• Title/Summary/Keyword: social sports

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Study on the Analysis of National Paralympics by Utilizing Social Big Data Text Mining (소셜 빅데이터 텍스트 마이닝을 활용한 전국장애인체육대회 분석 연구)

  • Kim, Dae kyung;Lee, Hyun Su
    • 한국체육학회지인문사회과학편
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    • v.55 no.6
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    • pp.801-810
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    • 2016
  • The purpose of the study was to conduct a text mining examining keywords related to the National Paralympics and provide the fundamental information that would be used to change perception of people without disabilities toward disabilities and to promote the social participation of people with and without disabilities in the National Paralympics. Social big data regarding the National Paralympics were retrieved from news articles and blog postings identified by search engines, Naver, Daum, and Google. The data were then analysed using R-3.3.1 Version Program. The analysing techniques were cloud analysis, correlation analysis and social network analysis. The results were as follows. First, news were mainly related to game results, sports events, team participation and host avenue of the 33rd ~ 36th National Paralympics. Second, search results about the 33rd ~ 36th National Paralympics between Naver, Daum, and Google were similar to one another. Thirds, the keywrods, National Paralympics, sports for the disabled, and sports, demonstrated a high close centrality. Further, degree centrality and betweenness centrality were associated in the keywords such as sports for all, participation, research, development, sports-disabled, research-disabled, sports for all-participation, disabled-participation, sports for all-disabled, and host-paralympics.

eSports Fan Identity Consumer and Live Game Watching Behavior: Professional Player Fan Identity Perspective

  • Jialing Zhang;C. Michael Hall;Myung Ja Kim
    • Journal of Smart Tourism
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    • v.3 no.1
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    • pp.9-21
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    • 2023
  • This study investigated whether the Point of attachment (POA) theory can be used to measure the consumption intention on go and watch offline eSports games. The admiration for players, social interaction, and on-site consumption requirements for viewing offline eSports competitions are prioritized. In addition, eSports fans in various regions may have distinct consumption concepts and consumption patterns. Thus, this study surveyed China (n = 156) and South Korea (n = 127) eSports fans who subjectively perceive themselves to be fans of eSports player(s) and who have observed at least one offline eSports game. The results demonstrate that player attraction and socialization have positive and significant effects on offline consumption factors. There is no correlation between previous consumption behavior and satisfaction, but dining shows a significant positive effect on satisfaction. Moreover, there is a strong relationship between satisfaction and future attendance intention. In addition, effect of eSports fan attachment on future visit intentions are measured and there is no correlation between the two variables. The front end of the path in the new model's varied between Chinese and Korean supporters. Finally, theoretical and practical implications of this study are discussed.

Qualitative Inquiry on the Formation of Serious Leisure Experience for Water Sports Mania (해양스포츠 매니아의 진지한 여가체험 형성에 관한 질적탐구)

  • KWON, Il-Kwon;NAM, Sang-Back
    • Journal of Fisheries and Marine Sciences Education
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    • v.27 no.6
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    • pp.1783-1796
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    • 2015
  • The purpose of this study was to verify the formation of serious leisure experience for water sports mania using grounded theory method approach. Research participants were selected 6 water sports mania by reputational sampling method. Six participants who usually participated in water sports club were selected as research participants. The data for this study included participants' observation and in-depth interview. This study categorized the coding paradigm which was presented by using the findings derived from data as they were into casual condition, contextual element, central phenomenon, critical situation, mediative element, interaction, final result and core category to draw out the process of becoming a water sports mania and its significances. The results of were as follows. First, water sports mania recognized the environmentally safe pleasure and value. Second, water sports mania was in a race against myself. Third, water sports mania felt the social and environmental changes. Fourth, water sports mania was looking for alternative method. Fifth, water sports mania overcome physical limitations and liberation from fear of water. Lastly, water sports mania felt alive through the enthusiastic participation.

The Influence of the Relationship between Social Interaction, Role Acquisition, and Self-Identity of People with Physical Disabilities Participating in Daily Sports (생활체육에 참여하는 지체장애인의 사회적상호작용, 역할취득 및 자아정체성 간의 영향관계분석)

  • Park, JoongHeung;Park, JinWoo;Lee, HyunSu
    • 재활복지
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    • v.22 no.1
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    • pp.27-49
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    • 2018
  • The purpose of this study was to analyze the relationship between social interaction, role acquisition, and self-identity of people with physical disabilities participating in daily sports. In order to accomplish the purpose of this study, people with physical disabilities residing in Busan, Gyeongnam, and Gyeongbuk were set as a population. Among them, 384 people with physical disabilities participating in daily sports were sampled using convenience sampling. Data were analyzed by frequency analysis, exploratory factor analysis, reliability analysis, multiple regression analysis, and simple regression analysis using the SPSS 23.0 program. The results were as follows. As a result of analyzing the effects of participation level of daily sports for people with physical disabilities on social interaction, role acquisition, and self-identity, first, participation period had a significant effect on ego-identity. Second, participation time did not have a statistically significant effect on social interaction, role acquisition, and self-identity. Third, participation frequency had a significant effect on social interaction, role acquisition, and self-identity. In addition, social interaction, role acquisition, and self-identity showed a statistically significant correlation with positive effects as a result of analyzing the relationship between social interaction, role acquisition, and self-identity.

A Study on the Design and Implementation of the Learned Life Sports Team Recommendation Service System based on User Feedback Information (사용자 피드백 정보 기반의 학습된 생활 스포츠 팀 추천 서비스 시스템 설계 및 구현)

  • Lee, Hyunho;Lee, Wonjin
    • Journal of Korea Multimedia Society
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    • v.21 no.2
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    • pp.242-249
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    • 2018
  • In this paper, the customized sports convergence contents curation system is proposed for activation of life sports. The proposed system collects and analyzes profile of social sports group (club, society, etc.) for recommending optimized sports convergence contents to user. In addition, the feedback based on the recommendation result from the user is continuously reflected and the optimal recommendation is made possible. For the system evaluation, the proposed system is tested to 300 users (about 20 sports team) for about 3 months and the system is verified by analyzing the initial recommendation results and recommendation results reflected by user feedback.

A Study on Interior Space Planning and Way of Interior Design in Sports center (스포츠센터 실내공간구성과 디자인방향에 관한 연구)

  • 강호섭
    • Korean Institute of Interior Design Journal
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    • no.31
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    • pp.49-55
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    • 2002
  • The purpose of this study is to suggest specific function of each areas and way to express reasonable interior elements within interior design of sports center in Korea. The method of this research is case study of sports center In various fields since 1980. During the study, it Is very clear that the most important points in designing of sports centers interior space to accomodate main body training areas and service area for the users. The other point is to explain within the space plan that there should be a clear understanding of general regulation for the installation element, function and behavioral facts. The social, cultural roles of sports center must have the function as a multi service facility. In summary this research is to present datas and suggestion to various areas in sports center and refine its new meaning of sports center space plan with much better designing.

Less than Attractiveness of e-Sports Games for Female Audience - Journalism

  • Oleksandr, Petryk;Natalia, Sydorenko;Anastasia, Volobuieva
    • International Journal of Computer Science & Network Security
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    • v.22 no.2
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    • pp.57-62
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    • 2022
  • The attractiveness of e-sports games1 and the way it is spread has changed in recent years. Instead of conventional approaches, such as advertising campaigns or televised events, spectators are increasingly drawn to online platforms, which offer more opportunities for communication. Besides live streaming services like Twitch. tv, where spectators can watch matches in real-time or via recorded videos, social media platforms like Facebook and Twitter are now adding e-sports related content to their networks [1]. Especially the combination of live streams on Twitch, Twitter, and Facebook opens many possibilities regarding how information is shared. This might be an efficient way of spreading attractiveness among female audiences. This paper focuses on the attractiveness of e-sports events in general for females. It has been hypothesized that there are certain factors that influence this attractiveness. Studying past research papers and online resources, three factors were identified: The players' behavior and charisma, the impact of social media as well as videogames themselves. It is found that females are attracted to e-sport games because they allow them to engage more in the game compared to other videogames. This is because there are no time constraints that require players to accomplish certain tasks within a specific time frame. As such, female gamers can choose how much effort they want to put into the game depending on their personal preferences.

Effect of Social Support of Table Tennis Players on Athletic Stress and Athletic Performance

  • Lee, SeungJae;Park, Sunmun
    • International Journal of Advanced Culture Technology
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    • v.10 no.2
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    • pp.260-268
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    • 2022
  • The purpose of this study is to investigate the effect of social support of table tennis players on exercise stress and athletic performance. To clarify the purpose of this study, middle and high school table tennis players registered with the Korea Table Tennis Association in 2020 were targeted. After that, a total of 300 subjects (150 males and 150 females) were selected using the convenient sampling method. The survey tool consisted of a questionnaire on a 5-point scale. Also, the collected data were statistically processed using SPSS version 20.0. The results obtained through this research procedure are as follows. First, it was found that the social support of athletes partially affected the exercise stress. Second, it was found that the social support of athletes partially affected athletic performance. Third, exercise stress of athletes was found to have a partial effect on athletic performance.

A Study on the Modern Sport-Fashion (현대 스포츠패션에 관한 연구)

  • 임은안;채금석
    • Journal of the Korean Society of Clothing and Textiles
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    • v.26 no.9
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    • pp.1308-1319
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    • 2002
  • The purpose of this is to analyze the aesthetics characteristics of our modern sports fashion, and thereby, discuss them in the light of the overall mentality or the 20th century, and thus, present the conditions or sports fashion design meeting modem people's divers aesthetics values and desired. Modern sports fashion sues can be categorized into futurist sports style, erotic sports style and American sheet sports style. And the 20th century mentality characterized by changes of lifestyle, identity and aspiration has influenced the aesthetic features of such sports fashion sues, which can be summed up as follows; first, the futurist sports style applies the functional items and details of active sportswear to design, while heralding a positive and hopeful message of technology and future by using the material of hi-tech functions and senses. This sports style was affected much by shift from social status, attraction and wealth to demonstration of state-of-the-art science, pursuit of functionality in terms of shapes and materials, convenience through See combinations of sportswear items or design elements. Second, the erotic sports style based on minimalism attempted to express the erotic body beauty indirectly by exposing some parts of body or using the material pressed against the body. This sports style was closely related with the changes of sexual identity such as neutral sexualism, bi-sexualism and homo-sexualism. Lastly, the American street sports style was born from black Americarns' sports and dances. This spors style pursues “youth” beyond TPO concept As mass media and commercial sports developed, the young generation copied sports stars' uniforms or fashions to share honor, wealth and youth with them. In sort, the American sheet sports style was affected much by the so-called “heroism”. Such a changed object of aspiration influenced the aesthetic characteristics of American shot sports style directly.

A Moderating Effect of Help-Seeking in the Relationship between Violence in sports, Depression, and Intention to Sport Continuance among Female Athletes (여성선수의 운동부 내 폭력 피해경험과 우울, 운동지속의사의 관계에서 도움요청(Help-Seeking)의 완충효과)

  • Kim, Jae Yop;Lee, Jeen Suk;Choi, Sun Ah
    • Korean Journal of Social Welfare Studies
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    • v.43 no.1
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    • pp.59-87
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    • 2012
  • The purpose of this study is to understand the effect of violence in sports on intention to sport continuance among female athletes and to analysis the mediating effect of depression and the difference groups according to help-seeking. In order to accomplish these purposes, this study surveyed from September to October in 2010. The final subjects in the analysis were 345 female athletes who are belong to school athletic team, professional team, business team, and national team. The data were analyzed with SPSS 18.0 and AMOS 10.0 for conducting multiple group analysis. The main results of this study are as follows; First, those who were suffered by emotional violence were 62.4%; those who are damaged by physical violence were 28.6% among the participants in this study. In case of intention to sport continuance, when measured by a rule of five, was average 3.15. 29.9% of the female athletes scored above the standard of depression. Second, depression turned out to have a partial mediating effect within the relationship where violence in sports has effect on intention to sport continuance. Third, between experimental and non-experimental group on help-seeking among female athletes, there was a statistically significant difference in the structural relationship. This means that help-seeking has moderating effect within the path of violence in sports affecting depression. Based on the results, this study suggested that there is a strong need for intervention for the both prevention and cure of the sports violence. It is necessary to develop preventive programs and coping strategies on female athletes' depression and intention to sport continuance.