• Title/Summary/Keyword: software engineering education

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A Study on Learning Program of Discrete Mathematicsfor Computer Software (컴퓨터 소프트웨어 분야 연구를 위한 이산수학 분야에 대한 연구)

  • Jun, Sang-Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.235-242
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    • 2011
  • The industry of computer has been changed quickly by developing and growing info-communications industry and by supplying new technologies. The importance of software field which is based on this change is gradually emphasized. Nowadays more people tend to have realization of mathematics and statistics that are basic theory of software study, moreover, discrete mathematics is especially getting more important in whole mathematics field. It's essential to understand discrete mathematics in order to understand existing knowledge about software field in computer engineering and develop new technologies in different areas in the future. The way people get education about discrete mathematics, however, is improper as a result of massive materials and uncertain standard. This study subdivides discrete mathematics according to different tracks in the computer software study. In addition, the research which is suitable to individuality in different fields is able to be efficiently carried out by selecting related parts and the method of mathematics education is provided to deal with rapidly changed applications in related fields.

Students' Perspectives (Stream-Wise) of Parameters Affecting Education Quality in an Affiliated Undergraduate Engineering Institution

  • Kumari, Neeraj
    • Asian Journal of Business Environment
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    • v.4 no.3
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    • pp.13-18
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    • 2014
  • Purpose - This study examines students' perspectives (stream-wise) of parameters affecting education quality in an affiliated undergraduate engineering institution in NCR, Haryana. Research design, data, and methodology - This study involves descriptive research and data collection using a structured questionnaire based on the Likert scale. The sample comprises 500 student respondents. For data analysis, an f-test was performed using high quality SPSS software. Results - For "Selection" and "Personality Development & Industry Exposure," the analysis of variance revealed a statistical difference between the mean values of the groups. Whereas, for "Academic Excellence," "Infrastructure," "Placements," and "Management & Administration," the analysis of variance revealed no statistical difference between the mean values of the groups. Conclusions - Students' perceptions about the "Selection" and "Personality Development & Industry Exposure" change according to the various specializations they opt for in their undergraduate engineering education in Haryana. Whereas, for "Academic Excellence," "Infrastructure," "Placements," and "Management & Administration," the perceptions of the students do not vary because of the different specializations they have opted for in their undergraduate engineering education.

Strategic Model Design based on Core Competencies for Innovation in Engineering Education

  • Seung-Woo LEE;Sangwon LEE
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.141-148
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    • 2023
  • As the direction of education in the fourth industry in the 21st century, convergence talent education that emphasizes the connection and convergence between core competency-based education and academia is emerging to foster creative talent. The purpose of this paper is to present the criteria for evaluating the competency of learning outcomes in order to develop a strategic model for innovation in engineering teaching-learning. In this paper, as a study to establish the direction of implementation of convergence talent education, a creative innovation teaching method support system was established to improve the quality of convergence talent education. Firstly, a plan to develop a teaching-learning model based on computing thinking. Secondly, it presented the development of a teaching-learning model based on linkage and convergence learning. Thirdly, we would like to present educational appropriateness and ease based on convergence learning in connection with curriculum improvement strategies based on computing thinking skills. Finally, we would like to present a strategic model development plan for innovation in engineering teaching-learning that applies the convergence talent education program.

A Suggestion of Standard Curriculum Model for Strengthening the Competency of High-skilled Master Workplace Trainers In Degree-linked Work-and-Study in Parallel Courses (학위연계형 일학습병행제에서 고숙련마이스터 기업현장교사의 역량 강화를 위한 표준 교과 모델 제안)

  • Kim, Min-Chul;Kim, Dong-Wook;Son, Yung-Deug;Kim, Seung-Hee
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.181-193
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    • 2019
  • A workplace trainer is required to have profound theoretical and technological knowledge, sufficient experience and problem-solving ability in order to play the role of a competent trainer and assessor for the apprentices and experienced worker students who are participating in the Work-Learning Dual System of the company. This study has introduced a Degree-linked Highly Skilled professional Course in Korea and proposed an optimized standard education model for the training of high-quality workplace trainers. It is expected that this study will contribute greatly to the training of highly skilled professionals for efficient implementation of the Work-Learning Dual System and stable institutional settlement of the Highly Skilled professionals Course as the first empirical study on the training of highly skilled professionals.

A Study on Education Software for Controling of Multi-Joint Robot (다관절 로봇 제어를 위한 교육용 소프트웨어 연구)

  • Kim, Jae-Soo;Son, Hyun-Seung;Kim, Woo-Yeol;Kim, Young-Chul
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.469-476
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    • 2008
  • To enhance the educational effect of Multi-Joint Robot have to easily develop motion through the control software. The traditional way of development technique for multi-joint robot is educated with very complicated implementation, but our motion creation tool can be possible to do the creative activity for controling robot movements with ease. This paper mentions to develop the motion creation tool for easily and quickly programming the motion control of multi-joint robot on the educational program. With this tool we easily and exactly provide the education of robot program. In this paper, our suggested tool could not only evade the traditional way of a complicated control program using programming languages but also control easier the robot than the GUI(Graphic User Interface) programming centered on the user's convenience. Additionally, the robot motion's implementation is possible applied with microprocessor experimental equipment educationally to practical use.

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PyStudy : Python based Self-Study Helper Software (PyStudy : Python 학습 도우미 소프트웨어 개발)

  • Jo, YeongChang;Kim, HyeHyeon;Kim, HoonSik;Han, SeongUk;Lee, Hyung-Woo
    • Journal of Internet of Things and Convergence
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    • v.2 no.1
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    • pp.41-48
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    • 2016
  • The Korea Internet of Things Society. In this paper, we developed 'PyStudy' system as a python based self-study helper software. Proposed PyStudy system is consisted with several components such as PyStudy console, self-study window, helper and self-coding window. User can refer helper function to find questionable python libraries at on-line connection quickly. And self-progress checking on python study also provided on integrated PyStudy IDE software. The PyStudy software provides the information necessary to learn the Python language efficiently. Proposed software can be applicable to an advanced Python language education course.

An Example of Engineering Education through SE-based Development of Underwater-robot Kit Model (수중로봇키트 모형의 SE기반 개발을 통한 공학교육 사례)

  • Kim, Hyun-Sik;Kang, Hyung-Joo;Man, Dong-Woo
    • Journal of Engineering Education Research
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    • v.15 no.3
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    • pp.40-46
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    • 2012
  • This paper deals with an example of the engineering education through the SE-based development of an underwater-robot kit model. It has a purpose of establishing the example of a SE-based development by undergraduate through executing the requirement and functional analysis, hardware and software design, manufacturing, test and evaluation for developing the model. In addition, it also has a purpose of establishing the basis of the development of an optimized underwater-robot kit through understanding the weight and buoyancy characteristics and the actuation and propulsion characteristics of the developed model.

Applied Practices on Codification Through Mapping Design Thinking Mechanism with Software Development Process (소프트웨어개발 프로세스와 디자인씽킹 메커니즘의 접목을 통한 코딩화 적용 사례)

  • Seo, Chae Yun;Kim, Jang Hwan;Kim, R.Young Chul
    • KIPS Transactions on Computer and Communication Systems
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    • v.10 no.4
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    • pp.107-116
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    • 2021
  • In the 4th Industrial Revolution situation it is essential to need the high quality of software in diverse industrial areas. In particular current software centered schools attempt to educate the creative thinking based coding to non-major students and beginners of computer. But the problem is insufficient on the definition and idea of the creative thinking based software. In addition in a aspect of coding education for non-major and new students we recognize to have no relationship between creative thinking methods and coding. In other words we should give them how to practically code and design through learning the creative thinking. To solve this problem we propose the codification of design thinking mechanism without the knowledge of software engineering through mapping creative thinking with software development process. With this mechanism we may expect for students to have some coding ability with the creative design.

The Effects of SW Development Project with Social Collaboration tool on Inter-relationship Change of Women's University Students (소셜협업도구를 활용한 소프트웨어 개발 프로젝트가 여대생의 대인관계변화에 미치는 영향)

  • Kim, Hee Yeong;Kim, Su Sun
    • Journal of Engineering Education Research
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    • v.20 no.5
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    • pp.43-49
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    • 2017
  • This paper deals with inter-relationship change of women's university students on the process of SW development project using social collaboration tool. Inter-relationship is one of the basic vocational competency in NCS(National Competency Standards) of Korea. We redesigned the curriculum of "Software Engineering" subject for this study and composed the project teams of students to develop software. The details of inter-relationship are satisfaction, communication, faith, friendliness, sensitivity, openness and consideration. From the result of this study, faith, openness and consideration have positive effect but satisfaction, communication, friendliness and sensitivity have no meaningful effect. The surveys were conducted in the beginning of semester and the same surveys were conducted again in the end of semester. The results were verified by paired t-test with SPSS 18.0. It is significant that the using of social collaboration tool for team project has positive effect on inter-relationship change, especially faith of women's university students. This study has some limitations for generalization but has meaning as new trial to enlarge the basic vocational competency of students in major subject, "Software Engineering". We expect new study for inter-relationship change of students to evaluate generality based on the proposed method in this paper.

Suggestion for Collaboration-Based UI/UX Development Model through Risk Analysis

  • Cho, Seong-Hwan;Kim, Seung-Hee
    • Journal of Information Processing Systems
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    • v.16 no.6
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    • pp.1372-1390
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    • 2020
  • An attractive user interface (UI) design with a clear user experience (UX) is the key for the success of applications. Therefore software development projects require very close collaboration between SI developers and front-end service developers. However, methodologies for software development only exist with inadequate development processes or work standards for collaboration. This survey derived 13 risk factors in developing UI/UX from 113 risk factors of IT projects through a questionnaire and factor analysis and proposed a collaboration-based UI/UX development model that can eliminate or mitigate six risks with high weights and reliability. To extract risk factors with high reliability, factor and reliability were analyzed to extract 13 major risks, and based on the expert opinions and the results of correlation analysis, UI/UX development stages were classified into planning, design, and implementation. The causal relationships between risks were verified through regression analysis. This study is the first to expertly analyze major risks based on collaboration in UI/UX development and derive a theoretical basis that can be used in project risk management. These findings are expected to provide a basis for research on development methodologies for higher levels of front-end services and to construct rational collaboration systems between SI practitioners and front-end service providers.