• Title/Summary/Keyword: software contents

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A Study on Standard for Verification in Software Development (소프트웨어 개발에서의 분쟁조정을 위한 표준화 방안)

  • Lee Seong-Hoon;Cho Kwang-Moon
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.406-409
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    • 2005
  • This paper is related with a standard for verification of program completion when there are complaints for software development. Therefore, in this paper, we propose weight setting method and a method to accommodate relative importance for each function in program.

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Estimating illumination distribution with depth map (깊이맵을 이용한 조명분포 추정)

  • Kim, Kyungnyun;Lee, Sangyun;Han, Sungju;Sin, Junsup;Hong, Hyunki
    • Proceedings of the Korea Contents Association Conference
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    • 2019.05a
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    • pp.411-412
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    • 2019
  • 증강현실기술에서 가상의 객체를 주변 환경과 이질감 없이 가시화 하는 것이 중요하다. 본 논문에서는 스테레오 카메라로부터 얻어진 깊이 맵을 활용하여 객체와 그림자를 분석하고 주변의 조명 환경을 해석하여 조명 정보를 추정하는 방법을 제안한다.

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Software Architecture of Contents-based Control for Co-operative Remote Manipulation of Multi-Robots

  • Thuy, Dinh Trong;Kang, Soon-Ju
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.508-511
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    • 2008
  • In this paper, we propose software architecture for conveying contents-based OpenSound Control (OSC) packet from manipulation user interface to cooperative remote multi-robots. The Flash application is used as a controlling user interface and the physical prototyping of multi-robots were developed using physical prototyping toolkit.

A Method for Inferring Development Progress in a Waterfall Model-based Software Development Environment

  • Seong-Hoon Lee;Dong-Woo Lee
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.187-192
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    • 2023
  • Currently, our society is showing many changes due to the influence of information and communication technology (ICT). At the center of these information and communication technologies are software, intelligence, and sensing technologies. The software-related industry is steadily developing due to various software development policies implemented by the government and related organizations. Software development is desirable, but on the other hand, some negative aspects are also appearing. In this study, we proposed an objective way to infer the progress of software development for reasonable resolution of cases when a dispute related to the progress of development occurred during the software development process. The proposed solution was based on the waterfall model. The outputs generated in each process of the waterfall model are contents excluded from subjectivity. Therefore, it can be used as an objective method for calculating software development progress.

The Education Methodology for the Production of Stereoscopic 3D Image Contents -Focusing on University Education (3D 입체영상 콘텐츠 제작 교육 방법론 -대학교육을 중심으로)

  • Park, SungDae;Lee, Junsang
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.11
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    • pp.2045-2053
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    • 2016
  • Many research institutes have studied 3D stereoscopic images since the release of 3D stereoscopic film 'Avatar' in 2009. Universities have conducted research on and studied 3D stereoscopic image in various ways, and even university curriculums have adopted 3D stereoscopic image production courses. However, universities face many difficulties in purchasing expensive equipment including cameras and rigs for 3D stereoscopic image contents production training. This paper addresses the 3D stereoscopic image content production curriculum using software in university. A practical training course was carried out based on the theoretical contents and theories that must be dealt with in 3D stereoscopic image contents production curriculum. As a result, students could understand the principles of 3D stereoscopic image production and produce various 3D stereoscopic images using various software applications. In this parer, proper instructional methods for 3D stereoscopic image contents production in university are discussed through this production course.

Effects of Training Contents on the Work Effectiveness of Learning Workers in the Software field

  • Yoo, Hang-Suk;Seo, Jeong-Man
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.6
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    • pp.29-35
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    • 2019
  • In this paper, the effects of educational contents on job behavior, the effects of job behavior on job effectiveness and the effects of educational contents on job effectiveness were studied when working in the Software field. For this purpose, a questionnaire survey was conducted on the learning workers who conducted the training in the IT field, and 302 valid questionnaires were used for the analysis. The research model was set up to test exploratory factor and confirmatory factor analysis and hypothesis, and the research hypothesis was tested by applying structural equation. The effects of job behavior on job effectiveness were positively related to job satisfaction, customer orientation, and organizational commitment.

Developing Mobile Webservice Solution for Providing Public Transportation Contents (대중교통 컨덴츠 제공을 위한 모바일 웹서비스 솔루션 구현)

  • Hong, Sang-Gi;Kim, Kyong-Ho;Park, Jong-Hyun;Lee, Jong-Hun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2003.11b
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    • pp.797-800
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    • 2003
  • 개방형 LBS 플랫폼의 등장은 다양한 플랫폼을 가진 이동 통신 업체들 사이의 위치정보 연동을 용이하게 할뿐만 아니라, 위치정보를 이용하는 다양한 LBS 응용 솔루션 개발을 가능하게 하였다. 본 논문은 이러한 개방형 LBS 플랫폼과 연동하여 대중교통정보를 모바일 클라이언트에 제공하는 웹 서비스 솔루견을 제안 구현한다.

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Cognitive process to evaluate serious games for the elderly

  • Kim, Sung-Jin;Kim, Mi-Jin
    • International Journal of Contents
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    • v.6 no.3
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    • pp.30-37
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    • 2010
  • This paper aims to propose a cognitive evaluation model to be utilized in designing game devices and developing relevant software with the purpose of the prevention of dementia of the elderly among various types of serious games for the elderly intending to improve their physical, mental or social capability. Firstly, a serious game for the elderly has been developed based on the guidelines of the areas pertaining to existing hardware, software and contents. Secondly, a pre-experiment of the game targeting specialists has been conducted in order to re-establish a cognitive evaluation model for the developed result. Thirdly, the cognitive evaluation model for the serious game for the elderly that intends to improve their cognitive capacity has been materialized based on the experiment results. Given the fact that the scope of game contents, most of which used to be focused on teenagers, have been gradually expanding to cover wider range of social classes than ever before, it is expected that the results of this study could be utilized as a model that can verify the games and their contents with special purposes based on the cognitive evaluation of the users.

The Needs Analysis of Software Safety Education Program for Common Competency Area

  • Kang, Ji-Woon;Do, Sung-Ryong
    • Journal of Information Processing Systems
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    • v.17 no.5
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    • pp.960-971
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    • 2021
  • As the era of the 4th Industrial Revolution enters, the importance of software safety is increasing, but related systematic educational curriculum and trained professional engineers are insufficient. The purpose of this research is to propose the high priority elements for the software safety education program through needs analysis. For this purpose, 74 candidate elements of software safety education program were derived through contents analysis of literature and nominal group technique (NGT) process with five software safety professionals from various industries in South Korea. Targeting potential education participants including industrial workers and students, an on-line survey was conducted to measure the current and required level of each element. Using descriptive statistics, t-test, Borich needs assessment and Locus for focus model, 16 high priority elements were derived for software safety education program. Based on the results, suggestions were made to develop a more effective education program for software safety education.

A Case Study on the Testing of Middleware software (미들웨어 소프트웨어의 시험사례 연구)

  • Yang, Hae-Sool;Lee, Ha-Yong;Park, Ju-Seok
    • The Journal of the Korea Contents Association
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    • v.9 no.7
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    • pp.110-120
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    • 2009
  • Recently raising the recognition and it joins in about software quality evaluation and authentication and the recognition is augmented in about importance of the high quality security which leads a quality investment from the software development enterprise. The quality investor do to become accomplished but substantially from which degree level, quality investment it leads and the verification of software quality improvement does not become accomplished substantially and with without being it does and wants the enterprises where are clear the quality improvement which leads a quality investment does not set the direction where the problem occurs. From the research which it sees international ISO/IEC 9126 where it is standard and in about software test ISO/IEC 12119 where it is a guide it constructed the metric in base and software tentative instance it led and is accumulated and the defect data which it analyzed. result escape it investigated/to analyze quality level and it analyzed is weak from development process part and a defect level and the quality rating instance of Middleware] software and escape a disposal plan it investigated. The research which it sees it leads and it induces it is quantitative/that there is a possibility of being sufficient it sees the quality increase of Middleware software and the demand which is qualitative.