• Title/Summary/Keyword: spatial augmented reality

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Enhancing the digitization of cultural heritage: State-of-Practice

  • Nguyen, Thu Anh;Trinh, Anh Hoang;Pham, Truong-An
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1075-1084
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    • 2022
  • The use of Hi-Tech in cultural heritage preservation and the promotion of cultural heritage values in general, particularly artifacts, opens new opportunities for attracting tourists while also posing a challenge due to the need to reward high-quality excursions to visitors historical and cultural values. Building Information Modeling (BIM) and Hi-Tech in new building management have been widely adopted in the construction industry; however, Historic Building Information Modeling (HBIM) is an exciting challenge in 3D modeling and building management. For those reasons, the Scan-to-HBIM approach involves generating an HBIM model for existing buildings from the point cloud data collected by Terrestrial 3D Laser Scanner integrated with Virtual Reality (VR), Augmented Reality (AR), contributes to spatial historic sites simulation for virtual experiences. Therefore, this study aims to (1) generate the application of Virtual Reality, Augmented Reality to Historic Building Information Modeling - based workflows in a case study which is a monument in the city; (2) evaluate the application of these technologies to improve awareness of visitors related to the promotion of historical values by surveying the experience before and after using this application. The findings shed light on the barriers that prevent users from utilizing technologies and problem-solving solutions. According to the survey results, after experiencing virtual tours through applications and video explanations, participant's perception of the case study improved. When combined with emerging Hi-Tech and immersive interactive games, the Historic Building Information Modeling helps increase information transmission to improve visitor awareness and promote heritage values.

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A Spatial Index Technique supporting Efficient Spatial Query Processing for AR Applications (AR 응용을 위한 효율적인 공간 질의 처리를 지원하는 공간색인)

  • Park, Jang-Yoo;Yang, Pyoung-Woo;Nam, Kwang-Woo
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2010.06a
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    • pp.50-52
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    • 2010
  • 전통적인 공간 정보 기술인 GIS는 최근 첨단 정보통신 기술들과의 융 복합을 통해 유비쿼터스 환경을 구축하기 위해 진화하고 있다. 한편, 증강현실 기술은 (Augmented Reality) 가상의 그래픽 환경을 실제 환경에 합성하여 사용자가 실제와 가상을 동시에 인식하게 하는 기술이다. 최근 휴대기기의 발달로 전통적인 사용자 위치 기반 서비스에 증강현실을 접목하여 다양한 정보를 실제 환경에 더해 보여주는 기술들이 증가 하고 있다. 전통적인 GIS에서의 공간 질의는 최소 정계 사각형을 사용하지만 증강현실이 적용되는 공간 질의는 삼각형의 형태를 가진다. 본 논문에서는 이러한 증강현실 응용을 위한 공간 질의 검색 알고리즘을 제안한다. 제안하는 알고리즘은 데드 스페이스 발생으로 인한 노드의 추가 검색 시간을 감소시킴으로서 기존의 R-tree 기반의 공간 색인들의 성능 향상을 꾀한다. 마지막으로 PostGIS를 이용한 실험을 통해 성능을 입증하였다.

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ROUTE/DASH-SRD based Point Cloud Content Region Division Transfer and Density Scalability Supporting Method (포인트 클라우드 콘텐츠의 밀도 스케일러빌리티를 지원하는 ROUTE/DASH-SRD 기반 영역 분할 전송 방법)

  • Kim, Doohwan;Park, Seonghwan;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.849-858
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    • 2019
  • Recent developments in computer graphics technology and image processing technology have increased interest in point cloud technology for inputting real space and object information as three-dimensional data. In particular, point cloud technology can accurately provide spatial information, and has attracted a great deal of interest in the field of autonomous vehicles and AR (Augmented Reality)/VR (Virtual Reality). However, in order to provide users with 3D point cloud contents that require more data than conventional 2D images, various technology developments are required. In order to solve these problems, an international standardization organization, MPEG(Moving Picture Experts Group), is in the process of discussing efficient compression and transmission schemes. In this paper, we provide a region division transfer method of 3D point cloud content through extension of existing MPEG-DASH (Dynamic Adaptive Streaming over HTTP)-SRD (Spatial Relationship Description) technology, quality parameters are further defined in the signaling message so that the quality parameters can be selectively determined according to the user's request. We also design a verification platform for ROUTE (Real Time Object Delivery Over Unidirectional Transport)/DASH based heterogeneous network environment and use the results to validate the proposed technology.

An Efficient Location Based Service based on Mobile Augmented Reality applying Street Data extracted from Digital Map (도로 데이터를 활용한 모바일 증강현실 기반의 효율적인 위치기반 서비스)

  • Lee, Jeong Hwan;Jang, Yong Hee;Kwon, Yong Jin
    • Spatial Information Research
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    • v.21 no.4
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    • pp.63-70
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    • 2013
  • With the increasing use of high-performance mobile devices such as smartphones, users have been able to connect to the Internet anywhere, anytime, so that Location Based Services(LBSes) have been popular among the users in order to obtain personalized information associated with their locations. The services have advanced to provide the information realistically and intuitively by adopting Augmented Reality(AR) technology, where the technology utilizes various sensors embedded in the mobile devices. However, the services have inherent problems due to the small screen size of the mobile devices and the complexity of the real world environment. Overlapping contents on a small screen and user's possible movement should be taken into consideration in displaying the icons on objects that block user's environment such as trees and buildings. The problems mainly happen when the services use only user's location and sensor data to calculate the position of the displayed information. In order to solve the problems, this paper proposes a method that applies street data extracted from a digital map. The method uses the street data as well as the location and direction data to determine contents that are placed on both sides of a virtual street which augments the real street. With scrolling the virtual street, which means a virtual movement, some information far away from the location of the user can be identified without user's actual movement. Also the proposed method is implemented for region "Aenigol", and the efficiency and usefulness of the method is verified.

Display Technologies for Immersive Devices and Electronic Skin (디스플레이 현황과 발전방향 -실감 및 스킨 기기로의 확대)

  • Park, Y.J.
    • Electronics and Telecommunications Trends
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    • v.34 no.2
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    • pp.10-18
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    • 2019
  • Since the introduction of CRT(Cathode Ray Tube) in the 1950s, display technologies have been developed continuously. Flat panel displays such as PDP(Plasma Display Panel) and LCD(Liquid Crystal Display) were commercialized in the late 1990s, and OLED(Organic Light Emitting Diodes) and Micro-LED(Micro-Light Emitting Diodes) are now being developed and are becoming widespread. In the future, we expect to develop ultra-realistic, flexible, embedded sensor displays. Ultra-realistic display can be applied to AR/VR(Augmented Reality/Virtual Reality) devices and spatial light modulators for holography. The sensor-embedded display can be applied to robots; electronic skin; and security devices, including iris recognition sensors, fingerprint recognition sensors, and tactile sensors. AR/VR technology must be developed to meet technical requirements such as viewing angle, resolution, and refresh rate. Holography requires optical modulation technology that can significantly improve resolution, viewing angle, and modulation method to enable wide-view and high-quality hologram stereoscopic images. For electronic skin, stable mass production technology, large-area arrays, and system integration technologies should be developed.

MPEG-I Immersive Audio Standardization Trend (MPEG-I Immersive Audio 표준화 동향)

  • Kang, Kyeongok;Lee, Misuk;Lee, Yong Ju;Yoo, Jae-hyoun;Jang, Daeyoung;Lee, Taejin
    • Journal of Broadcast Engineering
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    • v.25 no.5
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    • pp.723-733
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    • 2020
  • In this paper, MPEG-I Immersive Audio Standardization and related trends are presented. MPEG-I Immersive Audio, which is under the development of standard documents at the exploration stage, can make a user interact with a virtual scene in 6 DoF manner and perceive sounds realistic and matching the user's spatial audio experience in the real world, in VR/AR environments that are expected as killer applications in hyper-connected environments such as 5G/6G. In order to do this, MPEG Audio Working Group has discussed the system architecture and related requirements for the spatial audio experience in VR/AR, audio evaluation platform (AEP) and encoder input format (EIF) for assessing the performance of submitted proponent technologies, and evaluation procedures.

The Mountain Climbing Information Public Service model based on broadcasting and telecommunication convergence service (방송통신 융합기반의 등산정보 공공서비스 모델)

  • Byeon, Sang-Woo;Hwang, Soon-Ki
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.01a
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    • pp.189-190
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    • 2011
  • Recently people have increased to climb mountain. Owing to developing IT technology, the number of people using smart phone have increased remarkably as well. In this context, the Korea Forest Service has implemented the project of Mountain Climbing Information Public Service(MCIPS). The purpose of the MCIPS is to support climbing safely based on a trail map of spatial data of GIS(geographic information system). The customer will be able to access the MCIPS through n-screen(IP-TV, Web Site, Smart phone, Galaxy tab) provided a broadcasting and telecommunication convergence service. In addition, the MCIPS would support two-way communication through connecting to Twitter and Youtube. The MCIPS will make the customer fun using Augmented Reality(AR) of Smart phone(Android) and contribute to protecting people from mountain accidents.

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Technology Trends of Complex Modulation Spatial Light Modulator (복소변조 공간 광 변조 기술 동향)

  • Nam, J.;Kim, H.E.;Park, M.;Kim, Y.H.;Hwang, C.S.
    • Electronics and Telecommunications Trends
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    • v.37 no.4
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    • pp.81-88
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    • 2022
  • In this study, we investigate the trends and prospects of spatial light modulation (SLM) technology that enables full complex modulation as a next-generation SLM. Current SLM technology, which is used as a key element in holography, augmented reality (AR), XR, and realistic displays, has performance limits that modulate only amplitude or phase. Notably, SLM capable of full complex modulation does not produce diffraction noise, unlike DC and twin image, and thus has a high-efficiency performance. In the future, the application field of next-generation SLM, which can be full-complex modulated, is expected to cover a wide range of holography-AR and-XR devices, optical artificial intelligence, and 6G free space optics communications, which will greatly contribute to the development of a super-realistic metaverse platform and service.

Indoor Semantic Data Dection and Indoor Spatial Data Update through Artificial Intelligence and Augmented Reality Technology

  • Kwon, Sun
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1170-1178
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    • 2022
  • Indoor POI data, an essential component of indoor spatial data, has attribute information of a specific place in the room and is the most critical information necessary for the user. Currently, indoor POI data is manually updated by direct investigation, which is expensive and time-consuming. Recently, research on updating POI using the attribute information of indoor photographs has been advanced to overcome these problems. However, the range of use, such as using only photographs with text information, is limited. Therefore, in this study, and to improvement this, I proposed a new method to update indoor POI data using a smartphone camera. In the proposed method, the POI name is obtained by classifying the indoor scene's photograph into artificial intelligence technology CNN and matching the location criteria to indoor spatial data through AR technology. As a result of creating and experimenting with a prototype application to evaluate the proposed method, it was possible to update POI data that reflects the real world with high accuracy. Therefore, the results of this study can be used as a complement or substitute for the existing methodologies that have been advanced mainly by direct research.

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Spatial Filtering Techniques for Geospatial AR Applications in R-tree (R-tree에서 GeoSpatial AR 응용을 위한 공간필터링 기법)

  • Park, Jang-Yoo;Lee, Seong-Ho;Nam, Kwang-Woo
    • Spatial Information Research
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    • v.19 no.1
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    • pp.117-126
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    • 2011
  • Recently, AR applications provide location-based spatial information by GPS. Also, the spatial information is displayed by the angle of the camera. So far, traditional spatial indexes in spatial database field retrieve and filter spatial information by the minimum bounding rectangle (MBR) algorithm.(ex. R-tree) MBR strategy is a useful technique in the geographic information systems and location based services. But MBR technique doesn't reflect the characteristics of spatial queries in AR. Spatial queries of AR applications have high possibility of the dead space area between MBRs of non-leaf node and query area. We propose triangle node filtering algorithm that improved efficiency of spatial retrieval used the triangle node filtering techniques by exclusion the dead space. In this paper, the proposed algorithm has been implemented on PostgreSQL/PostGIS. Experimental results show the spatial retrieval that using the proposed algorithm better performance than the spatial retrieval that of the minimum bounding rectangle algorithm.