• 제목/요약/키워드: speed of objects

검색결과 500건 처리시간 0.023초

기하학적 동적 외곽선 모델을 이용한 X-ray 단층촬영영상의 영상추출 (Segmentation of Computed Tomography using The Geometric Active Contour Model)

  • 장동표;김선일
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1997년도 추계학술대회
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    • pp.541-545
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    • 1997
  • This paper presents a modified geometric active contour model or edge detection and segmentation of computed tomography(CT) scan images. The method is based on the level setup approach developed by Osher and Sethian and the modeling of propagation fronts with curvature dependent speeds by Malladi. Based on above algorithms, the geometric active contour is obtained through a particular level set of hypersurface lowing along its gradient force and curvature force. This technique retains the attractive feature which is topological and geometric flexibility of the contour in recovering objects with complex shapes and unknown topologies. But there are limitations in this algorithm which are being not able to separate the object with weak difference from neighbor object. So we use speed limitation filter to overcome those problems. We apply a 2D model to various synthetic cases and the three cases of real CT scan images in order to segment objects with complicated shapes and topologies. From the results, the presented model confirms that it attracts very naturally and efficiently to the desired feature of CT scan images.

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Digital moire 형상측정 시스템의 보정에 관한 연구 (A Study on the Calibration of Shape Measurement System Using Digital moire)

  • 김도훈;유원재;박낙규;강영준
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2003년도 춘계학술대회 논문집
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    • pp.255-259
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    • 2003
  • Moire topography method isa well-known non-contacting 3-D measurement method as afast non-contact test for three-dimension shape measuring method. Recently, it's important to study the automatic three-dimension measurement by moire topography because it is frequently applied to the reverse engineering , the medical , the entertainment fields. Three-dimension measurement using projection of moire topography is very attractive because of its high measuring speed and high sensitivity. In this paper, the classical moire method is computerized-so called digital moire when a virtual grating pattern is projected on a surface, the captured image by the CCD camera has three-dimension information of the objects. The moire image can be obtained through a simple image processing and a reference grating pattern. and it provides similar results without physical grating pattern. digital projection moire topography turn out to be very effective for the three-dimension measurement of objects. Using different N-bucket algorithm method of digital projection moire topography is tested to measuring object with the 2-ambiguity problem. Experimental results prove that the proposed scheme is capable of finding measurement errors that decreased more by using the four-three step algorithm method instead of the same step in the phase shifting of different pitch.

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Sector Based Scanning and Adaptive Active Tracking of Multiple Objects

  • Cho, Shung-Han;Nam, Yun-Young;Hong, Sang-Jin;Cho, We-Duke
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권6호
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    • pp.1166-1191
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    • 2011
  • This paper presents an adaptive active tracking system with sector based scanning for a single PTZ camera. Dividing sectors on an image reduces the search space to shorten selection time so that the system can cover many targets. Upon the selection of a target, the system estimates the target trajectory to predict the zooming location with a finite amount of time for camera movement. Advanced estimation techniques using probabilistic reason suffer from the unknown object dynamics and the inaccurate estimation compromises the zooming level to prevent tracking failure. The proposed system uses the simple piecewise estimation with a few frames to cope with fast moving objects and/or slow camera movements. The target is tracked in multiple steps and the zooming time for each step is determined by maximizing the zooming level within the expected variation of object velocity and detection. The number of zooming steps is adaptively determined according to target speed. In addition, the iterative estimation of a zooming location with camera movement time compensates for the target prediction error due to the difference between speeds of a target and a camera. The effectiveness of the proposed method is validated by simulations and real time experiments.

An IE-FFT Algorithm to Analyze PEC Objects for MFIE Formulation

  • Seo, Seung Mo
    • Journal of electromagnetic engineering and science
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    • 제19권1호
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    • pp.6-12
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    • 2019
  • An IE-FFT algorithm is implemented and applied to the electromagnetic (EM) solution of perfect electric conducting (PEC) scattering problems. The solution of the method of moments (MoM), based on the magnetic field integral equation (MFIE), is obtained for PEC objects with closed surfaces. The IE-FFT algorithm uses a uniform Cartesian grid to apply a global fast Fourier transform (FFT), which leads to significantly reduce memory requirement and speed up CPU with an iterative solver. The IE-FFT algorithm utilizes two discretizations, one for the unknown induced surface current on the planar triangular patches of 3D arbitrary geometries and the other on a uniform Cartesian grid for interpolating the free-space Green's function. The uniform interpolation of the Green's functions allows for a global FFT for far-field interaction terms, and the near-field interaction terms should be adequately corrected. A 3D block-Toeplitz structure for the Lagrangian interpolation of the Green's function is proposed. The MFIE formulation with the IE-FFT algorithm, without the help of a preconditioner, is converged in certain iterations with a generalized minimal residual (GMRES) method. The complexity of the IE-FFT is found to be approximately $O(N^{1.5})$and $O(N^{1.5}logN)$ for memory requirements and CPU time, respectively.

엣지 디바이스에서 객체 탐지를 위한 그룹별 어탠션 기반 경량 디코더 연구 (A group-wise attention based decoder for lightweight salient object detection on edge-devices)

  • 티엔투고;엠디 딜로와르 호씬;허의남
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2023년도 추계학술발표대회
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    • pp.30-33
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    • 2023
  • The recent scholarly focus has been directed towards the expeditious and accurate detection of salient objects, a task that poses considerable challenges for resource-limited edge devices due to the high computational demands of existing models. To mitigate this issue, some contemporary research has favored inference speed at the expense of accuracy. In an effort to reconcile the intrinsic trade-off between accuracy and computational efficiency, we present novel model for salient object detection. Our model incorporate group-wise attentive module within the decoder of the encoder-decoder framework, with the aim of minimizing computational overhead while preserving detection accuracy. Additionally, the proposed architectural design employs attention mechanisms to generate boundary information and semantic features pertinent to the salient objects. Through various experimentation across five distinct datasets, we have empirically substantiated that our proposed models achieve performance metrics comparable to those of computationally intensive state-of-the-art models, yet with a marked reduction in computational complexity.

Low Level GPU에서 Point Cloud를 이용한 Level of detail 생성에 대한 연구 (Point Cloud Data Driven Level of detail Generation in Low Level GPU Devices)

  • 감정원;구본우;진교홍
    • 한국군사과학기술학회지
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    • 제23권6호
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    • pp.542-553
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    • 2020
  • Virtual world and simulation need large scale map rendering. However, rendering too many vertices is a computationally complex and time-consuming process. Some game development companies have developed 3D LOD objects for high-speed rendering based on distance between camera and 3D object. Terrain physics simulation researchers need a way to recognize the original object shape from 3D LOD objects. In this paper, we proposed simply automatic LOD framework using point cloud data (PCD). This PCD was created using a 6-direct orthographic ray. Various experiments are performed to validate the effectiveness of the proposed method. We hope the proposed automatic LOD generation framework can play an important role in game development and terrain physic simulation.

유실된 도로에서 자동차의 떨어진 거리 측정 (Distance Measure of Vehicle in Lost on The Road)

  • 신성윤;백정욱;이양원
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2010년도 추계학술대회
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    • pp.337-338
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    • 2010
  • 포물체(projectile)란 지상의 대기 중으로 던진 물체를 말한다. 이 물체는 수직방향으로는 중력의 영향을 받고 공기의 저항을 무시한다면 수평방향으로는 힘을 받지 않기 때문에 포물선운동을 한다. 본 논문에서는 포물체의 운동을 이용하여 도로의 일부가 일정한 깊이로 유실되어 침강이 생긴 곳을 실험 대상을 한다. 여기에서 일정 속도로 달리던 자동차가 함몰된 도로의 가장자리 위를 넘어갔을 때 도로의 가장자리로부터 얼마나 멀리 가서 떨어지는지를 나타내었다.

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합성 촬영 집적 영상의 신호 모델 해석 방법 (Analysis method of signal model for synthetic aperture integral imaging)

  • 유훈
    • 한국정보통신학회논문지
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    • 제14권11호
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    • pp.2563-2568
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    • 2010
  • 합성 촬영 집적 영상 (synthetic aperture integral imaging; SAII) 기술은 하나의 카메라를 이동하여 3D 물체에 대한 다시점 영상을 획득하여 깊이 정보의 3D 영상을 복원이 가능한 기술이다. 이 방법은 크게 3D 물체의 요소 영상을 픽업하는 과정과 픽업된 요소 영상을 이용하여 컴퓨터 기반으로 3D 깊이 영상들을 복원하는 두 과정으로 나눈다. 본 논문에서는 이 SAII에 대한 신호 모델을 설명하고, 이를 통하여 발생하는 잡음을 정의하고 해석하였다. SAII에 대한 신호해석을 통하여 다시점 영상을 얻기 위한 카메라 이동 거리를 줄임으로써 영상 잡음감소와 계산 속도 개선을 동시에 얻을 수 있음을 보고한다.

충돌음 합성에 의한 가상환경의 청각적 인터랙션 디자인 (Auditory Interaction Design By Impact Sound Synthesis for Virtual Environment)

  • 남양희
    • 한국콘텐츠학회논문지
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    • 제13권5호
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    • pp.1-8
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    • 2013
  • 본 논문에서는 객체 간 충돌음과 같이 가상환경의 발생 상황을 전달할 수 있는 중요한 감각 채널 중 하나인 소리를 통해 청각적 인터랙션을 디자인할 수 있는 방법을 제시하였다. 철, 고무, 유리 등 물질별 기본음 샘플에 대해 각각의 고유음을 특징짓는 모드 게인 값의 스케일 변경을 허용함으로써 디자인적 변형이 가능하도록 하고, 충돌 상황에 대한 인지적 속성인 충돌체의 크기, 딱딱한 정도, 접촉면적, 충돌 속도 차이에 의한 충돌음의 변화를 실시간에 재현할 수 있게 하는 계산적 알고리즘을 사용한 방법이다. 소리를 통한 충돌물체의 물질 및 충돌 상황 인지 실험을 통해 제안된 방법이 가상환경 청각적 인터랙션 디자인에 사용될 수 있음을 보였다.

무선 고해상도 영상 전송 기술에 기반한 영상 감시 시스템의 설계 (Design of Visual Surveillance System based on Wireless High Definition Image Transmission Technology)

  • 김원
    • 한국인터넷방송통신학회논문지
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    • 제12권5호
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    • pp.25-30
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    • 2012
  • 공공장소에서 의도적으로 유기하는 위험 물체를 감지하는 것은 사회 안전 목적에서 중요하다. 오늘날 영상감시 시스템은 고해상도와 무선 연결 능력의 측면에서의 성능 향상이 요구되고 있다. 이 연구에서는 무선 고해상도 영상 전송 기술을 기반으로 사회 안전 목적의 유기물 감지를 위하여 영상 감시 시스템의 설계를 제안하고 있다. 또한 탐지 성능인 PED, PAT 지수를 향상시키기 위하여 이전의 영상 감시 소프트웨어 구조에 추적 알고리즘이 포함되도록 하였다. 실제 무선 고해상도 영상 전송 시스템 위에 제안된 설계 구조를 구현함으로써, 4.0 Gbps 속도의 전송 성능으로서 전체 시스템의 유효성을 보인다.