• Title/Summary/Keyword: software engineering education

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A Study on the WBI System Implemented based on the Component (컴포넌트기반의 웹 기반 교육시스템 개발에 관한 연구)

  • Jeon, Ju-Hyun;Hong, Chan-Ki
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.115-123
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    • 2001
  • In the early stage of Web-based Instruction, it didn't gain preference in spite of it's benefit of convenience. The main reason is, I think, the lack of generality at the education system which eventually results in unsatisfactory facilities compared with the requirement of teachers and students. And the early systems don't make good use of the plenty data in distributed environment, and don't show so good reliablity due to lack of systematic design and development. In this paper, we suggest WBI developing technology using the concept of WBSE. WBI developing is consist of component of pre-developed education software, integration of component using its reusability, and production of more requirement-satisfactory education software.

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Case Study on Competency-based Maker and Design Education using Marine Robot (해양로봇 활용의 역량중심 메이커 및 설계 교육 사례 연구)

  • Kim, Hyun-Sik
    • Journal of Engineering Education Research
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    • v.24 no.2
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    • pp.12-19
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    • 2021
  • Recently, the need of the future education in youth and univesity is rapidly increasing according to 4th industrial revolution. However, the maker and design education as a kind of youth and university future education has the following problems: it is implemented as an interesting convergence education including software education, it is managed by integrating youth and university competencies, it is composed in the form of blended class of consilient subject and nonsubject, it requires considering satisfaction in competency measurement and management, it is connected with entering school and getting job. To solve these problems, a case study on competency-based maker and design education using marine robot, which is based on the process-based learing method, integrated competency of youth and university, blended-type curriculum in terms of online and offline, is executed. To verify the competency-based maker and design education, the satisfaction survey in subject and nonsubject is performed. Study results show the example of the marine robot-based maker and design education and the need for additional study.

A Curriculum for Mobile Programming Education that Includes A Project Completion and It's Implementation Results

  • Ha, Seok-Wun;Huh, Kwang-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.139-147
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    • 2016
  • In recent, android application developments have been done widely that intensify smart phone utilization. In this paper, we propose a curriculum that undergraduate students can improve their mobile programming abilities as well as integrate experiences of application development based on android. And also a series of practices to advance their sense of accomplishment are added by offering an opportunity to carry out a real project to use a variety of sensors embedded in smart phone during the course of study. The project is composed of a series of modules for implementing a trekking App that helpful to people who enjoy spending time in outdoors through their favorite activities such as trekking, cycling, and climbing with their own smart phones. Through practical curriculum operation and project implementation, we show that the proposed curriculum is appropriate to a mobile programming education that combine learning and practice.

A Study on Learning Program of Discrete Mathematicsfor Computer Software (컴퓨터 소프트웨어 분야 연구를 위한 이산수학 분야에 대한 연구)

  • Jun, Sang-Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.2
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    • pp.235-242
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    • 2011
  • The industry of computer has been changed quickly by developing and growing info-communications industry and by supplying new technologies. The importance of software field which is based on this change is gradually emphasized. Nowadays more people tend to have realization of mathematics and statistics that are basic theory of software study, moreover, discrete mathematics is especially getting more important in whole mathematics field. It's essential to understand discrete mathematics in order to understand existing knowledge about software field in computer engineering and develop new technologies in different areas in the future. The way people get education about discrete mathematics, however, is improper as a result of massive materials and uncertain standard. This study subdivides discrete mathematics according to different tracks in the computer software study. In addition, the research which is suitable to individuality in different fields is able to be efficiently carried out by selecting related parts and the method of mathematics education is provided to deal with rapidly changed applications in related fields.

Students' Perspectives (Stream-Wise) of Parameters Affecting Education Quality in an Affiliated Undergraduate Engineering Institution

  • Kumari, Neeraj
    • Asian Journal of Business Environment
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    • v.4 no.3
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    • pp.13-18
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    • 2014
  • Purpose - This study examines students' perspectives (stream-wise) of parameters affecting education quality in an affiliated undergraduate engineering institution in NCR, Haryana. Research design, data, and methodology - This study involves descriptive research and data collection using a structured questionnaire based on the Likert scale. The sample comprises 500 student respondents. For data analysis, an f-test was performed using high quality SPSS software. Results - For "Selection" and "Personality Development & Industry Exposure," the analysis of variance revealed a statistical difference between the mean values of the groups. Whereas, for "Academic Excellence," "Infrastructure," "Placements," and "Management & Administration," the analysis of variance revealed no statistical difference between the mean values of the groups. Conclusions - Students' perceptions about the "Selection" and "Personality Development & Industry Exposure" change according to the various specializations they opt for in their undergraduate engineering education in Haryana. Whereas, for "Academic Excellence," "Infrastructure," "Placements," and "Management & Administration," the perceptions of the students do not vary because of the different specializations they have opted for in their undergraduate engineering education.

Strategic Model Design based on Core Competencies for Innovation in Engineering Education

  • Seung-Woo LEE;Sangwon LEE
    • International journal of advanced smart convergence
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    • v.12 no.3
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    • pp.141-148
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    • 2023
  • As the direction of education in the fourth industry in the 21st century, convergence talent education that emphasizes the connection and convergence between core competency-based education and academia is emerging to foster creative talent. The purpose of this paper is to present the criteria for evaluating the competency of learning outcomes in order to develop a strategic model for innovation in engineering teaching-learning. In this paper, as a study to establish the direction of implementation of convergence talent education, a creative innovation teaching method support system was established to improve the quality of convergence talent education. Firstly, a plan to develop a teaching-learning model based on computing thinking. Secondly, it presented the development of a teaching-learning model based on linkage and convergence learning. Thirdly, we would like to present educational appropriateness and ease based on convergence learning in connection with curriculum improvement strategies based on computing thinking skills. Finally, we would like to present a strategic model development plan for innovation in engineering teaching-learning that applies the convergence talent education program.

A Suggestion of Standard Curriculum Model for Strengthening the Competency of High-skilled Master Workplace Trainers In Degree-linked Work-and-Study in Parallel Courses (학위연계형 일학습병행제에서 고숙련마이스터 기업현장교사의 역량 강화를 위한 표준 교과 모델 제안)

  • Kim, Min-Chul;Kim, Dong-Wook;Son, Yung-Deug;Kim, Seung-Hee
    • Journal of Practical Engineering Education
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    • v.11 no.2
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    • pp.181-193
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    • 2019
  • A workplace trainer is required to have profound theoretical and technological knowledge, sufficient experience and problem-solving ability in order to play the role of a competent trainer and assessor for the apprentices and experienced worker students who are participating in the Work-Learning Dual System of the company. This study has introduced a Degree-linked Highly Skilled professional Course in Korea and proposed an optimized standard education model for the training of high-quality workplace trainers. It is expected that this study will contribute greatly to the training of highly skilled professionals for efficient implementation of the Work-Learning Dual System and stable institutional settlement of the Highly Skilled professionals Course as the first empirical study on the training of highly skilled professionals.

A Study on Education Software for Controling of Multi-Joint Robot (다관절 로봇 제어를 위한 교육용 소프트웨어 연구)

  • Kim, Jae-Soo;Son, Hyun-Seung;Kim, Woo-Yeol;Kim, Young-Chul
    • Journal of The Korean Association of Information Education
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    • v.12 no.4
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    • pp.469-476
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    • 2008
  • To enhance the educational effect of Multi-Joint Robot have to easily develop motion through the control software. The traditional way of development technique for multi-joint robot is educated with very complicated implementation, but our motion creation tool can be possible to do the creative activity for controling robot movements with ease. This paper mentions to develop the motion creation tool for easily and quickly programming the motion control of multi-joint robot on the educational program. With this tool we easily and exactly provide the education of robot program. In this paper, our suggested tool could not only evade the traditional way of a complicated control program using programming languages but also control easier the robot than the GUI(Graphic User Interface) programming centered on the user's convenience. Additionally, the robot motion's implementation is possible applied with microprocessor experimental equipment educationally to practical use.

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PyStudy : Python based Self-Study Helper Software (PyStudy : Python 학습 도우미 소프트웨어 개발)

  • Jo, YeongChang;Kim, HyeHyeon;Kim, HoonSik;Han, SeongUk;Lee, Hyung-Woo
    • Journal of Internet of Things and Convergence
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    • v.2 no.1
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    • pp.41-48
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    • 2016
  • The Korea Internet of Things Society. In this paper, we developed 'PyStudy' system as a python based self-study helper software. Proposed PyStudy system is consisted with several components such as PyStudy console, self-study window, helper and self-coding window. User can refer helper function to find questionable python libraries at on-line connection quickly. And self-progress checking on python study also provided on integrated PyStudy IDE software. The PyStudy software provides the information necessary to learn the Python language efficiently. Proposed software can be applicable to an advanced Python language education course.

An Example of Engineering Education through SE-based Development of Underwater-robot Kit Model (수중로봇키트 모형의 SE기반 개발을 통한 공학교육 사례)

  • Kim, Hyun-Sik;Kang, Hyung-Joo;Man, Dong-Woo
    • Journal of Engineering Education Research
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    • v.15 no.3
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    • pp.40-46
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    • 2012
  • This paper deals with an example of the engineering education through the SE-based development of an underwater-robot kit model. It has a purpose of establishing the example of a SE-based development by undergraduate through executing the requirement and functional analysis, hardware and software design, manufacturing, test and evaluation for developing the model. In addition, it also has a purpose of establishing the basis of the development of an optimized underwater-robot kit through understanding the weight and buoyancy characteristics and the actuation and propulsion characteristics of the developed model.