• 제목/요약/키워드: sport motivation

검색결과 52건 처리시간 0.026초

생활체육 테니스동호인의 참여동기가 직무만족에 미치는 영향 (The Effect of Participation Motivation on Job Satisfaction of Sport for All of Tennis Participants)

  • 이건철
    • 한국산학기술학회논문지
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    • 제16권7호
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    • pp.4528-4536
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    • 2015
  • 본 연구는 생활체육 테니스 참가자의 참여동기가 직무만족도에 미치는 영향을 규명하는데 목적이 있으며, 본 연구에 표집된 설문자료 중에서 340명의 자료를 토대로 분석하였으며, 그 결과는 다음과 같다. 첫째, 생활체육 테니스 참가자의 참여동기의 기술발달, 사교, 즐거움, 외적과시, 건강과 체력은 직무만족의 내적만족에서 정적인 상관관계가 나타났고, 무동기에서는 부적인 상관관계가 나타났으며, 참여동기의 기술발달, 사교, 즐거움은 외적만족에서 부적인 상관관계가 나타났고, 무동기에서는 정적인 상관관계가 나타났다. 한편 외적과시, 건강과 체력에서는 상관관계가 나타나지 않았다. 둘째, 생활체육 테니스 참가자의 참여동기가 내적만족에서 기술발달, 무동기, 즐거움, 건강과 체력에서 영향을 미치는 것으로 나타났다. 셋째, 생활체육 테니스 참가자의 참여동기가 외적만족에서 즐거움, 외적과시에서 영향을 미치는 것으로 나타났다.

Urban Innovation through Mega Sport Events: Evidence from the City of Seoul

  • Ahn, Yongjin;Kim, Minkyung
    • Asian Journal of Innovation and Policy
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    • 제10권1호
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    • pp.132-154
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    • 2021
  • A mega sport event as the globalization phenomenon is not only the symbol of the process of modernization but also the vehicle to upgrade global power and hold a dominant position in the world competition under the post-industrial era. This study notifies the role of mega sport events as a strategy for urban innovation in the context of global and local. Comparing the different roles of mega sport events between developing countries and developed countries, we intend to answer two questions: 1) what explains the nature and role of mega sport event, and 2) what are the major evidences of the transition in the globalization era. The conceptual framework, based on the temporal and spatial perspective, provides the mechanism through which the strategy for urban innovation has been changed from 'motivation for modernization' to 'rethinking of localization.' Focusing on the case of Seoul, we also compare major issues between two phases: role of agent, urban form, and urban development. Finally, this study sheds light on the concept of 'glocalization' which means the convergence of globalization and localization; and suggests the roles of (local) agent for hosting mega sport events.

A Study on The Motivation of Chinese University Students to Exercise in The Context of COVID-19 and The Impact of a Healthy Lifestyle on Their Willingness to Continue Exercise

  • Park, Sunmun;Yang, Fangfang
    • International Journal of Advanced Culture Technology
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    • 제10권3호
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    • pp.244-252
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    • 2022
  • In order to find out the factors influencing students' willingness to continue exercise and increase their willingness to continue exercise, I conducted an investigation on Chinese college students' motivation to exercise and to improve their healthy lifestyle. Through a questionnaire survey of 312 Chinese university students, the motivation of sports participation, the promotion of healthy lifestyle and the willingness to continue exercise were measured. The questionnaire data were collected from November 2021 to January 2022. The questionnaires were collected and processed by SPSS, and the analysis methods were frequency analysis, reliability analysis and linear regression analysis. The results show that there is a significant relationship between the motivation of exercise and the healthy lifestyle of Chinese college students and the persistence intention, and the limitations of this study and suggestions for future research are discussed.

당구 선수들의 참여 동기에 관한 연구 (Analysis on the Participation Motivation of Billiard Players)

  • 박지수;최재원;강성구
    • 한국융합학회논문지
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    • 제8권12호
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    • pp.369-378
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    • 2017
  • 본 연구의 목적은 당구경기에 참여하는 당구선수들을 대상으로 참여 동기를 개방형 질문지를 통하여 심층적으로 규명하고, 연령과 경력에 따른 당구경기 참여 동기 차이점을 규명하고자 하였다. 이에 경기도 소재 당구선수 267명을 대상으로 개방형 질문지를 통하여 참여 동기에 대한 696개의 원자료를 획득하여 귀납적 분석을 실시한 결과는 다음과 같다. 첫째, 당구선수의 당구경기 참여 동기는 재미, 목표성취동기, 경쟁, 대인관계, 정신건강, 직업, 도박, 스포츠 유능감, 주요타자의 권유, 대학진학의 10가지 일반영역으로 도출되었다. 둘째, 연구대상의 연령에 따른 당구 경기 참여 동기는 모든 연령대에서 재미 영역이 가장 높게 나타났다. 셋째, 연구대상자의 경력에 따른 당구경기 참여 동기는 5년 미만은 재미영역에 대한 비율이 가장 높았으며, 5년 이상은 목표성취동기영역이 가장 높은 반응이 나타났다. 이러한 결과는 당구선수들이 당구경기에 참여하는 관계를 이해하고 나아가 올바른 당구 경기 문화를 창달하는데 기초자료로서 활용될 수 있을 것이다.

Hierarchical Leisure Constraints on Leisure Motivation and Participation among Security Agent

  • Kim, Kyong-Sik;Park, Young-Man
    • International Journal of Contents
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    • 제6권2호
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    • pp.59-68
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    • 2010
  • This research looks close the effect of security agent's hierarchical leisure constraint on the leisure motivation and participation based on the Jackson's Model of the hierarchical leisure constraints. This research selected 420 people for sampling, designating security agents who work for security companies located in Seoul in 2009 at present as subjects by utilizing purposive sampling method, but the number of sampling used for ultimate analysis is 356. In this research, reliability analysis's and structural equation modeling's Maximum Likelihood method are used to prove the reliability and validity of questionnaire. By using these research method and procedures, the conclusion of this research is as following. First, intra-personal leisure constraint was affected by interpersonal, structural leisure constraint. Second, leisure motivation was affected negatively by leisure constraint. Third, leisure participation was affected positively by leisure motivation. Synthesizing all things referred above, leisure constraint was affected by inter-personal, structural leisure constraint, and in turn, leisure motivation and leisure participation were affected by its effects. It turned out that leisure motivation has a meaningful effect on leisure participation through leisure participation and adjusting process.

노인의 스포츠 활동 참여동기가 여가만족에 미치는 영향 (The Effect of Elderly Sports Activities Participation Motivation on Leisure Satisfaction)

  • 오경아;김화룡
    • 한국응용과학기술학회지
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    • 제35권4호
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    • pp.1295-1306
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    • 2018
  • 본 연구는 노인의 스포츠 활동 참여동기가 여가만족에 미치는 목적을 규명하는데 목적이 있다. 연구대상은 생활체육 프로그램을 참여하고 있는 노인들을 모집단으로 설정하였다. 이와 같은 과정을 통하여 2018년 9월 1일부터 10월 31일까지 총 250부의 설문지를 배포하여 불성실하게 응답했거나 조사내용의 일부가 누락도어 신뢰성이 떨어지는 자료 53부를 제외한 197부를 유효표본으로 설정하였다. 수집된 자료는 SPSS Statistics 21을 이용하여 빈도분석, 탐색적 요인분석, 신뢰도분석, 상관관계분석, 회귀분석을 실시하였다. 연구 결과는 다음과 같다. 첫째, 노인 스포츠 활동 참여동기 요인 중 내적동기는 심리적 만족, 교육적 만족, 생리적 만족 등에 영향을 미쳤다. 둘째, 외적동기는 사회적만족, 휴식적 만족 요인에 영향을 미쳤다. 셋째, 무동기는 심리적 만족, 사회적 만족, 교육적 만족, 휴식적 만족, 환경적 만족에 영향을 미쳤다.

초등학생 학교부적응 증상의 일상생활 경험적 특성 (Daily Manifestations of School Maladjustment Among Elementary School Students)

  • 이미리
    • 아동학회지
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    • 제33권4호
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    • pp.19-34
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    • 2012
  • This study investigated the differences in time use patterns and psychological states across daily activity contexts and interpersonal contexts, depending on the levels of school maladjustment among elementary school students. Using the Experience Sampling Method (ESM), 107 elementary school 6th grade students' daily time use patterns and psychological states across daily contexts were measured six times a day over a period of 4 days. Using the school maladjustment scale, an internal problem based school maladjusted group and an external problem based school maladjusted group were identified and selected. The daily time use patterns and psychological states of both school maladjusted groups were compared to those of the adjusted groups. The principle findings are as follows: first, the school maladjusted group students' daily time use patterns across daily activity contexts or interpersonal contexts did not differ from those of the students from the school adjusted group. Second, the school maladjusted group students experienced more negative emotions, lower concentration levels, and lower motivation levels across daily contexts than the school adjusted group students. These differences in motivation between the external problem school maladjusted group and adjusted group, however, were greater in the schoolwork context compared to the other daily activity contexts. The findings were discussed in the contexts of the daily experiences of child school maladjustment.

Validity and Reliability of Total Quality Management Questionnaire in Greek Primary Education Settings

  • Karageorgos, Christos;Patsiaouras, Asterios;Kokaridas, Dimitrios;Kriemadis, Athanasios;Travlos, Antonios A.
    • Asian Journal of Business Environment
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    • 제7권1호
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    • pp.31-36
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    • 2017
  • Purpose - The purpose of the study was to develop a reliable measurement tool for the evaluation of TQM application in Greek education settings and to examine the factors that determine quality of education. Research design, data, and methodology - A questionnaire commencing from the questions included in the Application Guide of Common Assessment Framework was used for research purposes. Each item was scored on a 5point Likert scale - to a sample of 112 educators (55 men, 57 women), all teachers working in public primary education schools. Factor analysis resulted in a questionnaire of 43 items consisting of five factors, teacher satisfaction, school management and operation, motivation, effectiveness of public school leadership and finance management. Results - Results revealed a positive correlation among all factors. Reliability results using Cronbach's α was high (a=.961) for all factors of the questionnaire ranging from α=.930 (for motivation) to α=.797 (for financial management). Additionally, ICC procedure revealed high values for the above mentioned factors. Conclusions - The study resulted in the construction of a reliable questionnaire focused exclusively on TQM that can be used in future studies using larger samples in different areas so as to draw useful conclusions regarding TQM application in Greek education settings and further identify the factors determining quality in education.

The Structural Relationship among Viewing Motivation, Viewing Commitment, Reviewing Intention and Game Use Intention of e-Sports Competition Broadcasting

  • Kim, Seyun
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권3호
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    • pp.205-212
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    • 2022
  • The purpose of this study is to investigate the structural relationship between the viewing motivation, viewing commitment, re-audience intention, and game use intention of e-sports competition broadcast viewers. According to the purpose of the study, an online survey was conducted on 300 college students with experience watching broadcasting of e-sports competitions. After excluding inappropriate data from 8 out of 300 people, 292 people's data were used for final data processing. For data processing, the validity and reliability were verified using SPSS 26 and AMOS 23, and then the research hypothesis was verified. We has the results were shown as follows. First, it was found that entertainment, social intercourse and vicarious satisfaction had a positive effect on viewing commitment, but information has not significantly effect on viewing commitment. Second, it was found that viewing commitment had a positive effect on reviewing intention and game use intention. Third, it was found that reviewing intention had a positive effect on game use intention.