• Title/Summary/Keyword: space information

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Development of Houses for Information Society through the Interpretation and Application of the Korean Traditional Houses (안채, 사랑채의 재해석을 통한 직주통합형(職住統合型) 주거(住居) 유형(類型) 개발(開發)에 관한 연구(硏究))

  • Kim, Jong-Heon
    • Journal of architectural history
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    • v.11 no.1 s.29
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    • pp.21-32
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    • 2002
  • Until now, we have a great progress in computer hardwares and computer softwares. Many people think these days as the information time or information society. Even though, we make a great progress in the computer science, we can not regard this society as the information society, if we do not accept the development of computer in our real life. In order to provide desirable residential environment for the information - society, it is necessary to review previous housing projects from the Industrial - Revolution to these days. Thus this study deals with limits of modern housings. This research also suggests a new housing concept for the information - society by reinterpretation of the Korean traditional houses. Use of space in the Korean traditional houses was mostly interpreted by the concept of sexual discrimination from Confucianism. However it is suggested in this study, that An-Chae is a home space for providing privacy of family and Sarang - Chae is a social space for providing social activity. Thus it is found that the Korean traditional house has been used as office as well as home. In this view, it is suggested that Korean traditional houses be the prototype of future house as a business space and also as a home space. In this study, 3 types of housing for the information - society are suggested; flat type, tower type and skip floor type. these houses have two entrances independently for the home space and the social space. Therefore each space has no interference with each other. Then one can do his own at home efficiently. He does not have to go to his office in downtown. One can relieve traffic congestions in the city and reduce air contamination.

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A Study of imagification of space laying emphasis on representation (표상성을 중심으로한 공간 이미지화에 관한 연구)

  • Hwang Yong-Seup;Park Chan-Ho
    • Korean Institute of Interior Design Journal
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    • v.14 no.5 s.52
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    • pp.106-113
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    • 2005
  • New images percolate through human consciousness by the media such as movies, TV programs, and brilliant advertisements. These images reproduce new ' things ' throughout the ' semantic processes ' by those who experience and recognize them. Alvin Toffler describes it as the ' information bomb ' and ' image fragments ' in his talk about the new paradigm of information-oriented era. The increasing number of images and their accelerating rate of appearance imply that images become more momentary, and are evidence that they are transforming entire human life and consciousness. Such awareness means a lot to a designer. Especially, the subject that how modern space-dominating images are related to the structure and materials constituting the space and communicate with human mind will be an important factor in establishing the human-space relationship in the future. Furthermore, the present age overspread with various medium is not the only one privileged of the images that exist within space. They are the results of continuous expansion of existing images, and also process of evolution of space powered by the fusion of images and digital media. Imagified space is a boundary layer of Cyberspace, and the space itself becomes an interface by human recognition and participation. Now, the functional classification of spaces such as ' office, ' ' cafe, ' and ' school ' is meaningless. Whatever it may be, the function of a space is defined by the information it interfaces, and therefore it becomes an interface to information through a large number of images. Based on this idea, we will observe the imagificaiton of space in the form of discussion, and from that, try to understand the phenomenon through the real world examples.

A study on the Development of a Hybrid Library Model based on Information Commons (Information Commons기반 하이브리드(Hybrid)도서관 모형 개발에 관한 연구)

  • Chung, Jae-Young
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.20 no.2
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    • pp.59-73
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    • 2009
  • The library could get infinite possibilities of the space, if people had recognized that the library was not only the space for the reading and collecting of the books but also a special space for accomplishment of the investigation, learning, communication, and culture. Also, it can be desirable way for implementing the hybrid library. It means that combine with the traditional library which is the most important thing is a real space and the digital library, in contrast, the which is that the most important thing is the cyberspace. The purpose of this study is to develop a practical model for hybrid library based on the concept of information commons which is cooperation of the space, information technology and information services. This study intends to figure out the core elements involved in operative aspect of hybrid library through comparative analysis of domestic and foreign cases applied Information commons concepts to the library.

The Development of Authoring Tool for 3D Virtual Space Based on a Virtual Space Map (가상공간지도 기반의 3차원 가상공간 저작도구의 개발)

  • Jung Il-Hong;Kim Eun-Ji
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.177-186
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    • 2006
  • This paper presents the development of a certain highly efficient authoring tool for constructing realistic 3D virtual space using image-based rendering techniques based on a virtual space map. Unlike conventional techniques such as TIP, for constructing a small 3D virtual space using single image, the authoring tool developed herein produces a wide 3D virtual space using multiple images. This tool is designed for constructing each small 3D virtual space for each input image, and for interconnecting these 3D virtual spaces into a wide 3D virtual space using a virtual space map. The map consists of three elements such as specific room, link point and passageway, and three directions. It contains various information such as the connection structure, the navigation information and so on. Also, the tool contains a user interface that let users construct the wide 3D virtual space easily.

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Performance Analysis of Space-Time Codes in Realistic Propagation Environments: A Moment Generating Function-Based Approach

  • Lamahewa Tharaka A.;Simon Marvin K.;Kennedy Rodney A.;Abhayapala Thushara D.
    • Journal of Communications and Networks
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    • v.7 no.4
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    • pp.450-461
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    • 2005
  • In this paper, we derive analytical expressions for the exact pairwise error probability (PEP) of a space-time coded system operating over spatially correlated fast (constant over the duration of a symbol) and slow (constant over the length of a code word) fad­ing channels using a moment-generating function-based approach. We discuss two analytical techniques that can be used to evaluate the exact-PEPs (and therefore, approximate the average bit error probability (BEP)) in closed form. These analytical expressions are more realistic than previously published PEP expressions as they fully account for antenna spacing, antenna geometries (uniform linear array, uniform grid array, uniform circular array, etc.) and scattering models (uniform, Gaussian, Laplacian, Von-mises, etc.). Inclusion of spatial information in these expressions provides valuable insights into the physical factors determining the performance of a space-time code. Using these new PEP expressions, we investigate the effect of antenna spacing, antenna geometries and azimuth power distribution parameters (angle of arrival/departure and angular spread) on the performance of a four-state QPSK space-time trellis code proposed by Tarokh et al. for two transmit antennas.

Tangible Space and Interactive Technology

  • Yoon, Joong-Sun;Yoh, Myeung-Sook
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2687-2692
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    • 2003
  • Recent advancement in information technology requires new interpretations for the space among human, machines and environment. Investigation of space between information and human could lead to the proper ways, in which human and machines meet. Various concepts regarding space have been explored in terms of “virtual reality in cyberspace” and “embodiment in tangible space.” “Mom (embodiment),” space, virtuality, sensation/perception, and interactive technology are some of the key ideas to be explored. Human “Mom” is such a fundamental membrane through which human can interact with the environment physically and mentally. An embodied interaction paradigm, based on “Mom,” is investigated. This leads to interactive technology paradigm. Sound space is an invisible but a tangible space in a sense that it travels in emotional tremors and stimulates new sensations and perceptions. Three cases are introduced to experiment such tangible space as a new and proper interactive paradigm. Also, a historical model of interaction is reviewed, which includes electrical, symbolic, textual, graphical, tangible, and social interaction.

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A Study on future oriented urban space production Strategy for Activation of CBD (CBD 활성화를 위한 미래형 도시공간연출 전략에 관한 연구)

  • Oh, Jae-Woo;Park, Kwan-Il
    • The Journal of Information Technology
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    • v.12 no.3
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    • pp.25-48
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    • 2009
  • 1. CONTENTS 1) RESEARCH OBJECTIVES The purpose of the study was to propose a future oriented urban space production strategy to offer diverse useful services to citizens to improve international competitiveness of cities in the times of competition that competitive subjects were changed from competition among countries to competition among cities. 2) RESEARCH METHOD In the proposed future-oriented urban space production strategy, the study compared/analyzed main plans related to development of urban space by selecting CBD(Jung-gu) of Busan out of local metropolises in South Korea. 3) RESEARCH FINDINGS In the proposed future-oriented urban space production strategy, the study largely sorted city's function into four scopes function of industrial support, function of social support, function of living support and function of urban infrastructure. 2. RESULTS It is expected that the proposed future oriented urban space production strategy will be utilized as a useful reference model when a lot of local governments, planning a ubiquitous urban space, establish a plan for constructing a ubiquitous urban space.

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Evaluation of Human Localization using Color Model in Intelligent Space

  • Takashi Akiyama;Lee, Joo-Ho;Zhimin Lin;Hideki Hashimoto
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.32.4-32
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    • 2001
  • The Intelligent Space is a space where we can easily interact with computers and robots, and get useful service from them. In such a space, location information is very important, since the agents cannot provide proper service to a proper person at a proper location without location information. Our positioning system uses CCD cameras. It is important to decide where to arrange the cameras for the best localization depending on the tasks in the space. How to arrange cameras for the best localization is discussed in this paper.

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A Study on Performance in Space-Time Block Code (Space-Time Block Code에서의 성능에 관한 연구)

  • 이은희;김종성
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.10e
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    • pp.64-66
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    • 2002
  • 공간-시간 부호(Space-Time Code)는 다중 안테나 시스템에서 기존의 기술에 비해서 부가적인 대역폭이 필요 없이 부호화 이득을 얻을 수 있다. 지금까지 공간-시간 부호(Space-Time Code)는 다이버시티 이득의 관점에서는 신호행렬들의 차가 완전-계수(Full-Rank)를 가져야 하고, 코딩 이득의 관점에서는 신호행렬들의 차의 determinant 값이 최소값을 가져야 한다. 본 논문에서는 공간-시간 블록 부호 디자인(Space-Time Block Code) 관점에서 직교-디자인(Orthogonal-design) 즉, 최소거리가 5이면서 완전-계수(Full-Rank)인 디자인을 비교대상으로 완전-계수(Full-Rank)가 아니면서 최소거리가 5와7인두 부호에 관하여 연구되어졌다.

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