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Analysis and Design of Interest Elements in Visual Storytelling (비주얼 스토리텔링의 재미요소 설계 및 분석)

  • Ahn, Seong-Hye;Hur, Young
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.250-257
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    • 2009
  • The thing that is the most important at time to produce the culture contents is developing source story and storytelling which is work to process in the contents of various media. However, the study of the methodology for the interest element design of storytelling which is necessary to produce the culture contents is insufficient. Therefore, this article is going to show a design method, when I plan the culture contents of the OSMU base, which is analysis the pleasure element of storytelling to make an interesting story and visual storytelling to visualize the pleasure elements.

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Experimental Evaluation for Structural Performance of Hybrid Damper Combining Steel Slit and Rotational Friction Damper (강재 슬릿과 회전 마찰형 감쇠 장치를 결합한 복합 감쇠 장치의 실험적 구조 성능 평가)

  • Kim, Yu-Seong;Kang, Joo-Won;Park, Byung-Tae;Lee, Joon-Ho
    • Journal of Korean Association for Spatial Structures
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    • v.19 no.3
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    • pp.101-109
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    • 2019
  • In order to develop the compatible damping device in various vibration source, a hybrid wall-type damper combining slit and friction damper in parallel was developed. Cyclic loading tests and two-story RC reinforced frame tests were performed for structural performance verification. As a result of the 5-cyclic loading test according to KBC-2016 and low displacement cyclic fatigue test, The hybrid wall type damper increased its strength and the ductility was the same as that of the slit damper. In addition, As a result of the two-layer frame test, the reinforced frame had about twice the strength of the unreinforced frame, and the story drift ratio was satisfied to Life Safety Level.

Proposing a multi-mushroom structural system for enhanced seismic performance in large-plan low-rise reinforced concrete buildings

  • Mahmoud Alhashash;Ahed Habib;Mahmood Hosseini
    • Structural Engineering and Mechanics
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    • v.91 no.5
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    • pp.487-502
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    • 2024
  • This study introduces a novel 'multi-mushroom' structural system designed to improve seismic performance in lowrise buildings. Traditional low-rise structures tend to favor sliding over rocking due to their smaller aspect ratios despite the rocking system's superior seismic response reduction. Rocking designs allow structures to pivot at their base during seismic events, reducing damage by dissipating energy. The proposed multi-mushroom system divides the building into four equal sections with small gaps in between, each capable of independent rocking. Numerical analyses are conducted using scaled earthquake records from far- and near-source events to evaluate this system's performance. The results indicated that the multimushroom system significantly reduces plastic hinge formation compared to conventional designs. The system also demonstrated enhanced beam performance and a robust base girder, contributing to reduced collapse vulnerability. The 3-story model exhibited the most favorable behavior, effectively mitigating peak roof drift values, where the rocking system achieved a 21% reduction in mean roof displacement for near-field records and 15% for far-field records. However, the 5-story configuration showed increased roof displacement, and the 7-story model recorded higher incidences of collapse prevention (CP) hinges, indicating areas for further optimization. Overall, the multi-mushroom system enhances seismic resilience by minimizing plastic hinge formation and improving structural integrity. While the system shows significant promise for low-rise buildings, challenges related to roof displacement and inter-story drift ratio in taller structures necessitate further research. These findings suggest that the multi-mushroom system offers a viable solution for seismic risk reduction, contributing to safer and more sustainable urban development in earthquake-prone areas.

A study on the effects of Information asymmetry and sentimental communication in Crowdfunding platform (크라우드펀딩 플랫폼에서 정보 비대칭과 감성 커뮤니케이션이 미치는 영향에 관한 연구)

  • Lim, Sung Jun;Lee, Jong Hag
    • Journal of Service Research and Studies
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    • v.11 no.3
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    • pp.1-16
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    • 2021
  • Recently, crowdfunding has been receiving increased attention due to the variety of novel ways it provides for connecting funders and fundraisers. Concurrently, however, it has been criticized on the grounds of information asymmetry. We are interested in whether information collected from an asymmetric information source significantly influences crowdfunding success. Through this study, we would like to establish a social field of convergence pursued by Serve Science and to conduct practical research and practice together. First, we investigated the importance of interaction between funders and fundraisers within the crowdfunding platform. In the "comments" section, communication between funders and fundraisers reduces the degree of asymmetric information. In the aspect of presumable funders, they should make the best of the "comments" section to collect more solid information without losing return on their investment. Second, we analyze sentiment-based optimistic and pessimistic information from the "story" (asymmetric source) and "comments" sections. In conclusion, it shows that the optimistic and pessimistic information of the "comments" section has a great impact on crowdfunding success and that the influence of the "story" section is limited to pessimistic information under certain conditions. The crowdfunding platform is an innovative and productive way for startups and entrepreneurs to start a business, and since information an important role in the success of crowdfunding, It can be seen that it is essential to focus on establishing the best communication methods.

The Structural Lineage of Palsangjeon in Pubjoo Temple Analyzed through Gilt-bronze Pagoda in the Koryo Period (고려(高麗) 금동탑(金銅塔)을 통해 본 법주사(法主寺) 팔상전(捌相殿)의 구조형식계통(構造形式系統))

  • Kim, Kyeong-Pyo
    • Journal of architectural history
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    • v.14 no.1 s.41
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    • pp.89-105
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    • 2005
  • The central aim of this thesis is to see if the structure of Palsangjeon(捌相殿) in Pubjoo Temple(法住寺), a five sto wooden pagoda in Chosen(朝鮮) Dynasty, was handed down from the ancient and middle ages. This study was performed through an analysis of Gilt-Bronze Pagoda built in Koryo(高麗) period. In other words, it is aimed at analyzing which lineage the structure of Palsangjeonbelongs to as a wooden pagoda. In analyzing the structure of Palsangjeon, I attempted to find out its source from the remains of Koryo period prior to the Chosen Dynasty. Examples are the Gilt-Bronze Pagoda, built during the Koryo period. I have also examined its relationship with other existing wooden pagodas and remains. The analysis of Palsangjeon, a five story wooden pagoda in Chosen Dynasty, focuses on the following: First, I explored the possibilities of whether the structure of Palsangjeon was newly invented in Chosen Dynasty, or if it had been derived from the wooden pagodas in the Koryo period. Secondly, I tried to find out if the stable vertical planes, with a great successive diminution ratio, were derived from the middle age, i.e. Koryo period. The results of the study of Palsangjeon through Gilt-Bronze Pagoda analysis are as follows: 1. The structure of Gilt-Bronze Pagoda, a wooden pagoda from the Koryo period, is roughly classified into the accumulation type, using pipe pillars, and the one story type using whole pillars. In the accumulation type, stories are connected in either a flat format or an intervening format. The Gilt-Bronze Pagoda is mainly composed of pipe pillars, with some whole pillars. However, the central pillar was omitted in the building structure. Generally, the upper and lower stories are connected by pipe pillars in a crutch format. All the pillars, whether they are pipe pillars or whole pillars, used Naiten(內轉) technology. The Eave supporter has the Haang type(下昻) and the Muhaang type(無下昻). In most cases, high balustrades are furnished, but few tables of high balustrades have been found. The slanting roof formats have been handed down from Paekche(百濟), Silla(新羅), or Koryo(高麗). However, the structure of the octagon is assumed to be derived from Koguryo(高句麗). The structure of the Gilt-Bronze Pagoda from the Koryo period is mainly composed of accumulated flat squares, with some spire types. intervening format, the structure of Palsangjeon used whole pillars in a half story format in which upper level side pillars are installed on the lower level tie beam. From the Bronze Pagoda from the Koryo period, we can assume that the half story format of wooden pagodas that has stable vertical planes with a great successive diminution ratio was created during the mid-Koryo period at the latest and had been idly developed by the time of the Chosen Dynasty. 3. The whole pillars in Palsangjeon are also found in Gilt-Bronze Pagodas from the Koryo period. Hence, all of the pillars in Palsangjeon seem to have been handed down from the ancient construction technology. They were also used in the construction of wooden pagodas from the Koryo period. Therefore, it is assumed that Palsangjeon was constructed using the construction technology of the Chosen Dynasty that had been developed from the wooden pagoda construction technology of the Koryo period. The stable vertical planes with a great successive diminution ratio in Palsangjeon are derived from ancient Korean wooden pagodas, which have developed into indigenous Korean wooden pagodas with fairly stable vertical planes and a great design, in the half story format of Koryo and Chosen Dynasty. Therefore, it is assumed that the structure of Palsangjeon has a systematic relationship with traditional Korean wooden pagodas and is one of the indigenous Korean wooden pagoda structures. 4. In China, the intervening format has been mainly used between stories in multi-story architecture since the ancient days. At the same time, the flat format as also used in ancient and middle ages. However, the flat format was replaced by whole pillars during the Ming(明) and Manchu(淸) Dynasties, in favor of simple and compact construction. The half-story format, in which upper level side pillars are installed on tie beams, has been found in some cases, but it doesn't seem to have been the primary construction technology. Few traces of the half-story format have been found in multi-story architecture in Japan, and it has not been used as a general construction format. By contrast, the half-story format, which seems to have been derived from the Koryo period, was used as a general construction format in multi-story architecture of the Chosen Dynasty. The construction technology of multi-story architecture is related to that of multi-story wooden pagodas, but they have different production technologies. It seems that the structure of Palsangjeon did not just adopt the construction technology of multi-story architecture in the Chosen Dynasty, but it was developed from wooden pagodas in the Koryo period, including the Gilt-Bronze Pagoda. 5. Since the ancient days, most Chinese and Japanese wooden pagodas have adopted an accumulation type of structure using pipe pillars, with accumulated pointed towers. On the other hand, though most Korean wooden pagodas have also adopted an accumulation type of structure from the ancientdays, one story type using whole pillars was created in the Koryo and Chosen Dynasties. The wooden pagoda structure of Palsangjeon, with stable vertical planes in a half story format, is a unique Korean construction technology, different from the construction technologies of Chinese and Japanese wooden pagodas. This thesis clearly determined the structural characteristics of Palsangjeon. However, various remains have yet to be analyzed in depth, to establish an accurate construction technology system. In the beginning of this thesis, I had difficulty in precisely interpreting the internal structure of the Gilt-Bronze Pagoda from its appearance. However, in the process of study, the more serious problem was that there are few remains or ruins of multi-story architecture in ancient and the middle ages of Korea. Therefore, it is urgent to discover various remains in the future. This thesis succeeded in determining the structural characteristics of Palsangjeon. However, it fell short of clarifying the structural lineage of the stable vertical planes, although they show indigenous Korean architectural taste, representing the unique national emotion, and the construction format of multi-story wooden pagodas in Korea. I hope this is clarified in the future research.

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A Study on Operating Characteristics of Heat Pump System Using Sea Water Sources (해수온도차에너지이용 냉난방시스템 운전특성에 관한 연구)

  • Chang, Ki-Chang;Baik, Young-Jin;Yoon, Hyung-kee;Ra, Ho-Sang
    • 한국신재생에너지학회:학술대회논문집
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    • 2009.06a
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    • pp.422-425
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    • 2009
  • A sea water source cascade heat pump was designed and tested in this study. The system was designed to perform a single stage operation in summer, as well as a cascade operation in winter to ensure the high temperature lift. A steady-state simulation model was developed to analyze and optimize its performance. The simulation results show that the R717 exhibits best performance among combinations considered in this study. A R410A also exhibits the highest performance among HFCs with the smallest compressor displacement. A 15-RT R410A-R134a pilot system was installed in the 5-story commercial building at Samcheok City by the East Sea. A scroll type R410A compressor, a reciprocating type R134a compressor, plate type condenser/evaporator/ cascade heat exchanger and two electronic expansion valves were used to build a pilot. A titanium plate type heat exchanger is also used for the heat exchanging with a sea water. The heat source/sink water is supplied from the well below the seashore in the depth of 5 m. In the initial test of the system, supply water temperature was rising up to $67^{\circ}C$ using a sea water heat source of $9^{\circ}C$, while an ambient temperature was $4.5^{\circ}C$.

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A Study of an AI-Based Content Source Data Generation Model using Folk Paintings and Genre Paintings (민화와 풍속화를 이용한 AI 기반의 콘텐츠 원천 데이터 생성 모델의 연구)

  • Yang, Seokhwan;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.24 no.5
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    • pp.736-743
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    • 2021
  • Due to COVID-19, the non-face-to-face content market is growing rapidly. However, most of the non-face-to-face content such as webtoons and web novels are produced based on the traditional culture of other countries, not Korean traditional culture. The biggest cause of this situation is the lack of reference materials for creating based on Korean traditional culture. Therefore, the need for materials on traditional Korean culture that can be used for content creation is emerging. In this paper, we propose a generation model of source data based on traditional folk paintings through the fusion of traditional Korean folk paintings and AI technology. The proposed model secures basic data based on folk tales, analyzes the style and characteristics of folk tales, and converts historical backgrounds and various stories related to folk tales into data. In addition, using the built data, various new stories are created based on AI technology. The proposed model is highly utilized in that it provides a foundation for new creation based on Korean traditional folk painting and AI technology.

A Study on The Nail Design Utilized 'B' Brand Ice Cream Color Story ('B' 브랜드 아이스크림의 스토리 컬러를 활용한 네일 디자인 연구)

  • Pyo, Yeon-Hee;Jung, Yeon-Ja
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.315-321
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    • 2017
  • Ice cream color is delivered brand stories to consumer through visual sense stimulation. Today's consumption patterns reflect not just five-senses(look, taste, hear, touch, smell) satisfaction but also the consumption of satisfaction through brand value. these marketing of utilized color is using in beauty design area also. therefore these a study is consisting the theoretical and empirical research, that's for implemented of storytelling the beauty design. on this base contemplation 'B' brand ice cream's color and brand story through the theoretical research, and express the derived design on nails by the empirical research. As a result, a study is implied fusion of ice cream color and nail art design, that believed to serve as a basic source of beauty design and color imagnation that reflect the color of specific brand.

Low polygon game character modeling and Character Primitives manufacture (로우폴리곤 게임 캐릭터 모델링 및 Character Primitives 제작)

  • Kang, Sung-Jung;Kim, Sang-Jin;Lee, Seung-Hyun
    • Journal of the Korea Computer Industry Society
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    • v.7 no.5
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    • pp.573-582
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    • 2006
  • The game is in progress according to the game story with the text, graphic, animation, motion picture, music, etc. Also the result of the game varies depending on the strategy and tactics of the player. For the development of the game, this paper describes the task of the game planner, game programmer, and game graphic designer. Game graphic designers are classified into 4 parts such as the art director, original picture designer, 2D designer, and 3D designer. Among these, the 3D designer makes the 3D game characters with the use of 3D tools. This paper presents the method that 3D designers and beginners can develop 3D characters easily and quickly, Also, this paper shows the method for making preparations of SourceModel which includes 150 polygons. The SourceModel is made up of between five life size and eight life size. In addition, Character Primitives Interface is made to use SourceModel in MaxScript. Accordingly 3D designers have the free use of SourceModel and they will be able to save time.

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A Study on the Impact of Media Façade Performances on the 10-story Gyeongcheonsa Pagoda (미디어파사드 상영 시 경천사지 십층석탑에 미치는 영향 조사 연구)

  • Lee, Hong Shik;Ryu, Jae Hyoung;Lee, Kwon Joon;Yang, Seok Jin
    • Conservation Science in Museum
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    • v.28
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    • pp.51-64
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    • 2022
  • This study aims to identify the impact of optical energy on cultural properties when the light energy irradiates cultural assets during augmented reality (AR) or media façade performances as activities designed to garner public interest. The 10-story Gyeongcheonsa Pagoda was used for this study, and the impact was evaluated by comparing the optical energy irradiated during a media façade performance with the energy irradiated under normal conditions. For comparison, this study measured the illuminance in lux for each light source that irradiated the ten-story stone pagoda and used the data to calculate illuminance in lux-hours. The results showed that the pagoda receives 786.4 lux per hour when both sunlight and artificial light are present, while 13.2 lux of energy is irradicated by the media façade for each performance. The result indicates that the pagoda receives about 29.8 times more optical energy from sunlight and artificial light sources than during media façade performances on an hourly basis, when the performance is carried out twice a week. This study therefore concludes that the optical energy of media façade performances inflicted trivial damage to the ten-story stone pagoda.