• Title/Summary/Keyword: speed of objects

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Segmentation of Computed Tomography using The Geometric Active Contour Model (기하학적 동적 외곽선 모델을 이용한 X-ray 단층촬영영상의 영상추출)

  • Jang, D.P.;Kim, S.I.
    • Proceedings of the KOSOMBE Conference
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    • v.1997 no.11
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    • pp.541-545
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    • 1997
  • This paper presents a modified geometric active contour model or edge detection and segmentation of computed tomography(CT) scan images. The method is based on the level setup approach developed by Osher and Sethian and the modeling of propagation fronts with curvature dependent speeds by Malladi. Based on above algorithms, the geometric active contour is obtained through a particular level set of hypersurface lowing along its gradient force and curvature force. This technique retains the attractive feature which is topological and geometric flexibility of the contour in recovering objects with complex shapes and unknown topologies. But there are limitations in this algorithm which are being not able to separate the object with weak difference from neighbor object. So we use speed limitation filter to overcome those problems. We apply a 2D model to various synthetic cases and the three cases of real CT scan images in order to segment objects with complicated shapes and topologies. From the results, the presented model confirms that it attracts very naturally and efficiently to the desired feature of CT scan images.

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A Study on the Calibration of Shape Measurement System Using Digital moire (Digital moire 형상측정 시스템의 보정에 관한 연구)

  • 김도훈;유원재;박낙규;강영준
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2003.04a
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    • pp.255-259
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    • 2003
  • Moire topography method isa well-known non-contacting 3-D measurement method as afast non-contact test for three-dimension shape measuring method. Recently, it's important to study the automatic three-dimension measurement by moire topography because it is frequently applied to the reverse engineering , the medical , the entertainment fields. Three-dimension measurement using projection of moire topography is very attractive because of its high measuring speed and high sensitivity. In this paper, the classical moire method is computerized-so called digital moire when a virtual grating pattern is projected on a surface, the captured image by the CCD camera has three-dimension information of the objects. The moire image can be obtained through a simple image processing and a reference grating pattern. and it provides similar results without physical grating pattern. digital projection moire topography turn out to be very effective for the three-dimension measurement of objects. Using different N-bucket algorithm method of digital projection moire topography is tested to measuring object with the 2-ambiguity problem. Experimental results prove that the proposed scheme is capable of finding measurement errors that decreased more by using the four-three step algorithm method instead of the same step in the phase shifting of different pitch.

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Sector Based Scanning and Adaptive Active Tracking of Multiple Objects

  • Cho, Shung-Han;Nam, Yun-Young;Hong, Sang-Jin;Cho, We-Duke
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.6
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    • pp.1166-1191
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    • 2011
  • This paper presents an adaptive active tracking system with sector based scanning for a single PTZ camera. Dividing sectors on an image reduces the search space to shorten selection time so that the system can cover many targets. Upon the selection of a target, the system estimates the target trajectory to predict the zooming location with a finite amount of time for camera movement. Advanced estimation techniques using probabilistic reason suffer from the unknown object dynamics and the inaccurate estimation compromises the zooming level to prevent tracking failure. The proposed system uses the simple piecewise estimation with a few frames to cope with fast moving objects and/or slow camera movements. The target is tracked in multiple steps and the zooming time for each step is determined by maximizing the zooming level within the expected variation of object velocity and detection. The number of zooming steps is adaptively determined according to target speed. In addition, the iterative estimation of a zooming location with camera movement time compensates for the target prediction error due to the difference between speeds of a target and a camera. The effectiveness of the proposed method is validated by simulations and real time experiments.

An IE-FFT Algorithm to Analyze PEC Objects for MFIE Formulation

  • Seo, Seung Mo
    • Journal of electromagnetic engineering and science
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    • v.19 no.1
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    • pp.6-12
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    • 2019
  • An IE-FFT algorithm is implemented and applied to the electromagnetic (EM) solution of perfect electric conducting (PEC) scattering problems. The solution of the method of moments (MoM), based on the magnetic field integral equation (MFIE), is obtained for PEC objects with closed surfaces. The IE-FFT algorithm uses a uniform Cartesian grid to apply a global fast Fourier transform (FFT), which leads to significantly reduce memory requirement and speed up CPU with an iterative solver. The IE-FFT algorithm utilizes two discretizations, one for the unknown induced surface current on the planar triangular patches of 3D arbitrary geometries and the other on a uniform Cartesian grid for interpolating the free-space Green's function. The uniform interpolation of the Green's functions allows for a global FFT for far-field interaction terms, and the near-field interaction terms should be adequately corrected. A 3D block-Toeplitz structure for the Lagrangian interpolation of the Green's function is proposed. The MFIE formulation with the IE-FFT algorithm, without the help of a preconditioner, is converged in certain iterations with a generalized minimal residual (GMRES) method. The complexity of the IE-FFT is found to be approximately $O(N^{1.5})$and $O(N^{1.5}logN)$ for memory requirements and CPU time, respectively.

A group-wise attention based decoder for lightweight salient object detection on edge-devices (엣지 디바이스에서 객체 탐지를 위한 그룹별 어탠션 기반 경량 디코더 연구)

  • Thien-Thu Ngo;Md Delowar Hossain;Eui-Nam Huh
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.30-33
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    • 2023
  • The recent scholarly focus has been directed towards the expeditious and accurate detection of salient objects, a task that poses considerable challenges for resource-limited edge devices due to the high computational demands of existing models. To mitigate this issue, some contemporary research has favored inference speed at the expense of accuracy. In an effort to reconcile the intrinsic trade-off between accuracy and computational efficiency, we present novel model for salient object detection. Our model incorporate group-wise attentive module within the decoder of the encoder-decoder framework, with the aim of minimizing computational overhead while preserving detection accuracy. Additionally, the proposed architectural design employs attention mechanisms to generate boundary information and semantic features pertinent to the salient objects. Through various experimentation across five distinct datasets, we have empirically substantiated that our proposed models achieve performance metrics comparable to those of computationally intensive state-of-the-art models, yet with a marked reduction in computational complexity.

Point Cloud Data Driven Level of detail Generation in Low Level GPU Devices (Low Level GPU에서 Point Cloud를 이용한 Level of detail 생성에 대한 연구)

  • Kam, JungWon;Gu, BonWoo;Jin, KyoHong
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.6
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    • pp.542-553
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    • 2020
  • Virtual world and simulation need large scale map rendering. However, rendering too many vertices is a computationally complex and time-consuming process. Some game development companies have developed 3D LOD objects for high-speed rendering based on distance between camera and 3D object. Terrain physics simulation researchers need a way to recognize the original object shape from 3D LOD objects. In this paper, we proposed simply automatic LOD framework using point cloud data (PCD). This PCD was created using a 6-direct orthographic ray. Various experiments are performed to validate the effectiveness of the proposed method. We hope the proposed automatic LOD generation framework can play an important role in game development and terrain physic simulation.

Distance Measure of Vehicle in Lost on The Road (유실된 도로에서 자동차의 떨어진 거리 측정)

  • Shin, Seong-Yoon;Baek, Jeong-Uk;Rhee, Yang-Won
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2010.10a
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    • pp.337-338
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    • 2010
  • Projectile is said that objects thrown on the ground of the atmosphere. This objects exercises the parabolic motion because of the fact under the influence of gravity in the direction perpendicular and it does not include the horizontal force neglecting air resistance. In this paper, the experiment target is where subsidence occurred by that some of the road is lost to a certain depth using projectile motion. It says how far away and falling from the edge of the road when you have gone over the edge of depressed road that a car was driving at a constant speed.

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Analysis method of signal model for synthetic aperture integral imaging (합성 촬영 집적 영상의 신호 모델 해석 방법)

  • Yoo, Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.11
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    • pp.2563-2568
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    • 2010
  • SAII (synthetic aperture integral imaging) is a useful technique to record many multi view images of 3D objects by using a moving camera and to reconstruct 3D depth images from the recorded multiviews. This is largely composed of two processes. A pickup process provides elemental images of 3D objects and a reconstruction process generates 3D depth images computationally. In this paper, a signal model for SAII is presented. We defined the granular noise and analyzed its characteristics. Our signal model revealed that we could reduce the noise in the reconstructed images and increase the computational speed by reducing the shifting distance of a single camera.

Auditory Interaction Design By Impact Sound Synthesis for Virtual Environment (충돌음 합성에 의한 가상환경의 청각적 인터랙션 디자인)

  • Nam, Yang-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.1-8
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    • 2013
  • Focused on the fact that sound is one of the important sensory cues delivering situations such as impact, this paper proposes an auditory interaction design approach for virtual environment. Based on a few sampling of basic material sound for various materials such as steel, rubber, and glass, the proposed method enables design transformations of the basic sound by allowing modification of mode gains that characterize natural sound for the material. In real-time virtual environment, it also provides simulation of modified sound according to the change of impact situation's perceptual properties such as colliding objects' size, hardness, contacting area, and speed. The test results on cognition experiment for discriminating objects' materials and impact situation by sound showed the feasibility of proposed auditory interaction design method.

Design of Visual Surveillance System based on Wireless High Definition Image Transmission Technology (무선 고해상도 영상 전송 기술에 기반한 영상 감시 시스템의 설계)

  • Kim, Won
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.5
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    • pp.25-30
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    • 2012
  • It is important to detect dangerous objects which are intentionally abandoned in public places. Nowadays visual surveillance system is required to enhance the performance in two ways : high resolution and wireless linking ability. In this study the design of visual surveillance system is newly proposed to detect abandoned objects for social security purpose based on wireless high resolution image transmission technology. Also, to enhance PED, PAT performance, the tracking algorithm is included in the previous visual surveillance software scheme. By implementing proposed design scheme on the real wireless high resolution image transmission system, the effectiveness of the overall system is shown with the transmission performance of 4.0 Gbps speed.