• Title/Summary/Keyword: software framework

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Framework Implementation for Improvement of Game Logic Portability (게임 논리 이식성 향상을 위한 프레임워크 구현)

  • Kim, Seok-Hyun;Lee, Myoun-Jae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.11
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    • pp.3155-3162
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    • 2009
  • As game industry is growing, the desire for game that has more fresh and various contents is bigger. However software framework for this is not exist. Middlewares for certain game technologies, like 3D engine, physics engine, are in matured step, but it is very hard to see the framework for the flow of game-logic. This paper proposes Game-Logic Engine, the software framework for design and implementation of game-logic, implements a prototype of game logic engine. Game-logic flows for various game genre are easily described and combined by the Game-Logic Engine.

A Study on Comparison of Development Productivity of Spring Framework 2.0 and 2.5 with Lightweight Container Architecture (동일한 경량 컨테이너 구조 환경에서 스프링 프레임워크 2.0과 2.5의 개발 생산성 비교 연구)

  • Lee, Myeong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.6
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    • pp.1265-1274
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    • 2009
  • This paper proposes an object-oriented software development guidance and an evaluation index for the productivity related to Spring Framework 2.0 and 2.5. Spring Framework is a known successful open source standard model for lightweight container architecture. However, there is no comparison research about the performance of Spring Framework 2.0 and 2.5 with same identical platform. Quantitative analysis is supported as a part of LoC(Line of Code) analysis. There is a limit to develop the updated software with no the specific evaluating index for the productivity of the software. This work proposes an specific index for evaluating the productivity of new version Spring Framework on a platform. Base on the result, the specific guidance of the developing software is obtained.

Efficient Development and Quality Evaluation of Online Library System using Framework (프레임워크 기반 온라인 서재 시스템의 효율적인 구현 및 품질 평가)

  • Park, Yoon-Young;Byun, Hae-Won
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.627-640
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    • 2010
  • In a web 2.0 environment, as a wide range of web services are being utilized, it requires quick and convenient way to develop web applications. For this purpose, the framework has been recently introduced and has been applied to web applications. However, software quality application model has not been presented for the web application using framework. In this paper, we develop web application, online library system using a number of frameworks. The system allows users to freely share book information. In order to evaluate the system, we present new software quality evaluation model for web applications using framework. The five quality attributes, functionality, usability, efficiency, maintainability, stability are defined based on the international standard for software quality evaluation, ISO/IEC 9126-2. We also propose the evaluation metrics for the web application using framework and perform quantitative evalzuation for the online library system.

Designing an Object-Oriented Framework for the Variants of Simulated Annealing Algorithm (Simulated Annealing Algorithm의 변형을 지원하기 위한 객체지향 프레임워크 설계)

  • Jeong, Yeong-Il;Yu, Je-Seok;Jeon, Jin;Kim, Chang-Uk
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.05a
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    • pp.409-412
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    • 2004
  • Today, meta-heuristic algorithms have been much attention by researcher because they have the power of solving combinational optimization problems efficiently. As the result, many variants of a meta-heuristic algorithm (e.g., simulated annealing) have been proposed for specific application domains. However, there are few efforts to classify them into a unified software framework, which is believed to provide the users with the reusability of the software, thereby significantly reducing the development time of algorithms. In this paper, we present an object-oriented framework to be used as a general tool for efficiently developing variants of simulated annealing algorithm. The interface classes in the framework achieve the modulization of the algorithm, and the users are allowed to specialize some of the classes appropriate for solving their problems. The core of the framework is Algorithm Configuration Pattern (ACP) which facilitates creating user-specific variants flexibly. Finally, we summarize our experiences and discuss future research topics.

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Implementing Framework for Transfer Function-based Ship Underwater Radiated Noise Analysis (전달함수 기반의 선박 수중방사소음 해석 프레임워크 구현)

  • Kim, Kook-Hyun
    • Journal of the Society of Naval Architects of Korea
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    • v.47 no.6
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    • pp.803-807
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    • 2010
  • The transfer function method is a widely used in the analysis of underwater radiated noise of ships because it is simple to implement and gives a simple way in the design stage requiring trade-off studies on various kinds of noise sources. In this study, a framework is implemented based on the transfer function method. The framework is interfaced to a software providing transfer functions of hull force to underwater radiated noise. The transfer function-based underwater radiated noise analysis approach is reviewed and the implemented framework structure is described. As an example, a numerical calculation of a virtual ship is carried out and its results are investigated in terms of applicability to real ship design project.

Design and Implementation of Large Size Distributed Object Process Based Seam Framework (Seam 프레임워크 기반의 대용량 분산 객체 처리의 설계 및 구현)

  • Lee, Myeong-Ho
    • Proceedings of the KAIS Fall Conference
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    • 2010.05a
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    • pp.9-13
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    • 2010
  • This paper proposes an object-oriented software development guidance and an evaluation index for the productivity related to Seam Framework. Heavyweight and lightweight architecture to resolve the problem with benefits to support the new architecture is a large size distributed object standardization architecture. This architecture, such as the Seam Framework, to provide all of the architecture is possible. The distributed object standardization architecture is most often used in business Seam Framework is well-known architecture. Therefore, this study is based on the Seam Framework large distributed object architecture, design and implementation of standardization software development productivity and the objective is to provide guidance.

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An Operating Software Development of A Prototype Coronagraph for The Total Solar Eclipse in 2017

  • Park, Jongyeob;Choi, Seonghwan;Kim, Jihun;Jang, Be-ho;Bong, Su-Chan;Baek, Ji-Hye;Yang, Heesu;Park, Young-Deuk;Cho, Kyung-Suk
    • The Bulletin of The Korean Astronomical Society
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    • v.42 no.2
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    • pp.85.1-85.1
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    • 2017
  • We develop a coronagraph to measure the coronal electron density, temperature, and speed by observing the linearly polarized brightness of solar corona with 4 different wavelengths. Through the total solar eclipse on 21 August 2017, we test an operating software of a prototype coronagraph working with two sub-systems of two motorized filter wheels and a CCD camera that are controlled by a portable embedded computer. A Core Flight System (CFS) is a reusable software framework and set of reusable software applications which take advantage of a rich heritage of successful space mission of NASA. We use the CFS software framework to develop the operating software that can control the two sub-systems asynchronously in an observation scenario and communicate with a remote computer about commands, housekeeping data through Ethernet. The software works successfully and obtains about 160 images of 12 filter sets (4 bandpass filters and 3 polarization angles) during the total phase of the total solar eclipse. For the future, we can improve the software reliability by testing the software with a sufficient number of test cases using a testing framework COSMOS. The software will be integrated into the coronagraph for balloon-borne experiments in 2019.

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A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

Effect of Human Related Factors on Requirements Change Management in Offshore Software Development Outsourcing: A theoretical framework

  • Mehmood, Faisal;Zulfqar, Sukana
    • Soft Computing and Machine Intelligence
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    • v.1 no.1
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    • pp.36-52
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    • 2021
  • Software development organizations are globalizing their development activities increasingly due to strategic and economic gains. Global software development (GSD) is an intricate concept, and various challenges are associated with it, specifically related to the software requirement change management Process (RCM). This research aims to identify humans' related success factors (HSFs) and human-related challenges (HCHs) that could influence the RCM process in GSD organizations and propose a theoretical framework of the identified factors concerning RCM process implementation. The Systematic Literature Review (SLR) method was adopted to investigate the HSFs and HCHs. Using the SLR approach, a total of 10 SFs and 10 CHs were identified. The study also reported the critical success factors (HCSFs) and critical challenges (HCCHs) for RCM process implementation following the factors having a frequency 50% as critical. Our results reveal that five out of ten HSFs and 4 out of ten HCHs are critical for RCM process implementation in GSD. Finally, we have developed a theoretical framework based on the identified factors that indicated a relationship among the identified factors and the implementation of the RCM process in the context of GSD. We believe that the results of this research can help tackle the complications associated with the RCM in GSD environment, which is vigorous to the success and progression of GSD organizations.

Software Design Framework for Content Creation (콘텐츠 제작을 위한 소프트웨어 디자인 프레임워크)

  • Oh, Jung-Min;Moon, Nammee
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.11
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    • pp.815-822
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    • 2013
  • Nowadays, the various kind of software packages that support content creation consumed in touch-type terminals as an application have come into the market. These softwares have a different style of user task compare to existing user task. The reason why difference style has been appeared for now is because interaction timing has a important role of both content creation and consumption. For this reason, in this paper, we propose a software UI design framework for content creation using MB-UID and UCD model based on task modeling. The proposed framework is made up of five steps: business rule model, creation role model, creation flow model, creation action model, presentation model. Through this framework, we handle the interaction between a content creator and software user interface at the content creation phase. At the same time, we consider a possible interaction type which can occur by consumers at the consumption phase in advance.