• Title/Summary/Keyword: space simulator

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A study on the Development of a Driving Simulator for Reappearance of Vehicle Motion (I) (차량 주행 감각 재현을 위한 운전 시뮬레이터 개발에 관한 연구 (I))

  • Park, Min-Kyu;Lee, Min-Cheol;Son, Kwon;Yoo, Wan-Suk;Han, Myung-Chul;Lee, Jang-Myung
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.6
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    • pp.90-99
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    • 1999
  • A vehicle driving simulator is a virtual reality device which a human being feels as if the one drives a vehicle actually. The driving simulator is used effectively for studying interaction of a driver-vehicle and developing vehicle system of a new concept. The driving simulator consists of a vehicle motion bed system, motion controller, visual and audio system, vehicle dynamic analysis system, cockpit system, and etc. In it is paper, the main procedures to develop the driving simulator are classified by five parts. First, a motion bed system and a motion controller, which can track a reference trajectory, are developed. Secondly, a performance evaluation of the motion bed system for the driving simulator is carried out using LVDTs and accelerometers. Thirdly, a washout algorithm to realize a motion of an actual vehicle in the driving simulator is developed. The algorithm changes the motion space of a vehicle into the workspace of the driving simulator. Fourthly, a visual and audio system for feeling higher realization is developed. Finally, an integration system to communicate and monitor between sub systems is developed.

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Current Status of Technical Development for TBM Simulator (국내·외 TBM 시뮬레이터 개발 현황)

  • Choi, Soon-Wook;Lee, Chulho;Kang, Tae-Ho;Chang, Soo-Ho
    • Tunnel and Underground Space
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    • v.30 no.5
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    • pp.433-445
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    • 2020
  • Professional TBM Operator is in short supply worldwide, and insufficient construction experience of new personnel using TBM can lead to a decline in response capabilities when various construction risks occur. The fact that the TBM construction quality greatly depends on the skill and experience of the TBM operator, and the decrease in productivity due to insufficient skilled manpower, and the decrease in safety due to the decrease in skill level are frequently discussed problems in the TBM industry. To this end, several overseas companies and organizations have developed simulators, and a simulator is being developed in Korea. The International Tunneling Association is planning a comprehensive training, including classroom training, e-learning, simulator training and field training. Given the progress at home and abroad, TBM driver training and formal recognition of training through certification or licensing is expected to become the norm in the near future.

The Cockpit Development for the Reconfigurable Flight Simulator (가변형 비행시뮬레이터 조종실 개발)

  • Yang, Ji-Youn
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.39 no.7
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    • pp.660-665
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    • 2011
  • Reconfigurable Flight Simulator for an airborne tactical mission based on virtual reality technology is developed as a software configurable cockpit with computer display as virtual instruments. It can simulate F-15K, KF-16, T/A-50 class fighter and depending on simulated cockpit, control stick and throttle are replaceable. For effective immersion, Video See-Through type HMD is applied.

Implementation of 3D Motion Simulator with Two Degrees of Freedom (2자유도를 갖는 3차원 운동 시뮬레이터 연구)

  • Choi, Myoung-Hwan;Kim, Young-Jin
    • Journal of Industrial Technology
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    • v.21 no.A
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    • pp.81-88
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    • 2001
  • In this work, we have developed a 2 degrees of freedom(DOF) motion simulator that can generate the sensation of motion in a 6 DOF space. The motion base has the DOF of roll and pitch, and the purpose of the motion base is to create the sensation of riding a vehicle in a 3D space by controlling the motion base. The dynamics of the mechanism was analysed and the optimal design of the motion base mechanism has been reached. The prototype motion base mechanism was developed and tested. The multi-axis motion controller(MMC) was used to control the two AC servo meters that drive the roll and pitch motion.

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The Research of 2 DOF 3D Motion Simulator (2 DOF 3D 운동 시뮬례이터 실험)

  • 김영진;최명환
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.260-260
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    • 2000
  • In this work, we have developed a 2 degree of freedom(DOF) motion simulator that can generate the sensation of motion in a 6 DOF space. The motion base has the DOF of roll and pitch, and the purpose of the motion base is to create the sensation of riding a vehicle in a 3D space by controlling the motion base. The dynamics of the mechanism was analysed and the optimal design of the motion base mechanism has been reached. The prototype motion base mechanism was developed and tested. The multi-axis motion controller(MMC) was used to control the two ac servo motors that drive the roll and pitch motion.

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Implementation of the Single Channel GPS/Galileo Simulator (SIMULINK를 이용한 단채널 GPS/GALILEO 시뮬레이터 구현)

  • Yeom, In-Cheol;Im, Sung-Hyuck;Jee, Gyu-In;Ko, Sun-Jun
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.36 no.6
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    • pp.608-615
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    • 2008
  • Recently, research on GNSS signal receiver, aiding system and integrated navigation system approaching to the new satellite navigation system is needed. It it necessary to develop the GNSS simulator not only to understand the new satellite navigation system but also to develop the core technology about the system. In this paper, the simulator of the GPS and Galileo satellite nagivation is developed in IF(intermediate frequency) signal level.

Simulator Development for Evaluating Compensation Performance. of Active Power Filter using Three-Dimensional Space Current Co-ordinate (3차원(次元) 전류좌표(電流座標)에 의한 능동전력(能動電力)필터의 보상성능(補償性能) 평가(評價)를 위한 시뮬레이터 개발(開發))

  • Lim, Young-Choel;Jung, Young-Gook;Na, Suk-Hwan;Choi, Chan-Hak;Chang, Young-Hak
    • Proceedings of the KIEE Conference
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    • 1994.07a
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    • pp.337-341
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    • 1994
  • This paper describes an effort to develop a simulator of Active Power Filter (APF) by three dimentional(3-D) space current co-ordinate. System current is represented by 3-D vector composed of three current components - active, reactive and distorted. %THD (%Total Harmonics Distortion) can be converted to height-angle of system current vector and power factor can be defined on 3-D space current co-ordinate without loss of generality. Current of APF and power system can be analyzed by 3-D visualization of current vector trajectory. So, the computer simulation results show that the proposed method by 3-D space current co-ordinate make up for disadvantages of performance evaluation on time / frequency domain.

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A development of simulator for satellite power system (인공위성용 전력시스템 시뮬레이텨 개발)

  • 김영태;김희준
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.3
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    • pp.193-201
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    • 1996
  • The space power system for communication satellite which employs the direct energy transfer (DET) method consists of solar array, battry, shunt regulator, charger/discharger and power control unit (PCU). In this paper, the development of the DET power system charger/discharger unit and a microprocessor based PCU is developed for simplicity and flexiblity in the modificatin of control algorithm. A 28V bus voltage, 400W power rting power simulator is built and tested to verify the operation of the simulator at each mode and the stability of mode transition is analyzed.

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Development of a 3D Graphic Simulator for Assembling Robot (조립용 로봇이 3차원 그래픽 시뮬레이터 개발)

  • 장영희
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1998.03a
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    • pp.227-232
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    • 1998
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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