• 제목/요약/키워드: sound

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A Study on "A Midsummer Night's Palace" Using VR Sound Engineering Technology

  • Seok, MooHyun;Kim, HyungGi
    • International Journal of Contents
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    • 제16권4호
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    • pp.68-77
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    • 2020
  • VR (Virtual Reality) contents make the audience perceive virtual space as real through the virtual Z axis which creates a space that could not be created in 2D due to the space between the eyes of the audience. This visual change has led to the need for technological changes to sound and sound sources inserted into VR contents. However, studies to increase immersion in VR contents are still more focused on scientific and visual fields. This is because composing and producing VR sounds require professional views in two areas: sound-based engineering and computer-based interactive sound engineering. Sound-based engineering is difficult to reflect changes in user interaction or time and space by directing the sound effects, script sound, and background music according to the storyboard organized by the director. However, it has the advantage of producing the sound effects, script sound, and background music in one track and not having to go through the coding phase. Computer-based interactive sound engineering, on the other hand, is produced in different files, including the sound effects, script sound, and background music. It can increase immersion by reflecting user interaction or time and space, but it can also suffer from noise cancelling and sound collisions. Therefore in this study, the following methods were devised and utilized to produce sound for VR contents called "A Midsummer Night" so as to take advantage of each sound-making technology. First, the storyboard is analyzed according to the user's interaction. It is to analyze sound effects, script sound, and background music which is required according to user interaction. Second, the sounds are classified and analyzed as 'simultaneous sound' and 'individual sound'. Thirdly, work on interaction coding for sound effects, script sound, and background music that were produced from the simultaneous sound and individual time sound categories is done. Then, the contents are completed by applying the sound to the video. By going through the process, sound quality inhibitors such as noise cancelling can be removed while allowing sound production that fits to user interaction and time and space.

도시 환경음의 음질 평가 (Evaluation of Sound Quality for Urban Environmental Sound)

  • 박현구;신용규;김항;송민정;김선우
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2005년도 춘계학술대회논문집
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    • pp.529-534
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    • 2005
  • This study performed an physical analysis on the characteristics of urban environmental sound divided into three parts depending on their features. Object sounds were classified into traffic sound, waster sound and spatial sound. Traffice sound was selected because it is dominant sound in urban environment, and water sound is selected because it generally supplies pleasantness in contrast to traffic sound, Finally spatial sound was considered because it represents sound in various places of city having lots of behaviors and types of sound due to them. Physcal analysis was carried out using sound quality indices based on Zwicker's loudness, $L_{Aeq}$(equivalent noise level), Ln(percentile noise level) and other acoutical attributes applied to previous study. Through the analysis, this study aims to compare the acoustical characteristics of urban environmental sound and to provide fundamental data for the evaluation of urban environmental sound.

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고급 차량음의 지역별 개인별 선호 음질에 관한 연구 (A Study on Regional and Individual Preference Sound Quality for Luxury Vehicle)

  • 김성현;박동철;홍석관
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2012년도 추계학술대회 논문집
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    • pp.364-369
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    • 2012
  • The vehicle sound classified into driving sound due to power-train, operating sound due to electric motor like sunroof, door lock and electronic sound. These vehicle sound has various features depend on the characteristic of sound that user required. And it based on cultural and regional difference of user. In this study, the user required vehicle sound characteristics for luxury sedan was investigated in overall viewpoint. And virtual target sound was developed through the result of user preference investigation. Next, Jury test was carried out in Germany, USA and Korea for evaluating the target sound. And the regional and individual difference of preference was analyzed through the result of jury test. This result of research will be contributed to design of vehicle sound quality and target sound setting.

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승용차 브랜드 사운드를 위한 이차원 음질 인덱스 개발 (New Development of Two-dimensional Sound Quality Index for Brand Sound in Passenger Cars)

  • 조병옥;박동철;이민섭;정승균;이상권
    • 한국소음진동공학회논문집
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    • 제16권5호
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    • pp.457-469
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    • 2006
  • In automotive engineering, the brand sound is one of the important advantage strategies in a car company. For the design of brand sound, the selection of descriptive word for a car sound is one of major works in automotive sound quality research. In this paper, booming and rumbling sound, which are professional words used by sound and vibration engineers are used for the design of brand sound. We employed sound quality metrics, which are used in the psychoacoustics. By most research results, the relationship between subjective evaluations and sound quality metrics has nonlinear characteristics. In order to correlate these subjective evaluations with sound quality metrics, the artificial neural network technology has been applied to two-dimensional sound quality index for a passenger car. These indexes are used for 46 passenger cars, which are samples of the famous cars around the world. Also a preference evaluation for car sound was carried out by sound and vibration engineers. We coupled this preference with booming and rumbling sounds by using artificial neural network. In future, the two dimensional sound and preference index will be very useful to develop brand sound in passenger cars.

음장 제어의 이론과 그 적용 (Sound manipulation: Theory and Applications)

  • 김양한
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2008년도 춘계학술대회논문집
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    • pp.468-471
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    • 2008
  • Sound manipulation is to control sound field using multiple sound sources for appropriate purposes. In linear acoustics, a sound can be constructed by superimposing several fundamental sound fields such as a planewave and sphere shape sound field. That is how we manipulate sound field. In this paper, we introduce the theory of sound manipulation and its applications from the examples of the generation of fundamental sound field: a circle, a ring shape sound field and a planewave field.

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음향인텐시티법을 이용한 공조 덕트소음기의 감음성능평가방법에 관한 연구 (The Estimation of Sound Attenuation Caused by Duct Silencer Using Sound Intensity Method)

  • 김석홍;손장열;오재응;김여식
    • 한국음향학회지
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    • 제6권2호
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    • pp.54-61
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    • 1987
  • 실험실이 아닌 일반음장에서 음향인텐시티법을 이용하여 공조덕트 소기기의 감음성능 평가방법을 검토하였다. 음향인델시티법에 의한 감음량 측정치는 음압법에 의한 측정치보다 이논치와 비교적 잘 일치하였으며, 음향인텐시티법은 음압법에 비하여 음장조건에 따른 영향을 비교적 적게 받는 것으로 나타났다.

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승용차 브랜드 사운드를 위한 이차원 음질 인덱스 개발 (New Development of Two-Dimensional Sound Quality Index for Brand sound in Passenger Cars)

  • 조병옥;이상권;박동철;이민섭;정승균
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2005년도 추계 학술대회논문집(수송기계편)
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    • pp.174-179
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    • 2005
  • In automotive engineering, the brand sound is one of the important advantage strategy in a car company. For the design of brand sound, the selection of descriptive word for a car sound is one of major works in automotive sound quality research. In paper, booming sound and rumbling sound, which are professional words used by NVH engineers are used for the design of brand sound. We employed sound metrics which are the subjective parameter used in psychoacoustics. According to most research results, the relationship between subjective evaluations and sound metrics has nonlinear characteristics and is very complex. In order to link these subjective evaluations to sound metrics, the artificial neural network technology has been applied to two-dimensional sound quality index for a passenger car. These indexes is used for 46 passenger cars, which are samples of famous cars in the world. Also the preference in car sounds is evaluated by the trained NVH engineers. We coupled this preference with booming and rumbling sounds by using artificial neural network. In future, the two -dimensional sound index and preference index are very useful fur the development of brand sound in passenger cars.

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서라운드시스템을 위한 가상 음상정위 알고리즘 (Virtual Sound Localization algorithm for Surround Sound Systems)

  • 이신렬;한기영;이승래;성굉모
    • 한국음향학회:학술대회논문집
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    • 한국음향학회 2004년도 춘계학술발표대회 논문집 제23권 1호
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    • pp.81-84
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    • 2004
  • In this paper, we propose a virtual sound localization algorithm which improves the sound localization accuracy and sound color preservation for two channel and multi-channel surround speaker layouts. In conventional CPP laws, the sound direction is different from the panning angle and the sound color is different from real sound source especially when the speakers are spread out widely. To overcome this drawback, we design a virtual sound localization algorithm using directional psychoacoustic criteria (DPC) and sound color compensator (SCC). The analysis results show that in the case of the proposed system, the sound direction is the same as the panning angle in the audible frequency range and the sound color is less deviated from a real sound source than the conventional CPP law. In addition, its performance is verified by means of subjective tests using a real sound source.

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액슬 와인 음질에 대한 연구 (Sound Quality Analysis for Axle-Gear Whine Sound)

  • 김태규;이상권;조윤경;김종연
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2007년도 춘계학술대회논문집
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    • pp.141-146
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    • 2007
  • A gear whine sound due to the axle system is one of the most important sound qualities in a sport utility vehicle (SUV). In the previous research about the gear whine sound, it was known that it is difficult to evaluate the gear whine sound objectively by using the only A-weighted sound pressure level because of the masking effect. In this paper, for the objective evaluation of the axle-gear whine sound, the characteristics of the axle-gear whine sound is at the first investigated based on the synthetic sound technology and the new objective evaluation method for the axle-gear whine sound is developed by using the sound metrics, which is the psychoacoustics parameters, and the artificial neural network (ANN) used for the modeling of the correlation between objective evaluation and subjective evaluation.

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자동차 도어랫치의 음질 지수 개발 및 단품 개선을 통한 음질 향상 연구 (A Study on Developing Sound Quality Index of Car Door Latch and Improving Sound Quality by Changing Door Latch Assembly Design)

  • 조현호;성원찬;김성현;박동철;강연준
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2013년도 추계학술대회 논문집
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    • pp.519-524
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    • 2013
  • The purpose of this study is that developing the index which evaluate sound quality of door latch and improving its sound quality through that results. For that, various operating sound of door latch was used for jury test. Loudness and sharpness related metrics are dominant in sound quality index we developed. This research investigate the main transfer path of its operating sound through sound field visualization and get conclusion that could reduce the impact sound of door latch. Therefore, we could verify sound quality improvement of modified product by using sound quality index.

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