• Title/Summary/Keyword: speed of objects

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A dryout mechanism model for rectangular narrow channels at high pressure conditions

  • Song, Gongle;Liang, Yu;Sun, Rulei;Zhang, Dalin;Deng, Jian;Su, G.H.;Tian, Wenxi;Qiu, Suizheng
    • Nuclear Engineering and Technology
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    • v.52 no.10
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    • pp.2196-2203
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    • 2020
  • A dryout mechanism model for rectangular narrow channels at high pressure conditions is developed by assuming that the Kelvin-Helmholtz instability triggered the occurrence of dryout. This model combines the advantages of theoretical analysis and empirical correlation. The unknown coefficients in the theoretical derivation are supported by the experimental data. Meanwhile, the decisive restriction of the experimental conditions on the applicability of the empirical correlation is avoided. The expression of vapor phase velocity at the time of dryout is derived, and the empirical correlation of liquid film thickness is introduced. Since the CHF value obtained from the liquid film thickness should be the same as the value obtained from the Kelvin-Helmholtz critical stability under the same condition, the convergent CHF value is obtained by iteratively calculating. Comparing with the experimental data under the pressure of 6.89-13.79 MPa, the average error of the model is -15.4% with the 95% confidence interval [-20.5%, -10.4%]. And the pressure has a decisive influence on the prediction accuracy of this model. Compared with the existing dryout code, the calculation speed of this model is faster, and the calculation accuracy is improved. This model, with great portability, could be applied to different objects and working conditions by changing the expression of the vapor phase velocity when the dryout phenomenon is triggered and the calculation formula of the liquid film.

Design of Vision Based Punching Machine having Serial Communication

  • Lee, Young-Choon;Lee, Seong-Cheol;Kim, Seong-Min
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2430-2434
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    • 2005
  • Automatic FPC punching instrument for the improvement of working condition and cost saving is introduced in this paper. FPC(flexible printed circuit) is used to detect the contact position of K/B and button like a cellular phone. Depending on the quality of the printed ink and position of reference punching point to the FPC, the resistance and current are varied to the malfunctioning values. The size of reference punching point is 2mm and the above. Because the punching operation is done manually, the accuracy of the punching degree is varied with operator's condition. Recently, The punching accuracy has deteriorated severely to the 2mm punching reference hall so that assembly of the K/B has hardly done. To improve this manual punching operation to the FPC, automatic FPC punching system is introduced. Precise mechanical parts like a 5-step stepping motor and ball screw mechanism are designed and tested and low cost PC camera is used for the sake of cost down instead of using high quality vision systems for the FA. 3D Mechanical design tool(Pro/E) is used to manage the exact tolerance circumstances and avoid design failures. Simulation is performed to make the complete vision based punching machine before assembly, and this procedure led to the manufacturing cost saving. As the image processing algorithms, dilation, erosion, and threshold calculation is applied to obtain an exact center position from the FPC print marks. These image processing algorithms made the original images having various noises have clean binary pixels which is easy to calculate the center position of print marks. Moment and Least square method are used to calculate the center position of objects. In this development circumstance, Moment method was superior to the Least square one at the calculation of speed and against noise. Main control panel is programmed by Visual C++ and graphical Active X for the whole management of vision based automatic punching machine. Operating modes like manual, calibration, and automatic mode are added to the main control panel for the compensation of bad FPC print conditions and mechanical tolerance occurring in the case of punch and die reassembly. Test algorithms and programs showed good results to the designed automatic punching system and led to the increase of productivity and huge cost down to law material like FPC by avoiding bad quality.

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The Region-of-Interest Based Pixel Domain Distributed Video Coding With Low Decoding Complexity (관심 영역 기반의 픽셀 도메인 분산 비디오 부호)

  • Jung, Chun-Sung;Kim, Ung-Hwan;Jun, Dong-San;Park, Hyun-Wook;Ha, Jeong-Seok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.4
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    • pp.79-89
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    • 2010
  • Recently, distributed video coding (DVC) has been actively studied for low complexity video encoder. The complexity of the encoder in DVC is much simpler than that of traditional video coding schemes such as H.264/AVC, but the complexity of the decoder in DVC increases. In this paper, we propose the Region-Of-Interest (ROI) based DVC with low decoding complexity. The proposed scheme uses the ROI, the region the motion of objects is quickly moving as the input of the Wyner-Ziv (WZ) encoder instead of the whole WZ frame. In this case, the complexity of encoder and decoder is reduced, and the bite rate decreases. Experimental results show that the proposed scheme obtain 0.95 dB as the maximum PSNR gain in Hall Monitor sequence and 1.87 dB in Salesman sequence. Moreover, the complexity of encoder and decoder in the proposed scheme is significantly reduced by 73.7% and 63.3% over the traditional DVC scheme, respectively. In addition, we employ the layered belief propagation (LBP) algorithm whose decoding convergence speed is 1.73 times faster than belief propagation algorithm as the Low-Density Parity-Check (LDPC) decoder for low decoding complexity.

Inferring Pedestrian Level of Service for Pathways through Electrodermal Activity Monitoring

  • Lee, Heejung;Hwang, Sungjoo
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1247-1248
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    • 2022
  • Due to rapid urbanization and population growth, it has become crucial to analyze the various volumes and characteristics of pedestrian pathways to understand the capacity and level of service (LOS) for pathways to promote a better walking environment. Different indicators have been developed to measure pedestrian volume. The pedestrian level of service (PLOS), tailored to analyze pedestrian pathways based on the concept of the LOS in transportation in the Highway Capacity Manual, has been widely used. PLOS is a measurement concept used to assess the quality of pedestrian facilities, from grade A (best condition) to grade F (worst condition), based on the flow rate, average speed, occupied space, and other parameters. Since the original PLOS approach has been criticized for producing idealistic results, several modified versions of PLOS have also been developed. One of these modified versions is perceived PLOS, which measures the LOS for pathways by considering pedestrians' awareness levels. However, this method relies on survey-based measurements, making it difficult to continuously deploy the technique to all the pathways. To measure PLOS more quantitatively and continuously, researchers have adopted computer vision technologies to automatically assess pedestrian flows and PLOS from CCTV videos. However, there are drawbacks even with this method because CCTVs cannot be installed everywhere, e.g., in alleyways. Recently, a technique to monitor bio-signals, such as electrodermal activity (EDA), through wearable sensors that can measure physiological responses to external stimuli (e.g., when another pedestrian passes), has gained popularity. It has the potential to continuously measure perceived PLOS. In their previous experiment, the authors of this study found that there were many significant EDA responses in crowded places when other pedestrians acting as external stimuli passed by. Therefore, we hypothesized that the EDA responses would be significantly higher in places where relatively more dynamic objects pass, i.e., in crowded areas with low PLOS levels (e.g., level F). To this end, the authors conducted an experiment to confirm the validity of EDA in inferring the perceived PLOS. The EDA of the subjects was measured and analyzed while watching both the real-world and virtually created videos with different pedestrian volumes in a laboratory environment. The results showed the possibility of inferring the amount of pedestrian volume on the pathways by measuring the physiological reactions of pedestrians. Through further validation, the research outcome is expected to be used for EDA-based continuous measurement of perceived PLOS at the alley level, which will facilitate modifying the existing walking environments, e.g., constructing pathways with appropriate effective width based on pedestrian volume. Future research will examine the validity of the integrated use of EDA and acceleration signals to increase the accuracy of inferring the perceived PLOS by capturing both physiological and behavioral reactions when walking in a crowded area.

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Difference of holding power of concrete weight used in shellfish shell fishery by its shape characteristics (패류껍질어업에서 사용 중인 멍의 형태적 특성에 따른 고정력의 차이)

  • LEE, Gun-Ho;CHO, Sam-Kwang;KIM, In-Ok;CHA, Bong-Jin;JUNG, Seong-Jae
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.54 no.1
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    • pp.25-31
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    • 2018
  • In this study, the differences of holding power according to the shape and weight distribution of concrete weight used in shellfish shell fishery were investigated through the experiments. To investigate the differences in shape, five bar-shaped concrete weights with the same length and different cross-sectional shapes were produced. The sectional shape of each weight was square, triangle, circle, small cross, and large cross (SQ, TR, CI, CR-S, CR-L). Ten rectangular parallelepiped weights with different bottom area and cross-sectional area were produced. To investigate the differences by the weight distribution, the holding power on the square model (SQ) with six 50 g weights at different positions was investigated. All the holding power was obtained by measuring the tensile force generated when the concrete weight was pulled at a constant speed on the sand. As a result, there were no differences in holding power between the ten rectangular weights. However, the experiment on weights with different cross-sectional shapes showed differences in holding power. The holding power was higher in the order of CR-L > CR-S > CI > TR > SQ. In the weight distribution test, the holding power was higher as the front side of the weight was heavier. Generally, the frictional force is the same even if the shape is different, when two objects have the same value in the weight and the roughness. On the other hand, it seems to have a large impact when the shape of the bottom is deformed in the course of pulling the object. Particularly, the larger the degree of protrusion like cruciform weights, the more the holding power increased while deeply digging the bottom. It is also likely that the holding power increases as the front weight increases.

Performance Comparison of TCP and SCTP in Wired and Wireless Internet Environment (유무선 인터넷 환경에서 TCP와 SCTP의 성능 비교)

  • Sasikala, Sasikala;Seo, Tae-Jung;Lee, Yong-Jin
    • 대한공업교육학회지
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    • v.33 no.2
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    • pp.287-299
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    • 2008
  • HTTP is one of the most widely used protocols of the WWW. Currently it uses TCP as the transport layer protocol to provide reliability. The HTTP uses separate TCP connection for each file request and adds unnecessary head-of-line blocking overhead for the file retrieval. The web application is short sized and affected by the increased handover latency of TCP in wireless environment. SCTP has attractive features such as multi-streaming and multi-homing. SCTP's multi-streaming and multi-homing avoid head-of-line blocking problem of TCP and reduce handover latency of TCP in wired and wireless environment. Mean response time is the important measure in most web application. In this paper, we present the comparison of mean response time between HTTP over SCTP with that of HTTP over TCP in wired and wireless environments using NS-2 simulator. We measured mean response time for varying packet loss rate, bandwidth, RTT, and the number of web objects in wired environment and mean response time and packet loss rate for varying moving speed and region size in wireless environment. Our experimental result shows that SCTP reduces the mean response time of TCP based web traffic.

Analysis of the Vulnerability of the IoT by the Scenario (시나리오 분석을 통한 사물인터넷(IoT)의 취약성 분석)

  • Hong, Sunghyuck;Sin, Hyeon-Jun
    • Journal of the Korea Convergence Society
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    • v.8 no.9
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    • pp.1-7
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    • 2017
  • As the network environment develops and speeds up, a lot of smart devices is developed, and a high-speed smart society can be realized while allowing people to interact with objects. As the number of things Internet has surged, a wide range of new security risks and problems have emerged for devices, platforms and operating systems, communications, and connected systems. Due to the physical characteristics of IoT devices, they are smaller in size than conventional systems, and operate with low power, low cost, and relatively low specifications. Therefore, it is difficult to apply the existing security solution used in the existing system. In addition, IoT devices are connected to the network at all times, it is important to ensure that personal privacy exposure, such as eavesdropping, data tampering, privacy breach, information leakage, unauthorized access, Significant security issues can arise, including confidentiality and threats to facilities. In this paper, we investigate cases of security threats and cases of network of IoT, analyze vulnerabilities, and suggest ways to minimize property damage by Internet of things.

Comparison of Open Source based Algorithms and Filtering Methods for UAS Image Processing (오픈소스 기반 UAS 영상 재현 알고리즘 및 필터링 기법 비교)

  • Kim, Tae Hee;Lee, Yong Chang
    • Journal of Cadastre & Land InformatiX
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    • v.50 no.2
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    • pp.155-168
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    • 2020
  • Open source is a key growth engine of the 4th industrial revolution, and the continuous development and use of various algorithms for image processing is expected. The purpose of this study is to examine the effectiveness of the UAS image processing open source based algorithm by comparing and analyzing the water reproduction and moving object filtering function and the time required for data processing in 3D reproduction. Five matching algorithms were compared based on recall and processing speed through the 'ANN-Benchmarks' program, and HNSW (Hierarchical Navigable Small World) matching algorithm was judged to be the best. Based on this, 108 algorithms for image processing were constructed by combining each methods of triangulation, point cloud data densification, and surface generation. In addition, the 3D reproduction and data processing time of 108 algorithms for image processing were studied for UAS (Unmanned Aerial System) images of a park adjacent to the sea, and compared and analyzed with the commercial image processing software 'Pix4D Mapper'. As a result of the study, the algorithms that are good in terms of reproducing water and filtering functions of moving objects during 3D reproduction were specified, respectively, and the algorithm with the lowest required time was selected, and the effectiveness of the algorithm was verified by comparing it with the result of 'Pix4D Mapper'.

EPR : Enhanced Parallel R-tree Indexing Method for Geographic Information System (EPR : 지리 정보 시스템을 위한 향상된 병렬 R-tree 색인 기법)

  • Lee, Chun-Geun;Kim, Jeong-Won;Kim, Yeong-Ju;Jeong, Gi-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.9
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    • pp.2294-2304
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    • 1999
  • Our research purpose in this paper is to improve the performance of query processing in GIS(Geographic Information System) by enhancing the I/O performance exploiting parallel I/O and efficient disk access. By packing adjacent spatial data, which are very likely to be referenced concurrently, into one block or continuous disk blocks, the number of disk accesses and the disk access overhead for query processing can be decreased, and this eventually leads to the I/O time decrease. So, in this paper, we proposes EPR(Enhanced Parallel R-tree) indexing method which integrates the parallel I/O method of the previous Parallel R-tree method and a packing-based clustering method. The major characteristics of EPR method are as follows. First, EPR method arranges spatial data in the increasing order of proximity by using Hilbert space filling curve, and builds a packed R-tree by bottom-up manner. Second, with packing-based clustering in which arranged spatial data are clustered into continuous disk blocks, EPR method generates spatial data clusters. Third, EPR method distributes EPR index nodes and spatial data clusters on multiple disks through round-robin striping. Experimental results show that EPR method achieves up to 30% or more gains over PR method in query processing speed. In particular, the larger the size of disk blocks is and the smaller the size of spatial data objects is, the better the performance of query processing by EPR method is.

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Articulated Human Body Tracking Using Belief Propagation with Disparity Map (신뢰 전파와 디스패리티 맵을 사용한 다관절체 사람 추적)

  • Yoon, Kwang-Jin;Kim, Tae-Yong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.3
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    • pp.51-59
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    • 2012
  • This paper suggests an efficient method which tracks articulated human body modeled with markov network using disparity map derived from stereo images. The conventional methods which only use color information to calculate likelihood for energy function tend to fail when background has same colors with objects or appearances of object are changed during the movement. In this paper, we present a method evaluating likelihood with both disparity information and color information to find human body parts. Since the human body part are cylinder projected to rectangles in 2D image plane, we use the properties of distribution of disparity of those rectangles that do not have discontinuous distribution. In addition to that we suggest a conditional-messages-update that is able to reduce unnecessary message update of belief propagation. Since the message update has comprised over 80% of the whole computation in belief propagation, the conditional-message-update yields 9~45% of improvements of computational time. Furthermore, we also propose an another speed up method called three dimensional dynamic models assumed the body motion is continuous. The experiment results show that the proposed method reduces the computational time as well as it increases tracking accuracy.