• Title/Summary/Keyword: software keyboard

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Monitoring System with PLC I/O for Car Parking Lot (Car Parking Lot 모니터링 시스템)

  • Lee, Seong-Jae;Kim, Jae-Yang
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2007.06a
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    • pp.511-512
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    • 2007
  • The monitoring system has won acceptance as a premium mark that identifies the highest standard of product quality in advanced industry. The TOP features with multi-I/O ports and VGA & RCA TV-out ports supporting mirroring & multiple dual-display modes by windows 0/5. With the choice of versatile stands, panel mount, or VESA wall-mount swing arm and connecting to modem. Wireless keyboard, Customer Display and Card Reader, is your idea Panel system for the application of TOP(Touch Operation Pannel), KIOSK, or Office / Factory Automation. TOP is the hardware and software product that transacts all kind of functions for advanced technology equipment to button, switch, voice and graph etc so that let consumer use easily Industrial HMI System Touch Panel. System characteristics: Easy of use and flexibility to the user, Present a high value solution and advanced function for many Application, Factory Automation, Office Automation, Building Automation System, Information Service System, etc. Analog Touch - 2MB Flash Memory for Saving Screen Data - RS-232C/422 Serial Port - Multi Language Support.

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A Study on Equation Recognition Using Tree Structure (트리 구조를 이용한 수식 인식 연구)

  • Park, Byung-Joon;Kim, Hyun-Sik;Kim, Wan-Tae
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.4
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    • pp.340-345
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    • 2018
  • The Compared to general sentences, the Equation uses a complex structure and various characters and symbols, so that it is not possible to input all the character sets by simply inputting a keyboard. Therefore, the editor is implemented in a text editor such as Hangul or Word. In order to express the Equation properly, it is necessary to have the learner information which can be meaningful to interpret the syntax. Even if a character is input, it can be represented by another expression depending on the relationship between the size and the position. In other words, the form of the expression is expressed as a tree model considering the relationship between characters and symbols such as the position and size to be expressed. As a field of character recognition application, a technique of recognizing characters or symbols(code) has been widely known, but a method of inputting and interpreting a Equation requires a more complicated analysis process than a general text. In this paper, we have implemented a Equation recognizer that recognizes characters in expressions and quickly analyzes the position and size of expressions.

A Study on the Development of PC-based DestTop Ship Maneuvering Simulator for trainning purpose (PC를 이용한 선박조종연습 DESKTOP Simulator개발에 관한 연구)

  • 허용범;윤점동
    • Journal of the Korean Institute of Navigation
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    • v.20 no.2
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    • pp.1-13
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    • 1996
  • Most of the ShipHandling Simulators of full-mission-bridge system need vast area to install and even PC-based maneuvering simulators are often equipped with Steering Wheel or Engine Telegraphe etc. of data input interface, which necessarily makes the user face with excessive financial burden. These have been one of the obstacles for the officers, captains, pilots and students in access to maneuvering simulation whenever they want to try it in advance prior to actual ship maneuvering. Subsequently, all the officers and captains come to have little chances to train themselves until they arualified as a pilot after a long period of time of realship maneuvering practice on board, which means they have to control they have to control their own ship at sea without clear understanding on her maneuverability when they are forced to do it on the way. And these lack of capability for maneuvering have used so often to result in marine casualties of collision with other ships or pier facilities while maneuvering in harbor. To prevent those accidents by means of enhancing their maneuvering ability, PC-based DeskTop Simulator that allows anyong to access readily at anytime is needed and in conformation to such demand this simulator has been developed. The Software this simulator written in Turbo Pascal Ver. 5.0 has adopted MMG mathmatical model theoretically in part and also it was designed to make it possible that all numeric data inputs and outputs with graphic presentation for maneuvering operation be carried out just only with keyboard and monitor console. With the Simulation software, all the officers, captains, pilots and even students who has a proper computer at hand are expected to be able to make an attempt to simulate the maneuvering of their ownship or any other types of them at any port in which they want to do it.

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A Study on the Amendment of the Mobile Application Accessibility Guideline based on User Evaluation (사용자 평가를 통한 모바일 애플리케이션 접근성 지침의 개정 방향)

  • Moon, Hyun Ju;Kim, Su Kil
    • 재활복지
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    • v.18 no.2
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    • pp.181-205
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    • 2014
  • Ministry of Science, ICT and Future Planning established the mobile application accessibility guideline on 2011 to help people with disabilities to use mobile applications, and has intimated it for governmental and public institutions to utilize. This paper presents an analysis of relationship between success criteria in the current mobile application accessibility guideline and the issues raised by users based on user evaluation performed on 5 mobile applications. Analysis results show that the current mobile application accessibility guideline doesn't apply accessibility requirements thoroughly because some mobile applications could not be accessed by users although they are fulfilling the guideline. To fully provide mobile application accessibility, success criteria such as keyboard accessibility, control size, label and time limit that are raised from the result of user evaluation need to be added to the current guideline. And the guideline need to be amended with modification or elimination of some success criteria.

Automatic Generation of Voice Web Pages Based on SALT (SALT 기반 음성 웹 페이지의 자동 생성)

  • Ko, You-Jung;Kim, Yoon-Joong
    • Journal of KIISE:Software and Applications
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    • v.37 no.3
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    • pp.177-184
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    • 2010
  • As a voice browser is introduced, voice dialog application becomes available on the Web environment. The voice dialog application consists of voice Web pages that need to translate the dialog scripts into SALT(Speech Application Language Tags). The current Web pages have been designed for visual. They, however, are potentially capable of using voice dialog. This paper, therefore, proposes an automated voice Web generation method that finds the elements for voice dialog from Web pages based HTML and converts them into SALT. The automatic generation system of a voice Web page consists of a lexical analyzer and a syntactic analyzer that converts a Web page which is described in HTML to voice Web page which is described in HTML+SALT. The converted voice Web page is designed to be able to handle not only the current mouse and keyboard input but also voice dialog.

Analysis and Countermeasure for BadUSB Vulnerability (BadUSB 취약점 분석 및 대응 방안)

  • Seo, Jun-Ho;Moon, Jong-Sub
    • IEMEK Journal of Embedded Systems and Applications
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    • v.12 no.6
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    • pp.359-368
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    • 2017
  • As the BadUSB is a vulnerability, in which a hacker tampers the firmware area of a USB flash drive. When the BadUSB device is plugged into the USB port of a host system, a malicious code acts automatically. The host system misunderstands the act of the malicious behavior as an normal behaviour for booting the USB device, so it is hard to detect the malicious code. Also, an antivirus software can't detect the tampered firmware because it inspects not the firmware area but the storage area. Because a lot of computer peripherals (such as USB flash drive, keyboard) are connected to host system with the USB protocols, the vulnerability has a negative ripple effect. However, the countermeasure against the vulnerability is not known now. In this paper, we analyze the tampered area of the firmware when a normal USB device is changed to the BadUSB device and propose the countermeasure to verify the integrity of the area when the USB boots. The proposed method consists of two procedures. The first procedure is to verify the integrity of the area which should be fixed even if the firmware is updated. The verification method use hashes, and the target area includes descriptors. The second procedure is to verify the integrity of the changeable area when the firmware is updated. The verification method use code signing, and the target area includes the function area of the firmware. We also propose the update protocol for the proposed structure and verify it to be true through simulation.

Improvement of the Cognitive Perceptual Assessment for Driving (CPAD) based on Usability Test

  • Bae, Jae-Hyuk;Lee, Jung-Ah;Choi, Hyun;Lee, Jae-Jin
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.4
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    • pp.335-351
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    • 2015
  • Objective: The aim of this study was to perform a usability test for CPAD (Cognitive Perceptual Assessment for Driving) and improve it based on the test results. Background: The cognitive perceptual assessment for driving is a computer-based assessment tool to assess the driving capacity of people with brain-damages. It may be a good tool for evaluating the brain-damaged drivers' safe driving capabilities and screening cognitive and perceptual deficits related to driving. We performed a usability test to improve the CPAD based on the result. Method: Both the software consisting of 8 sub-tests (depth perception, sustained attention, divided attention, stroop test, field dependency, digit span, trail making A, trail making B) and the hardware including the input and output devices ( joystick, mouse, keyboard, touch screen) were evaluated through user interviews. Also we identified the problems and issues in using them by observing the participants performing the CPAD tasks. Results: Based on the results, the task instructions were visually and auditorily improved and more practice examples were added to help the users understand the instructions better and increase the input accuracy, a response time window was added and the joystick and touch screen were simplified, which made it easier for the user to perform the CAPD tasks. Conclusion: User discomforts were minimized by improving the task environment, unless it had affected the evaluation criteria. Application: We plan to distribute the improved version of the CPAD to the regional rehabilitation hospitals, and the driving support centers for people with disabilities throughout the country, so it could be used as an evaluation tool for disabled drivers' cognitive and perceptual functions.

Design of Hangeul Smartphone Keypad (한글 스마트폰 글자판 설계)

  • Lee, Junghwa
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.10
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    • pp.2359-2366
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    • 2015
  • In accordance with development of many smart phone applications, the importance of keypad that can be used in smart phone has been increasing. In this paper, we design the Hangul smart phone keypad to type a Hangeul characters more efficiently by considering the characteristics of the Hangul characters based on the existing research on smart phones keypad. The proposed keypad in this paper, when we placed the letters on the keyboard, minimizes the travel distance by using the frequency of characters and the associated frequency between vowel and consonant. In addition, we define an assessment model for evaluating the performance of the keypad and verify efficiency of the proposed keypad. According to the result of the experiment, the proposed keypad is more efficient than other keypads.

TMCS : Tangible Media Control System (감각형 미디어 제어 시스템)

  • 오세진;장세이;우운택
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1356-1363
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    • 2004
  • We propose Tangible Media Control System (TMCS), which allows users to manipulate media contents with physical objects in an intuitive way. Currently, most people access digital media contents by exploiting GUI. However, It provides limited manipulations of the media contents. The proposed system, instead of mouse and keyboard, adopts two types of tangible objects, i.e RFID-enabled object and tracker-embedded object. The TMCS enables users to easily access and control digital media contents with the tangible objects. In addition, it supports an interactive media controller which users can synthesize media contents and generate new media contents according to users' taste. It also offers personalized contents, which is suitable for users' preferences, by exploiting context such as user's profile and situational information. Therefore. the proposed system can be applied to various interactive applications such as multimedia education, entertainment and multimedia editor.

Design of Computer Access Devices for Severly Motor-disability Using Bio-potentials (생체전위를 이용한 중증 운동장애자들을 위한 컴퓨터 접근제어장치 설계)

  • Jung, Sung-Jae;Kim, Myung-Dong;Park, Chan-Won;Kim, Il-Hwan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.55 no.11
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    • pp.502-510
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    • 2006
  • In this paper, we describe implementation of a computer access device for the severly motor-disability. Many people with severe motor disabilities need an augmentative communication technology. Those who are totally paralyzed, or 'locked-in' cannot use conventional augmentative technologies, all of which require some measure of muscle control. The forehead is often the last site to suffer degradation in cases of severe disability and degenerative disease. For example, In ALS(Amyotrophic Lateral Sclerosis) and MD(Muscular dystrophy) the ocular motorneurons and ocular muscles are usually spared permitting at least gross eye movements, but not precise eye pointing. We use brain and body forehead bio-potentials in a novel way to generate multiple signals for computer control inputs. A bio-amplifier within this device separates the forehead signal into three frequency channels. The lowest channel is responsive to bio-potentials resulting from an eye motion, and second channel is the band pass derived between 0.5 and 45Hz, falling within the accepted Electroencephalographic(EEG) range. A digital processing station subdivides this region into eleven components frequency bands using FFT algorithm. The third channel is defined as an Electromyographic(EMG) signal. It responds to contractions of facial muscles and is well suited to discrete on/off switch closures, keyboard commands. These signals are transmitted to a PC that analyzes in a time series and a frequency region and discriminates user's intentions. That software graphically displays user's bio-potential signals in the real time, therefore user can see their own bio-potentials and control their physiological signals little by little after some training sessions. As a result, we confirmed the performance and availability of the developed system with experimental user's bio-potentials.