 경기의 특정한 사건 또한 스포츠 감정의 유형에 영향을 미쳤다. 추후, 본 연구에서 다루지 못한 다양한 스포츠 경기의 특성을 추가하여 보다 많은 스포츠 경기를 대상으로 분석하는 연구가 필요할 것이다.

지역주민의 학교시설 이용현황에 관한 기초적 연구 - 대구광역시 수성구를 중심으로 - (A Study on the Offer present condition of School Facilities for Local Residents - Focused on Suseong Gu in Daegu City -)

  • 서희숙;이상홍
    • 교육시설
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    • 제13권3호
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    • pp.6-16
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    • 2006
  • The purpose of the study is on offer present condition of School Facilities for Local Residents in Daegu City. This study made progress within the scope of twenty-four public schools excepting one private school and five schools refused request. but opening present condition of the equipment was stopping in negative opening more than thing that is seen in present condition(to be a hall, a computer, swimming pool, physical education market, clearinghouse, art thread, library, language study thread) of two locals that show in old research. As result that diagnose this research, The school facilities open every schools excepting three schools could not open on account of establishment of sprinkler, residents protest about noise, small playground. The opening equipment was limited the playground, hall, basketball court, Badminton court, parking lot, classroom, library. And The use present condition was used by parking, walk, jogging and light exercise, basketball, badminton, state examination, sports meeting, books inspection, early stage soccer. When local residents require equipment use, it is not negative attitude in school but have active carriage. and Must consider plan that raise practical use degree so that can use school equipment.

Quantitative Research: The Significant Effect of Psychological Empowerment on Retail Sales Employees

  • LEE, Jae-Hyung
    • 유통과학연구
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    • 제20권5호
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    • pp.129-135
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    • 2022
  • Purpose: This study aims to establish the effects of psychological empowerment on retail sales employees. It further investigates how psychological empowerment can be used to mitigate the factors that affect sales workers in addition to meeting the feelings and emotional wellbeing of sales workers to improve their productivity and the success of their organizations. Research design, data, and methodology: The current author conducted SPSS statistical analysis program to gauge the statistical association between two main constructs (Psychological Empowerment and Job performance) using 217 respondents. The main statistical tool was selected by a multiple regression methodology. Results: The statistical test from the analysis is presented in the finding section and shows that β values and P-values are greater than 0 and less than 0.05 respectively and thus, this research could reject null hypotheses which mention that psychological empowerment cannot be associated with job performance. Conclusions: All in all, this research could conclude that it will improve the attitudes of retail sales workers towards their job, making them self-committed to the tasks assigned through significant psychological empowerment factors. The retention of these workers would be enhanced because they would attain job satisfaction through a positive perception of the tasks assigned to them.

투척선수들의 자기관리가 심리적 행복감에 미치는 영향 (Effects of self-management on psychological happiness in throwers)

  • 이명선;이문숙
    • 한국산학기술학회논문지
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    • 제12권3호
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    • pp.1128-1135
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    • 2011
  • 본 연구는 육상 투척 선수들의 자기관리와 심리적 행복감의 관계를 실증적으로 규명하기 위한 것으로 연구의 대상자는 대한육상경기연맹에 등록된 고등부, 대학, 일반실업 육상투척선수로서 제91회 전국체전 대회에 출전한 고등부, 대학, 일반실업 선수(남:82, 여:102)로서 총 184명을 대상으로 조사하였다. 수집된 자료를 분석하기 위해 변량분석(ANOVA)과 중다회귀분석(multiple regression)을 실시한 결과 다음과 같은 결론을 얻었다. 첫째, 투척선수들의 사회인구학적 특성에 따른 자기관리 및 심리적 행복감에는 차이가 없는 것으로 나타났다. 둘째, 투척종목 선수들의 자기관리와 심리적 행복감에는 유의한 인과관계가 있는 것으로 나타났다. 즉, 자기관리는 심리적 행복감에 유의미한 영향을 미치는 것으로 나타났다. 이상의 결과을 종합해 볼 때, 이 연구에서는 육상경기 중 투척경기의 선수들의 사회 인구학적 특성에 따른 자기관리와 심리적 행복감에는 차이가 없고, 자기관리는 심리적 행복감에 긍정적인 영향을 미치는 것으로 나타났다. 따라서 선수들의 심리적 행복감을 통한 최적의 경기수행을 이끌어 내기 위해 철저한 자기관리를 위한 프로그램을 제공해야 한다는 종합적인 결론을 제시할 수 있다.

지역주민의 아동공원 이용성 및 관리에 대한 의식분석 (Analysis of Use Disposition and Consciousness about Children′s Playground management by Residents)

  • 이기철;김동필
    • 한국조경학회지
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    • 제17권2호
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    • pp.15-25
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    • 1989
  • The purpose of this study was to supply data of resident′s participation direction about children′s playground management. In this study, use disposition and consciousness of resident about management are investigated and analyzed at the 5 children′s playground in Taegu city. The results of this study were as follows: The result of resident′s use disposition showed ; visiting frequency was "everyday or occasionally(53.5% )", and visiting purpose was "for children(47.9 %), for rest, sports, spare time(24.6%)" and visiting time was equal1y except forenoon, and staying time was "within 1 hour(73.1%)". The satisfaction about park facilities and park existence of residents′ is composed importance degree of which is convenient, manyfunction spaces, managemental of tree and facilities in order. 9.3% of residents were proposal experience about management, and concern ratio of circumferenmce showed highly "concerned answer(45.9%)" About consciousness ratio of management subject, 46.5% of residents depended on authorities leading. Wholly, recognition ratio showed low. Park administration of authorities leading and lack of resident′s concern wore thought as its problem. About experience of cleaning beautification rout children′s playground, 14.2% of residents answered "be experience". Participation type of desirous management showed highest "cleaning of fallen leaves and rubbish(22.7% )". So, residents wished to take part in such simple managements. Charge of necessary tool and cost for management showed highest "partial charge of residents (47.9% )". About participant ratio of self government activity made by residents, 75.1% of residents answered "don′t be participated". A reason of nonparticipation showed "insufficiency of place and opportunity (38.7%), deficiency of time(17.97)". Activity of initiative and existing group can be done as a fine device in future. Desirous events for children and residents showed highest "play guidence for children or meeting for aged milan(40.7% )". Therefore, it will have to consider enough about resident′s participation program for activity of use and efficient management of children′s playground.

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